; CHECK-NEXT: mov x19, x0
; CHECK-NEXT: add x0, sp, #12
; CHECK-NEXT: bl def
-; CHECK-NEXT: add x8, sp, #12
-; CHECK-NEXT: ptrue p0.b, vl2
-; CHECK-NEXT: ld2b { z0.b, z1.b }, p0/z, [x8]
-; CHECK-NEXT: ptrue p0.s, vl2
-; CHECK-NEXT: mov z2.b, z0.b[1]
+; CHECK-NEXT: ldr s0, [sp, #12]
+; CHECK-NEXT: ptrue p0.h, vl4
+; CHECK-NEXT: uunpklo z0.h, z0.b
+; CHECK-NEXT: fmov w8, s0
+; CHECK-NEXT: mov z1.h, z0.h[3]
+; CHECK-NEXT: mov z2.h, z0.h[1]
+; CHECK-NEXT: mov z0.h, z0.h[2]
+; CHECK-NEXT: fmov w9, s1
+; CHECK-NEXT: fmov w10, s2
+; CHECK-NEXT: strh w8, [sp]
; CHECK-NEXT: fmov w8, s0
-; CHECK-NEXT: fmov w9, s2
-; CHECK-NEXT: stp w8, w9, [sp]
+; CHECK-NEXT: strh w9, [sp, #6]
+; CHECK-NEXT: strh w10, [sp, #4]
+; CHECK-NEXT: strh w8, [sp, #2]
; CHECK-NEXT: ldr d0, [sp]
-; CHECK-NEXT: st1b { z0.s }, p0, [x19]
+; CHECK-NEXT: st1b { z0.h }, p0, [x19]
; CHECK-NEXT: ldp x30, x19, [sp, #16] // 16-byte Folded Reload
; CHECK-NEXT: add sp, sp, #32
; CHECK-NEXT: ret
%alloc = alloca [4 x i8]
call void @def(ptr %alloc)
%load = load <4 x i8>, ptr %alloc
- %strided.vec = shufflevector <4 x i8> %load, <4 x i8> poison, <2 x i32> <i32 0, i32 2>
- store <2 x i8> %strided.vec, ptr %st_ptr
+ %strided.vec = shufflevector <4 x i8> %load, <4 x i8> poison, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
+ store <4 x i8> %strided.vec, ptr %st_ptr
ret void
}
define void @alloc_v6i8(ptr %st_ptr) #0 {
; CHECK-LABEL: alloc_v6i8:
; CHECK: // %bb.0:
-; CHECK-NEXT: sub sp, sp, #48
-; CHECK-NEXT: stp x30, x19, [sp, #32] // 16-byte Folded Spill
+; CHECK-NEXT: sub sp, sp, #32
+; CHECK-NEXT: stp x30, x19, [sp, #16] // 16-byte Folded Spill
; CHECK-NEXT: mov x19, x0
-; CHECK-NEXT: add x0, sp, #24
+; CHECK-NEXT: add x0, sp, #8
; CHECK-NEXT: bl def
-; CHECK-NEXT: add x8, sp, #24
-; CHECK-NEXT: ptrue p0.b, vl3
-; CHECK-NEXT: ld2b { z0.b, z1.b }, p0/z, [x8]
-; CHECK-NEXT: ptrue p0.h, vl4
-; CHECK-NEXT: fmov w8, s1
-; CHECK-NEXT: mov z2.b, z1.b[3]
-; CHECK-NEXT: mov z3.b, z1.b[2]
-; CHECK-NEXT: mov z0.b, z1.b[1]
-; CHECK-NEXT: fmov w9, s2
-; CHECK-NEXT: fmov w10, s3
-; CHECK-NEXT: strh w8, [sp, #8]
-; CHECK-NEXT: fmov w8, s0
-; CHECK-NEXT: strh w9, [sp, #14]
-; CHECK-NEXT: strh w10, [sp, #12]
-; CHECK-NEXT: strh w8, [sp, #10]
-; CHECK-NEXT: add x8, sp, #20
; CHECK-NEXT: ldr d0, [sp, #8]
-; CHECK-NEXT: st1b { z0.h }, p0, [x8]
-; CHECK-NEXT: ldrh w8, [sp, #20]
-; CHECK-NEXT: strb w10, [x19, #2]
-; CHECK-NEXT: strh w8, [x19]
-; CHECK-NEXT: ldp x30, x19, [sp, #32] // 16-byte Folded Reload
-; CHECK-NEXT: add sp, sp, #48
-; CHECK-NEXT: ret
- %alloc = alloca [6 x i8]
- call void @def(ptr %alloc)
- %load = load <6 x i8>, ptr %alloc
- %strided.vec = shufflevector <6 x i8> %load, <6 x i8> poison, <3 x i32> <i32 1, i32 3, i32 5>
- store <3 x i8> %strided.vec, ptr %st_ptr
- ret void
-}
-
-define void @alloc_v32i8(ptr %st_ptr) #0 {
-; CHECK-LABEL: alloc_v32i8:
-; CHECK: // %bb.0:
-; CHECK-NEXT: sub sp, sp, #64
-; CHECK-NEXT: stp x30, x19, [sp, #48] // 16-byte Folded Spill
-; CHECK-NEXT: mov x19, x0
-; CHECK-NEXT: add x0, sp, #16
-; CHECK-NEXT: bl def
-; CHECK-NEXT: ldp q0, q1, [sp, #16]
-; CHECK-NEXT: mov z2.b, z0.b[14]
-; CHECK-NEXT: mov z3.b, z0.b[12]
+; CHECK-NEXT: mov z1.b, z0.b[4]
+; CHECK-NEXT: mov z2.b, z0.b[5]
; CHECK-NEXT: fmov w8, s0
-; CHECK-NEXT: fmov w9, s2
-; CHECK-NEXT: fmov w10, s3
-; CHECK-NEXT: mov z4.b, z0.b[10]
-; CHECK-NEXT: mov z5.b, z0.b[8]
-; CHECK-NEXT: mov z6.b, z0.b[6]
-; CHECK-NEXT: strb w8, [sp]
-; CHECK-NEXT: fmov w8, s4
-; CHECK-NEXT: strb w9, [sp, #7]
-; CHECK-NEXT: fmov w9, s5
-; CHECK-NEXT: strb w10, [sp, #6]
-; CHECK-NEXT: fmov w10, s6
-; CHECK-NEXT: mov z7.b, z0.b[4]
+; CHECK-NEXT: fmov w9, s1
+; CHECK-NEXT: fmov w10, s2
+; CHECK-NEXT: mov z3.b, z0.b[3]
+; CHECK-NEXT: mov z4.b, z0.b[1]
; CHECK-NEXT: mov z0.b, z0.b[2]
-; CHECK-NEXT: strb w8, [sp, #5]
-; CHECK-NEXT: fmov w8, s7
-; CHECK-NEXT: strb w9, [sp, #4]
-; CHECK-NEXT: fmov w9, s0
-; CHECK-NEXT: strb w10, [sp, #3]
-; CHECK-NEXT: fmov w10, s1
-; CHECK-NEXT: strb w8, [sp, #2]
-; CHECK-NEXT: strb w9, [sp, #1]
-; CHECK-NEXT: strb w10, [x19, #8]
-; CHECK-NEXT: ldr q0, [sp]
-; CHECK-NEXT: fmov x8, d0
-; CHECK-NEXT: str x8, [x19]
-; CHECK-NEXT: ldp x30, x19, [sp, #48] // 16-byte Folded Reload
-; CHECK-NEXT: add sp, sp, #64
+; CHECK-NEXT: strb w8, [sp]
+; CHECK-NEXT: fmov w8, s3
+; CHECK-NEXT: strb w9, [sp, #5]
+; CHECK-NEXT: fmov w9, s4
+; CHECK-NEXT: strb w10, [sp, #4]
+; CHECK-NEXT: fmov w10, s0
+; CHECK-NEXT: strb w8, [sp, #3]
+; CHECK-NEXT: strb w9, [sp, #2]
+; CHECK-NEXT: strb w10, [sp, #1]
+; CHECK-NEXT: ldr d0, [sp]
+; CHECK-NEXT: mov z1.h, z0.h[2]
+; CHECK-NEXT: fmov w8, s0
+; CHECK-NEXT: fmov w9, s1
+; CHECK-NEXT: str w8, [x19]
+; CHECK-NEXT: strh w9, [x19, #4]
+; CHECK-NEXT: ldp x30, x19, [sp, #16] // 16-byte Folded Reload
+; CHECK-NEXT: add sp, sp, #32
; CHECK-NEXT: ret
- %alloc = alloca [32 x i8]
+ %alloc = alloca [6 x i8]
call void @def(ptr %alloc)
- %load = load <32 x i8>, ptr %alloc
- %strided.vec = shufflevector <32 x i8> %load, <32 x i8> poison, <9 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16>
- store <9 x i8> %strided.vec, ptr %st_ptr
+ %load = load <6 x i8>, ptr %alloc
+ %strided.vec = shufflevector <6 x i8> %load, <6 x i8> poison, <6 x i32> <i32 0, i32 2, i32 1, i32 3, i32 5, i32 4>
+ store <6 x i8> %strided.vec, ptr %st_ptr
ret void
}
-
define void @alloc_v8f64(ptr %st_ptr) #0 {
; CHECK-LABEL: alloc_v8f64:
; CHECK: // %bb.0:
-; CHECK-NEXT: str x29, [sp, #-32]! // 8-byte Folded Spill
-; CHECK-NEXT: stp x30, x19, [sp, #16] // 16-byte Folded Spill
-; CHECK-NEXT: addvl sp, sp, #-1
-; CHECK-NEXT: sub sp, sp, #64
+; CHECK-NEXT: sub sp, sp, #96
+; CHECK-NEXT: stp x20, x19, [sp, #80] // 16-byte Folded Spill
; CHECK-NEXT: mov x19, x0
; CHECK-NEXT: mov x0, sp
+; CHECK-NEXT: str x30, [sp, #64] // 8-byte Folded Spill
+; CHECK-NEXT: mov x20, sp
; CHECK-NEXT: bl def
-; CHECK-NEXT: cntd x8
-; CHECK-NEXT: ptrue p0.d, vl4
-; CHECK-NEXT: sub x8, x8, #2
-; CHECK-NEXT: ld2d { z0.d, z1.d }, p0/z, [sp]
-; CHECK-NEXT: mov w9, #2
-; CHECK-NEXT: cmp x8, #2
-; CHECK-NEXT: csel x8, x8, x9, lo
-; CHECK-NEXT: add x10, sp, #64
-; CHECK-NEXT: lsl x8, x8, #3
-; CHECK-NEXT: ptrue p0.d
-; CHECK-NEXT: add x9, sp, #64
-; CHECK-NEXT: st1d { z0.d }, p0, [x10]
-; CHECK-NEXT: ldr q2, [x9, x8]
+; CHECK-NEXT: ld2 { v0.2d, v1.2d }, [x20], #32
+; CHECK-NEXT: ldr x30, [sp, #64] // 8-byte Folded Reload
+; CHECK-NEXT: ld2 { v2.2d, v3.2d }, [x20]
; CHECK-NEXT: stp q0, q2, [x19]
-; CHECK-NEXT: addvl sp, sp, #1
-; CHECK-NEXT: add sp, sp, #64
-; CHECK-NEXT: ldp x30, x19, [sp, #16] // 16-byte Folded Reload
-; CHECK-NEXT: ldr x29, [sp], #32 // 8-byte Folded Reload
+; CHECK-NEXT: ldp x20, x19, [sp, #80] // 16-byte Folded Reload
+; CHECK-NEXT: add sp, sp, #96
; CHECK-NEXT: ret
%alloc = alloca [8 x double]
call void @def(ptr %alloc)