just clean-ups
authorBrian <brian@yutani.localnet.net>
Mon, 16 Apr 2007 23:36:39 +0000 (17:36 -0600)
committerBrian <brian@yutani.localnet.net>
Mon, 16 Apr 2007 23:36:39 +0000 (17:36 -0600)
src/mesa/drivers/dri/i915/i915_state.c
src/mesa/drivers/dri/i915tex/i915_state.c

index 5e00e65..0d5ca32 100644 (file)
@@ -541,17 +541,19 @@ void i915_update_fog( GLcontext *ctx )
    else {
       enabled = ctx->Fog.Enabled;
       mode = ctx->Fog.Mode;
-
-      try_pixel_fog = (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT &&
-                      ctx->Hint.Fog == GL_NICEST && 
-                      0);      /* XXX - DISABLE -- Need ortho fallback */
+#if 0
+      /* XXX - DISABLED -- Need ortho fallback */
+      try_pixel_fog = (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT
+                       &&ctx->Hint.Fog == GL_NICEST);
+#else
+      try_pixel_fog = 0;
+#endif
    }
 
    if (!enabled) {
       i915->vertex_fog = I915_FOG_NONE;
    }
    else if (try_pixel_fog) {
-
       I915_STATECHANGE(i915, I915_UPLOAD_FOG);
       i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK;
       i915->vertex_fog = I915_FOG_PIXEL;
@@ -567,8 +569,8 @@ void i915_update_fog( GLcontext *ctx )
            i915->vertex_fog = I915_FOG_VERTEX;
         }
         else {
-           GLfloat c1 = ctx->Fog.End/(ctx->Fog.End-ctx->Fog.Start);
-           GLfloat c2 = 1.0/(ctx->Fog.End-ctx->Fog.Start);
+            GLfloat c2 = 1.0 / (ctx->Fog.End - ctx->Fog.Start);
+            GLfloat c1 = ctx->Fog.End * c2;
 
            i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_C1_MASK;
            i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_LINEAR;
@@ -576,10 +578,11 @@ void i915_update_fog( GLcontext *ctx )
               ((GLuint)(c1 * FMC1_C1_ONE)) & FMC1_C1_MASK;
 
            if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
-              i915->state.Fog[I915_FOGREG_MODE2] = (GLuint)(c2 * FMC2_C2_ONE);
+              i915->state.Fog[I915_FOGREG_MODE2]
+                  = (GLuint)(c2 * FMC2_C2_ONE);
            }
            else {
-              union { float f; int i; } fi;
+              fi_type fi;
               fi.f = c2; 
               i915->state.Fog[I915_FOGREG_MODE2] = fi.i; 
            }
@@ -602,24 +605,22 @@ void i915_update_fog( GLcontext *ctx )
       i915->vertex_fog = I915_FOG_VERTEX;
    }
 
-   {
-      I915_STATECHANGE(i915, I915_UPLOAD_CTX);
-      I915_ACTIVESTATE(i915, I915_UPLOAD_FOG, enabled);
-      if (enabled)
-        i915->state.Ctx[I915_CTXREG_LIS5] |= S5_FOG_ENABLE;
-      else
-        i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_FOG_ENABLE;
-   }
+   I915_STATECHANGE(i915, I915_UPLOAD_CTX);
+   I915_ACTIVESTATE(i915, I915_UPLOAD_FOG, enabled);
+   if (enabled)
+      i915->state.Ctx[I915_CTXREG_LIS5] |= S5_FOG_ENABLE;
+   else
+      i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_FOG_ENABLE;
 
-   /* always enbale pixel fog
-    * vertex fog use precaculted fog coord will conflict with appended
-    * fog program
+   /* Always enable pixel fog.  Vertex fog using fog coord will conflict
+    * with fog code appended onto fragment program.
     */
     _tnl_allow_vertex_fog( ctx, 0 );
     _tnl_allow_pixel_fog( ctx, 1 );
 }
 
-static void i915Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
+static void
+i915Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
 {
    i915ContextPtr i915 = I915_CONTEXT(ctx);
 
@@ -634,8 +635,8 @@ static void i915Fogfv(GLcontext *ctx, GLenum pname, const GLfloat *param)
       I915_STATECHANGE(i915, I915_UPLOAD_FOG);
 
       if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
-        i915->state.Fog[I915_FOGREG_MODE3] = (GLuint)(ctx->Fog.Density *
-                                                    FMC3_D_ONE);
+        i915->state.Fog[I915_FOGREG_MODE3]
+            = (GLuint)(ctx->Fog.Density * FMC3_D_ONE);
       }
       else {
         union { float f; int i; } fi;
index 1fafadc..d3217fa 100644 (file)
@@ -563,7 +563,6 @@ i915_update_fog(GLcontext * ctx)
 
    if (ctx->FragmentProgram._Active) {
       /* Pull in static fog state from program */
-
       mode = ctx->FragmentProgram._Current->FogOption;
       enabled = (mode != GL_NONE);
       try_pixel_fog = 0;
@@ -571,15 +570,19 @@ i915_update_fog(GLcontext * ctx)
    else {
       enabled = ctx->Fog.Enabled;
       mode = ctx->Fog.Mode;
-
-      try_pixel_fog = (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT && ctx->Hint.Fog == GL_NICEST && 0);       /* XXX - DISABLE -- Need ortho fallback */
+#if 0
+      /* XXX - DISABLED -- Need ortho fallback */
+      try_pixel_fog = (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT
+                       && ctx->Hint.Fog == GL_NICEST);
+#else
+      try_pixel_fog = 0;
+#endif
    }
 
    if (!enabled) {
       i915->vertex_fog = I915_FOG_NONE;
    }
    else if (try_pixel_fog) {
-
       I915_STATECHANGE(i915, I915_UPLOAD_FOG);
       i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK;
       i915->vertex_fog = I915_FOG_PIXEL;
@@ -591,12 +594,13 @@ i915_update_fog(GLcontext * ctx)
              * either fallback or append fog instructions to end of
              * program in the case of linear fog.
              */
+            printf("vertex fog!\n");
             i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX;
             i915->vertex_fog = I915_FOG_VERTEX;
          }
          else {
-            GLfloat c1 = ctx->Fog.End / (ctx->Fog.End - ctx->Fog.Start);
             GLfloat c2 = 1.0 / (ctx->Fog.End - ctx->Fog.Start);
+            GLfloat c1 = ctx->Fog.End * c2;
 
             i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_C1_MASK;
             i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_PIXEL_LINEAR;
@@ -604,15 +608,11 @@ i915_update_fog(GLcontext * ctx)
                ((GLuint) (c1 * FMC1_C1_ONE)) & FMC1_C1_MASK;
 
             if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
-               i915->state.Fog[I915_FOGREG_MODE2] =
-                  (GLuint) (c2 * FMC2_C2_ONE);
+               i915->state.Fog[I915_FOGREG_MODE2]
+                  (GLuint) (c2 * FMC2_C2_ONE);
             }
             else {
-               union
-               {
-                  float f;
-                  int i;
-               } fi;
+               fi_type fi;
                fi.f = c2;
                i915->state.Fog[I915_FOGREG_MODE2] = fi.i;
             }
@@ -628,26 +628,22 @@ i915_update_fog(GLcontext * ctx)
          break;
       }
    }
-   else {                       /* if (i915->vertex_fog != I915_FOG_VERTEX) */
-
+   else { /* if (i915->vertex_fog != I915_FOG_VERTEX) */
       I915_STATECHANGE(i915, I915_UPLOAD_FOG);
       i915->state.Fog[I915_FOGREG_MODE1] &= ~FMC1_FOGFUNC_MASK;
       i915->state.Fog[I915_FOGREG_MODE1] |= FMC1_FOGFUNC_VERTEX;
       i915->vertex_fog = I915_FOG_VERTEX;
    }
 
-   {
-      I915_STATECHANGE(i915, I915_UPLOAD_CTX);
-      I915_ACTIVESTATE(i915, I915_UPLOAD_FOG, enabled);
-      if (enabled)
-         i915->state.Ctx[I915_CTXREG_LIS5] |= S5_FOG_ENABLE;
-      else
-         i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_FOG_ENABLE;
-   }
+   I915_STATECHANGE(i915, I915_UPLOAD_CTX);
+   I915_ACTIVESTATE(i915, I915_UPLOAD_FOG, enabled);
+   if (enabled)
+      i915->state.Ctx[I915_CTXREG_LIS5] |= S5_FOG_ENABLE;
+   else
+      i915->state.Ctx[I915_CTXREG_LIS5] &= ~S5_FOG_ENABLE;
 
-    /* always enbale pixel fog
-    * vertex fog use precaculted fog coord will conflict with appended
-    * fog program
+   /* Always enable pixel fog.  Vertex fog using fog coord will conflict
+    * with fog code appended onto fragment program.
     */
     _tnl_allow_vertex_fog( ctx, 0 );
     _tnl_allow_pixel_fog( ctx, 1 );
@@ -669,15 +665,11 @@ i915Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param)
       I915_STATECHANGE(i915, I915_UPLOAD_FOG);
 
       if (i915->state.Fog[I915_FOGREG_MODE1] & FMC1_FOGINDEX_Z) {
-         i915->state.Fog[I915_FOGREG_MODE3] = (GLuint) (ctx->Fog.Density *
-                                                        FMC3_D_ONE);
+         i915->state.Fog[I915_FOGREG_MODE3] =
+            (GLuint) (ctx->Fog.Density * FMC3_D_ONE);
       }
       else {
-         union
-         {
-            float f;
-            int i;
-         } fi;
+         fi_type fi;
          fi.f = ctx->Fog.Density;
          i915->state.Fog[I915_FOGREG_MODE3] = fi.i;
       }