case PIPE_SHADER_FRAGMENT:
pipe->bind_fragment_sampler_states(pipe, num_samplers, samplers);
break;
+ case PIPE_SHADER_GEOMETRY:
+ pipe->bind_geometry_sampler_states(pipe, num_samplers, samplers);
+ break;
default:
assert(0);
}
0, num_samplers, samplers);
}
+static void
+galahad_context_bind_geometry_sampler_states(struct pipe_context *_pipe,
+ unsigned num_samplers,
+ void **samplers)
+{
+ galahad_context_bind_sampler_states(_pipe, PIPE_SHADER_GEOMETRY,
+ 0, num_samplers, samplers);
+}
+
static void
galahad_context_delete_sampler_state(struct pipe_context *_pipe,
depth_stencil_alpha);
}
-static void *
-galahad_context_create_fs_state(struct pipe_context *_pipe,
- const struct pipe_shader_state *fs)
-{
- struct galahad_context *glhd_pipe = galahad_context(_pipe);
- struct pipe_context *pipe = glhd_pipe->pipe;
-
- return pipe->create_fs_state(pipe,
- fs);
-}
-
-static void
-galahad_context_bind_fs_state(struct pipe_context *_pipe,
- void *fs)
-{
- struct galahad_context *glhd_pipe = galahad_context(_pipe);
- struct pipe_context *pipe = glhd_pipe->pipe;
-
- pipe->bind_fs_state(pipe,
- fs);
-}
-
-static void
-galahad_context_delete_fs_state(struct pipe_context *_pipe,
- void *fs)
-{
- struct galahad_context *glhd_pipe = galahad_context(_pipe);
- struct pipe_context *pipe = glhd_pipe->pipe;
-
- pipe->delete_fs_state(pipe,
- fs);
-}
-
-static void *
-galahad_context_create_vs_state(struct pipe_context *_pipe,
- const struct pipe_shader_state *vs)
-{
- struct galahad_context *glhd_pipe = galahad_context(_pipe);
- struct pipe_context *pipe = glhd_pipe->pipe;
-
- return pipe->create_vs_state(pipe,
- vs);
-}
-
-static void
-galahad_context_bind_vs_state(struct pipe_context *_pipe,
- void *vs)
-{
- struct galahad_context *glhd_pipe = galahad_context(_pipe);
- struct pipe_context *pipe = glhd_pipe->pipe;
-
- pipe->bind_vs_state(pipe,
- vs);
-}
-
-static void
-galahad_context_delete_vs_state(struct pipe_context *_pipe,
- void *vs)
-{
- struct galahad_context *glhd_pipe = galahad_context(_pipe);
- struct pipe_context *pipe = glhd_pipe->pipe;
+#define GLHD_SHADER_STATE(shader_type) \
+ static void * \
+ galahad_context_create_##shader_type##_state(struct pipe_context *_pipe, \
+ const struct pipe_shader_state *state) \
+ { \
+ struct galahad_context *glhd_pipe = galahad_context(_pipe); \
+ struct pipe_context *pipe = glhd_pipe->pipe; \
+ return pipe->create_##shader_type##_state(pipe, state); \
+ } \
+ \
+ static void \
+ galahad_context_bind_##shader_type##_state(struct pipe_context *_pipe, \
+ void *state) \
+ { \
+ struct galahad_context *glhd_pipe = galahad_context(_pipe); \
+ struct pipe_context *pipe = glhd_pipe->pipe; \
+ pipe->bind_##shader_type##_state(pipe, state); \
+ } \
+ \
+ static void \
+ galahad_context_delete_##shader_type##_state(struct pipe_context *_pipe, \
+ void *state) \
+ { \
+ struct galahad_context *glhd_pipe = galahad_context(_pipe); \
+ struct pipe_context *pipe = glhd_pipe->pipe; \
+ pipe->delete_##shader_type##_state(pipe, state); \
+ }
- pipe->delete_vs_state(pipe,
- vs);
-}
+GLHD_SHADER_STATE(fs)
+GLHD_SHADER_STATE(vs)
+GLHD_SHADER_STATE(gs)
+#undef GLHD_SHADER_STATE
static void *
galahad_context_create_vertex_elements_state(struct pipe_context *_pipe,
case PIPE_SHADER_FRAGMENT:
pipe->set_fragment_sampler_views(pipe, num, views);
break;
+ case PIPE_SHADER_GEOMETRY:
+ pipe->set_geometry_sampler_views(pipe, num, views);
+ break;
default:
assert(0);
}
static void
galahad_context_set_fragment_sampler_views(struct pipe_context *_pipe,
- unsigned num,
- struct pipe_sampler_view **_views)
+ unsigned num,
+ struct pipe_sampler_view **_views)
{
galahad_context_set_sampler_views(_pipe, PIPE_SHADER_FRAGMENT,
0, num, _views);
}
+static void
+galahad_context_set_geometry_sampler_views(struct pipe_context *_pipe,
+ unsigned num,
+ struct pipe_sampler_view **_views)
+{
+ galahad_context_set_sampler_views(_pipe, PIPE_SHADER_GEOMETRY,
+ 0, num, _views);
+}
static void
galahad_context_set_vertex_buffers(struct pipe_context *_pipe,
pipe->set_index_buffer(pipe, ib);
}
+static INLINE struct pipe_stream_output_target *
+galahad_context_create_stream_output_target(struct pipe_context *_pipe,
+ struct pipe_resource *_res,
+ unsigned buffer_offset,
+ unsigned buffer_size)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct galahad_resource *glhd_resource_res = galahad_resource(_res);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+ struct pipe_resource *res = glhd_resource_res->resource;
+
+ return pipe->create_stream_output_target(pipe,
+ res, buffer_offset, buffer_size);
+}
+
+static INLINE void
+galahad_context_stream_output_target_destroy(
+ struct pipe_context *_pipe,
+ struct pipe_stream_output_target *target)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->stream_output_target_destroy(pipe, target);
+}
+
+static INLINE void
+galahad_context_set_stream_output_targets(struct pipe_context *_pipe,
+ unsigned num_targets,
+ struct pipe_stream_output_target **tgs,
+ unsigned append_bitmask)
+{
+ struct galahad_context *glhd_pipe = galahad_context(_pipe);
+ struct pipe_context *pipe = glhd_pipe->pipe;
+
+ pipe->set_stream_output_targets(pipe, num_targets, tgs, append_bitmask);
+}
+
static void
galahad_context_resource_copy_region(struct pipe_context *_pipe,
- struct pipe_resource *_dst,
- unsigned dst_level,
- unsigned dstx,
- unsigned dsty,
- unsigned dstz,
- struct pipe_resource *_src,
- unsigned src_level,
- const struct pipe_box *src_box)
+ struct pipe_resource *_dst,
+ unsigned dst_level,
+ unsigned dstx,
+ unsigned dsty,
+ unsigned dstz,
+ struct pipe_resource *_src,
+ unsigned src_level,
+ const struct pipe_box *src_box)
{
struct galahad_context *glhd_pipe = galahad_context(_pipe);
struct galahad_resource *glhd_resource_dst = galahad_resource(_dst);
GLHD_PIPE_INIT(create_sampler_state);
GLHD_PIPE_INIT(bind_fragment_sampler_states);
GLHD_PIPE_INIT(bind_vertex_sampler_states);
- //GLHD_PIPE_INIT(bind_geometry_sampler_states);
+ GLHD_PIPE_INIT(bind_geometry_sampler_states);
//GLHD_PIPE_INIT(bind_compute_sampler_states);
GLHD_PIPE_INIT(delete_sampler_state);
GLHD_PIPE_INIT(create_rasterizer_state);
GLHD_PIPE_INIT(create_vs_state);
GLHD_PIPE_INIT(bind_vs_state);
GLHD_PIPE_INIT(delete_vs_state);
- //GLHD_PIPE_INIT(create_gs_state);
- //GLHD_PIPE_INIT(bind_gs_state);
- //GLHD_PIPE_INIT(delete_gs_state);
+ GLHD_PIPE_INIT(create_gs_state);
+ GLHD_PIPE_INIT(bind_gs_state);
+ GLHD_PIPE_INIT(delete_gs_state);
GLHD_PIPE_INIT(create_vertex_elements_state);
GLHD_PIPE_INIT(bind_vertex_elements_state);
GLHD_PIPE_INIT(delete_vertex_elements_state);
GLHD_PIPE_INIT(set_viewport_state);
GLHD_PIPE_INIT(set_fragment_sampler_views);
GLHD_PIPE_INIT(set_vertex_sampler_views);
- //GLHD_PIPE_INIT(set_geometry_sampler_views);
+ GLHD_PIPE_INIT(set_geometry_sampler_views);
//GLHD_PIPE_INIT(set_compute_sampler_views);
//GLHD_PIPE_INIT(set_shader_resources);
GLHD_PIPE_INIT(set_vertex_buffers);
GLHD_PIPE_INIT(set_index_buffer);
- //GLHD_PIPE_INIT(create_stream_output_target);
- //GLHD_PIPE_INIT(stream_output_target_destroy);
- //GLHD_PIPE_INIT(set_stream_output_targets);
+ GLHD_PIPE_INIT(create_stream_output_target);
+ GLHD_PIPE_INIT(stream_output_target_destroy);
+ GLHD_PIPE_INIT(set_stream_output_targets);
GLHD_PIPE_INIT(resource_copy_region);
GLHD_PIPE_INIT(blit);
GLHD_PIPE_INIT(clear);