Summary: Disable async rendering for EGL engine as EGL is sync only.
This fixes gl_drm engine to work (in my tests) using ecore_evas
example apps.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
ee->prop.withdrawn = EINA_TRUE;
ee->alpha = EINA_FALSE;
- ee->can_async_render = 1;
- if (getenv("ECORE_EVAS_FORCE_SYNC_RENDER"))
- ee->can_async_render = 0;
+ /* NB: Disable async rendering for egl. Not Applicable as EGL is sync only */
+ ee->can_async_render = 0;
+ /* if (getenv("ECORE_EVAS_FORCE_SYNC_RENDER")) */
+ /* ee->can_async_render = 0; */
/* try to initialize evas */
ee->evas = evas_new();