obj_props);
/**
- * ClutterCairoTexture::create_surface:
+ * ClutterCairoTexture::create-surface:
* @texture: the #ClutterCairoTexture that emitted the signal
* @width: the width of the surface to create
* @height: the height of the surface to create
/**
* ClutterCairoTextureClass:
+ * @create_surface: class handler for the #ClutterCairoTexture::create-surface
+ * signal
*
* The #ClutterCairoTextureClass struct contains only private data.
*
* <pre>offsetof (MyVertex, component0)</pre>
* @components: The number of components (e.g. 4 for an rgba color or
* 3 for and (x,y,z) position)
- * @type:
+ * @type: FIXME
*
* Describes the layout for a list of vertex attribute values (For
* example, a list of texture coordinates or colors).
IGNORE_HFILES=\
clutter.h \
clutter-actor-meta-private.h \
+ clutter-actor-private.h \
+ clutter-backend-private.h \
clutter-bezier.h \
clutter-debug.h \
clutter-deprecated.h \
+ clutter-device-manager-private.h \
clutter-enum-types.h \
clutter-id-pool.h \
clutter-keysyms.h \
clutter-marshal.h \
clutter-master-clock.h \
clutter-model-private.h \
+ clutter-paint-volume-private.h \
clutter-private.h \
clutter-profile.h \
clutter-script-private.h \
+ clutter-stage-manager-private.h \
+ clutter-stage-private.h \
clutter-stage-window.h \
clutter-timeout-interval.h \
cally \
glx \
osx \
x11 \
+ wayland \
win32
EXTRA_HFILES=\
<SUBSECTION Standard>
CLUTTER_TYPE_STATE
+CLUTTER_TYPE_STATE_KEY
CLUTTER_STATE
CLUTTER_STATE_CLASS
CLUTTER_IS_STATE