{
CV_Assert(window_size.width > 0 && window_size.height > 0);
setClip(Vec2d(0.01, 1000.01)); // Default clipping
- principal_point_ = Vec2f(-1.0f, -1.0f); // Default symmetric lens
- focal_ = Vec2f(-1.0f, -1.0f);
setFov(fov);
- setWindowSize(window_size);
+ window_size_ = window_size;
+ // Principal point at the center
+ principal_point_ = Vec2f(static_cast<float>(window_size.width)*0.5f, static_cast<float>(window_size.height)*0.5f);
+ focal_ = Vec2f(principal_point_[0] / tan(fov_[0]*0.5f), principal_point_[1] / tan(fov_[1]*0.5f));
}
cv::viz::Camera::Camera(const cv::Matx33f & K, const Size &window_size)
cv::viz::Camera::Camera(const Matx44f &proj, const Size &window_size)
{
+ CV_Assert(window_size.width > 0 && window_size.height > 0);
+
double near = proj(2,3) / (proj(2,2) - 1.0);
double far = near * (proj(2,2) - 1.0) / (proj(2,2) + 1.0);
double left = near * (proj(0,2)-1) / proj(0,0);
double bottom = near * (proj(1,2)-1) / proj(1,1);
double top = 2.0 * near / proj(1,1) + bottom;
- if (fabs(left-right) < std::numeric_limits<double>::epsilon())
- {
- principal_point_[0] = -1.0f;
- focal_[0] = -1.0f;
- }
- else
- {
- principal_point_[0] = (left * static_cast<float>(window_size.width)) / (left - right);
- focal_[0] = - near * principal_point_[0] / left;
- }
+ if (fabs(left-right) < std::numeric_limits<double>::epsilon()) principal_point_[0] = static_cast<float>(window_size.width) * 0.5f;
+ else principal_point_[0] = (left * static_cast<float>(window_size.width)) / (left - right);
+ focal_[0] = -near * principal_point_[0] / left;
- if (fabs(top-bottom) < std::numeric_limits<double>::epsilon())
- {
- principal_point_[1] = -1.0f;
- focal_[1] = -1.0f;
- }
- else
- {
- principal_point_[1] = (top * static_cast<float>(window_size.height)) / (top - bottom);
- focal_[1] = near * principal_point_[1] / top;
- }
+ if (fabs(top-bottom) < std::numeric_limits<double>::epsilon()) principal_point_[1] = static_cast<float>(window_size.height) * 0.5f;
+ else principal_point_[1] = (top * static_cast<float>(window_size.height)) / (top - bottom);
+ focal_[1] = near * principal_point_[1] / top;
setClip(Vec2d(near, far));
- // Set the vertical field of view
+ fov_[0] = (atan2(principal_point_[0],focal_[0]) + atan2(window_size.width-principal_point_[0],focal_[0]));
fov_[1] = (atan2(principal_point_[1],focal_[1]) + atan2(window_size.height-principal_point_[1],focal_[1]));
- setWindowSize(window_size);
+
+ window_size_ = window_size;
}
void cv::viz::Camera::init(float f_x, float f_y, float c_x, float c_y, const Size &window_size)
focal_[0] = f_x;
focal_[1] = f_y;
- setWindowSize(window_size);
+ window_size_ = window_size;
}
void cv::viz::Camera::setWindowSize(const Size &window_size)
{
CV_Assert(window_size.width > 0 && window_size.height > 0);
- // Vertical field of view is fixed!
- // Horizontal field of view is expandable based on the aspect ratio
- float aspect_ratio_new = static_cast<float>(window_size.width) / static_cast<float>(window_size.height);
-
// Get the scale factor and update the principal points
- if (window_size_.height != 0)
- {
- float aspect_ratio_old = window_size_.width / window_size_.height;
- float expected_width = aspect_ratio_old * window_size.height;
- float scale = window_size_.width / expected_width;
- principal_point_[0] *= scale;
- principal_point_[1] *= static_cast<float>(window_size.height) / static_cast<float>(window_size_.height);
- }
-
- if (principal_point_[0] < 0.0f)
- fov_[0] = 2.f * atan(tan(fov_[1] * 0.5f) * aspect_ratio_new); // This assumes that the lens is symmetric!
- else
- fov_[0] = (atan2(principal_point_[0],focal_[0]) + atan2(window_size.width-principal_point_[0],focal_[0]));
+ float scalex = static_cast<float>(window_size.width) / static_cast<float>(window_size_.width);
+ float scaley = static_cast<float>(window_size.height) / static_cast<float>(window_size_.height);
+
+ principal_point_[0] *= scalex;
+ principal_point_[1] *= scaley;
+ focal_ *= scaley;
+ // Vertical field of view is fixed! Update horizontal field of view
+ fov_[0] = (atan2(principal_point_[0],focal_[0]) + atan2(window_size.width-principal_point_[0],focal_[0]));
window_size_ = window_size;
}
void cv::viz::Camera::computeProjectionMatrix(Matx44f &proj) const
{
- // Symmetric case
- double top = clip_[0] * tan (0.5 * fov_[1]);
- double left = -(top * window_size_.width) / window_size_.height;
- double right = -left;
- double bottom = -top;
- // If principal point is defined (i.e intrinsic parameters are known)
- if (principal_point_[0] > 0.0f)
- {
- top = clip_[0] * principal_point_[1] / focal_[1];
- left = -clip_[0] * principal_point_[0] / focal_[0];
- right = clip_[0] * (window_size_.width - principal_point_[0]) / focal_[0];
- bottom = -clip_[0] * (window_size_.height - principal_point_[1]) / focal_[1];
- }
+ double top = clip_[0] * principal_point_[1] / focal_[1];
+ double left = -clip_[0] * principal_point_[0] / focal_[0];
+ double right = clip_[0] * (window_size_.width - principal_point_[0]) / focal_[0];
+ double bottom = -clip_[0] * (window_size_.height - principal_point_[1]) / focal_[1];
double temp1 = 2.0 * clip_[0];
double temp2 = 1.0 / (right - left);
vtkCamera& active_camera = *renderer_->GetActiveCamera();
// Set the intrinsic parameters of the camera
- active_camera.SetUseHorizontalViewAngle (0); // Horizontal view angle is set based on the window size
- active_camera.SetViewAngle (camera.getFov()[1] * 180.0f / CV_PI);
- active_camera.SetClippingRange (camera.getClip()[0], camera.getClip()[1]);
window_->SetSize (camera.getWindowSize().width, camera.getWindowSize().height);
+ double aspect_ratio = static_cast<double>(camera.getWindowSize().width)/static_cast<double>(camera.getWindowSize().height);
+ Matx44f proj_mat;
+ camera.computeProjectionMatrix(proj_mat);
// Use the intrinsic parameters of the camera to simulate more realistically
- Matx44f proj_matrix;
- camera.computeProjectionMatrix(proj_matrix);
- Matx44f old_proj_matrix = convertToMatx(active_camera.GetProjectionTransformMatrix(static_cast<float>(camera.getWindowSize().width) / static_cast<float>(camera.getWindowSize().height), -1.0f, 1.0f));
- vtkTransform * transform = vtkTransform::New();
+ Matx44f old_proj_mat = convertToMatx(active_camera.GetProjectionTransformMatrix(aspect_ratio, -1.0, 1.0));
+ vtkTransform *transform = vtkTransform::New();
// This is a hack around not being able to set Projection Matrix
- transform->SetMatrix(convertToVtkMatrix(proj_matrix * old_proj_matrix.inv()));
+ transform->SetMatrix(convertToVtkMatrix(proj_mat * old_proj_mat.inv()));
active_camera.SetUserTransform(transform);
transform->Delete();
}
{
vtkCamera& active_camera = *renderer_->GetActiveCamera();
- Vec2f fov(0.0, active_camera.GetViewAngle() * CV_PI / 180.0f);
- Vec2d clip(active_camera.GetClippingRange());
Size window_size(renderer_->GetRenderWindow()->GetSize()[0],
renderer_->GetRenderWindow()->GetSize()[1]);
- Matx44f old_proj_matrix = convertToMatx(active_camera.GetProjectionTransformMatrix(((float)window_size.width) / window_size.height, -1.0f, 1.0f));
- Camera camera(old_proj_matrix, window_size);
-// camera.setClip(clip);
+ double aspect_ratio = static_cast<double>(window_size.width) / static_cast<double>(window_size.height);
+
+ Matx44f proj_matrix = convertToMatx(active_camera.GetProjectionTransformMatrix(aspect_ratio, -1.0f, 1.0f));
+ Camera camera(proj_matrix, window_size);
return camera;
}