release_sock(sk);
ax25_disconnect(ax25, 0);
lock_sock(sk);
- ax25_destroy_socket(ax25);
+ if (!sock_flag(ax25->sk, SOCK_DESTROY))
+ ax25_destroy_socket(ax25);
break;
case AX25_STATE_3:
switch (ax25->state) {
case AX25_STATE_0:
+ case AX25_STATE_2:
/* Magic here: If we listen() and a new link dies before it
is accepted() it isn't 'dead' so doesn't get removed. */
if (!sk || sock_flag(sk, SOCK_DESTROY) ||
sock_hold(sk);
ax25_destroy_socket(ax25);
bh_unlock_sock(sk);
+ /* Ungrab socket and destroy it */
sock_put(sk);
} else
ax25_destroy_socket(ax25);
case AX25_STATE_2:
if (ax25->n2count == ax25->n2) {
ax25_send_control(ax25, AX25_DISC, AX25_POLLON, AX25_COMMAND);
- ax25_disconnect(ax25, ETIMEDOUT);
+ if (!sock_flag(ax25->sk, SOCK_DESTROY))
+ ax25_disconnect(ax25, ETIMEDOUT);
return;
} else {
ax25->n2count++;
switch (ax25->state) {
case AX25_STATE_0:
+ case AX25_STATE_2:
/* Magic here: If we listen() and a new link dies before it
is accepted() it isn't 'dead' so doesn't get removed. */
if (!sk || sock_flag(sk, SOCK_DESTROY) ||
sock_hold(sk);
ax25_destroy_socket(ax25);
bh_unlock_sock(sk);
+ /* Ungrab socket and destroy it */
sock_put(sk);
} else
ax25_destroy_socket(ax25);
case AX25_STATE_2:
if (ax25->n2count == ax25->n2) {
ax25_send_control(ax25, AX25_DISC, AX25_POLLON, AX25_COMMAND);
- ax25_disconnect(ax25, ETIMEDOUT);
+ if (!sock_flag(ax25->sk, SOCK_DESTROY))
+ ax25_disconnect(ax25, ETIMEDOUT);
return;
} else {
ax25->n2count++;
{
ax25_clear_queues(ax25);
- ax25_stop_heartbeat(ax25);
+ if (!sock_flag(ax25->sk, SOCK_DESTROY))
+ ax25_stop_heartbeat(ax25);
ax25_stop_t1timer(ax25);
ax25_stop_t2timer(ax25);
ax25_stop_t3timer(ax25);