The include paths that the mkspecs set into the OpenGL/AGL frameworks
must take the SDK into account.
(The headers in 10.8 have slightly changed wrt 10.7, leading to compile
errors because framework style includes (<OpenGL/foo.h>) within the system
headers are resolved to the SDK framework headers.)
Change-Id: I6113cdb95b462d587f593682e03e81e920f3f672
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@digia.com>
sdk)
if [ "$BUILD_ON_MAC" = "yes" ]; then
CFG_SDK="$VAL"
+ DeviceVar set QMAKE_MAC_SDK "$VAL"
else
UNKNOWN_OPT=yes
fi
echo "OPENSSL_LIBS = -lssl -lcrypto" >> "$QTMODULE.tmp"
fi
-#dump in the SDK info
-if [ '!' -z "$CFG_SDK" ]; then
- echo "QMAKE_MAC_SDK = $CFG_SDK" >> "$QTMODULE.tmp"
-fi
-
# cmdline args
cat "$QMAKE_VARS_FILE" >> "$QTMODULE.tmp"
rm -f "$QMAKE_VARS_FILE" 2>/dev/null
#
# qmake configuration for common Mac OS X
#
+!load(device_config) {
+ error(Could not successfully load device configuration)
+}
QMAKE_PLATFORM += macx mac
QMAKE_EXTENSION_SHLIB = dylib
QMAKE_LIBDIR =
-QMAKE_INCDIR_OPENGL = /System/Library/Frameworks/OpenGL.framework/Headers \
- /System/Library/Frameworks/AGL.framework/Headers/
+QMAKE_INCDIR_OPENGL = $$QMAKE_MAC_SDK/System/Library/Frameworks/OpenGL.framework/Headers \
+ $$QMAKE_MAC_SDK/System/Library/Frameworks/AGL.framework/Headers/
QMAKE_FIX_RPATH = install_name_tool -id