* The @a parent argument can be set to NULL for no parent. If a parent is set
* there is no need to call elm_animator_del(), when the parent is deleted it
* will delete the animator.
+ * @deprecated Use @ref Transit instead.
*/
EINA_DEPRECATED EAPI Elm_Animator* elm_animator_add(Evas_Object *parent);
/**
* automatically called when the parent is deleted.
*
* @param[in] animator Animator object
+ * @deprecated Use @ref Transit instead.
*/
EINA_DEPRECATED EAPI void elm_animator_del(Elm_Animator *animator) EINA_ARG_NONNULL(1);
/**
*
* @param[in] animator Animator object
* @param[in] duration Duration in second
+ * @deprecated Use @ref Transit instead.
*/
EINA_DEPRECATED EAPI void elm_animator_duration_set(Elm_Animator *animator, double duration) EINA_ARG_NONNULL(1);
/**
* The @p func callback will be called with a frame value in range [0, 1] which
* indicates how far along the animation should be. It is the job of @p func to
* actually change the state of any object(or objects) that are being animated.
+ * @deprecated Use @ref Transit instead.
*/
EINA_DEPRECATED EAPI void elm_animator_operation_callback_set(Elm_Animator *animator, Elm_Animator_Operation_Cb func, void *data) EINA_ARG_NONNULL(1);
/**
* @param[in] data Callback function user argument
*
* @warning @a func will not be executed if elm_animator_stop() is called.
+ * @deprecated Use @ref Transit instead.
*/
EINA_DEPRECATED EAPI void elm_animator_completion_callback_set(Elm_Animator *animator, Elm_Animator_Completion_Cb func, void *data) EINA_ARG_NONNULL(1);
/**
* animation in progress the animation will be stopped(the operation callback
* will not be executed again) and it can't be restarted using
* elm_animator_resume().
+ * @deprecated Use @ref Transit instead.
*/
EINA_DEPRECATED EAPI void elm_animator_stop(Elm_Animator *animator) EINA_ARG_NONNULL(1);
/**
*
* @param[in] animator Animator object
* @param[in] repeat_cnt Repeat count
+ * @deprecated Use @ref Transit instead.
*/
EINA_DEPRECATED EAPI void elm_animator_repeat_set(Elm_Animator *animator, unsigned int repeat_cnt) EINA_ARG_NONNULL(1);
/**
* This function starts the animation if the nescessary properties(duration
* and operation callback) have been set. Once started the animation will
* run until complete or elm_animator_stop() is called.
+ * @deprecated Use @ref Transit instead.
*/
EINA_DEPRECATED EAPI void elm_animator_animate(Elm_Animator *animator) EINA_ARG_NONNULL(1);
/**
*
* @param[in] animator Animator object
* @param[in] cs Curve style. Default is ELM_ANIMATOR_CURVE_LINEAR
+ * @deprecated Use @ref Transit instead.
*/
EINA_DEPRECATED EAPI void elm_animator_curve_style_set(Elm_Animator *animator, Elm_Animator_Curve_Style cs) EINA_ARG_NONNULL(1);
/**
*
* @param[in] animator Animator object
* @param[in] cs Curve style. Default is ELM_ANIMATOR_CURVE_LINEAR
+ * @deprecated Use @ref Transit instead.
*/
EINA_DEPRECATED EAPI Elm_Animator_Curve_Style elm_animator_curve_style_get(const Elm_Animator *animator); EINA_ARG_NONNULL(1);
/**
* will run in reverse once for each time it ran forward.@n
* Runnin an animation in reverse is accomplished by calling the operation
* callback with a frame value starting at 1 and diminshing until 0.
+ * @deprecated Use @ref Transit instead.
*/
EINA_DEPRECATED EAPI void elm_animator_auto_reverse_set(Elm_Animator *animator, Eina_Bool reverse) EINA_ARG_NONNULL(1);
/**
* Gets wether the animation will automatically reversed
*
* @param[in] animator Animator object
+ * @deprecated Use @ref Transit instead.
*/
EINA_DEPRECATED EAPI Eina_Bool elm_animator_auto_reverse_get(const Elm_Animator *animator) EINA_ARG_NONNULL(1);
/**
* or through elm_animator_stop()).
*
* @param[in] animator Animator object
+ * @deprecated Use @ref Transit instead.
*/
EINA_DEPRECATED EAPI Eina_Bool elm_animator_operating_get(const Elm_Animator *animator) EINA_ARG_NONNULL(1);
/**
* Gets how many times the animation will be repeated
*
* @param[in] animator Animator object
+ * @deprecated Use @ref Transit instead.
*/
EINA_DEPRECATED EAPI unsigned int elm_animator_repeat_get(const Elm_Animator *animator) EINA_ARG_NONNULL(1);
/**
* will not be called). If the animation is not yet running this is a no-op.
* Once an animation has been paused with this function it can be resumed
* using elm_animator_resume().
+ * @deprecated Use @ref Transit instead.
*/
EINA_DEPRECATED EAPI void elm_animator_pause(Elm_Animator *animator) EINA_ARG_NONNULL(1);
/**
* animation with a duration of 3 seconds is paused after 1 second for 1 second
* it will resume as if it had ben animating for 2 seconds, the operating
* callback will be called with a frame value of aproximately 2/3.
+ * @deprecated Use @ref Transit instead.
*/
EINA_DEPRECATED EAPI void elm_animator_resume(Elm_Animator *animator) EINA_ARG_NONNULL(1);
/**