radv: fix RADV_FORCE_VRS for 2x1 and 1x2
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Thu, 24 Jun 2021 14:16:25 +0000 (16:16 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Tue, 29 Jun 2021 10:47:49 +0000 (12:47 +0200)
The rates were inverted.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11578>

src/amd/vulkan/radv_shader.c

index 2355e55..5a1903b 100644 (file)
@@ -1436,10 +1436,10 @@ shader_variant_compile(struct radv_device *device, struct vk_shader_module *modu
       options->force_vrs_rates = (1u << 2) | (1u << 4);
       break;
    case RADV_FORCE_VRS_2x1:
-      options->force_vrs_rates = (0u << 2) | (1u << 4);
+      options->force_vrs_rates = (1u << 2) | (0u << 4);
       break;
    case RADV_FORCE_VRS_1x2:
-      options->force_vrs_rates = (1u << 2) | (0u << 4);
+      options->force_vrs_rates = (0u << 2) | (1u << 4);
       break;
    default:
       break;