static void *
eng_setup(void *einfo, unsigned int w, unsigned int h)
{
- Render_Engine *re;
Evas_Engine_Info_Drm *info = einfo;
return _render_engine_setup(info, w, h);
{
Evas_Engine_Info_Drm *info = einfo;
Render_Engine *re = data;
- Outbuf *ob;
_outbuf_reconfigure(re->generic.ob, w, h,
info->info.rotation, info->info.depth);
- if (!ob) return 0;
- evas_render_engine_software_generic_update(&re->generic, ob,
- ob->w, ob->h);
+ evas_render_engine_software_generic_update(&re->generic,
+ re->generic.ob, w, h);
return 1;
}