Evas GL: Fix shaders for bigendian
authorJean-Philippe Andre <jp.andre@samsung.com>
Wed, 16 Dec 2015 06:55:10 +0000 (15:55 +0900)
committerJean-Philippe Andre <jp.andre@samsung.com>
Wed, 16 Dec 2015 06:55:10 +0000 (15:55 +0900)
Fixes T2918

src/modules/evas/engines/gl_common/shader/evas_gl_shaders.x
src/modules/evas/engines/gl_common/shader/fragment.glsl

index 19120e2..a0132aa 100644 (file)
@@ -67,13 +67,13 @@ static const char fragment_glsl[] =
    "# define SWZ aaaa\n"
    "#else\n"
    "# ifndef SHD_BGRA\n"
-   "#  if defined(SHD_IMG) && defined(BIGENDIAN)\n"
+   "#  if defined(SHD_IMG) && defined(SHD_BIGENDIAN)\n"
    "#   define SWZ gbar\n"
    "#  else\n"
    "#   define SWZ bgra\n"
    "#endif\n"
    "# else\n"
-   "#  if defined(SHD_IMG) && defined(BIGENDIAN)\n"
+   "#  if defined(SHD_IMG) && defined(SHD_BIGENDIAN)\n"
    "#   define SWZ grab\n"
    "#  else\n"
    "#   define SWZ rgba\n"
index 3dce873..baa22e3 100644 (file)
@@ -60,13 +60,13 @@ varying vec2 masktex_s[4];
 # define SWZ aaaa
 #else
 # ifndef SHD_BGRA
-#  if defined(SHD_IMG) && defined(BIGENDIAN)
+#  if defined(SHD_IMG) && defined(SHD_BIGENDIAN)
 #   define SWZ gbar
 #  else
 #   define SWZ bgra
 #endif
 # else
-#  if defined(SHD_IMG) && defined(BIGENDIAN)
+#  if defined(SHD_IMG) && defined(SHD_BIGENDIAN)
 #   define SWZ grab
 #  else
 #   define SWZ rgba