GLboolean
_mesa_is_proxy_texture(GLenum target)
{
+ unsigned i;
+ static const GLenum targets[] = {
+ GL_PROXY_TEXTURE_1D,
+ GL_PROXY_TEXTURE_2D,
+ GL_PROXY_TEXTURE_3D,
+ GL_PROXY_TEXTURE_CUBE_MAP,
+ GL_PROXY_TEXTURE_RECTANGLE,
+ GL_PROXY_TEXTURE_1D_ARRAY,
+ GL_PROXY_TEXTURE_2D_ARRAY,
+ GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE,
+ GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
+ };
/*
- * NUM_TEXTURE_TARGETS should match number of terms below, except there's no
+ * NUM_TEXTURE_TARGETS should match number of terms above, except there's no
* proxy for GL_TEXTURE_BUFFER and GL_TEXTURE_EXTERNAL_OES.
*/
- assert(NUM_TEXTURE_TARGETS == 10 + 2);
-
- return (target == GL_PROXY_TEXTURE_1D ||
- target == GL_PROXY_TEXTURE_2D ||
- target == GL_PROXY_TEXTURE_3D ||
- target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
- target == GL_PROXY_TEXTURE_RECTANGLE_NV ||
- target == GL_PROXY_TEXTURE_1D_ARRAY_EXT ||
- target == GL_PROXY_TEXTURE_2D_ARRAY_EXT ||
- target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY ||
- target == GL_PROXY_TEXTURE_2D_MULTISAMPLE ||
- target == GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY);
+ STATIC_ASSERT(NUM_TEXTURE_TARGETS == Elements(targets) + 2);
+
+ for (i = 0; i < Elements(targets); ++i)
+ if (target == targets[i])
+ return GL_TRUE;
+ return GL_FALSE;
}