context_drv(ctx)->context_destroy(ctx);
}
-static void
-nouveau_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable,
- unsigned int *stamp)
+void
+nouveau_update_renderbuffers(__DRIcontext *dri_ctx, __DRIdrawable *draw)
{
- struct nouveau_context *nctx = context->driverPrivate;
- GLcontext *ctx = &nctx->base;
- __DRIscreen *screen = context->driScreenPriv;
- struct gl_framebuffer *fb = drawable->driverPrivate;
+ GLcontext *ctx = dri_ctx->driverPrivate;
+ __DRIscreen *screen = dri_ctx->driScreenPriv;
+ struct gl_framebuffer *fb = draw->driverPrivate;
unsigned int attachments[10];
__DRIbuffer *buffers = NULL;
int i = 0, count, ret;
- *stamp = *drawable->pStamp;
+ if (draw->lastStamp == *draw->pStamp)
+ return;
+ draw->lastStamp = *draw->pStamp;
attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
if (fb->Visual.doubleBufferMode)
else if (fb->Visual.haveStencilBuffer)
attachments[i++] = __DRI_BUFFER_STENCIL;
- buffers = (*screen->dri2.loader->getBuffers)(drawable,
- &drawable->w, &drawable->h,
+ buffers = (*screen->dri2.loader->getBuffers)(draw, &draw->w, &draw->h,
attachments, i, &count,
- drawable->loaderPrivate);
+ draw->loaderPrivate);
if (buffers == NULL)
return;
rb = fb->Attachment[index].Renderbuffer;
s = &to_nouveau_renderbuffer(rb)->surface;
- s->width = drawable->w;
- s->height = drawable->h;
+ s->width = draw->w;
+ s->height = draw->h;
s->pitch = buffers[i].pitch;
s->cpp = buffers[i].cpp;
ret = nouveau_bo_handle_ref(context_dev(ctx),
buffers[i].name, &s->bo);
assert(!ret);
-
- context_dirty(ctx, FRAMEBUFFER);
}
}
- _mesa_resize_framebuffer(ctx, fb, drawable->w, drawable->h);
+ _mesa_resize_framebuffer(NULL, fb, draw->w, draw->h);
+}
+
+static void
+update_framebuffer(__DRIcontext *dri_ctx, __DRIdrawable *draw,
+ int *stamp)
+{
+ GLcontext *ctx = dri_ctx->driverPrivate;
+ struct gl_framebuffer *fb = draw->driverPrivate;
+
+ *stamp = *draw->pStamp;
+
+ nouveau_update_renderbuffers(dri_ctx, draw);
+ _mesa_resize_framebuffer(ctx, fb, draw->w, draw->h);
+
+ context_dirty(ctx, FRAMEBUFFER);
}
GLboolean
struct nouveau_context *nctx = dri_ctx->driverPrivate;
GLcontext *ctx = &nctx->base;
- if (dri_draw->driverPrivate == ctx->WinSysDrawBuffer &&
- dri_read->driverPrivate == ctx->WinSysReadBuffer)
- return GL_TRUE;
-
/* Ask the X server for new renderbuffers. */
- nouveau_update_renderbuffers(dri_ctx, dri_draw,
- &nctx->drawable.d_stamp);
- if (dri_draw != dri_read)
- nouveau_update_renderbuffers(dri_ctx, dri_read,
- &nctx->drawable.r_stamp);
+ if (dri_draw->driverPrivate != ctx->WinSysDrawBuffer)
+ update_framebuffer(dri_ctx, dri_draw,
+ &dri_ctx->dri2.draw_stamp);
+
+ if (dri_draw != dri_read &&
+ dri_read->driverPrivate != ctx->WinSysReadBuffer)
+ update_framebuffer(dri_ctx, dri_read,
+ &dri_ctx->dri2.read_stamp);
/* Pass it down to mesa. */
_mesa_make_current(ctx, dri_draw->driverPrivate,
void
nouveau_validate_framebuffer(GLcontext *ctx)
{
- struct nouveau_context *nctx = to_nouveau_context(ctx);
__DRIcontext *dri_ctx = to_nouveau_context(ctx)->dri_context;
__DRIdrawable *dri_draw = dri_ctx->driDrawablePriv;
__DRIdrawable *dri_read = dri_ctx->driReadablePriv;
- if ((ctx->DrawBuffer->Name == 0 &&
- nctx->drawable.d_stamp != *dri_draw->pStamp) ||
- (dri_draw != dri_read &&
- ctx->ReadBuffer->Name == 0 &&
- nctx->drawable.r_stamp != *dri_read->pStamp)) {
- if (nctx->drawable.dirty)
- ctx->Driver.Flush(ctx);
+ if (ctx->DrawBuffer->Name == 0 &&
+ dri_ctx->dri2.draw_stamp != *dri_draw->pStamp)
+ update_framebuffer(dri_ctx, dri_draw,
+ &dri_ctx->dri2.draw_stamp);
- /* Ask the X server for new renderbuffers. */
- nouveau_update_renderbuffers(dri_ctx, dri_draw,
- &nctx->drawable.d_stamp);
- if (dri_draw != dri_read)
- nouveau_update_renderbuffers(dri_ctx, dri_read,
- &nctx->drawable.r_stamp);
-
- if (nouveau_next_dirty_state(ctx) >= 0)
- FIRE_RING(context_chan(ctx));
- }
+ if (ctx->ReadBuffer->Name == 0 && dri_draw != dri_read &&
+ dri_ctx->dri2.read_stamp != *dri_read->pStamp)
+ update_framebuffer(dri_ctx, dri_read,
+ &dri_ctx->dri2.read_stamp);
- /* Someone's planning to draw something really soon. */
- nctx->drawable.dirty = GL_TRUE;
+ if (nouveau_next_dirty_state(ctx) >= 0)
+ FIRE_RING(context_chan(ctx));
}
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_texture.h"
+#include "nouveau_fbo.h"
#include "nouveau_util.h"
#include "main/texobj.h"
#include "main/texgetimage.h"
#include "main/mipmap.h"
#include "main/texfetch.h"
+#include "main/teximage.h"
static struct gl_texture_object *
nouveau_texture_new(GLcontext *ctx, GLuint name, GLenum target)
context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
}
+static gl_format
+get_texbuffer_format(struct gl_renderbuffer *rb, GLint format)
+{
+ struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
+
+ if (s->cpp < 4)
+ return s->format;
+ else if (format == __DRI_TEXTURE_FORMAT_RGBA)
+ return MESA_FORMAT_ARGB8888;
+ else
+ return MESA_FORMAT_XRGB8888;
+}
+
+void
+nouveau_set_texbuffer(__DRIcontext *dri_ctx,
+ GLint target, GLint format,
+ __DRIdrawable *draw)
+{
+ struct nouveau_context *nctx = dri_ctx->driverPrivate;
+ GLcontext *ctx = &nctx->base;
+ struct gl_framebuffer *fb = draw->driverPrivate;
+ struct gl_renderbuffer *rb =
+ fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
+ struct gl_texture_object *t = _mesa_get_current_tex_object(ctx, target);
+ struct gl_texture_image *ti;
+ struct nouveau_surface *s;
+
+ _mesa_lock_texture(ctx, t);
+ ti = _mesa_get_tex_image(ctx, t, target, 0);
+ s = &to_nouveau_teximage(ti)->surface;
+
+ /* Update the texture surface with the given drawable. */
+ nouveau_update_renderbuffers(dri_ctx, draw);
+ nouveau_surface_ref(&to_nouveau_renderbuffer(rb)->surface, s);
+
+ /* Update the image fields. */
+ _mesa_init_teximage_fields(ctx, target, ti, s->width, s->height,
+ 1, 0, s->cpp);
+ ti->RowStride = s->pitch / s->cpp;
+ ti->TexFormat = s->format = get_texbuffer_format(rb, format);
+
+ /* Try to validate it. */
+ if (!validate_teximage(ctx, t, 0, 0, 0, 0, s->width, s->height, 1))
+ nouveau_texture_reallocate(ctx, t);
+
+ context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
+ context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
+
+ _mesa_unlock_texture(ctx, t);
+}
+
static void
nouveau_texture_map(GLcontext *ctx, struct gl_texture_object *t)
{