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d3d12: Always create buffers as UAV-capable
author
Jesse Natalie
<jenatali@microsoft.com>
Wed, 22 Dec 2021 00:23:36 +0000
(16:23 -0800)
committer
Marge Bot
<emma+marge@anholt.net>
Mon, 27 Dec 2021 23:40:24 +0000
(23:40 +0000)
Reviewed-by: Sil Vilerino <sivileri@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14294>
src/gallium/drivers/d3d12/d3d12_bufmgr.cpp
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diff --git
a/src/gallium/drivers/d3d12/d3d12_bufmgr.cpp
b/src/gallium/drivers/d3d12/d3d12_bufmgr.cpp
index
8e37990
..
2cf1702
100644
(file)
--- a/
src/gallium/drivers/d3d12/d3d12_bufmgr.cpp
+++ b/
src/gallium/drivers/d3d12/d3d12_bufmgr.cpp
@@
-102,7
+102,7
@@
d3d12_bo_new(ID3D12Device *dev, uint64_t size, const pb_desc *pb_desc)
res_desc.MipLevels = 1;
res_desc.SampleDesc.Count = 1;
res_desc.SampleDesc.Quality = 0;
- res_desc.Flags = D3D12_RESOURCE_FLAG_
NONE
;
+ res_desc.Flags = D3D12_RESOURCE_FLAG_
ALLOW_UNORDERED_ACCESS
;
res_desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
D3D12_HEAP_TYPE heap_type = D3D12_HEAP_TYPE_DEFAULT;