r300: Renamed vertex_shader.h to r300_vertprog.h
authorOliver McFadden <z3ro.geek@gmail.com>
Wed, 9 May 2007 02:24:59 +0000 (02:24 +0000)
committerOliver McFadden <z3ro.geek@gmail.com>
Wed, 9 May 2007 02:24:59 +0000 (02:24 +0000)
src/mesa/drivers/dri/r300/r300_context.h
src/mesa/drivers/dri/r300/r300_vertprog.h [moved from src/mesa/drivers/dri/r300/vertex_shader.h with 97% similarity]

index 78e0b1a..e26d563 100644 (file)
@@ -95,7 +95,7 @@ typedef struct r300_context *r300ContextPtr;
   /* We should probably change types within vertex_shader
       and pixel_shader structure later on */
 #define CARD32 GLuint
-#include "vertex_shader.h"
+#include "r300_vertprog.h"
 #include "r300_fragprog.h"
 #undef CARD32
 
similarity index 97%
rename from src/mesa/drivers/dri/r300/vertex_shader.h
rename to src/mesa/drivers/dri/r300/r300_vertprog.h
index f8267b7..55a215a 100644 (file)
@@ -1,7 +1,5 @@
-#ifndef __VERTEX_SHADER_H__
-#define __VERTEX_SHADER_H__
-
-#include "r300_reg.h"
+#ifndef __R300_VERTPROG_H_
+#define __R300_VERTPROG_H_
 
 typedef struct {
        CARD32 op;