evas/gl: Added support for stencil buffer creation while creating gl Surface.
authorsubhransu mohanty <smohantty@gmail.com>
Tue, 22 Nov 2016 12:24:38 +0000 (21:24 +0900)
committerTaehyub Kim <taehyub.kim@samsung.com>
Wed, 30 Nov 2016 06:38:21 +0000 (15:38 +0900)
Reviewers: jpeg, cedric

Reviewed By: jpeg, cedric

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4404

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Change-Id: Id250d434fa3798471d8d9c3e73fb5a29b7db0bb3

src/modules/evas/engines/gl_cocoa/evas_engine.c
src/modules/evas/engines/gl_common/evas_gl_common.h
src/modules/evas/engines/gl_common/evas_gl_context.c
src/modules/evas/engines/gl_common/evas_gl_image.c
src/modules/evas/engines/gl_common/evas_gl_texture.c
src/modules/evas/engines/gl_generic/evas_engine.c

index cb1971f..f7a4ead 100644 (file)
@@ -949,7 +949,7 @@ eng_image_map_surface_new(void *data EINA_UNUSED, int w, int h, int alpha)
    Render_Engine *re;
    
    re = (Render_Engine *)data;
-   return evas_gl_common_image_surface_new(re->win->gl_context, w, h, alpha);
+   return evas_gl_common_image_surface_new(re->win->gl_context, w, h, alpha, EINA_FALSE);
 }
 
 static void
index fed1932..fe484a3 100644 (file)
@@ -356,7 +356,7 @@ struct _Evas_Engine_GL_Context
 struct _Evas_GL_Texture_Pool
 {
    Evas_Engine_GL_Context *gc;
-   GLuint           texture, fb;
+   GLuint           texture, fb, stencil;
    GLuint           intformat, format, dataformat;
    int              w, h;
    int              references;
@@ -650,7 +650,7 @@ void              evas_gl_common_rect_draw(Evas_Engine_GL_Context *gc, int x, in
 void              evas_gl_texture_pool_empty(Evas_GL_Texture_Pool *pt);
 Evas_GL_Texture  *evas_gl_common_texture_new(Evas_Engine_GL_Context *gc, RGBA_Image *im, Eina_Bool disable_atlas);
 Evas_GL_Texture  *evas_gl_common_texture_native_new(Evas_Engine_GL_Context *gc, unsigned int w, unsigned int h, int alpha, Evas_GL_Image *im);
-Evas_GL_Texture  *evas_gl_common_texture_render_new(Evas_Engine_GL_Context *gc, unsigned int w, unsigned int h, int alpha);
+Evas_GL_Texture  *evas_gl_common_texture_render_new(Evas_Engine_GL_Context *gc, unsigned int w, unsigned int h, int alpha, int stencil);
 Evas_GL_Texture  *evas_gl_common_texture_dynamic_new(Evas_Engine_GL_Context *gc, Evas_GL_Image *im);
 void              evas_gl_common_texture_update(Evas_GL_Texture *tex, RGBA_Image *im);
 void              evas_gl_common_texture_upload(Evas_GL_Texture *tex, RGBA_Image *im, unsigned int bytes_count);
@@ -677,7 +677,7 @@ Evas_GL_Image    *evas_gl_common_image_alpha_set(Evas_GL_Image *im, int alpha);
 void              evas_gl_common_image_scale_hint_set(Evas_GL_Image *im, int hint);
 void              evas_gl_common_image_content_hint_set(Evas_GL_Image *im, int hint);
 void              evas_gl_common_image_cache_flush(Evas_Engine_GL_Context *gc);
-Evas_GL_Image    *evas_gl_common_image_surface_new(Evas_Engine_GL_Context *gc, unsigned int w, unsigned int h, int alpha);
+Evas_GL_Image    *evas_gl_common_image_surface_new(Evas_Engine_GL_Context *gc, unsigned int w, unsigned int h, int alpha, int stencil);
 void              evas_gl_common_image_dirty(Evas_GL_Image *im, unsigned int x, unsigned int y, unsigned int w, unsigned int h);
 void              evas_gl_common_image_update(Evas_Engine_GL_Context *gc, Evas_GL_Image *im);
 void              evas_gl_common_image_map_draw(Evas_Engine_GL_Context *gc, Evas_GL_Image *im, int npoints, RGBA_Map_Point *p, int smooth, int level);
index 4be8946..4e444a1 100644 (file)
@@ -962,7 +962,7 @@ evas_gl_common_context_new(void)
    gc->shared->references++;
    _evas_gl_common_viewport_set(gc,1);
 
-   gc->def_surface = evas_gl_common_image_surface_new(gc, 1, 1, 1);
+   gc->def_surface = evas_gl_common_image_surface_new(gc, 1, 1, 1, EINA_FALSE);
 
    TRACE_EFL_END();
 
index e3499ed..6bedf40 100644 (file)
@@ -729,7 +729,7 @@ evas_gl_common_image_free(Evas_GL_Image *im)
 }
 
 Evas_GL_Image *
-evas_gl_common_image_surface_new(Evas_Engine_GL_Context *gc, unsigned int w, unsigned int h, int alpha)
+evas_gl_common_image_surface_new(Evas_Engine_GL_Context *gc, unsigned int w, unsigned int h, int alpha, int stencil)
 {
    Evas_GL_Image *im;
 
@@ -745,7 +745,7 @@ evas_gl_common_image_surface_new(Evas_Engine_GL_Context *gc, unsigned int w, uns
    im->alpha = alpha;
    im->w = w;
    im->h = h;
-   im->tex = evas_gl_common_texture_render_new(gc, w, h, alpha);
+   im->tex = evas_gl_common_texture_render_new(gc, w, h, alpha, stencil);
    im->tex_only = 1;
    return im;
 }
index c102f19..7a9fbda 100644 (file)
@@ -604,7 +604,7 @@ evas_gl_common_texture_new(Evas_Engine_GL_Context *gc, RGBA_Image *im, Eina_Bool
 }
 
 static Evas_GL_Texture_Pool *
-_pool_tex_render_new(Evas_Engine_GL_Context *gc, int w, int h, int intformat, int format)
+_pool_tex_render_new(Evas_Engine_GL_Context *gc, int w, int h, int intformat, int format, int stencil)
 {
    Evas_GL_Texture_Pool *pt;
    int fnum;
@@ -660,6 +660,15 @@ _pool_tex_render_new(Evas_Engine_GL_Context *gc, int w, int h, int intformat, in
         // note: should check fbo completeness
      }
 
+   if (stencil)
+     {
+        glGenRenderbuffers(1, &(pt->stencil));
+        glBindRenderbuffer(GL_RENDERBUFFER, pt->stencil);
+        glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, pt->w, pt->h);
+        glBindRenderbuffer(GL_RENDERBUFFER, 0);
+        glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, pt->stencil);
+     }
+
    glsym_glBindFramebuffer(GL_FRAMEBUFFER, fnum);
    glBindTexture(gc->state.current.tex_target, gc->state.current.cur_tex);
 
@@ -968,6 +977,11 @@ evas_gl_texture_pool_empty(Evas_GL_Texture_Pool *pt)
    glDeleteTextures(1, &(pt->texture));
    if (pt->gc->state.current.cur_tex == pt->texture)
      pt->gc->state.current.cur_tex = 0;
+   if (pt->stencil)
+     {
+        glDeleteRenderbuffers(1, &(pt->stencil));
+        pt->stencil = 0;
+     }
    if (pt->fb)
      {
         glsym_glDeleteFramebuffers(1, &(pt->fb));
@@ -1037,7 +1051,7 @@ evas_gl_common_texture_native_new(Evas_Engine_GL_Context *gc, unsigned int w, un
 }
 
 Evas_GL_Texture *
-evas_gl_common_texture_render_new(Evas_Engine_GL_Context *gc, unsigned int w, unsigned int h, int alpha)
+evas_gl_common_texture_render_new(Evas_Engine_GL_Context *gc, unsigned int w, unsigned int h, int alpha, int stencil)
 {
    Evas_GL_Texture *tex;
    int lformat;
@@ -1049,7 +1063,7 @@ evas_gl_common_texture_render_new(Evas_Engine_GL_Context *gc, unsigned int w, un
    if (!tex) return NULL;
    tex->pt = _pool_tex_render_new(gc, w, h,
                                   *matching_format[lformat].intformat,
-                                  *matching_format[lformat].format);
+                                  *matching_format[lformat].format, stencil);
    if (!tex->pt)
      {
         evas_gl_common_texture_light_free(tex);
@@ -1266,7 +1280,7 @@ evas_gl_common_texture_update(Evas_GL_Texture *tex, RGBA_Image *im)
         // FIXME: why a 'render' new here ??? Should already have been allocated, quite a weird path.
         tex->pt = _pool_tex_render_new(tex->gc, tex->w, tex->h,
                                        *matching_format[lformat].intformat,
-                                       *matching_format[lformat].format);
+                                       *matching_format[lformat].format, EINA_FALSE);
      }
    // If image was preloaded then we need a ptt
    if (!tex->pt) return;
index f52640b..feb194b 100644 (file)
@@ -653,7 +653,7 @@ _rotate_image_data(Render_Engine_GL_Generic *re, Evas_GL_Image *im1)
         h = im1->w;
      }
 
-   im2 = evas_gl_common_image_surface_new(gl_context, w, h, alpha);
+   im2 = evas_gl_common_image_surface_new(gl_context, w, h, alpha, EINA_FALSE);
 
    evas_gl_common_context_target_surface_set(gl_context, im2);
 
@@ -1233,7 +1233,7 @@ eng_image_map_surface_new(void *data, int w, int h, int alpha)
 
    re->window_use(re->software.ob);
    gl_context = re->window_gl_context_get(re->software.ob);
-   return evas_gl_common_image_surface_new(gl_context, w, h, alpha);
+   return evas_gl_common_image_surface_new(gl_context, w, h, alpha, EINA_FALSE);
 }
 
 static void *