image_map_color_alpha_nearest_rotate.c \
image_map_color_alpha_nearest_solid_rotate.c \
image_map_3d_1.c \
+image_map_3d_2.c \
+image_map_3d_3.c \
+image_map_3d_4.c \
image_quality_scale.c \
image_data_argb.c \
image_data_argb_alpha.c \
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_map_3d_2_start
+#define NAME "Image Map 3D 2"
+#define ICON "bug.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+typedef struct _Point
+{
+ Evas_Coord x, y, z, u, v;
+} Point;
+
+typedef struct _Side
+{
+ Evas_Object *o;
+ Point pt[4];
+} Side;
+
+typedef struct _Cube
+{
+ Side side[6];
+} Cube;
+
+/* standard var */
+static int done = 0;
+
+/* private data */
+static Cube *cubes[5];
+
+#define POINT(n, p, xx, yy, zz, uu, vv) \
+ c->side[n].pt[p].x = xx; \
+ c->side[n].pt[p].y = yy; \
+ c->side[n].pt[p].z = zz; \
+ c->side[n].pt[p].u = uu; \
+ c->side[n].pt[p].v = vv
+
+static Cube *
+_cube_new(Evas_Coord w, Evas_Coord h, Evas_Coord d)
+{
+ Cube *c;
+ int i;
+
+ w -= (w / 2);
+ h -= (h / 2);
+ d -= (d / 2);
+ c = calloc(1, sizeof(Cube));
+ for (i = 0; i < 6; i++)
+ {
+ Evas_Object *o;
+ char buf[256];
+ o = evas_object_image_add(evas);
+ c->side[i].o = o;
+ snprintf(buf, sizeof(buf), "cube%i.png", i + 1);
+ evas_object_image_file_set(o, build_path(buf), NULL);
+ evas_object_image_fill_set(o, 0, 0, 256, 256);
+ evas_object_resize(o, 256, 256);
+ evas_object_show(o);
+ }
+ POINT(0, 0, -w, -h, -d, 0, 0);
+ POINT(0, 1, w, -h, -d, 256, 0);
+ POINT(0, 2, w, h, -d, 256, 256);
+ POINT(0, 3, -w, h, -d, 0, 256);
+
+ POINT(1, 0, w, -h, -d, 0, 0);
+ POINT(1, 1, w, -h, d, 256, 0);
+ POINT(1, 2, w, h, d, 256, 256);
+ POINT(1, 3, w, h, -d, 0, 256);
+
+ POINT(2, 0, w, -h, d, 0, 0);
+ POINT(2, 1, -w, -h, d, 256, 0);
+ POINT(2, 2, -w, h, d, 256, 256);
+ POINT(2, 3, w, h, d, 0, 256);
+
+ POINT(3, 0, -w, -h, d, 0, 0);
+ POINT(3, 1, -w, -h, -d, 256, 0);
+ POINT(3, 2, -w, h, -d, 256, 256);
+ POINT(3, 3, -w, h, d, 0, 256);
+
+ POINT(4, 0, -w, -h, d, 0, 0);
+ POINT(4, 1, w, -h, d, 256, 0);
+ POINT(4, 2, w, -h, -d, 256, 256);
+ POINT(4, 3, -w, -h, -d, 0, 256);
+
+ POINT(5, 0, -w, h, -d, 0, 0);
+ POINT(5, 1, w, h, -d, 256, 0);
+ POINT(5, 2, w, h, d, 256, 256);
+ POINT(5, 3, -w, h, d, 0, 256);
+
+ return c;
+}
+
+static void
+_cube_pos(Cube *c,
+ Evas_Coord x, Evas_Coord y, Evas_Coord z,
+ double dx, double dy, double dz)
+{
+ Evas_Map *m;
+ int i, j, order[6], sorted;
+ Evas_Coord mz[6];
+
+ m = evas_map_new(4);
+
+ for (i = 0; i < 6; i++)
+ {
+ Evas_Coord tz[4];
+
+ for (j = 0; j < 4; j++)
+ {
+ evas_map_point_coord_set(m, j,
+ c->side[i].pt[j].x + x,
+ c->side[i].pt[j].y + y,
+ c->side[i].pt[j].z + z);
+ evas_map_point_image_uv_set(m, j,
+ c->side[i].pt[j].u,
+ c->side[i].pt[j].v);
+ evas_map_point_color_set(m, j, 255, 255, 255, 255);
+ }
+ evas_map_util_3d_rotate(m, dx, dy, dz, x, y, z);
+ evas_map_util_3d_lighting(m, -1000, -1000, -1000,
+ 255, 255, 255,
+ 20, 20, 20);
+ evas_map_util_3d_perspective(m, (win_w / 2), (win_h / 2), 0, 512);
+ if (evas_map_util_clockwise_get(m))
+ {
+ evas_object_map_enable_set(c->side[i].o, 1);
+ evas_object_map_set(c->side[i].o, m);
+ evas_object_show(c->side[i].o);
+ }
+ else
+ evas_object_hide(c->side[i].o);
+
+ order[i] = i;
+ for (j = 0; j < 4; j++)
+ evas_map_point_coord_get(m, j, NULL, NULL, &(tz[j]));
+ mz[i] = (tz[0] + tz[1] + tz[2] + tz[3]) / 4;
+ }
+ sorted = 0;
+ do
+ {
+ sorted = 1;
+ for (i = 0; i < 5; i++)
+ {
+ if (mz[order[i]] > mz[order[i + 1]])
+ {
+ j = order[i];
+ order[i] = order[i + 1];
+ order[i + 1] = j;
+ sorted = 0;
+ }
+ }
+ }
+ while (!sorted);
+
+ evas_object_raise(c->side[order[0]].o);
+ for (i = 1; i < 6; i++)
+ evas_object_stack_below(c->side[order[i]].o, c->side[order[i - 1]].o);
+ evas_map_free(m);
+}
+
+static void
+_cube_free(Cube *c)
+{
+ int i;
+
+ for (i = 0; i < 6; i++) evas_object_del(c->side[i].o);
+ free(c);
+}
+
+/* setup */
+static void _setup(void)
+{
+ cubes[0] = _cube_new(128, 128, 256);
+ cubes[1] = _cube_new(256, 128, 128);
+ cubes[2] = _cube_new(256, 256, 128);
+ cubes[3] = _cube_new(128, 256, 128);
+ cubes[4] = _cube_new(256, 256, 256);
+
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ _cube_free(cubes[0]);
+ _cube_free(cubes[1]);
+ _cube_free(cubes[2]);
+ _cube_free(cubes[3]);
+ _cube_free(cubes[4]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ _cube_pos(cubes[0],
+ (win_w / 2) - 640, (win_h / 2) - 256, 512,
+ f / 2.0, f, f / 3.0);
+ _cube_pos(cubes[1],
+ (win_w / 2) + 512, (win_h / 2) - 128, 384,
+ f / 3.0, f / 2.0, f / 4.0);
+ _cube_pos(cubes[2],
+ (win_w / 2) - 384, (win_h / 2) + 128, 256,
+ f / 2.0, f / 3.0, f);
+ _cube_pos(cubes[3],
+ (win_w / 2) + 256, (win_h / 2) + 64, 128,
+ f, f / 5.0, f / 2.0);
+ _cube_pos(cubes[4],
+ (win_w / 2), (win_h / 2), 0,
+ f / 4.0, f / 3.0, f / 5.0);
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_map_3d_3_start
+#define NAME "Image Map 3D 3"
+#define ICON "bug.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+typedef struct _Point
+{
+ Evas_Coord x, y, z, u, v;
+} Point;
+
+typedef struct _Side
+{
+ Evas_Object *o;
+ Point pt[4];
+} Side;
+
+typedef struct _Cube
+{
+ Side side[6];
+} Cube;
+
+/* standard var */
+static int done = 0;
+
+/* private data */
+static Cube *cubes[5];
+
+#define POINT(n, p, xx, yy, zz, uu, vv) \
+ c->side[n].pt[p].x = xx; \
+ c->side[n].pt[p].y = yy; \
+ c->side[n].pt[p].z = zz; \
+ c->side[n].pt[p].u = uu; \
+ c->side[n].pt[p].v = vv
+
+static Cube *
+_cube_new(Evas_Coord w, Evas_Coord h, Evas_Coord d)
+{
+ Cube *c;
+ int i;
+
+ w -= (w / 2);
+ h -= (h / 2);
+ d -= (d / 2);
+ c = calloc(1, sizeof(Cube));
+ for (i = 0; i < 6; i++)
+ {
+ Evas_Object *o;
+ char buf[256];
+ o = evas_object_image_add(evas);
+ c->side[i].o = o;
+ snprintf(buf, sizeof(buf), "cube%i.png", i + 1);
+ evas_object_image_file_set(o, build_path(buf), NULL);
+ evas_object_image_fill_set(o, 0, 0, 256, 256);
+ evas_object_resize(o, 256, 256);
+ evas_object_image_smooth_scale_set(o, 0);
+ evas_object_show(o);
+ }
+ POINT(0, 0, -w, -h, -d, 0, 0);
+ POINT(0, 1, w, -h, -d, 256, 0);
+ POINT(0, 2, w, h, -d, 256, 256);
+ POINT(0, 3, -w, h, -d, 0, 256);
+
+ POINT(1, 0, w, -h, -d, 0, 0);
+ POINT(1, 1, w, -h, d, 256, 0);
+ POINT(1, 2, w, h, d, 256, 256);
+ POINT(1, 3, w, h, -d, 0, 256);
+
+ POINT(2, 0, w, -h, d, 0, 0);
+ POINT(2, 1, -w, -h, d, 256, 0);
+ POINT(2, 2, -w, h, d, 256, 256);
+ POINT(2, 3, w, h, d, 0, 256);
+
+ POINT(3, 0, -w, -h, d, 0, 0);
+ POINT(3, 1, -w, -h, -d, 256, 0);
+ POINT(3, 2, -w, h, -d, 256, 256);
+ POINT(3, 3, -w, h, d, 0, 256);
+
+ POINT(4, 0, -w, -h, d, 0, 0);
+ POINT(4, 1, w, -h, d, 256, 0);
+ POINT(4, 2, w, -h, -d, 256, 256);
+ POINT(4, 3, -w, -h, -d, 0, 256);
+
+ POINT(5, 0, -w, h, -d, 0, 0);
+ POINT(5, 1, w, h, -d, 256, 0);
+ POINT(5, 2, w, h, d, 256, 256);
+ POINT(5, 3, -w, h, d, 0, 256);
+
+ return c;
+}
+
+static void
+_cube_pos(Cube *c,
+ Evas_Coord x, Evas_Coord y, Evas_Coord z,
+ double dx, double dy, double dz)
+{
+ Evas_Map *m;
+ int i, j, order[6], sorted;
+ Evas_Coord mz[6];
+
+ m = evas_map_new(4);
+ evas_map_smooth_set(m, 0);
+
+ for (i = 0; i < 6; i++)
+ {
+ Evas_Coord tz[4];
+
+ for (j = 0; j < 4; j++)
+ {
+ evas_map_point_coord_set(m, j,
+ c->side[i].pt[j].x + x,
+ c->side[i].pt[j].y + y,
+ c->side[i].pt[j].z + z);
+ evas_map_point_image_uv_set(m, j,
+ c->side[i].pt[j].u,
+ c->side[i].pt[j].v);
+ evas_map_point_color_set(m, j, 255, 255, 255, 128);
+ }
+ evas_map_util_3d_rotate(m, dx, dy, dz, x, y, z);
+ evas_map_util_3d_lighting(m, -1000, -1000, -1000,
+ 255, 255, 255,
+ 20, 20, 20);
+ evas_map_util_3d_perspective(m, (win_w / 2), (win_h / 2), 0, 512);
+ evas_object_map_enable_set(c->side[i].o, 1);
+ evas_object_map_set(c->side[i].o, m);
+
+ order[i] = i;
+ for (j = 0; j < 4; j++)
+ evas_map_point_coord_get(m, j, NULL, NULL, &(tz[j]));
+ mz[i] = (tz[0] + tz[1] + tz[2] + tz[3]) / 4;
+ }
+ sorted = 0;
+ do
+ {
+ sorted = 1;
+ for (i = 0; i < 5; i++)
+ {
+ if (mz[order[i]] > mz[order[i + 1]])
+ {
+ j = order[i];
+ order[i] = order[i + 1];
+ order[i + 1] = j;
+ sorted = 0;
+ }
+ }
+ }
+ while (!sorted);
+
+ evas_object_raise(c->side[order[0]].o);
+ for (i = 1; i < 6; i++)
+ evas_object_stack_below(c->side[order[i]].o, c->side[order[i - 1]].o);
+ evas_map_free(m);
+}
+
+static void
+_cube_free(Cube *c)
+{
+ int i;
+
+ for (i = 0; i < 6; i++) evas_object_del(c->side[i].o);
+ free(c);
+}
+
+/* setup */
+static void _setup(void)
+{
+ cubes[0] = _cube_new(128, 128, 256);
+ cubes[1] = _cube_new(256, 128, 128);
+ cubes[2] = _cube_new(256, 256, 128);
+ cubes[3] = _cube_new(128, 256, 128);
+ cubes[4] = _cube_new(256, 256, 256);
+
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ _cube_free(cubes[0]);
+ _cube_free(cubes[1]);
+ _cube_free(cubes[2]);
+ _cube_free(cubes[3]);
+ _cube_free(cubes[4]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ _cube_pos(cubes[0],
+ (win_w / 2) - 640, (win_h / 2) - 256, 512,
+ f / 2.0, f, f / 3.0);
+ _cube_pos(cubes[1],
+ (win_w / 2) + 512, (win_h / 2) - 128, 384,
+ f / 3.0, f / 2.0, f / 4.0);
+ _cube_pos(cubes[2],
+ (win_w / 2) - 384, (win_h / 2) + 128, 256,
+ f / 2.0, f / 3.0, f);
+ _cube_pos(cubes[3],
+ (win_w / 2) + 256, (win_h / 2) + 64, 128,
+ f, f / 5.0, f / 2.0);
+ _cube_pos(cubes[4],
+ (win_w / 2), (win_h / 2), 0,
+ f / 4.0, f / 3.0, f / 5.0);
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME image_map_3d_4_start
+#define NAME "Image Map 3D 4"
+#define ICON "bug.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+typedef struct _Point
+{
+ Evas_Coord x, y, z, u, v;
+} Point;
+
+typedef struct _Side
+{
+ Evas_Object *o;
+ Point pt[4];
+} Side;
+
+typedef struct _Cube
+{
+ Side side[6];
+} Cube;
+
+/* standard var */
+static int done = 0;
+
+/* private data */
+static Cube *cubes[5];
+
+#define POINT(n, p, xx, yy, zz, uu, vv) \
+ c->side[n].pt[p].x = xx; \
+ c->side[n].pt[p].y = yy; \
+ c->side[n].pt[p].z = zz; \
+ c->side[n].pt[p].u = uu; \
+ c->side[n].pt[p].v = vv
+
+static Cube *
+_cube_new(Evas_Coord w, Evas_Coord h, Evas_Coord d)
+{
+ Cube *c;
+ int i;
+
+ w -= (w / 2);
+ h -= (h / 2);
+ d -= (d / 2);
+ c = calloc(1, sizeof(Cube));
+ for (i = 0; i < 6; i++)
+ {
+ Evas_Object *o;
+ char buf[256];
+ o = evas_object_image_add(evas);
+ c->side[i].o = o;
+ snprintf(buf, sizeof(buf), "cube%i.png", i + 1);
+ evas_object_image_file_set(o, build_path(buf), NULL);
+ evas_object_image_fill_set(o, 0, 0, 256, 256);
+ evas_object_resize(o, 256, 256);
+ evas_object_show(o);
+ }
+ POINT(0, 0, -w, -h, -d, 0, 0);
+ POINT(0, 1, w, -h, -d, 256, 0);
+ POINT(0, 2, w, h, -d, 256, 256);
+ POINT(0, 3, -w, h, -d, 0, 256);
+
+ POINT(1, 0, w, -h, -d, 0, 0);
+ POINT(1, 1, w, -h, d, 256, 0);
+ POINT(1, 2, w, h, d, 256, 256);
+ POINT(1, 3, w, h, -d, 0, 256);
+
+ POINT(2, 0, w, -h, d, 0, 0);
+ POINT(2, 1, -w, -h, d, 256, 0);
+ POINT(2, 2, -w, h, d, 256, 256);
+ POINT(2, 3, w, h, d, 0, 256);
+
+ POINT(3, 0, -w, -h, d, 0, 0);
+ POINT(3, 1, -w, -h, -d, 256, 0);
+ POINT(3, 2, -w, h, -d, 256, 256);
+ POINT(3, 3, -w, h, d, 0, 256);
+
+ POINT(4, 0, -w, -h, d, 0, 0);
+ POINT(4, 1, w, -h, d, 256, 0);
+ POINT(4, 2, w, -h, -d, 256, 256);
+ POINT(4, 3, -w, -h, -d, 0, 256);
+
+ POINT(5, 0, -w, h, -d, 0, 0);
+ POINT(5, 1, w, h, -d, 256, 0);
+ POINT(5, 2, w, h, d, 256, 256);
+ POINT(5, 3, -w, h, d, 0, 256);
+
+ return c;
+}
+
+static void
+_cube_pos(Cube *c,
+ Evas_Coord x, Evas_Coord y, Evas_Coord z,
+ double dx, double dy, double dz)
+{
+ Evas_Map *m;
+ int i, j, order[6], sorted;
+ Evas_Coord mz[6];
+
+ m = evas_map_new(4);
+
+ for (i = 0; i < 6; i++)
+ {
+ Evas_Coord tz[4];
+
+ for (j = 0; j < 4; j++)
+ {
+ evas_map_point_coord_set(m, j,
+ c->side[i].pt[j].x + x,
+ c->side[i].pt[j].y + y,
+ c->side[i].pt[j].z + z);
+ evas_map_point_image_uv_set(m, j,
+ c->side[i].pt[j].u,
+ c->side[i].pt[j].v);
+ evas_map_point_color_set(m, j, 255, 255, 255, 128);
+ }
+ evas_map_util_3d_rotate(m, dx, dy, dz, x, y, z);
+ evas_map_util_3d_lighting(m, -1000, -1000, -1000,
+ 255, 255, 255,
+ 20, 20, 20);
+ evas_map_util_3d_perspective(m, (win_w / 2), (win_h / 2), 0, 512);
+ evas_object_map_enable_set(c->side[i].o, 1);
+ evas_object_map_set(c->side[i].o, m);
+
+ order[i] = i;
+ for (j = 0; j < 4; j++)
+ evas_map_point_coord_get(m, j, NULL, NULL, &(tz[j]));
+ mz[i] = (tz[0] + tz[1] + tz[2] + tz[3]) / 4;
+ }
+ sorted = 0;
+ do
+ {
+ sorted = 1;
+ for (i = 0; i < 5; i++)
+ {
+ if (mz[order[i]] > mz[order[i + 1]])
+ {
+ j = order[i];
+ order[i] = order[i + 1];
+ order[i + 1] = j;
+ sorted = 0;
+ }
+ }
+ }
+ while (!sorted);
+
+ evas_object_raise(c->side[order[0]].o);
+ for (i = 1; i < 6; i++)
+ evas_object_stack_below(c->side[order[i]].o, c->side[order[i - 1]].o);
+ evas_map_free(m);
+}
+
+static void
+_cube_free(Cube *c)
+{
+ int i;
+
+ for (i = 0; i < 6; i++) evas_object_del(c->side[i].o);
+ free(c);
+}
+
+/* setup */
+static void _setup(void)
+{
+ cubes[0] = _cube_new(128, 128, 256);
+ cubes[1] = _cube_new(256, 128, 128);
+ cubes[2] = _cube_new(256, 256, 128);
+ cubes[3] = _cube_new(128, 256, 128);
+ cubes[4] = _cube_new(256, 256, 256);
+
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ _cube_free(cubes[0]);
+ _cube_free(cubes[1]);
+ _cube_free(cubes[2]);
+ _cube_free(cubes[3]);
+ _cube_free(cubes[4]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ _cube_pos(cubes[0],
+ (win_w / 2) - 640, (win_h / 2) - 256, 512,
+ f / 2.0, f, f / 3.0);
+ _cube_pos(cubes[1],
+ (win_w / 2) + 512, (win_h / 2) - 128, 384,
+ f / 3.0, f / 2.0, f / 4.0);
+ _cube_pos(cubes[2],
+ (win_w / 2) - 384, (win_h / 2) + 128, 256,
+ f / 2.0, f / 3.0, f);
+ _cube_pos(cubes[3],
+ (win_w / 2) + 256, (win_h / 2) + 64, 128,
+ f, f / 5.0, f / 2.0);
+ _cube_pos(cubes[4],
+ (win_w / 2), (win_h / 2), 0,
+ f / 4.0, f / 3.0, f / 5.0);
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
#include "image_map_color_alpha_nearest_rotate.c"
#include "image_map_color_alpha_nearest_solid_rotate.c"
#include "image_map_3d_1.c"
+#include "image_map_3d_2.c"
+#include "image_map_3d_3.c"
+#include "image_map_3d_4.c"
#include "image_quality_scale.c"
#include "image_data_argb.c"
#include "image_data_argb_alpha.c"