virtual SkCanvas* canvasForDrawIter();
// all of the drawBitmap variants call this guy
- virtual void commonDrawBitmap(const SkBitmap&, const SkIRect*,
- const SkMatrix&, const SkPaint& paint);
+ void commonDrawBitmap(const SkBitmap&, const SkIRect*, const SkMatrix&,
+ const SkPaint& paint);
// Clip rectangle bounds. Called internally by saveLayer.
// returns false if the entire rectangle is entirely clipped out
bool clipRectBounds(const SkRect* bounds, SaveFlags flags,
- SkIRect* intersection);
+ SkIRect* intersection);
private:
class MCRec;