if (CheckLibDevice && !FS.exists(LibDevicePath))
continue;
- // On Linux, we have both lib and lib64 directories, and we need to choose
- // based on our triple. On MacOS, we have only a lib directory.
- //
- // It's sufficient for our purposes to be flexible: If both lib and lib64
- // exist, we choose whichever one matches our triple. Otherwise, if only
- // lib exists, we use it.
- if (HostTriple.isArch64Bit() && FS.exists(InstallPath + "/lib64"))
- LibPath = InstallPath + "/lib64";
- else if (FS.exists(InstallPath + "/lib"))
- LibPath = InstallPath + "/lib";
- else
- continue;
-
Version = CudaVersion::UNKNOWN;
if (auto CudaHFile = FS.getBufferForFile(InstallPath + "/include/cuda.h"))
Version = parseCudaHFile((*CudaHFile)->getBuffer());
CudaVersion Version = CudaVersion::UNKNOWN;
std::string InstallPath;
std::string BinPath;
- std::string LibPath;
std::string LibDevicePath;
std::string IncludePath;
llvm::StringMap<std::string> LibDeviceMap;
StringRef getBinPath() const { return BinPath; }
/// Get the detected Cuda Include path.
StringRef getIncludePath() const { return IncludePath; }
- /// Get the detected Cuda library path.
- StringRef getLibPath() const { return LibPath; }
/// Get the detected Cuda device library path.
StringRef getLibDevicePath() const { return LibDevicePath; }
/// Get libdevice file for given architecture