#else
static void
_efl_canvas_vg_container_render_pre_tvg(Evas_Object_Protected_Data *obj,
- Efl_VG *node,
+ EINA_UNUSED Efl_VG *node,
Efl_Canvas_Vg_Node_Data *nd,
Eina_Matrix3 *pTransform,
void *canvas, void *scene,
if (!nd->visibility)
return;
- if (scene != NULL)
+ if (scene)
tvg_scene_push(scene, cd->scene);
- else if (scene == NULL && canvas != NULL)
+ else if (canvas)
tvg_canvas_push(canvas, cd->scene);
EFL_CANVAS_VG_COMPUTE_MATRIX(cTransform, pTransform, nd);
sd->cmd_prev = 0;
sd->start.x = sd->start.y = 0;
- if (sd->fill != NULL)
+ if (sd->fill)
{
efl_del(sd->fill);
sd->fill = NULL;
tvg_paint_transform(sd->shape, &trans_mat);
}
- if (sd->fill == NULL)
+ if (!sd->fill)
{
efl_gfx_color_get(obj, &r, &g, &b, &a);
tvg_shape_set_fill_color(sd->shape, r, g, b, a);