UINT32 normPrologSize = NORMALIZE_CODE_OFFSET(intersectionStart);
UINT32 normEpilogSize = NORMALIZE_CODE_OFFSET(m_CodeLength) - NORMALIZE_CODE_OFFSET(intersectionEnd);
_ASSERTE(normPrologSize > 0 && normPrologSize < m_CodeLength);
- _ASSERTE(normEpilogSize >= 0 && normEpilogSize < m_CodeLength);
+ _ASSERTE(normEpilogSize < m_CodeLength);
GCINFO_WRITE_VARL_U(m_Info1, normPrologSize-1, NORM_PROLOG_SIZE_ENCBASE, ProEpilogSize);
GCINFO_WRITE_VARL_U(m_Info1, normEpilogSize, NORM_EPILOG_SIZE_ENCBASE, ProEpilogSize);
if(!IsAlwaysScratch(m_SlotTable[slotIndex]))
{
BYTE becomesLive = pCurrent->BecomesLive;
- _ASSERTE(liveState.ReadBit(slotIndex) && !becomesLive
- || !liveState.ReadBit(slotIndex) && becomesLive);
+ _ASSERTE((liveState.ReadBit(slotIndex) && !becomesLive)
+ || (!liveState.ReadBit(slotIndex) && becomesLive));
liveState.WriteBit(slotIndex, becomesLive);
}
{
UINT32 slotIndex = (UINT32) (pFirstAfterStart->SlotId);
BYTE becomesLive = pFirstAfterStart->BecomesLive;
- _ASSERTE(liveState.ReadBit(slotIndex) && !becomesLive
- || !liveState.ReadBit(slotIndex) && becomesLive);
+ _ASSERTE((liveState.ReadBit(slotIndex) && !becomesLive)
+ || (!liveState.ReadBit(slotIndex) && becomesLive));
liveState.WriteBit(slotIndex, becomesLive);
if(++pFirstAfterStart == pEndTransitions)
{
UINT32 slotIndex = (UINT32) (pCurrent->SlotId);
BYTE becomesLive = pCurrent->BecomesLive;
- _ASSERTE(liveState.ReadBit(slotIndex) && !becomesLive
- || !liveState.ReadBit(slotIndex) && becomesLive);
+ _ASSERTE((liveState.ReadBit(slotIndex) && !becomesLive)
+ || (!liveState.ReadBit(slotIndex) && becomesLive));
liveState.WriteBit(slotIndex, becomesLive);
couldBeLive.SetBit(slotIndex);
}
{
UINT32 slotIndex = pCurrent->SlotId;
BYTE becomesLive = pCurrent->BecomesLive;
- _ASSERTE(liveState.ReadBit(slotIndex) && !becomesLive
- || !liveState.ReadBit(slotIndex) && becomesLive);
+ _ASSERTE((liveState.ReadBit(slotIndex) && !becomesLive)
+ || (!liveState.ReadBit(slotIndex) && becomesLive));
liveState.WriteBit(slotIndex, becomesLive);
pCurrent++;
}
{
UINT32 slotIndex = pCurrent->SlotId;
BYTE becomesLive = pCurrent->BecomesLive;
- _ASSERTE(liveState.ReadBit(slotIndex) && !becomesLive
- || !liveState.ReadBit(slotIndex) && becomesLive);
+ _ASSERTE((liveState.ReadBit(slotIndex) && !becomesLive)
+ || (!liveState.ReadBit(slotIndex) && becomesLive));
liveState.WriteBit(slotIndex, becomesLive);
pCurrent++;
}
{
UINT32 slotIndex = pCurrent->SlotId;
BYTE becomesLive = pCurrent->BecomesLive;
- _ASSERTE(liveState.ReadBit(slotIndex) && !becomesLive
- || !liveState.ReadBit(slotIndex) && becomesLive);
+ _ASSERTE((liveState.ReadBit(slotIndex) && !becomesLive)
+ || (!liveState.ReadBit(slotIndex) && becomesLive));
liveState.WriteBit(slotIndex, becomesLive);
pCurrent++;
}
{
UINT32 slotIndex = (UINT32) (pFirstAfterStart->SlotId);
BYTE becomesLive = pFirstAfterStart->BecomesLive;
- _ASSERTE(liveState.ReadBit(slotIndex) && !becomesLive
- || !liveState.ReadBit(slotIndex) && becomesLive);
+ _ASSERTE((liveState.ReadBit(slotIndex) && !becomesLive)
+ || (!liveState.ReadBit(slotIndex) && becomesLive));
liveState.WriteBit(slotIndex, becomesLive);
if(++pFirstAfterStart == pEndTransitions)
UINT32 slotIndex = (UINT32) (pCurrent->SlotId);
BYTE becomesLive = pCurrent->BecomesLive;
- _ASSERTE(liveState.ReadBit(slotIndex) && !becomesLive
- || !liveState.ReadBit(slotIndex) && becomesLive);
+ _ASSERTE((liveState.ReadBit(slotIndex) && !becomesLive)
+ || (!liveState.ReadBit(slotIndex) && becomesLive));
liveState.WriteBit(slotIndex, becomesLive);
}
{
UINT32 slotIndex = (UINT32) (pCurrent->SlotId);
BYTE becomesLive = pCurrent->BecomesLive;
- _ASSERTE(liveState.ReadBit(slotIndex) && !becomesLive
- || !liveState.ReadBit(slotIndex) && becomesLive);
+ _ASSERTE((liveState.ReadBit(slotIndex) && !becomesLive)
+ || (!liveState.ReadBit(slotIndex) && becomesLive));
liveState.WriteBit(slotIndex, becomesLive);
couldBeLive.SetBit(slotIndex);