Add vulkan files into skia repo. This is an incomplete backend with only partial...
authorGreg Daniel <egdaniel@google.com>
Mon, 22 Feb 2016 14:11:32 +0000 (09:11 -0500)
committerGreg Daniel <egdaniel@google.com>
Mon, 22 Feb 2016 14:11:32 +0000 (09:11 -0500)
R=robertphillips@google.com
TBR=bsalomon@google.com

BUG=skia:4955
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1718693002

Review URL: https://codereview.chromium.org/1718693002

82 files changed:
gyp/gpuVk.gyp [new file with mode: 0644]
gyp/gpuVk.gypi [new file with mode: 0644]
include/gpu/vk/GrVkInterface.h [new file with mode: 0644]
src/gpu/vk/GrVkBuffer.cpp [new file with mode: 0644]
src/gpu/vk/GrVkBuffer.h [new file with mode: 0644]
src/gpu/vk/GrVkCaps.cpp [new file with mode: 0644]
src/gpu/vk/GrVkCaps.h [new file with mode: 0644]
src/gpu/vk/GrVkCommandBuffer.cpp [new file with mode: 0644]
src/gpu/vk/GrVkCommandBuffer.h [new file with mode: 0644]
src/gpu/vk/GrVkDescriptorPool.cpp [new file with mode: 0644]
src/gpu/vk/GrVkDescriptorPool.h [new file with mode: 0644]
src/gpu/vk/GrVkFramebuffer.cpp [new file with mode: 0644]
src/gpu/vk/GrVkFramebuffer.h [new file with mode: 0644]
src/gpu/vk/GrVkGpu.cpp [new file with mode: 0644]
src/gpu/vk/GrVkGpu.h [new file with mode: 0644]
src/gpu/vk/GrVkImage.cpp [new file with mode: 0644]
src/gpu/vk/GrVkImage.h [new file with mode: 0644]
src/gpu/vk/GrVkImageView.cpp [new file with mode: 0644]
src/gpu/vk/GrVkImageView.h [new file with mode: 0644]
src/gpu/vk/GrVkIndexBuffer.cpp [new file with mode: 0644]
src/gpu/vk/GrVkIndexBuffer.h [new file with mode: 0644]
src/gpu/vk/GrVkInterface.cpp [new file with mode: 0644]
src/gpu/vk/GrVkMemory.cpp [new file with mode: 0644]
src/gpu/vk/GrVkMemory.h [new file with mode: 0644]
src/gpu/vk/GrVkPipeline.cpp [new file with mode: 0644]
src/gpu/vk/GrVkPipeline.h [new file with mode: 0644]
src/gpu/vk/GrVkProgram.cpp [new file with mode: 0644]
src/gpu/vk/GrVkProgram.h [new file with mode: 0644]
src/gpu/vk/GrVkProgramBuilder.cpp [new file with mode: 0644]
src/gpu/vk/GrVkProgramBuilder.h [new file with mode: 0644]
src/gpu/vk/GrVkProgramDataManager.cpp [new file with mode: 0644]
src/gpu/vk/GrVkProgramDataManager.h [new file with mode: 0644]
src/gpu/vk/GrVkProgramDesc.cpp [new file with mode: 0644]
src/gpu/vk/GrVkProgramDesc.h [new file with mode: 0644]
src/gpu/vk/GrVkRenderPass.cpp [new file with mode: 0644]
src/gpu/vk/GrVkRenderPass.h [new file with mode: 0644]
src/gpu/vk/GrVkRenderTarget.cpp [new file with mode: 0644]
src/gpu/vk/GrVkRenderTarget.h [new file with mode: 0644]
src/gpu/vk/GrVkResource.h [new file with mode: 0644]
src/gpu/vk/GrVkResourceProvider.cpp [new file with mode: 0644]
src/gpu/vk/GrVkResourceProvider.h [new file with mode: 0644]
src/gpu/vk/GrVkSampler.cpp [new file with mode: 0644]
src/gpu/vk/GrVkSampler.h [new file with mode: 0644]
src/gpu/vk/GrVkStencilAttachment.cpp [new file with mode: 0644]
src/gpu/vk/GrVkStencilAttachment.h [new file with mode: 0644]
src/gpu/vk/GrVkTexture.cpp [new file with mode: 0644]
src/gpu/vk/GrVkTexture.h [new file with mode: 0644]
src/gpu/vk/GrVkTextureRenderTarget.cpp [new file with mode: 0644]
src/gpu/vk/GrVkTextureRenderTarget.h [new file with mode: 0644]
src/gpu/vk/GrVkTransferBuffer.cpp [new file with mode: 0644]
src/gpu/vk/GrVkTransferBuffer.h [new file with mode: 0644]
src/gpu/vk/GrVkUniformBuffer.cpp [new file with mode: 0644]
src/gpu/vk/GrVkUniformBuffer.h [new file with mode: 0644]
src/gpu/vk/GrVkUniformHandler.cpp [new file with mode: 0644]
src/gpu/vk/GrVkUniformHandler.h [new file with mode: 0644]
src/gpu/vk/GrVkUtil.cpp [new file with mode: 0644]
src/gpu/vk/GrVkUtil.h [new file with mode: 0644]
src/gpu/vk/GrVkVaryingHandler.cpp [new file with mode: 0644]
src/gpu/vk/GrVkVaryingHandler.h [new file with mode: 0644]
src/gpu/vk/GrVkVertexBuffer.cpp [new file with mode: 0644]
src/gpu/vk/GrVkVertexBuffer.h [new file with mode: 0644]
tests/VkClearTests.cpp [new file with mode: 0644]
tests/VkUploadPixelsTests.cpp [new file with mode: 0644]
third_party/shaderc/Debug/OGLCompiler.lib [new file with mode: 0644]
third_party/shaderc/Debug/OSDependent.lib [new file with mode: 0644]
third_party/shaderc/Debug/SPIRV-Tools.lib [new file with mode: 0644]
third_party/shaderc/Debug/SPIRV.lib [new file with mode: 0644]
third_party/shaderc/Debug/glslang.lib [new file with mode: 0644]
third_party/shaderc/Debug/shaderc.lib [new file with mode: 0644]
third_party/shaderc/Debug/shaderc_util.lib [new file with mode: 0644]
third_party/shaderc/Release/OGLCompiler.lib [new file with mode: 0644]
third_party/shaderc/Release/OSDependent.lib [new file with mode: 0644]
third_party/shaderc/Release/SPIRV-Tools.lib [new file with mode: 0644]
third_party/shaderc/Release/SPIRV.lib [new file with mode: 0644]
third_party/shaderc/Release/glslang.lib [new file with mode: 0644]
third_party/shaderc/Release/shaderc.lib [new file with mode: 0644]
third_party/shaderc/Release/shaderc_util.lib [new file with mode: 0644]
third_party/shaderc/shaderc.h [new file with mode: 0644]
third_party/vulkan/vk_platform.h [new file with mode: 0644]
third_party/vulkan/vulkan-1.lib [new file with mode: 0644]
third_party/vulkan/vulkan.h [new file with mode: 0644]
tools/generate_vk_interface.sh [new file with mode: 0644]

diff --git a/gyp/gpuVk.gyp b/gyp/gpuVk.gyp
new file mode 100644 (file)
index 0000000..6f57441
--- /dev/null
@@ -0,0 +1,202 @@
+#
+# Copyright 2015 Google Inc.
+#
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+#
+
+# GYP for building gpu
+{
+  'variables': {
+    'variables':
+    {
+      'vulkan_merged_into_skia%': '0',
+    },
+    'vulkan_merged_into_skia%': '<(vulkan_merged_into_skia)',
+    'conditions' : [
+      [ 'vulkan_merged_into_skia == 1', {
+        'skia_gyp_path%': '../gyp',
+        'skia_root_path%': '../',
+        'vulkan_third_party_path%': '..\\third_party',
+      }, {
+        'skia_gyp_path%': '../skia/gyp',
+        'skia_root_path%': '../skia',
+        'vulkan_third_party_path%': '..\\..\\third_party',
+      }],
+    ],
+  },
+  'target_defaults': {
+    'defines': [
+      'VK_PROTOTYPES',
+    ],
+    'conditions': [
+      ['skia_os == "win"', {
+        'all_dependent_settings': {
+          'msvs_settings': {
+            'VCLinkerTool': {
+              'AdditionalDependencies': [
+                'vulkan-1.lib',
+                'shaderc.lib',
+                'shaderc_util.lib',
+                'glslang.lib',
+                'OSDependent.lib',
+                'OGLCompiler.lib',
+                'SPIRV-Tools.lib',
+                'SPIRV.lib',
+              ],
+            },
+          },
+        },
+        'link_settings': {
+          'configurations': {
+            'Debug': {
+              'msvs_settings': {
+                'VCLinkerTool': {
+                'AdditionalLibraryDirectories': [
+                    '<(vulkan_third_party_path)\\vulkan\\',
+                    '<(vulkan_third_party_path)\\shaderc\\Debug\\',
+                  ],
+                },
+              },
+            },
+            'Release': {
+              'msvs_settings': {
+                'VCLinkerTool': {
+                  'AdditionalLibraryDirectories': [
+                    '<(vulkan_third_party_path)\\vulkan\\',
+                    '<(vulkan_third_party_path)\\shaderc\\Release\\',
+                  ],
+                },
+              },
+            },
+            'Debug_x64': {
+              'msvs_settings': {
+                'VCLinkerTool': {
+                  'AdditionalLibraryDirectories': [
+                    '<(vulkan_third_party_path)\\vulkan\\',
+                    '<(vulkan_third_party_path)\\shaderc\\Debug\\',
+                  ],
+                },
+              },
+            },
+            'Release_x64': {
+              'msvs_settings': {
+                'VCLinkerTool': {
+                  'AdditionalLibraryDirectories': [
+                    '<(vulkan_third_party_path)\\vulkan\\',
+                    '<(vulkan_third_party_path)\\shaderc\\Release\\',
+                  ],
+                },
+              },
+            },
+          },
+        },
+      }],
+      ['skia_os != "win"', {
+        'sources/': [ ['exclude', '_win.(h|cpp)$'],
+        ],
+      }],
+      ['skia_os != "mac"', {
+        'sources/': [ ['exclude', '_mac.(h|cpp|m|mm)$'],
+        ],
+      }],
+      ['skia_os != "linux" and skia_os != "chromeos"', {
+        'sources/': [ ['exclude', '_glx.(h|cpp)$'],
+        ],
+      }],
+      ['skia_os != "ios"', {
+        'sources/': [ ['exclude', '_iOS.(h|cpp|m|mm)$'],
+        ],
+      }],
+      ['skia_os != "android"', {
+        'sources/': [ ['exclude', '_android.(h|cpp)$'],
+        ],
+      }],
+      ['skia_os != "nacl"', {
+        'sources/': [ ['exclude', '_nacl.(h|cpp)$'],
+        ],
+      }],
+      ['skia_os == "nacl" or skia_egl == 0', {
+        'sources/': [ ['exclude', '_egl.(h|cpp)$'],
+        ],
+      }],
+      ['skia_os == "android"', {
+        'sources/': [ ['exclude', 'GrGLCreateNativeInterface_egl.cpp'],
+        ],
+      }],
+      ['skia_egl == 1', {
+        'sources/': [ ['exclude', '_glx.(h|cpp)$'],
+        ],
+      }],
+      # nullify the targets in this gyp file if skia_gpu is 0
+      [ 'skia_gpu == 0', {
+        'sources/': [
+          ['exclude', '.*'],
+        ],
+        'defines/': [
+          ['exclude', '.*'],
+        ],
+        'include_dirs/': [
+           ['exclude', '.*'],
+        ],
+        'link_settings': {
+          'libraries/': [
+            ['exclude', '.*'],
+          ],
+        },
+        'direct_dependent_settings': {
+          'defines/': [
+            ['exclude', '.*'],
+          ],
+          'include_dirs/': [
+            ['exclude', '.*'],
+          ],
+        },
+      }],
+    ],
+    'direct_dependent_settings': {
+      'conditions': [
+        [ 'skia_os == "win"', {
+          'defines': [
+            'GR_GL_FUNCTION_TYPE=__stdcall',
+          ],
+        }],
+      ],
+      'include_dirs': [
+        '../include/gpu',
+        '../third_party/'
+      ],
+    },
+  },
+  'targets': [
+    {
+      'target_name': 'skgpu_vk',
+      'product_name': 'skia_skgpu_vk',
+      'type': 'static_library',
+      'standalone_static_library': 1,
+      'dependencies': [
+        '<(skia_gyp_path)/core.gyp:*',
+        '<(skia_gyp_path)/utils.gyp:utils',
+        '<(skia_gyp_path)/etc1.gyp:libetc1',
+        '<(skia_gyp_path)/ktx.gyp:libSkKTX',
+      ],
+      'includes': [
+        'gpuVk.gypi',
+      ],
+      'include_dirs': [
+        '../include/gpu',
+        '../src/gpu',
+        '../third_party',
+        '<(skia_root_path)/include/gpu',
+        '<(skia_root_path)/include/private',
+        '<(skia_root_path)/src/core',
+        '<(skia_root_path)/src/gpu',
+        '<(skia_root_path)/src/image/',
+      ],
+      'sources': [
+        '<@(skgpu_vk_sources)',
+        'gpuVk.gypi', # Makes the gypi appear in IDEs (but does not modify the build).
+      ],
+    },
+  ],
+}
diff --git a/gyp/gpuVk.gypi b/gyp/gpuVk.gypi
new file mode 100644 (file)
index 0000000..d6a68a9
--- /dev/null
@@ -0,0 +1,81 @@
+#
+# Copyright 2015 Google Inc.
+#
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+#
+
+# Include this gypi to include all 'gpu' files
+# The parent gyp/gypi file must define
+#       'skia_src_path'     e.g. skia/trunk/src
+#       'skia_include_path' e.g. skia/trunk/include
+#
+# The skia build defines these in common_variables.gypi
+#
+{
+  'variables': {
+    'skgpu_vk_sources': [
+      '../include/gpu/vk/GrVkInterface.h',
+      '../src/gpu/vk/GrVkBuffer.cpp',
+      '../src/gpu/vk/GrVkBuffer.h',
+      '../src/gpu/vk/GrVkCaps.cpp',
+      '../src/gpu/vk/GrVkCaps.h',
+      '../src/gpu/vk/GrVkCommandBuffer.cpp',
+      '../src/gpu/vk/GrVkCommandBuffer.h',
+      '../src/gpu/vk/GrVkDescriptorPool.cpp',
+      '../src/gpu/vk/GrVkDescriptorPool.h',
+      '../src/gpu/vk/GrVkFramebuffer.cpp',
+      '../src/gpu/vk/GrVkFramebuffer.h',
+      '../src/gpu/vk/GrVkGpu.cpp',
+      '../src/gpu/vk/GrVkGpu.h',
+      '../src/gpu/vk/GrVkImage.cpp',
+      '../src/gpu/vk/GrVkImage.h',
+      '../src/gpu/vk/GrVkImageView.cpp',
+      '../src/gpu/vk/GrVkImageView.h',
+      '../src/gpu/vk/GrVkIndexBuffer.cpp',
+      '../src/gpu/vk/GrVkIndexBuffer.h',
+      '../src/gpu/vk/GrVkInterface.cpp',
+      '../src/gpu/vk/GrVkMemory.cpp',
+      '../src/gpu/vk/GrVkMemory.h',
+      '../src/gpu/vk/GrVkPipeline.cpp',
+      '../src/gpu/vk/GrVkPipeline.h',
+      '../src/gpu/vk/GrVkProgram.cpp',
+      '../src/gpu/vk/GrVkProgram.h',
+      '../src/gpu/vk/GrVkProgramBuilder.cpp',
+      '../src/gpu/vk/GrVkProgramBuilder.h',
+      '../src/gpu/vk/GrVkProgramDataManager.cpp',
+      '../src/gpu/vk/GrVkProgramDataManager.h',
+      '../src/gpu/vk/GrVkProgramDesc.cpp',
+      '../src/gpu/vk/GrVkProgramDesc.h',
+      '../src/gpu/vk/GrVkRenderPass.cpp',
+      '../src/gpu/vk/GrVkRenderPass.h',
+      '../src/gpu/vk/GrVkRenderTarget.cpp',
+      '../src/gpu/vk/GrVkRenderTarget.h',
+      '../src/gpu/vk/GrVkResource.h',
+      '../src/gpu/vk/GrVkResourceProvider.cpp',
+      '../src/gpu/vk/GrVkResourceProvider.h',
+      '../src/gpu/vk/GrVkSampler.cpp',
+      '../src/gpu/vk/GrVkSampler.h',
+      '../src/gpu/vk/GrVkStencilAttachment.cpp',
+      '../src/gpu/vk/GrVkStencilAttachment.h',
+      '../src/gpu/vk/GrVkTexture.cpp',
+      '../src/gpu/vk/GrVkTexture.h',
+      '../src/gpu/vk/GrVkTextureRenderTarget.cpp',
+      '../src/gpu/vk/GrVkTextureRenderTarget.h',
+      '../src/gpu/vk/GrVkTransferBuffer.cpp',
+      '../src/gpu/vk/GrVkTransferBuffer.h',
+      '../src/gpu/vk/GrVkUniformBuffer.cpp',
+      '../src/gpu/vk/GrVkUniformBuffer.h',
+      '../src/gpu/vk/GrVkUniformHandler.cpp',
+      '../src/gpu/vk/GrVkUniformHandler.h',
+      '../src/gpu/vk/GrVkUtil.cpp',
+      '../src/gpu/vk/GrVkUtil.h',
+      '../src/gpu/vk/GrVkVaryingHandler.cpp',
+      '../src/gpu/vk/GrVkVaryingHandler.h',
+      '../src/gpu/vk/GrVkVertexBuffer.cpp',
+      '../src/gpu/vk/GrVkVertexBuffer.h',
+
+#      '../testfiles/vktest.cpp',
+    ],
+  },
+}
diff --git a/include/gpu/vk/GrVkInterface.h b/include/gpu/vk/GrVkInterface.h
new file mode 100644 (file)
index 0000000..5676b86
--- /dev/null
@@ -0,0 +1,218 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrRadInterface_DEFINED
+#define GrRadInterface_DEFINED
+
+#include "SkRefCnt.h"
+
+#include "vulkan/vulkan.h"
+
+////////////////////////////////////////////////////////////////////////////////
+
+/**
+ * The default interface is returned by GrVkDefaultInterface. This function's
+ * implementation is platform-specific.
+ */
+
+struct GrVkInterface;
+
+/**
+ * Creates a GrVkInterface.
+ */
+const GrVkInterface* GrVkCreateInterface(VkInstance instance);
+
+
+/**
+ * GrContext uses the following interface to make all calls into Vulkan. When a
+ * GrContext is created it is given a GrVkInterface. All functions that should be
+ * available based on the Vulkan's version must be non-NULL or GrContext creation
+ * will fail. This can be tested with the validate() method.
+ */
+struct SK_API GrVkInterface : public SkRefCnt {
+private:
+    // simple wrapper class that exists only to initialize a pointer to NULL
+    template <typename FNPTR_TYPE> class VkPtr {
+    public:
+        VkPtr() : fPtr(NULL) {}
+        VkPtr operator=(FNPTR_TYPE ptr) { fPtr = ptr; return *this; }
+        operator FNPTR_TYPE() const { return fPtr; }
+    private:
+        FNPTR_TYPE fPtr;
+    };
+
+    typedef SkRefCnt INHERITED;
+
+public:
+    GrVkInterface();
+
+    // Validates that the GrVkInterface supports its advertised standard. This means the necessary
+    // function pointers have been initialized for Vulkan version.
+    bool validate() const;
+
+    /**
+     * The function pointers are in a struct so that we can have a compiler generated assignment
+     * operator.
+     */
+    struct Functions {
+        VkPtr<PFN_vkCreateInstance> fCreateInstance;
+        VkPtr<PFN_vkDestroyInstance> fDestroyInstance;
+        VkPtr<PFN_vkEnumeratePhysicalDevices> fEnumeratePhysicalDevices;
+        VkPtr<PFN_vkGetPhysicalDeviceFeatures> fGetPhysicalDeviceFeatures;
+        VkPtr<PFN_vkGetPhysicalDeviceFormatProperties> fGetPhysicalDeviceFormatProperties;
+        VkPtr<PFN_vkGetPhysicalDeviceImageFormatProperties> fGetPhysicalDeviceImageFormatProperties;
+        VkPtr<PFN_vkGetPhysicalDeviceProperties> fGetPhysicalDeviceProperties;
+        VkPtr<PFN_vkGetPhysicalDeviceQueueFamilyProperties> fGetPhysicalDeviceQueueFamilyProperties;
+        VkPtr<PFN_vkGetPhysicalDeviceMemoryProperties> fGetPhysicalDeviceMemoryProperties;
+        VkPtr<PFN_vkCreateDevice> fCreateDevice;
+        VkPtr<PFN_vkDestroyDevice> fDestroyDevice;
+        VkPtr<PFN_vkEnumerateInstanceExtensionProperties> fEnumerateInstanceExtensionProperties;
+        VkPtr<PFN_vkEnumerateDeviceExtensionProperties> fEnumerateDeviceExtensionProperties;
+        VkPtr<PFN_vkEnumerateInstanceLayerProperties> fEnumerateInstanceLayerProperties;
+        VkPtr<PFN_vkEnumerateDeviceLayerProperties> fEnumerateDeviceLayerProperties;
+        VkPtr<PFN_vkGetDeviceQueue> fGetDeviceQueue;
+        VkPtr<PFN_vkQueueSubmit> fQueueSubmit;
+        VkPtr<PFN_vkQueueWaitIdle> fQueueWaitIdle;
+        VkPtr<PFN_vkDeviceWaitIdle> fDeviceWaitIdle;
+        VkPtr<PFN_vkAllocateMemory> fAllocateMemory;
+        VkPtr<PFN_vkFreeMemory> fFreeMemory;
+        VkPtr<PFN_vkMapMemory> fMapMemory;
+        VkPtr<PFN_vkUnmapMemory> fUnmapMemory;
+        VkPtr<PFN_vkFlushMappedMemoryRanges> fFlushMappedMemoryRanges;
+        VkPtr<PFN_vkInvalidateMappedMemoryRanges> fInvalidateMappedMemoryRanges;
+        VkPtr<PFN_vkGetDeviceMemoryCommitment> fGetDeviceMemoryCommitment;
+        VkPtr<PFN_vkBindBufferMemory> fBindBufferMemory;
+        VkPtr<PFN_vkBindImageMemory> fBindImageMemory;
+        VkPtr<PFN_vkGetBufferMemoryRequirements> fGetBufferMemoryRequirements;
+        VkPtr<PFN_vkGetImageMemoryRequirements> fGetImageMemoryRequirements;
+        VkPtr<PFN_vkGetImageSparseMemoryRequirements> fGetImageSparseMemoryRequirements;
+        VkPtr<PFN_vkGetPhysicalDeviceSparseImageFormatProperties> fGetPhysicalDeviceSparseImageFormatProperties;
+        VkPtr<PFN_vkQueueBindSparse> fQueueBindSparse;
+        VkPtr<PFN_vkCreateFence> fCreateFence;
+        VkPtr<PFN_vkDestroyFence> fDestroyFence;
+        VkPtr<PFN_vkResetFences> fResetFences;
+        VkPtr<PFN_vkGetFenceStatus> fGetFenceStatus;
+        VkPtr<PFN_vkWaitForFences> fWaitForFences;
+        VkPtr<PFN_vkCreateSemaphore> fCreateSemaphore;
+        VkPtr<PFN_vkDestroySemaphore> fDestroySemaphore;
+        VkPtr<PFN_vkCreateEvent> fCreateEvent;
+        VkPtr<PFN_vkDestroyEvent> fDestroyEvent;
+        VkPtr<PFN_vkGetEventStatus> fGetEventStatus;
+        VkPtr<PFN_vkSetEvent> fSetEvent;
+        VkPtr<PFN_vkResetEvent> fResetEvent;
+        VkPtr<PFN_vkCreateQueryPool> fCreateQueryPool;
+        VkPtr<PFN_vkDestroyQueryPool> fDestroyQueryPool;
+        VkPtr<PFN_vkGetQueryPoolResults> fGetQueryPoolResults;
+        VkPtr<PFN_vkCreateBuffer> fCreateBuffer;
+        VkPtr<PFN_vkDestroyBuffer> fDestroyBuffer;
+        VkPtr<PFN_vkCreateBufferView> fCreateBufferView;
+        VkPtr<PFN_vkDestroyBufferView> fDestroyBufferView;
+        VkPtr<PFN_vkCreateImage> fCreateImage;
+        VkPtr<PFN_vkDestroyImage> fDestroyImage;
+        VkPtr<PFN_vkGetImageSubresourceLayout> fGetImageSubresourceLayout;
+        VkPtr<PFN_vkCreateImageView> fCreateImageView;
+        VkPtr<PFN_vkDestroyImageView> fDestroyImageView;
+        VkPtr<PFN_vkCreateShaderModule> fCreateShaderModule;
+        VkPtr<PFN_vkDestroyShaderModule> fDestroyShaderModule;
+        VkPtr<PFN_vkCreatePipelineCache> fCreatePipelineCache;
+        VkPtr<PFN_vkDestroyPipelineCache> fDestroyPipelineCache;
+        VkPtr<PFN_vkGetPipelineCacheData> fGetPipelineCacheData;
+        VkPtr<PFN_vkMergePipelineCaches> fMergePipelineCaches;
+        VkPtr<PFN_vkCreateGraphicsPipelines> fCreateGraphicsPipelines;
+        VkPtr<PFN_vkCreateComputePipelines> fCreateComputePipelines;
+        VkPtr<PFN_vkDestroyPipeline> fDestroyPipeline;
+        VkPtr<PFN_vkCreatePipelineLayout> fCreatePipelineLayout;
+        VkPtr<PFN_vkDestroyPipelineLayout> fDestroyPipelineLayout;
+        VkPtr<PFN_vkCreateSampler> fCreateSampler;
+        VkPtr<PFN_vkDestroySampler> fDestroySampler;
+        VkPtr<PFN_vkCreateDescriptorSetLayout> fCreateDescriptorSetLayout;
+        VkPtr<PFN_vkDestroyDescriptorSetLayout> fDestroyDescriptorSetLayout;
+        VkPtr<PFN_vkCreateDescriptorPool> fCreateDescriptorPool;
+        VkPtr<PFN_vkDestroyDescriptorPool> fDestroyDescriptorPool;
+        VkPtr<PFN_vkResetDescriptorPool> fResetDescriptorPool;
+        VkPtr<PFN_vkAllocateDescriptorSets> fAllocateDescriptorSets;
+        VkPtr<PFN_vkFreeDescriptorSets> fFreeDescriptorSets;
+        VkPtr<PFN_vkUpdateDescriptorSets> fUpdateDescriptorSets;
+        VkPtr<PFN_vkCreateFramebuffer> fCreateFramebuffer;
+        VkPtr<PFN_vkDestroyFramebuffer> fDestroyFramebuffer;
+        VkPtr<PFN_vkCreateRenderPass> fCreateRenderPass;
+        VkPtr<PFN_vkDestroyRenderPass> fDestroyRenderPass;
+        VkPtr<PFN_vkGetRenderAreaGranularity> fGetRenderAreaGranularity;
+        VkPtr<PFN_vkCreateCommandPool> fCreateCommandPool;
+        VkPtr<PFN_vkDestroyCommandPool> fDestroyCommandPool;
+        VkPtr<PFN_vkResetCommandPool> fResetCommandPool;
+        VkPtr<PFN_vkAllocateCommandBuffers> fAllocateCommandBuffers;
+        VkPtr<PFN_vkFreeCommandBuffers> fFreeCommandBuffers;
+        VkPtr<PFN_vkBeginCommandBuffer> fBeginCommandBuffer;
+        VkPtr<PFN_vkEndCommandBuffer> fEndCommandBuffer;
+        VkPtr<PFN_vkResetCommandBuffer> fResetCommandBuffer;
+        VkPtr<PFN_vkCmdBindPipeline> fCmdBindPipeline;
+        VkPtr<PFN_vkCmdSetViewport> fCmdSetViewport;
+        VkPtr<PFN_vkCmdSetScissor> fCmdSetScissor;
+        VkPtr<PFN_vkCmdSetLineWidth> fCmdSetLineWidth;
+        VkPtr<PFN_vkCmdSetDepthBias> fCmdSetDepthBias;
+        VkPtr<PFN_vkCmdSetBlendConstants> fCmdSetBlendConstants;
+        VkPtr<PFN_vkCmdSetDepthBounds> fCmdSetDepthBounds;
+        VkPtr<PFN_vkCmdSetStencilCompareMask> fCmdSetStencilCompareMask;
+        VkPtr<PFN_vkCmdSetStencilWriteMask> fCmdSetStencilWriteMask;
+        VkPtr<PFN_vkCmdSetStencilReference> fCmdSetStencilReference;
+        VkPtr<PFN_vkCmdBindDescriptorSets> fCmdBindDescriptorSets;
+        VkPtr<PFN_vkCmdBindIndexBuffer> fCmdBindIndexBuffer;
+        VkPtr<PFN_vkCmdBindVertexBuffers> fCmdBindVertexBuffers;
+        VkPtr<PFN_vkCmdDraw> fCmdDraw;
+        VkPtr<PFN_vkCmdDrawIndexed> fCmdDrawIndexed;
+        VkPtr<PFN_vkCmdDrawIndirect> fCmdDrawIndirect;
+        VkPtr<PFN_vkCmdDrawIndexedIndirect> fCmdDrawIndexedIndirect;
+        VkPtr<PFN_vkCmdDispatch> fCmdDispatch;
+        VkPtr<PFN_vkCmdDispatchIndirect> fCmdDispatchIndirect;
+        VkPtr<PFN_vkCmdCopyBuffer> fCmdCopyBuffer;
+        VkPtr<PFN_vkCmdCopyImage> fCmdCopyImage;
+        VkPtr<PFN_vkCmdBlitImage> fCmdBlitImage;
+        VkPtr<PFN_vkCmdCopyBufferToImage> fCmdCopyBufferToImage;
+        VkPtr<PFN_vkCmdCopyImageToBuffer> fCmdCopyImageToBuffer;
+        VkPtr<PFN_vkCmdUpdateBuffer> fCmdUpdateBuffer;
+        VkPtr<PFN_vkCmdFillBuffer> fCmdFillBuffer;
+        VkPtr<PFN_vkCmdClearColorImage> fCmdClearColorImage;
+        VkPtr<PFN_vkCmdClearDepthStencilImage> fCmdClearDepthStencilImage;
+        VkPtr<PFN_vkCmdClearAttachments> fCmdClearAttachments;
+        VkPtr<PFN_vkCmdResolveImage> fCmdResolveImage;
+        VkPtr<PFN_vkCmdSetEvent> fCmdSetEvent;
+        VkPtr<PFN_vkCmdResetEvent> fCmdResetEvent;
+        VkPtr<PFN_vkCmdWaitEvents> fCmdWaitEvents;
+        VkPtr<PFN_vkCmdPipelineBarrier> fCmdPipelineBarrier;
+        VkPtr<PFN_vkCmdBeginQuery> fCmdBeginQuery;
+        VkPtr<PFN_vkCmdEndQuery> fCmdEndQuery;
+        VkPtr<PFN_vkCmdResetQueryPool> fCmdResetQueryPool;
+        VkPtr<PFN_vkCmdWriteTimestamp> fCmdWriteTimestamp;
+        VkPtr<PFN_vkCmdCopyQueryPoolResults> fCmdCopyQueryPoolResults;
+        VkPtr<PFN_vkCmdPushConstants> fCmdPushConstants;
+        VkPtr<PFN_vkCmdBeginRenderPass> fCmdBeginRenderPass;
+        VkPtr<PFN_vkCmdNextSubpass> fCmdNextSubpass;
+        VkPtr<PFN_vkCmdEndRenderPass> fCmdEndRenderPass;
+        VkPtr<PFN_vkCmdExecuteCommands> fCmdExecuteCommands;
+        VkPtr<PFN_vkDestroySurfaceKHR> fDestroySurfaceKHR;
+        VkPtr<PFN_vkGetPhysicalDeviceSurfaceSupportKHR> fGetPhysicalDeviceSurfaceSupportKHR;
+        VkPtr<PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR> fGetPhysicalDeviceSurfaceCapabilitiesKHR;
+        VkPtr<PFN_vkGetPhysicalDeviceSurfaceFormatsKHR> fGetPhysicalDeviceSurfaceFormatsKHR;
+        VkPtr<PFN_vkGetPhysicalDeviceSurfacePresentModesKHR> fGetPhysicalDeviceSurfacePresentModesKHR;
+        VkPtr<PFN_vkCreateSwapchainKHR> fCreateSwapchainKHR;
+        VkPtr<PFN_vkDestroySwapchainKHR> fDestroySwapchainKHR;
+        VkPtr<PFN_vkGetSwapchainImagesKHR> fGetSwapchainImagesKHR;
+        VkPtr<PFN_vkAcquireNextImageKHR> fAcquireNextImageKHR;
+        VkPtr<PFN_vkQueuePresentKHR> fQueuePresentKHR;
+        VkPtr<PFN_vkGetPhysicalDeviceDisplayPropertiesKHR> fGetPhysicalDeviceDisplayPropertiesKHR;
+        VkPtr<PFN_vkGetPhysicalDeviceDisplayPlanePropertiesKHR> fGetPhysicalDeviceDisplayPlanePropertiesKHR;
+        VkPtr<PFN_vkGetDisplayPlaneSupportedDisplaysKHR> fGetDisplayPlaneSupportedDisplaysKHR;
+        VkPtr<PFN_vkGetDisplayModePropertiesKHR> fGetDisplayModePropertiesKHR;
+        VkPtr<PFN_vkCreateDisplayModeKHR> fCreateDisplayModeKHR;
+        VkPtr<PFN_vkGetDisplayPlaneCapabilitiesKHR> fGetDisplayPlaneCapabilitiesKHR;
+        VkPtr<PFN_vkCreateDisplayPlaneSurfaceKHR> fCreateDisplayPlaneSurfaceKHR;
+        VkPtr<PFN_vkCreateSharedSwapchainsKHR> fCreateSharedSwapchainsKHR;
+    } fFunctions;
+};
+
+#endif
diff --git a/src/gpu/vk/GrVkBuffer.cpp b/src/gpu/vk/GrVkBuffer.cpp
new file mode 100644 (file)
index 0000000..049fe41
--- /dev/null
@@ -0,0 +1,177 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrVkBuffer.h"
+#include "GrVkGpu.h"
+#include "GrVkMemory.h"
+#include "GrVkUtil.h"
+
+#define VK_CALL(GPU, X) GR_VK_CALL(GPU->vkInterface(), X)
+
+#ifdef SK_DEBUG
+#define VALIDATE() this->validate()
+#else
+#define VALIDATE() do {} while(false)
+#endif
+
+const GrVkBuffer::Resource* GrVkBuffer::Create(const GrVkGpu* gpu, const Desc& desc) {
+    VkBuffer       buffer;
+    VkDeviceMemory alloc;
+
+    // create the buffer object
+    VkBufferCreateInfo bufInfo;
+    memset(&bufInfo, 0, sizeof(VkBufferCreateInfo));
+    bufInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
+    bufInfo.flags = 0;
+    bufInfo.size = desc.fSizeInBytes;
+    switch (desc.fType) {
+    case kVertex_Type:
+        bufInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
+        break;
+    case kIndex_Type:
+        bufInfo.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
+        break;
+    case kUniform_Type:
+        bufInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
+        break;
+    case kCopyRead_Type:
+        bufInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
+        break;
+    case kCopyWrite_Type:
+        bufInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;
+        break;
+
+    }
+    bufInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
+    bufInfo.queueFamilyIndexCount = 0;
+    bufInfo.pQueueFamilyIndices = nullptr;
+
+    VkResult err;
+    err = VK_CALL(gpu, CreateBuffer(gpu->device(), &bufInfo, nullptr, &buffer));
+    if (err) {
+        return nullptr;
+    }
+
+    VkMemoryPropertyFlags requiredMemProps = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
+                                             VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
+
+    if (!GrVkMemory::AllocAndBindBufferMemory(gpu,
+                                              buffer,
+                                              requiredMemProps,
+                                              &alloc)) {
+        VK_CALL(gpu, DestroyBuffer(gpu->device(), buffer, nullptr));
+        return nullptr;
+    }
+
+    const GrVkBuffer::Resource* resource = new GrVkBuffer::Resource(buffer, alloc);
+    if (!resource) {
+        VK_CALL(gpu, DestroyBuffer(gpu->device(), buffer, nullptr));
+        VK_CALL(gpu, FreeMemory(gpu->device(), alloc, nullptr));
+        return nullptr;
+    }
+
+    return resource;
+}
+
+
+void GrVkBuffer::addMemoryBarrier(const GrVkGpu* gpu,
+                                  VkAccessFlags srcAccessMask,
+                                  VkAccessFlags dstAccesMask,
+                                  VkPipelineStageFlags srcStageMask,
+                                  VkPipelineStageFlags dstStageMask,
+                                  bool byRegion) const {
+    VkBufferMemoryBarrier bufferMemoryBarrier = {
+        VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, // sType
+        NULL,                                    // pNext
+        srcAccessMask,                           // srcAccessMask
+        dstAccesMask,                            // dstAccessMask
+        VK_QUEUE_FAMILY_IGNORED,                 // srcQueueFamilyIndex
+        VK_QUEUE_FAMILY_IGNORED,                 // dstQueueFamilyIndex
+        this->buffer(),                          // buffer
+        0,                                       // offset
+        fDesc.fSizeInBytes,                      // size
+    };
+
+    // TODO: restrict to area of buffer we're interested in
+    gpu->addBufferMemoryBarrier(srcStageMask, dstStageMask, byRegion, &bufferMemoryBarrier);
+}
+
+void GrVkBuffer::Resource::freeGPUData(const GrVkGpu* gpu) const {
+    SkASSERT(fBuffer);
+    SkASSERT(fAlloc);
+    VK_CALL(gpu, DestroyBuffer(gpu->device(), fBuffer, nullptr));
+    VK_CALL(gpu, FreeMemory(gpu->device(), fAlloc, nullptr));
+}
+
+void GrVkBuffer::vkRelease(const GrVkGpu* gpu) {
+    VALIDATE();
+    fResource->unref(gpu);
+    fResource = nullptr;
+    fMapPtr = nullptr;
+    VALIDATE();
+}
+
+void GrVkBuffer::vkAbandon() {
+    fResource->unrefAndAbandon();
+    fMapPtr = nullptr;
+    VALIDATE();
+}
+
+void* GrVkBuffer::vkMap(const GrVkGpu* gpu) {
+    VALIDATE();
+    SkASSERT(!this->vkIsMapped());
+
+    VkResult err = VK_CALL(gpu, MapMemory(gpu->device(), alloc(), 0, VK_WHOLE_SIZE, 0, &fMapPtr));
+    if (err) {
+        fMapPtr = nullptr;
+    }
+
+    VALIDATE();
+    return fMapPtr;
+}
+
+void GrVkBuffer::vkUnmap(const GrVkGpu* gpu) {
+    VALIDATE();
+    SkASSERT(this->vkIsMapped());
+
+    VK_CALL(gpu, UnmapMemory(gpu->device(), alloc()));
+
+    fMapPtr = nullptr;
+}
+
+bool GrVkBuffer::vkIsMapped() const {
+    VALIDATE();
+    return SkToBool(fMapPtr);
+}
+
+bool GrVkBuffer::vkUpdateData(const GrVkGpu* gpu, const void* src, size_t srcSizeInBytes) {
+    SkASSERT(!this->vkIsMapped());
+    VALIDATE();
+    if (srcSizeInBytes > fDesc.fSizeInBytes) {
+        return false;
+    }
+
+    void* mapPtr;
+    VkResult err = VK_CALL(gpu, MapMemory(gpu->device(), alloc(), 0, srcSizeInBytes, 0, &mapPtr));
+
+    if (VK_SUCCESS != err) {
+        return false;
+    }
+
+    memcpy(mapPtr, src, srcSizeInBytes);
+
+    VK_CALL(gpu, UnmapMemory(gpu->device(), alloc()));
+
+    return true;
+}
+
+void GrVkBuffer::validate() const {
+    SkASSERT(!fResource || kVertex_Type == fDesc.fType || kIndex_Type == fDesc.fType
+             || kCopyRead_Type == fDesc.fType || kCopyWrite_Type == fDesc.fType
+             || kUniform_Type == fDesc.fType);
+}
+
diff --git a/src/gpu/vk/GrVkBuffer.h b/src/gpu/vk/GrVkBuffer.h
new file mode 100644 (file)
index 0000000..7dac3a1
--- /dev/null
@@ -0,0 +1,92 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrVkBuffer_DEFINED
+#define GrVkBuffer_DEFINED
+
+#include "vk/GrVkInterface.h"
+#include "GrVkResource.h"
+
+class GrVkGpu;
+
+/**
+ * This class serves as the base of GrVk*Buffer classes. It was written to avoid code
+ * duplication in those classes.
+ */
+class GrVkBuffer : public SkNoncopyable {
+public:
+    ~GrVkBuffer() {
+        // either release or abandon should have been called by the owner of this object.
+        SkASSERT(!fResource);
+    }
+
+    VkBuffer       buffer() const { return fResource->fBuffer; }
+    VkDeviceMemory alloc() const { return fResource->fAlloc; }
+    const GrVkResource* resource() const { return fResource; }
+    size_t         size() const { return fDesc.fSizeInBytes; }
+
+    void addMemoryBarrier(const GrVkGpu* gpu,
+                          VkAccessFlags srcAccessMask,
+                          VkAccessFlags dstAccessMask,
+                          VkPipelineStageFlags srcStageMask,
+                          VkPipelineStageFlags dstStageMask,
+                          bool byRegion) const;
+
+    enum Type {
+        kVertex_Type,
+        kIndex_Type,
+        kUniform_Type,
+        kCopyRead_Type,
+        kCopyWrite_Type,
+    };
+
+protected:
+    struct Desc {
+        size_t      fSizeInBytes;
+        Type        fType;         // vertex buffer, index buffer, etc.
+        bool        fDynamic;
+    };
+
+    class Resource : public GrVkResource {
+    public:
+        Resource(VkBuffer buf, VkDeviceMemory alloc) : INHERITED(), fBuffer(buf), fAlloc(alloc) {}
+
+        VkBuffer fBuffer;
+        VkDeviceMemory fAlloc;
+    private:
+        void freeGPUData(const GrVkGpu* gpu) const;
+
+        typedef GrVkResource INHERITED;
+    };
+
+    // convenience routine for raw buffer creation
+    static const Resource* Create(const GrVkGpu* gpu,
+                                  const Desc& descriptor);
+
+    GrVkBuffer(const Desc& desc, const GrVkBuffer::Resource* resource)
+        : fDesc(desc), fResource(resource), fMapPtr(nullptr) {
+    }
+
+    void* vkMap(const GrVkGpu* gpu);
+    void vkUnmap(const GrVkGpu* gpu);
+    bool vkUpdateData(const GrVkGpu* gpu, const void* src, size_t srcSizeInBytes);
+
+    void vkAbandon();
+    void vkRelease(const GrVkGpu* gpu);
+
+private:
+    void validate() const;
+    bool vkIsMapped() const;
+
+    Desc                    fDesc;
+    const Resource*         fResource;
+    void*                   fMapPtr;
+
+    typedef SkRefCnt INHERITED;
+};
+
+#endif
diff --git a/src/gpu/vk/GrVkCaps.cpp b/src/gpu/vk/GrVkCaps.cpp
new file mode 100644 (file)
index 0000000..a9ad05c
--- /dev/null
@@ -0,0 +1,244 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrVkCaps.h"
+
+#include "GrVkUtil.h"
+#include "glsl/GrGLSLCaps.h"
+#include "vk/GrVkInterface.h"
+
+GrVkCaps::GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
+                   VkPhysicalDevice physDev) : INHERITED(contextOptions) {
+    /**************************************************************************
+    * GrDrawTargetCaps fields
+    **************************************************************************/
+    fMipMapSupport = false; //TODO: figure this out
+    fNPOTTextureTileSupport = false; //TODO: figure this out
+    fTwoSidedStencilSupport = false; //TODO: figure this out
+    fStencilWrapOpsSupport = false; //TODO: figure this out
+    fDiscardRenderTargetSupport = false; //TODO: figure this out
+    fReuseScratchTextures = true; //TODO: figure this out
+    fGpuTracingSupport = false; //TODO: figure this out
+    fCompressedTexSubImageSupport = false; //TODO: figure this out
+    fOversizedStencilSupport = false; //TODO: figure this out
+
+    fUseDrawInsteadOfClear = false; //TODO: figure this out
+
+    fMapBufferFlags = kNone_MapFlags; //TODO: figure this out
+    fGeometryBufferMapThreshold = SK_MaxS32;  //TODO: figure this out
+
+    fMaxRenderTargetSize = 4096; // minimum required by spec
+    fMaxTextureSize = 4096; // minimum required by spec
+    fMaxColorSampleCount = 4; // minimum required by spec
+    fMaxStencilSampleCount = 4; // minimum required by spec
+
+
+    fShaderCaps.reset(new GrGLSLCaps(contextOptions));
+
+    /**************************************************************************
+    * GrVkCaps fields
+    **************************************************************************/
+    fMaxSampledTextures = 16; // Spec requires a minimum of 16 sampled textures per stage
+
+    this->init(contextOptions, vkInterface, physDev);
+}
+
+void GrVkCaps::init(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
+                    VkPhysicalDevice physDev) {
+
+    this->initGLSLCaps(vkInterface, physDev);
+    this->initConfigTexturableTable(vkInterface, physDev);
+    this->initConfigRenderableTable(vkInterface, physDev);
+    this->initStencilFormats(vkInterface, physDev);
+
+    VkPhysicalDeviceProperties properties;
+    GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties(physDev, &properties));
+
+    // We could actually querey and get a max size for each config, however maxImageDimension2D will
+    // give the minimum max size across all configs. So for simplicity we will use that for now.
+    fMaxRenderTargetSize = properties.limits.maxImageDimension2D;
+    fMaxTextureSize = properties.limits.maxImageDimension2D;
+
+    this->initSampleCount(properties);
+
+    fMaxSampledTextures = SkTMin(properties.limits.maxPerStageDescriptorSampledImages,
+                                 properties.limits.maxPerStageDescriptorSamplers);
+
+    this->applyOptionsOverrides(contextOptions);
+    // need to friend GrVkCaps in GrGLSLCaps.h
+    // GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get());
+    // glslCaps->applyOptionsOverrides(contextOptions);
+}
+
+int get_max_sample_count(VkSampleCountFlags flags) {
+    SkASSERT(flags & VK_SAMPLE_COUNT_1_BIT);
+    if (!(flags & VK_SAMPLE_COUNT_2_BIT)) {
+        return 0;
+    }
+    if (!(flags & VK_SAMPLE_COUNT_4_BIT)) {
+        return 2;
+    }
+    if (!(flags & VK_SAMPLE_COUNT_8_BIT)) {
+        return 4;
+    }
+    if (!(flags & VK_SAMPLE_COUNT_16_BIT)) {
+        return 8;
+    }
+    if (!(flags & VK_SAMPLE_COUNT_32_BIT)) {
+        return 16;
+    }
+    if (!(flags & VK_SAMPLE_COUNT_64_BIT)) {
+        return 32;
+    }
+    return 64;
+}
+
+void GrVkCaps::initSampleCount(const VkPhysicalDeviceProperties& properties) {
+    VkSampleCountFlags colorSamples = properties.limits.framebufferColorSampleCounts;
+    VkSampleCountFlags stencilSamples = properties.limits.framebufferStencilSampleCounts;
+
+    fMaxColorSampleCount = get_max_sample_count(colorSamples);
+    fMaxStencilSampleCount = get_max_sample_count(stencilSamples);
+}
+
+void GrVkCaps::initGLSLCaps(const GrVkInterface* interface, VkPhysicalDevice physDev) {
+    GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get());
+    // TODO: actually figure out a correct version here
+    glslCaps->fVersionDeclString = "#version 140\n";
+
+    // fConfigOutputSwizzle will default to RGBA so we only need to set it for alpha only config.
+    for (int i = 0; i < kGrPixelConfigCnt; ++i) {
+        GrPixelConfig config = static_cast<GrPixelConfig>(i);
+        if (GrPixelConfigIsAlphaOnly(config)) {
+            glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRR();
+            glslCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA();
+        } else {
+            glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RGBA();
+        }
+    }
+}
+
+static void format_supported_for_feature(const GrVkInterface* interface,
+                                         VkPhysicalDevice physDev,
+                                         VkFormat format,
+                                         VkFormatFeatureFlagBits featureBit,
+                                         bool* linearSupport,
+                                         bool* optimalSupport) {
+    VkFormatProperties props;
+    memset(&props, 0, sizeof(VkFormatProperties));
+    GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props));
+    *linearSupport = SkToBool(props.linearTilingFeatures & featureBit);
+    *optimalSupport = SkToBool(props.optimalTilingFeatures & featureBit);
+}
+
+static void config_supported_for_feature(const GrVkInterface* interface,
+                                         VkPhysicalDevice physDev,
+                                         GrPixelConfig config,
+                                         VkFormatFeatureFlagBits featureBit,
+                                         bool* linearSupport,
+                                         bool* optimalSupport) {
+    VkFormat format;
+    if (!GrPixelConfigToVkFormat(config, &format)) {
+        *linearSupport = false;
+        *optimalSupport = false;
+        return;
+    }
+    format_supported_for_feature(interface, physDev, format, featureBit,
+                                 linearSupport, optimalSupport);
+}
+
+// Currently just assumeing if something can be rendered to without MSAA it also works for MSAAA
+#define SET_CONFIG_IS_RENDERABLE(config)                                                          \
+    config_supported_for_feature(interface,                                                       \
+                                 physDev,                                                         \
+                                 config,                                    \
+                                 VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT,                    \
+                                 &fConfigLinearRenderSupport[config][kNo_MSAA],                   \
+                                 &fConfigRenderSupport[config][kNo_MSAA] );                       \
+    fConfigRenderSupport[config][kYes_MSAA] = fConfigRenderSupport[config][kNo_MSAA];             \
+    fConfigLinearRenderSupport[config][kYes_MSAA] = fConfigLinearRenderSupport[config][kNo_MSAA];
+
+
+void GrVkCaps::initConfigRenderableTable(const GrVkInterface* interface, VkPhysicalDevice physDev) {
+    enum {
+        kNo_MSAA = 0,
+        kYes_MSAA = 1,
+    };
+
+    // Base render support
+    SET_CONFIG_IS_RENDERABLE(kAlpha_8_GrPixelConfig);
+    SET_CONFIG_IS_RENDERABLE(kRGB_565_GrPixelConfig);
+    SET_CONFIG_IS_RENDERABLE(kRGBA_4444_GrPixelConfig);
+    SET_CONFIG_IS_RENDERABLE(kRGBA_8888_GrPixelConfig);
+    SET_CONFIG_IS_RENDERABLE(kBGRA_8888_GrPixelConfig);
+
+    SET_CONFIG_IS_RENDERABLE(kSRGBA_8888_GrPixelConfig);
+
+    // Float render support
+    SET_CONFIG_IS_RENDERABLE(kRGBA_float_GrPixelConfig);
+    SET_CONFIG_IS_RENDERABLE(kRGBA_half_GrPixelConfig);
+    SET_CONFIG_IS_RENDERABLE(kAlpha_half_GrPixelConfig);
+}
+
+#define SET_CONFIG_IS_TEXTURABLE(config)                                 \
+    config_supported_for_feature(interface,                              \
+                                 physDev,                                \
+                                 config,                                 \
+                                 VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT,    \
+                                 &fConfigLinearTextureSupport[config],   \
+                                 &fConfigTextureSupport[config]);
+
+void GrVkCaps::initConfigTexturableTable(const GrVkInterface* interface, VkPhysicalDevice physDev) {
+    // Base texture support
+    SET_CONFIG_IS_TEXTURABLE(kAlpha_8_GrPixelConfig);
+    SET_CONFIG_IS_TEXTURABLE(kRGB_565_GrPixelConfig);
+    SET_CONFIG_IS_TEXTURABLE(kRGBA_4444_GrPixelConfig);
+    SET_CONFIG_IS_TEXTURABLE(kRGBA_8888_GrPixelConfig);
+    SET_CONFIG_IS_TEXTURABLE(kBGRA_8888_GrPixelConfig);
+
+    SET_CONFIG_IS_TEXTURABLE(kIndex_8_GrPixelConfig);
+    SET_CONFIG_IS_TEXTURABLE(kSRGBA_8888_GrPixelConfig);
+
+    // Compressed texture support
+    SET_CONFIG_IS_TEXTURABLE(kETC1_GrPixelConfig);
+    SET_CONFIG_IS_TEXTURABLE(kLATC_GrPixelConfig);
+    SET_CONFIG_IS_TEXTURABLE(kR11_EAC_GrPixelConfig);
+    SET_CONFIG_IS_TEXTURABLE(kASTC_12x12_GrPixelConfig);
+
+    // Float texture support
+    SET_CONFIG_IS_TEXTURABLE(kRGBA_float_GrPixelConfig);
+    SET_CONFIG_IS_TEXTURABLE(kRGBA_half_GrPixelConfig);
+    SET_CONFIG_IS_TEXTURABLE(kAlpha_half_GrPixelConfig);
+}
+
+#define SET_CONFIG_CAN_STENCIL(config)                                                    \
+    bool SK_MACRO_APPEND_LINE(linearSupported);                                           \
+    bool SK_MACRO_APPEND_LINE(optimalSupported);                                          \
+    format_supported_for_feature(interface,                                               \
+                                 physDev,                                                 \
+                                 config.fInternalFormat,                                  \
+                                 VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT,          \
+                                 &SK_MACRO_APPEND_LINE(linearSupported),                  \
+                                 &SK_MACRO_APPEND_LINE(optimalSupported));                \
+    if (SK_MACRO_APPEND_LINE(linearSupported)) fLinearStencilFormats.push_back(config);   \
+    if (SK_MACRO_APPEND_LINE(optimalSupported)) fStencilFormats.push_back(config);
+
+void GrVkCaps::initStencilFormats(const GrVkInterface* interface, VkPhysicalDevice physDev) {
+    // Build up list of legal stencil formats (though perhaps not supported on
+    // the particular gpu/driver) from most preferred to least.
+
+    static const StencilFormat
+                  // internal Format             stencil bits      total bits        packed?
+        gS8    = { VK_FORMAT_S8_UINT,            8,                 8,               false },
+        gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT,  8,                32,               true };
+
+    // I'm simply assuming that these two will be supported since they are used in example code.
+    // TODO: Actaully figure this out
+    SET_CONFIG_CAN_STENCIL(gS8);
+    SET_CONFIG_CAN_STENCIL(gD24S8);
+}
+
diff --git a/src/gpu/vk/GrVkCaps.h b/src/gpu/vk/GrVkCaps.h
new file mode 100644 (file)
index 0000000..3135c9e
--- /dev/null
@@ -0,0 +1,108 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrVkCaps_DEFINED
+#define GrVkCaps_DEFINED
+
+#include "GrCaps.h"
+#include "GrVkStencilAttachment.h"
+#include "vulkan/vulkan.h"
+
+struct GrVkInterface;
+class GrGLSLCaps;
+
+/**
+ * Stores some capabilities of a Vk backend.
+ */
+class GrVkCaps : public GrCaps {
+public:    
+    typedef GrVkStencilAttachment::Format StencilFormat;
+
+    /**
+     * Creates a GrVkCaps that is set such that nothing is supported. The init function should
+     * be called to fill out the caps.
+     */
+    GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
+             VkPhysicalDevice device);
+
+    bool isConfigTexturable(GrPixelConfig config) const override {
+        SkASSERT(kGrPixelConfigCnt > config);
+        return fConfigTextureSupport[config];
+    }
+
+    bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const override {
+        SkASSERT(kGrPixelConfigCnt > config);
+        return fConfigRenderSupport[config][withMSAA];
+    }
+
+    bool isConfigRenderableLinearly(GrPixelConfig config, bool withMSAA) const {
+        SkASSERT(kGrPixelConfigCnt > config);
+        return fConfigLinearRenderSupport[config][withMSAA];
+    }
+
+    bool isConfigTexurableLinearly(GrPixelConfig config) const {
+        SkASSERT(kGrPixelConfigCnt > config);
+        return fConfigLinearTextureSupport[config];
+    }
+
+    /**
+     * Gets an array of legal stencil formats. These formats are not guaranteed to be supported by
+     * the driver but are legal VK_TEXTURE_FORMATs.
+     */
+    const SkTArray<StencilFormat, true>& stencilFormats() const {
+        return fStencilFormats;
+    }
+
+    /**
+     * Gets an array of legal stencil formats. These formats are not guaranteed to be supported by
+     * the driver but are legal VK_TEXTURE_FORMATs.
+     */
+    const SkTArray<StencilFormat, true>& linearStencilFormats() const {
+        return fLinearStencilFormats;
+    }
+
+    /**
+     * Returns the max number of sampled textures we can use in a program. This number is the max of
+     * max samplers and max sampled images. This number is technically the max sampled textures we
+     * can have per stage, but we'll use it for the whole program since for now we only do texture
+     * lookups in the fragment shader.
+     */
+    int maxSampledTextures() const {
+        return fMaxSampledTextures;
+    }
+
+
+    GrGLSLCaps* glslCaps() const { return reinterpret_cast<GrGLSLCaps*>(fShaderCaps.get()); }
+
+private:
+    void init(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
+              VkPhysicalDevice device);
+    void initSampleCount(const VkPhysicalDeviceProperties& properties);
+    void initGLSLCaps(const GrVkInterface* interface, VkPhysicalDevice physDev);
+    void initConfigRenderableTable(const GrVkInterface* interface, VkPhysicalDevice physDev);
+    void initConfigTexturableTable(const GrVkInterface* interface, VkPhysicalDevice physDev);
+    void initStencilFormats(const GrVkInterface* interface, VkPhysicalDevice physDev);
+
+
+    bool fConfigTextureSupport[kGrPixelConfigCnt];
+    // For Vulkan we track whether a config is supported linearly (without need for swizzling)
+    bool fConfigLinearTextureSupport[kGrPixelConfigCnt];
+
+    // The first entry for each config is without msaa and the second is with.
+    bool fConfigRenderSupport[kGrPixelConfigCnt][2];
+    // The first entry for each config is without msaa and the second is with.
+    bool fConfigLinearRenderSupport[kGrPixelConfigCnt][2];
+
+    SkTArray<StencilFormat, true> fLinearStencilFormats;
+    SkTArray<StencilFormat, true> fStencilFormats;
+
+    int fMaxSampledTextures;
+
+    typedef GrCaps INHERITED;
+};
+
+#endif
diff --git a/src/gpu/vk/GrVkCommandBuffer.cpp b/src/gpu/vk/GrVkCommandBuffer.cpp
new file mode 100644 (file)
index 0000000..e43c50f
--- /dev/null
@@ -0,0 +1,371 @@
+/*
+* Copyright 2015 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#include "GrVkCommandBuffer.h"
+
+#include "GrVkFramebuffer.h"
+#include "GrVkImageView.h"
+#include "GrVkRenderPass.h"
+#include "GrVkRenderTarget.h"
+#include "GrVkProgram.h"
+#include "GrVkTransferBuffer.h"
+#include "GrVkUtil.h"
+
+GrVkCommandBuffer* GrVkCommandBuffer::Create(const GrVkGpu* gpu, VkCommandPool cmdPool) {
+    const VkCommandBufferAllocateInfo cmdInfo = {
+        VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,   // sType
+        NULL,                                             // pNext
+        cmdPool,                                          // commandPool
+        VK_COMMAND_BUFFER_LEVEL_PRIMARY,                  // level
+        1                                                 // bufferCount
+    };
+
+    VkCommandBuffer cmdBuffer;
+    VkResult err = GR_VK_CALL(gpu->vkInterface(), AllocateCommandBuffers(gpu->device(),
+                                                                         &cmdInfo,
+                                                                         &cmdBuffer));
+    if (err) {
+        return nullptr;
+    }
+    return new GrVkCommandBuffer(cmdBuffer);
+}
+
+GrVkCommandBuffer::~GrVkCommandBuffer() {
+    // Should have ended any render pass we're in the middle of
+    SkASSERT(!fActiveRenderPass);
+}
+
+void GrVkCommandBuffer::invalidateState() {
+    fBoundVertexBuffer = 0;
+    fBoundVertexBufferIsValid = false;
+    fBoundIndexBuffer = 0;
+    fBoundIndexBufferIsValid = false;
+}
+
+void GrVkCommandBuffer::freeGPUData(const GrVkGpu* gpu) const {
+    SkASSERT(!fIsActive);
+    SkASSERT(!fActiveRenderPass);
+    for (int i = 0; i < fTrackedResources.count(); ++i) {
+        fTrackedResources[i]->unref(gpu);
+    }
+    
+    // Destroy the fence, if any
+    if (VK_NULL_HANDLE != fSubmitFence) {
+        GR_VK_CALL(gpu->vkInterface(), DestroyFence(gpu->device(), fSubmitFence, nullptr));
+    }
+
+    GR_VK_CALL(gpu->vkInterface(), FreeCommandBuffers(gpu->device(), gpu->cmdPool(),
+                                                      1, &fCmdBuffer));
+}
+
+void GrVkCommandBuffer::abandonSubResources() const {
+    for (int i = 0; i < fTrackedResources.count(); ++i) {
+        fTrackedResources[i]->unrefAndAbandon();
+    }
+}
+
+void GrVkCommandBuffer::begin(const GrVkGpu* gpu) {
+    SkASSERT(!fIsActive);
+    VkCommandBufferBeginInfo cmdBufferBeginInfo;
+    memset(&cmdBufferBeginInfo, 0, sizeof(VkCommandBufferBeginInfo));
+    cmdBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
+    cmdBufferBeginInfo.pNext = nullptr;
+    cmdBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
+    cmdBufferBeginInfo.pInheritanceInfo = nullptr;
+
+    GR_VK_CALL_ERRCHECK(gpu->vkInterface(), BeginCommandBuffer(fCmdBuffer,
+                                                               &cmdBufferBeginInfo));
+    fIsActive = true;
+}
+
+void GrVkCommandBuffer::end(const GrVkGpu* gpu) {
+    SkASSERT(fIsActive);
+    SkASSERT(!fActiveRenderPass);
+    GR_VK_CALL_ERRCHECK(gpu->vkInterface(), EndCommandBuffer(fCmdBuffer));
+    this->invalidateState();
+    fIsActive = false;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void GrVkCommandBuffer::beginRenderPass(const GrVkGpu* gpu,
+                                        const GrVkRenderPass* renderPass,
+                                        const GrVkRenderTarget& target) {
+    SkASSERT(fIsActive);
+    SkASSERT(!fActiveRenderPass);
+    VkRenderPassBeginInfo beginInfo;
+    VkSubpassContents contents;
+    renderPass->getBeginInfo(target, &beginInfo, &contents);
+    GR_VK_CALL(gpu->vkInterface(), CmdBeginRenderPass(fCmdBuffer, &beginInfo, contents));
+    fActiveRenderPass = renderPass;
+    this->addResource(renderPass);
+    target.addResources(*this);
+
+}
+
+void GrVkCommandBuffer::endRenderPass(const GrVkGpu* gpu) {
+    SkASSERT(fIsActive);
+    SkASSERT(fActiveRenderPass);
+    GR_VK_CALL(gpu->vkInterface(), CmdEndRenderPass(fCmdBuffer));
+    fActiveRenderPass = nullptr;
+}
+
+void GrVkCommandBuffer::submitToQueue(const GrVkGpu* gpu, VkQueue queue, GrVkGpu::SyncQueue sync) {
+    SkASSERT(!fIsActive);
+    
+    VkResult err;
+    VkFenceCreateInfo fenceInfo;
+    memset(&fenceInfo, 0, sizeof(VkFenceCreateInfo));
+    fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
+    err = GR_VK_CALL(gpu->vkInterface(), CreateFence(gpu->device(), &fenceInfo, nullptr,
+                                                     &fSubmitFence));
+    SkASSERT(!err);
+
+    VkSubmitInfo submitInfo;
+    memset(&submitInfo, 0, sizeof(VkSubmitInfo));
+    submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
+    submitInfo.pNext = nullptr;
+    submitInfo.waitSemaphoreCount = 0;
+    submitInfo.pWaitSemaphores = nullptr;
+    submitInfo.commandBufferCount = 1;
+    submitInfo.pCommandBuffers = &fCmdBuffer;
+    submitInfo.signalSemaphoreCount = 0;
+    submitInfo.pSignalSemaphores = nullptr;
+    GR_VK_CALL_ERRCHECK(gpu->vkInterface(), QueueSubmit(queue, 1, &submitInfo, fSubmitFence));
+
+    if (GrVkGpu::kForce_SyncQueue == sync) {
+        err = GR_VK_CALL(gpu->vkInterface(), 
+                         WaitForFences(gpu->device(), 1, &fSubmitFence, true, UINT64_MAX));
+        if (VK_TIMEOUT == err) {
+            SkDebugf("Fence failed to signal: %d\n", err);
+            SkFAIL("failing");
+        }
+        SkASSERT(!err);
+
+        // Destroy the fence
+        GR_VK_CALL(gpu->vkInterface(), DestroyFence(gpu->device(), fSubmitFence, nullptr));
+        fSubmitFence = VK_NULL_HANDLE;
+    }
+}
+
+bool GrVkCommandBuffer::finished(const GrVkGpu* gpu) const {
+    if (VK_NULL_HANDLE == fSubmitFence) {
+        return true;
+    }
+
+    VkResult err = GR_VK_CALL(gpu->vkInterface(), GetFenceStatus(gpu->device(), fSubmitFence));
+    switch (err) {
+        case VK_SUCCESS:
+            return true;
+
+        case VK_NOT_READY:
+            return false;
+
+        default:
+            SkDebugf("Error getting fence status: %d\n", err);
+            SkFAIL("failing");
+            break;
+    }
+
+    return false;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// CommandBuffer commands
+////////////////////////////////////////////////////////////////////////////////
+
+void GrVkCommandBuffer::pipelineBarrier(const GrVkGpu* gpu,
+                                        VkPipelineStageFlags srcStageMask,
+                                        VkPipelineStageFlags dstStageMask,
+                                        bool byRegion,
+                                        BarrierType barrierType,
+                                        void* barrier) const {
+    SkASSERT(fIsActive);
+    VkDependencyFlags dependencyFlags = byRegion ? VK_DEPENDENCY_BY_REGION_BIT : 0;
+
+    switch (barrierType) {
+        case kMemory_BarrierType: {
+            const VkMemoryBarrier* barrierPtr = reinterpret_cast<VkMemoryBarrier*>(barrier);
+            GR_VK_CALL(gpu->vkInterface(), CmdPipelineBarrier(fCmdBuffer, srcStageMask,
+                                                              dstStageMask, dependencyFlags,
+                                                              1, barrierPtr,
+                                                              0, nullptr,
+                                                              0, nullptr));
+            break;
+        }
+
+        case kBufferMemory_BarrierType: {
+            const VkBufferMemoryBarrier* barrierPtr =
+                                                 reinterpret_cast<VkBufferMemoryBarrier*>(barrier);
+            GR_VK_CALL(gpu->vkInterface(), CmdPipelineBarrier(fCmdBuffer, srcStageMask,
+                                                              dstStageMask, dependencyFlags,
+                                                              0, nullptr,
+                                                              1, barrierPtr,
+                                                              0, nullptr));
+            break;
+        }
+
+        case kImageMemory_BarrierType: {
+            const VkImageMemoryBarrier* barrierPtr =
+                                                  reinterpret_cast<VkImageMemoryBarrier*>(barrier);
+            GR_VK_CALL(gpu->vkInterface(), CmdPipelineBarrier(fCmdBuffer, srcStageMask,
+                                                              dstStageMask, dependencyFlags,
+                                                              0, nullptr,
+                                                              0, nullptr,
+                                                              1, barrierPtr));
+            break;
+        }
+    }
+
+}
+
+void GrVkCommandBuffer::copyImage(const GrVkGpu* gpu,
+                                  GrVkImage* srcImage,
+                                  VkImageLayout srcLayout,
+                                  GrVkImage* dstImage,
+                                  VkImageLayout dstLayout,
+                                  uint32_t copyRegionCount,
+                                  const VkImageCopy* copyRegions) {
+    SkASSERT(fIsActive);
+    SkASSERT(!fActiveRenderPass);
+    this->addResource(srcImage->resource());
+    this->addResource(dstImage->resource());
+    GR_VK_CALL(gpu->vkInterface(), CmdCopyImage(fCmdBuffer,
+                                                srcImage->textureImage(),
+                                                srcLayout,
+                                                dstImage->textureImage(),
+                                                dstLayout,
+                                                copyRegionCount,
+                                                copyRegions));
+}
+
+void GrVkCommandBuffer::copyImageToBuffer(const GrVkGpu* gpu,
+                                          GrVkImage* srcImage,
+                                          VkImageLayout srcLayout,
+                                          GrVkTransferBuffer* dstBuffer,
+                                          uint32_t copyRegionCount,
+                                          const VkBufferImageCopy* copyRegions) {
+    SkASSERT(fIsActive);
+    SkASSERT(!fActiveRenderPass);
+    this->addResource(srcImage->resource());
+    this->addResource(dstBuffer->resource());
+    GR_VK_CALL(gpu->vkInterface(), CmdCopyImageToBuffer(fCmdBuffer,
+                                                        srcImage->textureImage(),
+                                                        srcLayout,
+                                                        dstBuffer->buffer(),
+                                                        copyRegionCount,
+                                                        copyRegions));
+}
+
+void GrVkCommandBuffer::copyBufferToImage(const GrVkGpu* gpu,
+                                          GrVkTransferBuffer* srcBuffer,
+                                          GrVkImage* dstImage,
+                                          VkImageLayout dstLayout,
+                                          uint32_t copyRegionCount,
+                                          const VkBufferImageCopy* copyRegions) {
+    SkASSERT(fIsActive);
+    SkASSERT(!fActiveRenderPass);
+    this->addResource(srcBuffer->resource());
+    this->addResource(dstImage->resource());
+    GR_VK_CALL(gpu->vkInterface(), CmdCopyBufferToImage(fCmdBuffer,
+                                                        srcBuffer->buffer(),
+                                                        dstImage->textureImage(),
+                                                        dstLayout,
+                                                        copyRegionCount,
+                                                        copyRegions));
+}
+
+void GrVkCommandBuffer::clearColorImage(const GrVkGpu* gpu,
+                                        GrVkImage* image,
+                                        const VkClearColorValue* color,
+                                        uint32_t subRangeCount,
+                                        const VkImageSubresourceRange* subRanges) {
+    SkASSERT(fIsActive);
+    SkASSERT(!fActiveRenderPass);
+    this->addResource(image->resource());
+    GR_VK_CALL(gpu->vkInterface(), CmdClearColorImage(fCmdBuffer,
+                                                      image->textureImage(),
+                                                      image->currentLayout(),
+                                                      color,
+                                                      subRangeCount,
+                                                      subRanges));
+}
+
+void GrVkCommandBuffer::clearAttachments(const GrVkGpu* gpu,
+                                         int numAttachments,
+                                         const VkClearAttachment* attachments,
+                                         int numRects,
+                                         const VkClearRect* clearRects) const {
+    SkASSERT(fIsActive);
+    SkASSERT(fActiveRenderPass);
+    SkASSERT(numAttachments > 0);
+    SkASSERT(numRects > 0);
+#ifdef SK_DEBUG
+    for (int i = 0; i < numAttachments; ++i) {
+        if (attachments[i].aspectMask == VK_IMAGE_ASPECT_COLOR_BIT) {
+            uint32_t testIndex;
+            SkAssertResult(fActiveRenderPass->colorAttachmentIndex(&testIndex));
+            SkASSERT(testIndex == attachments[i].colorAttachment);
+        }
+    }
+#endif
+    GR_VK_CALL(gpu->vkInterface(), CmdClearAttachments(fCmdBuffer,
+                                                       numAttachments,
+                                                       attachments,
+                                                       numRects,
+                                                       clearRects));
+}
+
+void GrVkCommandBuffer::bindDescriptorSets(const GrVkGpu* gpu,
+                                           GrVkProgram* program,
+                                           VkPipelineLayout layout,
+                                           uint32_t firstSet,
+                                           uint32_t setCount,
+                                           const VkDescriptorSet* descriptorSets,
+                                           uint32_t dynamicOffsetCount,
+                                           const uint32_t* dynamicOffsets) {
+    SkASSERT(fIsActive);
+    GR_VK_CALL(gpu->vkInterface(), CmdBindDescriptorSets(fCmdBuffer,
+                                                         VK_PIPELINE_BIND_POINT_GRAPHICS,
+                                                         layout,
+                                                         firstSet,
+                                                         setCount,
+                                                         descriptorSets,
+                                                         dynamicOffsetCount,
+                                                         dynamicOffsets));
+    program->addUniformResources(*this);
+}
+
+void GrVkCommandBuffer::drawIndexed(const GrVkGpu* gpu,
+                                    uint32_t indexCount,
+                                    uint32_t instanceCount,
+                                    uint32_t firstIndex,
+                                    int32_t vertexOffset,
+                                    uint32_t firstInstance) const {
+    SkASSERT(fIsActive);
+    SkASSERT(fActiveRenderPass);
+    GR_VK_CALL(gpu->vkInterface(), CmdDrawIndexed(fCmdBuffer,
+                                                  indexCount,
+                                                  instanceCount,
+                                                  firstIndex,
+                                                  vertexOffset,
+                                                  firstInstance));
+}
+
+void GrVkCommandBuffer::draw(const GrVkGpu* gpu,
+                             uint32_t vertexCount,
+                             uint32_t instanceCount,
+                             uint32_t firstVertex,
+                             uint32_t firstInstance) const {
+    SkASSERT(fIsActive);
+    SkASSERT(fActiveRenderPass);
+    GR_VK_CALL(gpu->vkInterface(), CmdDraw(fCmdBuffer,
+                                           vertexCount,
+                                           instanceCount,
+                                           firstVertex,
+                                           firstInstance));
+}
diff --git a/src/gpu/vk/GrVkCommandBuffer.h b/src/gpu/vk/GrVkCommandBuffer.h
new file mode 100644 (file)
index 0000000..33867ab
--- /dev/null
@@ -0,0 +1,206 @@
+/*
+* Copyright 2015 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#ifndef GrVkCommandBuffer_DEFINED
+#define GrVkCommandBuffer_DEFINED
+
+#include "GrVkGpu.h"
+#include "GrVkPipeline.h"
+#include "GrVkResource.h"
+#include "GrVkUtil.h"
+#include "vulkan/vulkan.h"
+
+class GrVkRenderPass;
+class GrVkRenderTarget;
+class GrVkTransferBuffer;
+
+class GrVkCommandBuffer : public GrVkResource {
+public:
+    static GrVkCommandBuffer* Create(const GrVkGpu* gpu, VkCommandPool cmdPool);
+    ~GrVkCommandBuffer() override;
+
+    void begin(const GrVkGpu* gpu);
+    void end(const GrVkGpu* gpu);
+
+    void invalidateState();
+
+    // Begins render pass on this command buffer. The framebuffer from GrVkRenderTarget will be used
+    // in the render pass.
+    void beginRenderPass(const GrVkGpu* gpu,
+                         const GrVkRenderPass* renderPass,
+                         const GrVkRenderTarget& target);
+    void endRenderPass(const GrVkGpu* gpu);
+
+    void submitToQueue(const GrVkGpu* gpu, VkQueue queue, GrVkGpu::SyncQueue sync);
+    bool finished(const GrVkGpu* gpu) const;
+
+    ////////////////////////////////////////////////////////////////////////////
+    // CommandBuffer State/Object bindings
+    ////////////////////////////////////////////////////////////////////////////
+#if 0
+    void bindPipeline(const GrVkGpu* gpu) const;
+    void bindDynamicState(const GrVkGpu* gpu) const;
+    void bindDescriptorSet(const GrVkGpu* gpu) const;
+#endif
+
+    ////////////////////////////////////////////////////////////////////////////
+    // CommandBuffer commands
+    ////////////////////////////////////////////////////////////////////////////
+    enum BarrierType {
+        kMemory_BarrierType,
+        kBufferMemory_BarrierType,
+        kImageMemory_BarrierType
+    };
+
+    void pipelineBarrier(const GrVkGpu* gpu,
+                         VkPipelineStageFlags srcStageMask,
+                         VkPipelineStageFlags dstStageMask,
+                         bool byRegion,
+                         BarrierType barrierType,
+                         void* barrier) const;
+
+    void bindVertexBuffer(GrVkGpu* gpu, GrVkVertexBuffer* vbuffer) {
+        VkBuffer vkBuffer = vbuffer->buffer();
+        if (!fBoundVertexBufferIsValid || vkBuffer != fBoundVertexBuffer) {
+            VkDeviceSize offset = 0;
+            GR_VK_CALL(gpu->vkInterface(), CmdBindVertexBuffers(fCmdBuffer,
+                                                                0,
+                                                                1,
+                                                                &vkBuffer,
+                                                                &offset));
+            fBoundVertexBufferIsValid = true;
+            fBoundVertexBuffer = vkBuffer;
+            addResource(vbuffer->resource());
+        }
+    }
+
+    void bindIndexBuffer(GrVkGpu* gpu, GrVkIndexBuffer* ibuffer) {
+        VkBuffer vkBuffer = ibuffer->buffer();
+        if (!fBoundIndexBufferIsValid || vkBuffer != fBoundIndexBuffer) {
+            GR_VK_CALL(gpu->vkInterface(), CmdBindIndexBuffer(fCmdBuffer,
+                                                              vkBuffer,
+                                                              0,
+                                                              VK_INDEX_TYPE_UINT16));
+            fBoundIndexBufferIsValid = true;
+            fBoundIndexBuffer = vkBuffer;
+            addResource(ibuffer->resource());
+        }
+    }
+
+    void bindPipeline(const GrVkGpu* gpu, const GrVkPipeline* pipeline) {
+        GR_VK_CALL(gpu->vkInterface(), CmdBindPipeline(fCmdBuffer,
+                                                       VK_PIPELINE_BIND_POINT_GRAPHICS,
+                                                       pipeline->pipeline()));
+        addResource(pipeline);
+    }
+
+    void bindDescriptorSets(const GrVkGpu* gpu,
+                            GrVkProgram*,
+                            VkPipelineLayout layout,
+                            uint32_t firstSet,
+                            uint32_t setCount,
+                            const VkDescriptorSet* descriptorSets,
+                            uint32_t dynamicOffsetCount,
+                            const uint32_t* dynamicOffsets);
+
+    // Commands that only work outside of a render pass
+    void clearColorImage(const GrVkGpu* gpu,
+                         GrVkImage* image,
+                         const VkClearColorValue* color,
+                         uint32_t subRangeCount,
+                         const VkImageSubresourceRange* subRanges);
+
+    void copyImage(const GrVkGpu* gpu,
+                   GrVkImage* srcImage,
+                   VkImageLayout srcLayout,
+                   GrVkImage* dstImage,
+                   VkImageLayout dstLayout,
+                   uint32_t copyRegionCount,
+                   const VkImageCopy* copyRegions);
+
+    void copyImageToBuffer(const GrVkGpu* gpu,
+                           GrVkImage* srcImage,
+                           VkImageLayout srcLayout,
+                           GrVkTransferBuffer* dstBuffer,
+                           uint32_t copyRegionCount,
+                           const VkBufferImageCopy* copyRegions);
+
+    void copyBufferToImage(const GrVkGpu* gpu,
+                           GrVkTransferBuffer* srcBuffer,
+                           GrVkImage* dstImage,
+                           VkImageLayout dstLayout,
+                           uint32_t copyRegionCount,
+                           const VkBufferImageCopy* copyRegions);
+
+    // Commands that only work inside of a render pass
+    void clearAttachments(const GrVkGpu* gpu,
+                          int numAttachments,
+                          const VkClearAttachment* attachments,
+                          int numRects,
+                          const VkClearRect* clearRects) const;
+
+    void drawIndexed(const GrVkGpu* gpu,
+                     uint32_t indexCount,
+                     uint32_t instanceCount,
+                     uint32_t firstIndex,
+                     int32_t vertexOffset,
+                     uint32_t firstInstance) const;
+
+    void draw(const GrVkGpu* gpu,
+              uint32_t vertexCount,
+              uint32_t instanceCount,
+              uint32_t firstVertex,
+              uint32_t firstInstance) const;
+    
+    // Add ref-counted resource that will be tracked and released when this
+    // command buffer finishes execution
+    void addResource(const GrVkResource* resource) {
+        resource->ref();
+        fTrackedResources.push_back(resource);
+    }
+
+private:
+    static const int kInitialTrackedResourcesCount = 32;
+
+    explicit GrVkCommandBuffer(VkCommandBuffer cmdBuffer)
+        : fTrackedResources(kInitialTrackedResourcesCount)
+        , fCmdBuffer(cmdBuffer)
+        , fSubmitFence(VK_NULL_HANDLE)
+        , fBoundVertexBufferIsValid(false)
+        , fBoundIndexBufferIsValid(false)
+        , fIsActive(false)
+        , fActiveRenderPass(nullptr) {
+        this->invalidateState();
+    }
+
+    void freeGPUData(const GrVkGpu* gpu) const override;
+    void abandonSubResources() const override;
+
+    SkTArray<const GrVkResource*, true>     fTrackedResources;
+
+    VkCommandBuffer                         fCmdBuffer;
+    VkFence                                 fSubmitFence;
+
+    VkBuffer                                fBoundVertexBuffer;
+    bool                                    fBoundVertexBufferIsValid;
+
+    VkBuffer                                fBoundIndexBuffer;
+    bool                                    fBoundIndexBufferIsValid;
+
+    // Tracks whether we are in the middle of a command buffer begin/end calls and thus can add new
+    // commands to the buffer;
+    bool fIsActive;
+
+    // Stores a pointer to the current active render pass (i.e. begin has been called but not end).
+    // A nullptr means there is no active render pass. The GrVKCommandBuffer does not own the render
+    // pass.
+    const GrVkRenderPass*     fActiveRenderPass;
+};
+
+
+#endif
+
diff --git a/src/gpu/vk/GrVkDescriptorPool.cpp b/src/gpu/vk/GrVkDescriptorPool.cpp
new file mode 100644 (file)
index 0000000..d4dced6
--- /dev/null
@@ -0,0 +1,79 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#include "GrVkDescriptorPool.h"
+
+#include "GrVkGpu.h"
+#include "SkTemplates.h"
+
+
+GrVkDescriptorPool::GrVkDescriptorPool(const GrVkGpu* gpu, const DescriptorTypeCounts& typeCounts)
+    : INHERITED()
+    , fTypeCounts(typeCounts) {
+    uint32_t numPools = fTypeCounts.numPoolSizes();
+    SkAutoTDeleteArray<VkDescriptorPoolSize> poolSizes(new VkDescriptorPoolSize[numPools]);
+    int currentPool = 0;
+    for (int i = VK_DESCRIPTOR_TYPE_BEGIN_RANGE; i < VK_DESCRIPTOR_TYPE_END_RANGE; ++i) {
+        if (fTypeCounts.fDescriptorTypeCount[i]) {
+            VkDescriptorPoolSize& poolSize = poolSizes.get()[currentPool++];
+            poolSize.type = (VkDescriptorType)i;
+            poolSize.descriptorCount = fTypeCounts.fDescriptorTypeCount[i];
+        }
+    }
+    SkASSERT(currentPool == numPools);
+
+    VkDescriptorPoolCreateInfo createInfo;
+    memset(&createInfo, 0, sizeof(VkDescriptorPoolCreateInfo));
+    createInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
+    createInfo.pNext = nullptr;
+    createInfo.flags = 0;
+    createInfo.maxSets = 2;  // Currently we allow one set for samplers and one set for uniforms
+    createInfo.poolSizeCount = numPools;
+    createInfo.pPoolSizes = poolSizes.get();
+
+    GR_VK_CALL_ERRCHECK(gpu->vkInterface(), CreateDescriptorPool(gpu->device(),
+                                                                 &createInfo,
+                                                                 nullptr,
+                                                                 &fDescPool));
+}
+
+bool GrVkDescriptorPool::isCompatible(const DescriptorTypeCounts& typeCounts) const {
+    return fTypeCounts.isSuperSet(typeCounts);
+}
+
+void GrVkDescriptorPool::reset(const GrVkGpu* gpu) {
+    GR_VK_CALL_ERRCHECK(gpu->vkInterface(), ResetDescriptorPool(gpu->device(), fDescPool, 0));
+}
+
+void GrVkDescriptorPool::freeGPUData(const GrVkGpu* gpu) const {
+    // Destroying the VkDescriptorPool will automatically free and delete any VkDescriptorSets
+    // allocated from the pool.
+    GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorPool(gpu->device(), fDescPool, nullptr));
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+uint32_t GrVkDescriptorPool::DescriptorTypeCounts::numPoolSizes() const {
+    uint32_t count = 0;
+    for (int i = VK_DESCRIPTOR_TYPE_BEGIN_RANGE; i < VK_DESCRIPTOR_TYPE_END_RANGE; ++i) {
+        count += fDescriptorTypeCount[i] ? 1 : 0;
+    }
+    return count;
+}
+
+bool GrVkDescriptorPool::DescriptorTypeCounts::isSuperSet(const DescriptorTypeCounts& that) const {
+    for (int i = VK_DESCRIPTOR_TYPE_BEGIN_RANGE; i < VK_DESCRIPTOR_TYPE_END_RANGE; ++i) {
+        if (that.fDescriptorTypeCount[i] > fDescriptorTypeCount[i]) {
+            return false;
+        }
+    }
+    return true;
+}
+
+void GrVkDescriptorPool::DescriptorTypeCounts::setTypeCount(VkDescriptorType type, uint8_t count) {
+    fDescriptorTypeCount[type] = count;
+}
diff --git a/src/gpu/vk/GrVkDescriptorPool.h b/src/gpu/vk/GrVkDescriptorPool.h
new file mode 100644 (file)
index 0000000..ebbf230
--- /dev/null
@@ -0,0 +1,56 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#ifndef GrVkDescriptorPool_DEFINED
+#define GrVkDescriptorPool_DEFINED
+
+#include "GrVkResource.h"
+
+#include "vulkan/vulkan.h"
+
+class GrVkGpu;
+
+class GrVkDescriptorPool : public GrVkResource {
+public:
+    class DescriptorTypeCounts {
+    public:
+        DescriptorTypeCounts() {
+            memset(fDescriptorTypeCount, 0, sizeof(fDescriptorTypeCount));
+        }
+
+        void setTypeCount(VkDescriptorType type, uint8_t count);
+        uint32_t numPoolSizes() const;
+
+        // Determines if for each i, that.fDescriptorTypeCount[i] <= fDescriptorTypeCount[i];
+        bool isSuperSet(const DescriptorTypeCounts& that) const;
+    private:
+        uint8_t fDescriptorTypeCount[VK_DESCRIPTOR_TYPE_RANGE_SIZE];
+
+        friend class GrVkDescriptorPool;
+    };
+
+    explicit GrVkDescriptorPool(const GrVkGpu* gpu, const DescriptorTypeCounts& typeCounts);
+
+    VkDescriptorPool descPool() const { return fDescPool; }
+
+    void reset(const GrVkGpu* gpu);
+
+    // Returns whether or not this descriptor pool could be used, assuming it gets fully reset and
+    // not in use by another draw, to support the requested typeCounts.
+    bool isCompatible(const DescriptorTypeCounts& typeCounts) const;
+
+private:
+    void freeGPUData(const GrVkGpu* gpu) const override;
+
+    DescriptorTypeCounts fTypeCounts;
+    VkDescriptorPool     fDescPool;
+
+    typedef GrVkResource INHERITED;
+};
+
+
+#endif
\ No newline at end of file
diff --git a/src/gpu/vk/GrVkFramebuffer.cpp b/src/gpu/vk/GrVkFramebuffer.cpp
new file mode 100644 (file)
index 0000000..d79895c
--- /dev/null
@@ -0,0 +1,63 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#include "GrVkFramebuffer.h"
+
+#include "GrVkGpu.h"
+#include "GrVkImageView.h"
+#include "GrVkRenderPass.h"
+
+GrVkFramebuffer* GrVkFramebuffer::Create(GrVkGpu* gpu,
+                                         int width, int height,
+                                         const GrVkRenderPass* renderPass,
+                                         const GrVkImageView* colorAttachment,
+                                         const GrVkImageView* resolveAttachment,
+                                         const GrVkImageView* stencilAttachment) {
+    // At the very least we need a renderPass and a colorAttachment
+    SkASSERT(renderPass);
+    SkASSERT(colorAttachment);
+    
+    VkImageView attachments[3];
+    attachments[0] = colorAttachment->imageView();
+    int numAttachments = 1;
+    if (resolveAttachment) {
+        attachments[numAttachments++] = resolveAttachment->imageView();
+    }
+    if (stencilAttachment) {
+        attachments[numAttachments++] = stencilAttachment->imageView();
+    }
+    
+    VkFramebufferCreateInfo createInfo;
+    memset(&createInfo, 0, sizeof(VkFramebufferCreateInfo));
+    createInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
+    createInfo.pNext = nullptr;
+    createInfo.flags = 0;
+    createInfo.renderPass = renderPass->vkRenderPass();
+    createInfo.attachmentCount = numAttachments;
+    createInfo.pAttachments = attachments;
+    createInfo.width = width;
+    createInfo.height = height;
+    createInfo.layers = 1;
+    
+    VkFramebuffer framebuffer;
+    VkResult err = GR_VK_CALL(gpu->vkInterface(), CreateFramebuffer(gpu->device(),
+                                                                    &createInfo,
+                                                                    nullptr,
+                                                                    &framebuffer));
+    if (err) {
+        return nullptr;
+    }
+
+    return new GrVkFramebuffer(framebuffer);
+}
+
+void GrVkFramebuffer::freeGPUData(const GrVkGpu* gpu) const {
+    SkASSERT(fFramebuffer);
+    GR_VK_CALL(gpu->vkInterface(), DestroyFramebuffer(gpu->device(), fFramebuffer, nullptr));
+}
+
+
diff --git a/src/gpu/vk/GrVkFramebuffer.h b/src/gpu/vk/GrVkFramebuffer.h
new file mode 100644 (file)
index 0000000..7e67d3f
--- /dev/null
@@ -0,0 +1,45 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#ifndef GrVkFramebuffer_DEFINED
+#define GrVkFramebuffer_DEFINED
+
+#include "GrTypes.h"
+
+#include "GrVkResource.h"
+
+#include "vulkan/vulkan.h"
+
+class GrVkGpu;
+class GrVkImageView;
+class GrVkRenderPass;
+
+class GrVkFramebuffer : public GrVkResource {
+public:
+    static GrVkFramebuffer* Create(GrVkGpu* gpu,
+                                   int width, int height,
+                                   const GrVkRenderPass* renderPass,
+                                   const GrVkImageView* colorAttachment,
+                                   const GrVkImageView* resolveAttachment,
+                                   const GrVkImageView* stencilAttachment);
+
+    VkFramebuffer framebuffer() const { return fFramebuffer; }
+
+private:
+    GrVkFramebuffer(VkFramebuffer framebuffer) : INHERITED(), fFramebuffer(framebuffer) {}
+
+    GrVkFramebuffer(const GrVkFramebuffer&);
+    GrVkFramebuffer& operator=(const GrVkFramebuffer&);
+
+    void freeGPUData(const GrVkGpu* gpu) const override;
+
+    VkFramebuffer  fFramebuffer;
+
+    typedef GrVkResource INHERITED;
+};
+
+#endif
\ No newline at end of file
diff --git a/src/gpu/vk/GrVkGpu.cpp b/src/gpu/vk/GrVkGpu.cpp
new file mode 100644 (file)
index 0000000..ef2d0be
--- /dev/null
@@ -0,0 +1,1272 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrVkGpu.h"
+
+#include "GrContextOptions.h"
+#include "GrGeometryProcessor.h"
+#include "GrGpuResourceCacheAccess.h"
+#include "GrPipeline.h"
+#include "GrRenderTargetPriv.h"
+#include "GrSurfacePriv.h"
+#include "GrTexturePriv.h"
+#include "GrVertices.h"
+
+#include "GrVkCommandBuffer.h"
+#include "GrVkImage.h"
+#include "GrVkIndexBuffer.h"
+#include "GrVkMemory.h"
+#include "GrVkPipeline.h"
+#include "GrVkProgram.h"
+#include "GrVkProgramBuilder.h"
+#include "GrVkProgramDesc.h"
+#include "GrVkRenderPass.h"
+#include "GrVkResourceProvider.h"
+#include "GrVkTexture.h"
+#include "GrVkTextureRenderTarget.h"
+#include "GrVkTransferBuffer.h"
+#include "GrVkVertexBuffer.h"
+
+#include "SkConfig8888.h"
+
+#include "vk/GrVkInterface.h"
+
+#define VK_CALL(X) GR_VK_CALL(this->vkInterface(), X)
+#define VK_CALL_RET(RET, X) GR_VK_CALL_RET(this->vkInterface(), RET, X)
+#define VK_CALL_ERRCHECK(X) GR_VK_CALL_ERRCHECK(this->vkInterface(), X)
+
+////////////////////////////////////////////////////////////////////////////////
+// Stuff used to set up a GrVkGpu secrectly for now.
+
+// For now the VkGpuCreate is using the same signature as GL. This is mostly for ease of
+// hiding this code from offical skia. In the end the VkGpuCreate will not take a GrBackendContext
+// and mostly likely would take an optional device and queues to use.
+GrGpu* vk_gpu_create(GrBackendContext backendContext, const GrContextOptions& options,
+                     GrContext* context) {
+    // Below is Vulkan setup code that normal would be done by a client, but will do here for now
+    // for testing purposes.
+    VkPhysicalDevice physDev;
+    VkDevice device;
+    VkInstance inst;
+    VkResult err;
+
+    const VkApplicationInfo app_info = {
+        VK_STRUCTURE_TYPE_APPLICATION_INFO, // sType
+        nullptr,                            // pNext
+        "vktest",                           // pApplicationName
+        0,                                  // applicationVersion
+        "vktest",                           // pEngineName
+        0,                                  // engineVerison
+        VK_API_VERSION,                     // apiVersion
+    };
+    const VkInstanceCreateInfo instance_create = {
+        VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, // sType
+        nullptr,                                // pNext
+        0,                                      // flags
+        &app_info,                              // pApplicationInfo
+        0,                                      // enabledLayerNameCount
+        nullptr,                                // ppEnabledLayerNames
+        0,                                      // enabledExtensionNameCount
+        nullptr,                                // ppEnabledExtensionNames
+    };
+    err = vkCreateInstance(&instance_create, nullptr, &inst);
+    if (err < 0) {
+        SkDebugf("vkCreateInstanced failed: %d\n", err);
+        SkFAIL("failing");
+    }
+
+    uint32_t gpuCount;
+    err = vkEnumeratePhysicalDevices(inst, &gpuCount, nullptr);
+    if (err) {
+        SkDebugf("vkEnumeratePhysicalDevices failed: %d\n", err);
+        SkFAIL("failing");
+    }
+    SkASSERT(gpuCount > 0);
+    // Just returning the first physical device instead of getting the whole array.
+    gpuCount = 1;
+    err = vkEnumeratePhysicalDevices(inst, &gpuCount, &physDev);
+    if (err) {
+        SkDebugf("vkEnumeratePhysicalDevices failed: %d\n", err);
+        SkFAIL("failing");
+    }
+
+    // query to get the initial queue props size
+    uint32_t queueCount;
+    vkGetPhysicalDeviceQueueFamilyProperties(physDev, &queueCount, nullptr);
+    SkASSERT(queueCount >= 1);
+
+    SkAutoMalloc queuePropsAlloc(queueCount * sizeof(VkQueueFamilyProperties));
+    // now get the actual queue props
+    VkQueueFamilyProperties* queueProps = (VkQueueFamilyProperties*)queuePropsAlloc.get();
+
+    vkGetPhysicalDeviceQueueFamilyProperties(physDev, &queueCount, queueProps);
+
+    // iterate to find the graphics queue
+    uint32_t graphicsQueueIndex = -1;
+    for (uint32_t i = 0; i < queueCount; i++) {
+        if (queueProps[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) {
+            graphicsQueueIndex = i;
+            break;
+        }
+    }
+    SkASSERT(graphicsQueueIndex < queueCount);
+
+    float queuePriorities[1] = { 0.0 };
+    const VkDeviceQueueCreateInfo queueInfo = {
+        VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, // sType
+        nullptr,                                    // pNext
+        0,                                          // VkDeviceQueueCreateFlags
+        0,                                          // queueFamilyIndex
+        1,                                          // queueCount
+        queuePriorities,                            // pQueuePriorities
+    };
+    const VkDeviceCreateInfo deviceInfo = {
+        VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,  // sType
+        nullptr,                               // pNext
+        0,                                     // VkDeviceCreateFlags
+        1,                                     // queueCreateInfoCount
+        &queueInfo,                            // pQueueCreateInfos
+        0,                                     // layerCount
+        nullptr,                               // ppEnabledLayerNames
+        0,                                     // extensionCount
+        nullptr,                               // ppEnabledExtensionNames
+        nullptr                                // ppEnabledFeatures
+    };
+
+    err = vkCreateDevice(physDev, &deviceInfo, nullptr, &device);
+    if (err) {
+        SkDebugf("CreateDevice failed: %d\n", err);
+        SkFAIL("failing");
+    }
+
+    VkQueue queue;
+    vkGetDeviceQueue(device, graphicsQueueIndex, 0, &queue);
+
+    const VkCommandPoolCreateInfo cmdPoolInfo = {
+        VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, // sType
+        nullptr,                                    // pNext
+        0,                                          // CmdPoolCreateFlags
+        graphicsQueueIndex,                         // queueFamilyIndex
+    };
+
+    VkCommandPool cmdPool;
+    err = vkCreateCommandPool(device, &cmdPoolInfo, nullptr, &cmdPool);
+    if (err) {
+        SkDebugf("CreateCommandPool failed: %d\n", err);
+        SkFAIL("failing");
+    }
+
+    return new GrVkGpu(context, options, physDev, device, queue, cmdPool, inst);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+GrVkGpu::GrVkGpu(GrContext* context, const GrContextOptions& options,
+                 VkPhysicalDevice physDev, VkDevice device, VkQueue queue, VkCommandPool cmdPool,
+                 VkInstance inst)
+    : INHERITED(context)
+    , fDevice(device)
+    , fQueue(queue)
+    , fCmdPool(cmdPool)
+    , fResourceProvider(this)
+    , fVkInstance(inst) {
+    fInterface.reset(GrVkCreateInterface(fVkInstance));
+    fCompiler = shaderc_compiler_initialize();
+
+    fVkCaps.reset(new GrVkCaps(options, fInterface, physDev));
+    fCaps.reset(SkRef(fVkCaps.get()));
+
+    fCurrentCmdBuffer = fResourceProvider.createCommandBuffer();
+    SkASSERT(fCurrentCmdBuffer);
+    fCurrentCmdBuffer->begin(this);
+    VK_CALL(GetPhysicalDeviceMemoryProperties(physDev, &fPhysDevMemProps));
+
+}
+
+GrVkGpu::~GrVkGpu() {
+    shaderc_compiler_release(fCompiler);
+    fCurrentCmdBuffer->end(this);
+    fCurrentCmdBuffer->unref(this);
+
+    // wait for all commands to finish
+    VK_CALL(QueueWaitIdle(fQueue));
+
+    // must call this just before we destroy the VkDevice
+    fResourceProvider.destroyResources();
+
+    VK_CALL(DestroyCommandPool(fDevice, fCmdPool, nullptr));
+    VK_CALL(DestroyDevice(fDevice, nullptr));
+    VK_CALL(DestroyInstance(fVkInstance, nullptr));
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void GrVkGpu::submitCommandBuffer(SyncQueue sync) {
+    SkASSERT(fCurrentCmdBuffer);
+    fCurrentCmdBuffer->end(this);
+
+    fCurrentCmdBuffer->submitToQueue(this, fQueue, sync);
+    fResourceProvider.checkCommandBuffers();
+
+    // Release old command buffer and create a new one
+    fCurrentCmdBuffer->unref(this);
+    fCurrentCmdBuffer = fResourceProvider.createCommandBuffer();
+    SkASSERT(fCurrentCmdBuffer);
+
+    fCurrentCmdBuffer->begin(this);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+GrVertexBuffer* GrVkGpu::onCreateVertexBuffer(size_t size, bool dynamic) {
+    return GrVkVertexBuffer::Create(this, size, dynamic);
+}
+
+GrIndexBuffer* GrVkGpu::onCreateIndexBuffer(size_t size, bool dynamic) {
+    return GrVkIndexBuffer::Create(this, size, dynamic);
+}
+
+GrTransferBuffer* GrVkGpu::onCreateTransferBuffer(size_t size, TransferType type) {
+    GrVkBuffer::Type bufferType = kCpuToGpu_TransferType ? GrVkBuffer::kCopyRead_Type 
+                                                         : GrVkBuffer::kCopyWrite_Type;
+    return GrVkTransferBuffer::Create(this, size, bufferType);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+bool GrVkGpu::onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
+                                   GrPixelConfig srcConfig, DrawPreference* drawPreference,
+                                   WritePixelTempDrawInfo* tempDrawInfo) {
+    if (kIndex_8_GrPixelConfig == srcConfig || GrPixelConfigIsCompressed(dstSurface->config())) {
+        return false;
+    }
+
+    // Currently we don't handle draws, so if the caller wants/needs to do a draw we need to fail
+    if (kNoDraw_DrawPreference != *drawPreference) {
+        return false;
+    }
+
+    if (dstSurface->config() != srcConfig) {
+        // TODO: This should fall back to drawing or copying to change config of dstSurface to 
+        // match that of srcConfig.
+        return false;
+    }
+
+    return true;
+}
+
+bool GrVkGpu::onWritePixels(GrSurface* surface,
+                            int left, int top, int width, int height,
+                            GrPixelConfig config, const void* buffer,
+                            size_t rowBytes) {
+    GrVkTexture* vkTex = static_cast<GrVkTexture*>(surface->asTexture());
+    if (!vkTex) {
+        return false;
+    }
+
+    // We assume Vulkan doesn't do sRGB <-> linear conversions when reading and writing pixels.
+    if (GrPixelConfigIsSRGB(surface->config()) != GrPixelConfigIsSRGB(config)) {
+        return false;
+    }
+
+    bool success = false;
+    if (GrPixelConfigIsCompressed(vkTex->desc().fConfig)) {
+        // We check that config == desc.fConfig in GrGpu::getWritePixelsInfo()
+        SkASSERT(config == vkTex->desc().fConfig);
+        // TODO: add compressed texture support
+        // delete the following two lines and uncomment the two after that when ready
+        vkTex->unref();
+        return false;
+        //success = this->uploadCompressedTexData(vkTex->desc(), buffer, false, left, top, width,
+        //                                       height);
+    } else {
+        bool linearTiling = vkTex->isLinearTiled();
+        if (linearTiling && VK_IMAGE_LAYOUT_PREINITIALIZED != vkTex->currentLayout()) {
+            // Need to change the layout to general in order to perform a host write
+            VkImageLayout layout = vkTex->currentLayout();
+            VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(layout);
+            VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_HOST_BIT;
+            VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(layout);
+            VkAccessFlags dstAccessMask = VK_ACCESS_HOST_WRITE_BIT;
+            vkTex->setImageLayout(this,
+                                  VK_IMAGE_LAYOUT_GENERAL,
+                                  srcAccessMask,
+                                  dstAccessMask,
+                                  srcStageMask,
+                                  dstStageMask,
+                                  false);
+        }
+        success = this->uploadTexData(vkTex, left, top, width, height, config,
+                                      buffer, rowBytes);
+    }
+
+    if (success) {
+        vkTex->texturePriv().dirtyMipMaps(true);
+        return true;
+    }
+
+    return false;
+}
+
+bool GrVkGpu::uploadTexData(GrVkTexture* tex,
+                            int left, int top, int width, int height,
+                            GrPixelConfig dataConfig,
+                            const void* data,
+                            size_t rowBytes) {
+    SkASSERT(data);
+
+    // If we're uploading compressed data then we should be using uploadCompressedTexData
+    SkASSERT(!GrPixelConfigIsCompressed(dataConfig));
+
+    bool linearTiling = tex->isLinearTiled();
+
+    size_t bpp = GrBytesPerPixel(dataConfig);
+
+    const GrSurfaceDesc& desc = tex->desc();
+
+    if (!GrSurfacePriv::AdjustWritePixelParams(desc.fWidth, desc.fHeight, bpp, &left, &top,
+                                               &width, &height, &data, &rowBytes)) {
+        return false;
+    }
+    size_t trimRowBytes = width * bpp;
+
+    if (linearTiling) {
+        SkASSERT(VK_IMAGE_LAYOUT_PREINITIALIZED == tex->currentLayout() ||
+                 VK_IMAGE_LAYOUT_GENERAL == tex->currentLayout());
+        const VkImageSubresource subres = {
+            VK_IMAGE_ASPECT_COLOR_BIT,
+            0,  // mipLevel
+            0,  // arraySlice
+        };
+        VkSubresourceLayout layout;
+        VkResult err;
+
+        const GrVkInterface* interface = this->vkInterface();
+
+        GR_VK_CALL(interface, GetImageSubresourceLayout(fDevice,
+                                                        tex->textureImage(),
+                                                        &subres,
+                                                        &layout));
+
+        int texTop = kBottomLeft_GrSurfaceOrigin == desc.fOrigin ? tex->height() - top - height
+                                                                    : top;
+        VkDeviceSize offset = texTop*layout.rowPitch + left*bpp;
+        VkDeviceSize size = height*layout.rowPitch;
+        void* mapPtr;
+        err = GR_VK_CALL(interface, MapMemory(fDevice, tex->textureMemory(), offset, size, 0, 
+                                                &mapPtr));
+        if (err) {
+            return false;
+        }
+
+        if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) {
+            // copy into buffer by rows
+            const char* srcRow = reinterpret_cast<const char*>(data);
+            char* dstRow = reinterpret_cast<char*>(mapPtr)+(height - 1)*layout.rowPitch;
+            for (int y = 0; y < height; y++) {
+                memcpy(dstRow, srcRow, trimRowBytes);
+                srcRow += rowBytes;
+                dstRow -= layout.rowPitch;
+            }
+        } else {
+            // If there is no padding on the src (rowBytes) or dst (layout.rowPitch) we can memcpy
+            if (trimRowBytes == rowBytes && trimRowBytes == layout.rowPitch) {
+                memcpy(mapPtr, data, trimRowBytes * height);
+            } else {
+                SkRectMemcpy(mapPtr, layout.rowPitch, data, rowBytes, trimRowBytes, height);
+            }
+        }
+
+        GR_VK_CALL(interface, UnmapMemory(fDevice, tex->textureMemory()));
+    } else {
+        GrVkTransferBuffer* transferBuffer =
+            GrVkTransferBuffer::Create(this, trimRowBytes * height, GrVkBuffer::kCopyRead_Type);
+
+        void* mapPtr = transferBuffer->map();
+
+        if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) {
+            // copy into buffer by rows
+            const char* srcRow = reinterpret_cast<const char*>(data);
+            char* dstRow = reinterpret_cast<char*>(mapPtr)+(height - 1)*trimRowBytes;
+            for (int y = 0; y < height; y++) {
+                memcpy(dstRow, srcRow, trimRowBytes);
+                srcRow += rowBytes;
+                dstRow -= trimRowBytes;
+            }
+        } else {
+            // If there is no padding on the src data rows, we can do a single memcpy
+            if (trimRowBytes == rowBytes) {
+                memcpy(mapPtr, data, trimRowBytes * height);
+            } else {
+                SkRectMemcpy(mapPtr, trimRowBytes, data, rowBytes, trimRowBytes, height);
+            }
+        }
+
+        transferBuffer->unmap();
+
+        // make sure the unmap has finished
+        transferBuffer->addMemoryBarrier(this,
+                                         VK_ACCESS_HOST_WRITE_BIT,
+                                         VK_ACCESS_TRANSFER_READ_BIT,
+                                         VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
+                                         VK_PIPELINE_STAGE_TRANSFER_BIT,
+                                         false);
+
+        // Set up copy region
+        bool flipY = kBottomLeft_GrSurfaceOrigin == tex->origin();
+        VkOffset3D offset = {
+            left,
+            flipY ? tex->height() - top - height : top,
+            0
+        };
+
+        VkBufferImageCopy region;
+        memset(&region, 0, sizeof(VkBufferImageCopy));
+        region.bufferOffset = 0;
+        region.bufferRowLength = width;
+        region.bufferImageHeight = height;
+        region.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
+        region.imageOffset = offset;
+        region.imageExtent = { (uint32_t)width, (uint32_t)height, 1 };
+
+        // Change layout of our target so it can be copied to
+        VkImageLayout layout = tex->currentLayout();
+        VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(layout);
+        VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
+        VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(layout);
+        VkAccessFlags dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
+        tex->setImageLayout(this,
+                            VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
+                            srcAccessMask,
+                            dstAccessMask,
+                            srcStageMask,
+                            dstStageMask,
+                            false);
+
+        // Copy the buffer to the image
+        fCurrentCmdBuffer->copyBufferToImage(this,
+                                             transferBuffer,
+                                             tex,
+                                             VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
+                                             1,
+                                             &region);
+
+        // Submit the current command buffer to the Queue
+        this->submitCommandBuffer(kSkip_SyncQueue);
+
+        transferBuffer->unref();
+    }
+
+    return true;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+GrTexture* GrVkGpu::onCreateTexture(const GrSurfaceDesc& desc, GrGpuResource::LifeCycle lifeCycle,
+                                    const void* srcData, size_t rowBytes) {
+    bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag);
+
+    VkFormat pixelFormat;
+    if (!GrPixelConfigToVkFormat(desc.fConfig, &pixelFormat)) {
+        return nullptr;
+    }
+
+    if (!fVkCaps->isConfigTexturable(desc.fConfig)) {
+        return nullptr;
+    }
+
+    bool linearTiling = false;
+    if (SkToBool(desc.fFlags & kZeroCopy_GrSurfaceFlag)) {
+        if (fVkCaps->isConfigTexurableLinearly(desc.fConfig) &&
+            (!renderTarget || fVkCaps->isConfigRenderableLinearly(desc.fConfig, false))) {
+            linearTiling = true;
+        } else {
+            return nullptr;
+        }
+    }
+
+    VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_SAMPLED_BIT;
+    if (renderTarget) {
+        usageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+    }
+
+    // For now we will set the VK_IMAGE_USAGE_TRANSFER_DESTINATION_BIT and
+    // VK_IMAGE_USAGE_TRANSFER_SOURCE_BIT on every texture since we do not know whether or not we
+    // will be using this texture in some copy or not. Also this assumes, as is the current case,
+    // that all render targets in vulkan are also texutres. If we change this practice of setting
+    // both bits, we must make sure to set the destination bit if we are uploading srcData to the
+    // texture.
+    usageFlags |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
+
+    VkFlags memProps = (srcData && linearTiling) ? VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT :
+                                                   VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+
+    // This ImageDesc refers to the texture that will be read by the client. Thus even if msaa is
+    // requested, this ImageDesc describes the resolved texutre. Therefore we always have samples set
+    // to 1.
+    GrVkImage::ImageDesc imageDesc;
+    imageDesc.fImageType = VK_IMAGE_TYPE_2D;
+    imageDesc.fFormat = pixelFormat;
+    imageDesc.fWidth = desc.fWidth;
+    imageDesc.fHeight = desc.fHeight;
+    imageDesc.fLevels = 1;
+    imageDesc.fSamples = 1;
+    imageDesc.fImageTiling = linearTiling ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
+    imageDesc.fUsageFlags = usageFlags;
+    imageDesc.fMemProps = memProps;
+
+    GrVkTexture* tex;
+    if (renderTarget) {
+        tex = GrVkTextureRenderTarget::CreateNewTextureRenderTarget(this, desc, lifeCycle,
+                                                                    imageDesc);
+    } else {
+        tex = GrVkTexture::CreateNewTexture(this, desc, lifeCycle, imageDesc);
+    }
+
+    if (!tex) {
+        return nullptr;
+    }
+
+    if (srcData) {
+        if (!this->uploadTexData(tex, 0, 0, desc.fWidth, desc.fHeight, desc.fConfig, srcData,
+                                 rowBytes)) {
+            tex->unref();
+            return nullptr;
+        }
+    }
+
+    return tex;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin) {
+    // By default, all textures in Vk use TopLeft
+    if (kDefault_GrSurfaceOrigin == origin) {
+        return kTopLeft_GrSurfaceOrigin;
+    } else {
+        return origin;
+    }
+}
+
+GrTexture* GrVkGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc,
+                                         GrWrapOwnership ownership) {
+    VkFormat format;
+    if (!GrPixelConfigToVkFormat(desc.fConfig, &format)) {
+        return nullptr;
+    }
+
+    if (0 == desc.fTextureHandle) {
+        return nullptr;
+    }
+
+    int maxSize = this->caps()->maxTextureSize();
+    if (desc.fWidth > maxSize || desc.fHeight > maxSize) {
+        return nullptr;
+    }
+
+    // TODO: determine what format Chrome will actually send us and turn it into a Resource
+    GrVkImage::Resource* imageRsrc = reinterpret_cast<GrVkImage::Resource*>(desc.fTextureHandle);
+
+    GrGpuResource::LifeCycle lifeCycle;
+    switch (ownership) {
+        case kAdopt_GrWrapOwnership:
+            lifeCycle = GrGpuResource::kAdopted_LifeCycle;
+            break;
+        case kBorrow_GrWrapOwnership:
+            lifeCycle = GrGpuResource::kBorrowed_LifeCycle;
+            break;
+    }
+
+    GrSurfaceDesc surfDesc;
+    // next line relies on GrBackendTextureDesc's flags matching GrTexture's
+    surfDesc.fFlags = (GrSurfaceFlags)desc.fFlags;
+    surfDesc.fWidth = desc.fWidth;
+    surfDesc.fHeight = desc.fHeight;
+    surfDesc.fConfig = desc.fConfig;
+    surfDesc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount());
+    bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag);
+    // In GL, Chrome assumes all textures are BottomLeft
+    // In VK, we don't have this restriction
+    surfDesc.fOrigin = resolve_origin(desc.fOrigin);
+
+    GrVkTexture* texture = nullptr;
+    if (renderTarget) {
+        texture = GrVkTextureRenderTarget::CreateWrappedTextureRenderTarget(this, surfDesc, 
+                                                                            lifeCycle, format,
+                                                                            imageRsrc);
+    } else {
+        texture = GrVkTexture::CreateWrappedTexture(this, surfDesc, lifeCycle, format, imageRsrc);
+    }
+    if (!texture) {
+        return nullptr;
+    }
+
+    return texture;
+}
+
+GrRenderTarget* GrVkGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDesc& wrapDesc,
+                                                   GrWrapOwnership ownership) {
+    
+    // TODO: determine what format Chrome will actually send us and turn it into a Resource
+    GrVkImage::Resource* imageRsrc =
+        reinterpret_cast<GrVkImage::Resource*>(wrapDesc.fRenderTargetHandle);
+
+    GrGpuResource::LifeCycle lifeCycle;
+    switch (ownership) {
+        case kAdopt_GrWrapOwnership:
+            lifeCycle = GrGpuResource::kAdopted_LifeCycle;
+            break;
+        case kBorrow_GrWrapOwnership:
+            lifeCycle = GrGpuResource::kBorrowed_LifeCycle;
+            break;
+    }
+
+    GrSurfaceDesc desc;
+    desc.fConfig = wrapDesc.fConfig;
+    desc.fFlags = kCheckAllocation_GrSurfaceFlag;
+    desc.fWidth = wrapDesc.fWidth;
+    desc.fHeight = wrapDesc.fHeight;
+    desc.fSampleCnt = SkTMin(wrapDesc.fSampleCnt, this->caps()->maxSampleCount());
+
+    desc.fOrigin = resolve_origin(wrapDesc.fOrigin);
+
+    GrVkRenderTarget* tgt = GrVkRenderTarget::CreateWrappedRenderTarget(this, desc,
+                                                                        lifeCycle, imageRsrc);
+    if (tgt && wrapDesc.fStencilBits) {
+        if (!createStencilAttachmentForRenderTarget(tgt, desc.fWidth, desc.fHeight)) {
+            tgt->unref();
+            return nullptr;
+        }
+    }
+    return tgt;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+void GrVkGpu::bindGeometry(const GrPrimitiveProcessor& primProc,
+                           const GrNonInstancedVertices& vertices) {
+    GrVkVertexBuffer* vbuf;
+    vbuf = (GrVkVertexBuffer*)vertices.vertexBuffer();
+    SkASSERT(vbuf);
+    SkASSERT(!vbuf->isMapped());
+
+    vbuf->addMemoryBarrier(this,
+                           VK_ACCESS_HOST_WRITE_BIT,
+                           VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
+                           VK_PIPELINE_STAGE_HOST_BIT,
+                           VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
+                           false);
+
+    fCurrentCmdBuffer->bindVertexBuffer(this, vbuf);
+
+    if (vertices.isIndexed()) {
+        GrVkIndexBuffer* ibuf = (GrVkIndexBuffer*)vertices.indexBuffer();
+        SkASSERT(ibuf);
+        SkASSERT(!ibuf->isMapped());
+
+        ibuf->addMemoryBarrier(this,
+                               VK_ACCESS_HOST_WRITE_BIT,
+                               VK_ACCESS_INDEX_READ_BIT,
+                               VK_PIPELINE_STAGE_HOST_BIT,
+                               VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
+                               false);
+
+        fCurrentCmdBuffer->bindIndexBuffer(this, ibuf);
+    }
+}
+
+void GrVkGpu::buildProgramDesc(GrProgramDesc* desc,
+                               const GrPrimitiveProcessor& primProc,
+                               const GrPipeline& pipeline) const {
+    if (!GrVkProgramDescBuilder::Build(desc, primProc, pipeline, *this->vkCaps().glslCaps())) {
+        SkDEBUGFAIL("Failed to generate GL program descriptor");
+    }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+GrStencilAttachment* GrVkGpu::createStencilAttachmentForRenderTarget(const GrRenderTarget* rt,
+                                                                     int width,
+                                                                     int height) {
+    SkASSERT(rt->asTexture());
+    SkASSERT(width >= rt->width());
+    SkASSERT(height >= rt->height());
+
+    int samples = rt->numStencilSamples();
+
+    SkASSERT(this->vkCaps().stencilFormats().count());
+    const GrVkCaps::StencilFormat& sFmt = this->vkCaps().stencilFormats()[0];
+
+    GrVkStencilAttachment* stencil(GrVkStencilAttachment::Create(this,
+                                                                 GrGpuResource::kCached_LifeCycle,
+                                                                 width,
+                                                                 height,
+                                                                 samples,
+                                                                 sFmt));
+    fStats.incStencilAttachmentCreates();
+    return stencil;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+GrBackendObject GrVkGpu::createTestingOnlyBackendTexture(void* srcData, int w, int h,
+                                                         GrPixelConfig config) {
+
+    VkFormat pixelFormat;
+    if (!GrPixelConfigToVkFormat(config, &pixelFormat)) {
+        return 0;
+    }
+
+    bool linearTiling = false;
+    if (!fVkCaps->isConfigTexturable(config)) {
+        return 0;
+    }
+
+    if (fVkCaps->isConfigTexurableLinearly(config)) {
+        linearTiling = true;
+    }
+
+    // Currently this is not supported since it requires a copy which has not yet been implemented.
+    if (srcData && !linearTiling) {
+        return 0;
+    }
+
+    VkImageUsageFlags usageFlags = VK_IMAGE_USAGE_SAMPLED_BIT;
+    usageFlags |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
+    usageFlags |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
+
+    VkFlags memProps = (srcData && linearTiling) ? VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT :
+                                                   VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+
+    // This ImageDesc refers to the texture that will be read by the client. Thus even if msaa is
+    // requested, this ImageDesc describes the resolved texutre. Therefore we always have samples set
+    // to 1.
+    GrVkImage::ImageDesc imageDesc;
+    imageDesc.fImageType = VK_IMAGE_TYPE_2D;
+    imageDesc.fFormat = pixelFormat;
+    imageDesc.fWidth = w;
+    imageDesc.fHeight = h;
+    imageDesc.fLevels = 1;
+    imageDesc.fSamples = 1;
+    imageDesc.fImageTiling = linearTiling ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
+    imageDesc.fUsageFlags = usageFlags;
+    imageDesc.fMemProps = memProps;
+
+    const GrVkImage::Resource* imageRsrc = GrVkImage::CreateResource(this, imageDesc);
+    if (!imageRsrc) {
+        return 0;
+    }
+
+    if (srcData) {
+        if (linearTiling) {
+            const VkImageSubresource subres = {
+                VK_IMAGE_ASPECT_COLOR_BIT,
+                0,  // mipLevel
+                0,  // arraySlice
+            };
+            VkSubresourceLayout layout;
+            VkResult err;
+
+            const GrVkInterface* interface = this->vkInterface();
+
+            GR_VK_CALL(interface, GetImageSubresourceLayout(fDevice,
+                                                            imageRsrc->fImage,
+                                                            &subres,
+                                                            &layout));
+
+            void* mapPtr;
+            err = GR_VK_CALL(interface, MapMemory(fDevice,
+                                                  imageRsrc->fAlloc,
+                                                  0,
+                                                  layout.rowPitch * h,
+                                                  0,
+                                                  &mapPtr));
+            if (err) {
+                imageRsrc->unref(this);
+                return 0;
+            }
+
+            size_t bpp = GrBytesPerPixel(config);
+            size_t rowCopyBytes = bpp * w;
+            // If there is no padding on dst (layout.rowPitch) we can do a single memcopy.
+            // This assumes the srcData comes in with no padding.
+            if (rowCopyBytes == layout.rowPitch) {
+                memcpy(mapPtr, srcData, rowCopyBytes * h);
+            } else {
+                SkRectMemcpy(mapPtr, layout.rowPitch, srcData, w, rowCopyBytes, h);
+            }
+            GR_VK_CALL(interface, UnmapMemory(fDevice, imageRsrc->fAlloc));
+        } else {
+            // TODO: Add support for copying to optimal tiling
+            SkASSERT(false);
+        }
+    }
+
+    return (GrBackendObject)imageRsrc;
+}
+
+bool GrVkGpu::isTestingOnlyBackendTexture(GrBackendObject id) const {
+    GrVkImage::Resource* backend = reinterpret_cast<GrVkImage::Resource*>(id);
+
+    if (backend && backend->fImage && backend->fAlloc) {
+        VkMemoryRequirements req;
+        memset(&req, 0, sizeof(req));
+        GR_VK_CALL(this->vkInterface(), GetImageMemoryRequirements(fDevice,
+                                                                   backend->fImage,
+                                                                   &req));
+        // TODO: find a better check
+        // This will probably fail with a different driver
+        return (req.size > 0) && (req.size <= 8192 * 8192);
+    }
+
+    return false;
+}
+
+void GrVkGpu::deleteTestingOnlyBackendTexture(GrBackendObject id, bool abandon) {
+    GrVkImage::Resource* backend = reinterpret_cast<GrVkImage::Resource*>(id);
+
+    if (backend) {
+        if (!abandon) {
+            backend->unref(this);
+        } else {
+            backend->unrefAndAbandon();
+        }
+    }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+void GrVkGpu::addMemoryBarrier(VkPipelineStageFlags srcStageMask,
+                               VkPipelineStageFlags dstStageMask,
+                               bool byRegion,
+                               VkMemoryBarrier* barrier) const {
+    SkASSERT(fCurrentCmdBuffer);
+    fCurrentCmdBuffer->pipelineBarrier(this,
+                                       srcStageMask,
+                                       dstStageMask,
+                                       byRegion,
+                                       GrVkCommandBuffer::kMemory_BarrierType,
+                                       barrier);
+}
+
+void GrVkGpu::addBufferMemoryBarrier(VkPipelineStageFlags srcStageMask,
+                                     VkPipelineStageFlags dstStageMask,
+                                     bool byRegion,
+                                     VkBufferMemoryBarrier* barrier) const {
+    SkASSERT(fCurrentCmdBuffer);
+    fCurrentCmdBuffer->pipelineBarrier(this,
+                                       srcStageMask,
+                                       dstStageMask,
+                                       byRegion,
+                                       GrVkCommandBuffer::kBufferMemory_BarrierType,
+                                       barrier);
+}
+
+void GrVkGpu::addImageMemoryBarrier(VkPipelineStageFlags srcStageMask,
+                                    VkPipelineStageFlags dstStageMask,
+                                    bool byRegion,
+                                    VkImageMemoryBarrier* barrier) const {
+    SkASSERT(fCurrentCmdBuffer);
+    fCurrentCmdBuffer->pipelineBarrier(this,
+                                       srcStageMask,
+                                       dstStageMask,
+                                       byRegion,
+                                       GrVkCommandBuffer::kImageMemory_BarrierType,
+                                       barrier);
+}
+
+void GrVkGpu::finishDrawTarget() {
+    // Submit the current command buffer to the Queue
+    this->submitCommandBuffer(kSkip_SyncQueue);
+}
+
+void GrVkGpu::onClear(GrRenderTarget* target, const SkIRect& rect, GrColor color) {
+    // parent class should never let us get here with no RT
+    SkASSERT(target);
+
+    VkClearColorValue vkColor;
+    GrColorToRGBAFloat(color, vkColor.float32);
+   
+    GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(target);
+    VkImageLayout origDstLayout = vkRT->currentLayout();
+
+    if (rect.width() != target->width() || rect.height() != target->height()) {
+        VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(origDstLayout);
+        VkAccessFlags dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+        VkPipelineStageFlags srcStageMask =
+            GrVkMemory::LayoutToPipelineStageFlags(vkRT->currentLayout());
+        VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
+        vkRT->setImageLayout(this,
+                             VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
+                             srcAccessMask,
+                             dstAccessMask,
+                             srcStageMask,
+                             dstStageMask,
+                             false);
+
+        VkClearRect clearRect;
+        clearRect.rect.offset = { rect.fLeft, rect.fTop };
+        clearRect.rect.extent = { (uint32_t)rect.width(), (uint32_t)rect.height() };
+        clearRect.baseArrayLayer = 0;
+        clearRect.layerCount = 1;
+
+
+
+        const GrVkRenderPass* renderPass = vkRT->simpleRenderPass();
+        SkASSERT(renderPass);
+        fCurrentCmdBuffer->beginRenderPass(this, renderPass, *vkRT);
+
+        uint32_t colorIndex;
+        SkAssertResult(renderPass->colorAttachmentIndex(&colorIndex));
+
+        VkClearAttachment attachment;
+        attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+        attachment.colorAttachment = colorIndex;
+        attachment.clearValue.color = vkColor;
+
+        fCurrentCmdBuffer->clearAttachments(this, 1, &attachment, 1, &clearRect);
+        fCurrentCmdBuffer->endRenderPass(this);
+        return;
+    }
+
+    VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(origDstLayout);
+    VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
+
+    VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(origDstLayout);;
+    VkAccessFlags dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
+
+    vkRT->setImageLayout(this,
+                         VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
+                         srcAccessMask,
+                         dstAccessMask,
+                         srcStageMask,
+                         dstStageMask,
+                         false);
+
+
+    VkImageSubresourceRange subRange;
+    memset(&subRange, 0, sizeof(VkImageSubresourceRange));
+    subRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+    subRange.baseMipLevel = 0;
+    subRange.levelCount = 1;
+    subRange.baseArrayLayer = 0;
+    subRange.layerCount = 1;
+
+    // In the future we may not actually be doing this type of clear at all. If we are inside a 
+    // render pass or doing a non full clear then we will use CmdClearColorAttachment. The more
+    // common use case will be clearing an attachment at the start of a render pass, in which case
+    // we will use the clear load ops.
+    fCurrentCmdBuffer->clearColorImage(this,
+                                       vkRT,
+                                       &vkColor,
+                                       1, &subRange);
+}
+
+inline bool can_copy_image(const GrSurface* dst,
+                           const GrSurface* src,
+                           const GrVkGpu* gpu) {
+    if (src->asTexture() &&
+        dst->asTexture() &&
+        src->origin() == dst->origin() &&
+        src->config() == dst->config()) {
+        return true;
+    }
+
+    // How does msaa play into this? If a VkTexture is multisampled, are we copying the multisampled
+    // or the resolved image here?
+
+    return false;
+}
+
+void GrVkGpu::copySurfaceAsCopyImage(GrSurface* dst,
+                                     GrSurface* src,
+                                     const SkIRect& srcRect,
+                                     const SkIPoint& dstPoint) {
+    SkASSERT(can_copy_image(dst, src, this));
+
+    // Insert memory barriers to switch src and dst to transfer_source and transfer_dst layouts
+    GrVkTexture* dstTex = static_cast<GrVkTexture*>(dst->asTexture());
+    GrVkTexture* srcTex = static_cast<GrVkTexture*>(src->asTexture());
+
+    VkImageLayout origDstLayout = dstTex->currentLayout();
+    VkImageLayout origSrcLayout = srcTex->currentLayout();
+
+    VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(origDstLayout);
+    VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
+
+    // These flags are for flushing/invalidating caches and for the dst image it doesn't matter if
+    // the cache is flushed since it is only being written to.
+    VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(origDstLayout);;
+    VkAccessFlags dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
+    
+    dstTex->setImageLayout(this,
+                           VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
+                           srcAccessMask,
+                           dstAccessMask,
+                           srcStageMask,
+                           dstStageMask,
+                           false);
+    
+    srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(origSrcLayout);
+    dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
+
+    srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(origSrcLayout);
+    dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
+
+    srcTex->setImageLayout(this,
+                           VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
+                           srcAccessMask,
+                           dstAccessMask,
+                           srcStageMask,
+                           dstStageMask,
+                           false);
+
+    // Flip rect if necessary
+    SkIRect srcVkRect = srcRect;
+    int32_t dstY = dstPoint.fY;
+
+    if (kBottomLeft_GrSurfaceOrigin == src->origin()) {
+        SkASSERT(kBottomLeft_GrSurfaceOrigin == dst->origin());
+        srcVkRect.fTop = src->height() - srcRect.fBottom;
+        srcVkRect.fBottom =  src->height() - srcRect.fTop;
+        dstY = dst->height() - dstPoint.fY - srcVkRect.height();
+    }
+
+    VkImageCopy copyRegion;
+    memset(&copyRegion, 0, sizeof(VkImageCopy));
+    copyRegion.srcSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
+    copyRegion.srcOffset = { srcVkRect.fLeft, srcVkRect.fTop, 0 };
+    copyRegion.dstSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
+    copyRegion.dstOffset = { dstPoint.fX, dstY, 0 };
+    copyRegion.extent = { (uint32_t)srcVkRect.width(), (uint32_t)srcVkRect.height(), 0 };
+
+    fCurrentCmdBuffer->copyImage(this,
+                                 srcTex,
+                                 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
+                                 dstTex,
+                                 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
+                                 1,
+                                 &copyRegion);
+}
+
+inline bool can_copy_as_draw(const GrSurface* dst,
+                             const GrSurface* src,
+                             const GrVkGpu* gpu) {
+    return false;
+}
+
+void GrVkGpu::copySurfaceAsDraw(GrSurface* dst,
+                                GrSurface* src,
+                                const SkIRect& srcRect,
+                                const SkIPoint& dstPoint) {
+    SkASSERT(false);
+}
+
+bool GrVkGpu::onCopySurface(GrSurface* dst,
+                            GrSurface* src,
+                            const SkIRect& srcRect,
+                            const SkIPoint& dstPoint) {
+    if (can_copy_image(dst, src, this)) {
+        this->copySurfaceAsCopyImage(dst, src, srcRect, dstPoint);
+        return true;
+    }
+
+    if (can_copy_as_draw(dst, src, this)) {
+        this->copySurfaceAsDraw(dst, src, srcRect, dstPoint);
+        return true;
+    }
+
+    return false;
+}
+
+bool GrVkGpu::onGetReadPixelsInfo(GrSurface* srcSurface, int width, int height, size_t rowBytes,
+                                  GrPixelConfig readConfig, DrawPreference* drawPreference,
+                                  ReadPixelTempDrawInfo* tempDrawInfo) {
+    // Currently we don't handle draws, so if the caller wants/needs to do a draw we need to fail
+    if (kNoDraw_DrawPreference != *drawPreference) {
+        return false;
+    }
+
+    if (srcSurface->config() != readConfig) {
+        // TODO: This should fall back to drawing or copying to change config of srcSurface to match
+        // that of readConfig.
+        return false;
+    }
+
+    return true;
+}
+
+bool GrVkGpu::onReadPixels(GrSurface* surface,
+                           int left, int top, int width, int height,
+                           GrPixelConfig config,
+                           void* buffer,
+                           size_t rowBytes) {
+    VkFormat pixelFormat;
+    if (!GrPixelConfigToVkFormat(config, &pixelFormat)) {
+        return false;
+    }
+
+    GrVkTexture* tgt = static_cast<GrVkTexture*>(surface->asTexture());
+    if (!tgt) {
+        return false;
+    }
+
+    // Change layout of our target so it can be used as copy
+    VkImageLayout layout = tgt->currentLayout();
+    VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(layout);
+    VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
+    VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(layout);
+    VkAccessFlags dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
+    tgt->setImageLayout(this,
+                        VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
+                        srcAccessMask,
+                        dstAccessMask,
+                        srcStageMask,
+                        dstStageMask,
+                        false);
+
+    GrVkTransferBuffer* transferBuffer = 
+        reinterpret_cast<GrVkTransferBuffer*>(this->createTransferBuffer(rowBytes * height, 
+                                                                         kGpuToCpu_TransferType));
+
+    bool flipY = kBottomLeft_GrSurfaceOrigin == surface->origin();
+    VkOffset3D offset = {
+        left,
+        flipY ? surface->height() - top - height : top,
+        0
+    };
+
+    // Copy the image to a buffer so we can map it to cpu memory
+    VkBufferImageCopy region;
+    memset(&region, 0, sizeof(VkBufferImageCopy));
+    region.bufferOffset = 0;
+    region.bufferRowLength = 0; // Forces RowLength to be imageExtent.width
+    region.bufferImageHeight = 0; // Forces height to be tightly packed. Only useful for 3d images.
+    region.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
+    region.imageOffset = offset;
+    region.imageExtent = { (uint32_t)width, (uint32_t)height, 1 };
+
+    fCurrentCmdBuffer->copyImageToBuffer(this,
+                                         tgt,
+                                         VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
+                                         transferBuffer,
+                                         1,
+                                         &region);
+
+    // make sure the copy to buffer has finished
+    transferBuffer->addMemoryBarrier(this,
+                                     VK_ACCESS_TRANSFER_WRITE_BIT,
+                                     VK_ACCESS_HOST_READ_BIT,
+                                     VK_PIPELINE_STAGE_TRANSFER_BIT,
+                                     VK_PIPELINE_STAGE_HOST_BIT,
+                                     false);
+
+    // We need to submit the current command buffer to the Queue and make sure it finishes before
+    // we can copy the data out of the buffer.
+    this->submitCommandBuffer(kForce_SyncQueue);
+
+    void* mappedMemory = transferBuffer->map();
+
+    memcpy(buffer, mappedMemory, rowBytes*height);
+
+    transferBuffer->unmap();
+    transferBuffer->unref();
+
+    if (flipY) {
+        SkAutoSMalloc<32 * sizeof(GrColor)> scratch;
+        size_t tightRowBytes = GrBytesPerPixel(config) * width;
+        scratch.reset(tightRowBytes);
+        void* tmpRow = scratch.get();
+        // flip y in-place by rows
+        const int halfY = height >> 1;
+        char* top = reinterpret_cast<char*>(buffer);
+        char* bottom = top + (height - 1) * rowBytes;
+        for (int y = 0; y < halfY; y++) {
+            memcpy(tmpRow, top, tightRowBytes);
+            memcpy(top, bottom, tightRowBytes);
+            memcpy(bottom, tmpRow, tightRowBytes);
+            top += rowBytes;
+            bottom -= rowBytes;
+        }
+    }
+
+    return true;
+}
+
+void GrVkGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertices) {
+    GrRenderTarget* rt = args.fPipeline->getRenderTarget();
+    GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(rt);
+    const GrVkRenderPass* renderPass = vkRT->simpleRenderPass();
+    SkASSERT(renderPass);
+
+
+    GrVkProgram* program = GrVkProgramBuilder::CreateProgram(this, args,
+                                                             vertices.primitiveType(),
+                                                             *renderPass);
+
+    if (!program) {
+        return;
+    }
+
+    program->setData(this, *args.fPrimitiveProcessor, *args.fPipeline);
+
+    fCurrentCmdBuffer->beginRenderPass(this, renderPass, *vkRT);
+
+    program->bind(this, fCurrentCmdBuffer);
+
+    this->bindGeometry(*args.fPrimitiveProcessor, vertices);
+
+    // Change layout of our render target so it can be used as the color attachment
+    VkImageLayout layout = vkRT->currentLayout();
+    // Our color attachment is purely a destination and won't be read so don't need to flush or
+    // invalidate any caches
+    VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(layout);
+    VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
+    VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(layout);
+    VkAccessFlags dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+    vkRT->setImageLayout(this,
+                         VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
+                         srcAccessMask,
+                         dstAccessMask,
+                         srcStageMask,
+                         dstStageMask,
+                         false);
+
+    if (vertices.isIndexed()) {
+        fCurrentCmdBuffer->drawIndexed(this,
+                                       vertices.indexCount(),
+                                       1,
+                                       vertices.startIndex(),
+                                       vertices.startVertex(),
+                                       0);
+    } else {
+        fCurrentCmdBuffer->draw(this, vertices.vertexCount(), 1, vertices.startVertex(),  0);
+    }
+
+    fCurrentCmdBuffer->endRenderPass(this);
+
+    // Technically we don't have to call this here (since there is a safety check in program:setData
+    // but this will allow for quicker freeing of resources if the program sits in a cache for a
+    // while.
+    program->freeTempResources(this);
+    // This free will go away once we setup a program cache, and then the cache will be responsible
+    // for call freeGpuResources.
+    program->freeGPUResources(this);
+    program->unref();
+
+#if SWAP_PER_DRAW
+    glFlush();
+#if defined(SK_BUILD_FOR_MAC)
+    aglSwapBuffers(aglGetCurrentContext());
+    int set_a_break_pt_here = 9;
+    aglSwapBuffers(aglGetCurrentContext());
+#elif defined(SK_BUILD_FOR_WIN32)
+    SwapBuf();
+    int set_a_break_pt_here = 9;
+    SwapBuf();
+#endif
+#endif
+}
+
diff --git a/src/gpu/vk/GrVkGpu.h b/src/gpu/vk/GrVkGpu.h
new file mode 100644 (file)
index 0000000..5bffdfd
--- /dev/null
@@ -0,0 +1,220 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrVkGpu_DEFINED
+#define GrVkGpu_DEFINED
+
+#include "GrGpu.h"
+#include "GrGpuFactory.h"
+#include "GrVkCaps.h"
+#include "GrVkIndexBuffer.h"
+#include "GrVkProgram.h"
+#include "GrVkResourceProvider.h"
+#include "GrVkVertexBuffer.h"
+#include "GrVkUtil.h"
+
+#include "shaderc/shaderc.h"
+#include "vulkan/vulkan.h"
+
+class GrPipeline;
+class GrNonInstancedVertices;
+
+class GrVkBufferImpl;
+class GrVkCommandBuffer;
+class GrVkPipeline;
+class GrVkRenderPass;
+class GrVkTexture;
+struct GrVkInterface;
+
+class GrVkGpu : public GrGpu {
+public:
+    // Currently passing in the inst so that we can properly delete it when we are done.
+    // Normally this would be done by the client.
+    GrVkGpu(GrContext* context, const GrContextOptions& options,
+            VkPhysicalDevice physDev, VkDevice device, VkQueue queue, VkCommandPool cmdPool,
+            VkInstance inst);
+    ~GrVkGpu() override;
+
+    const GrVkInterface* vkInterface() const { return fInterface.get(); }
+    const GrVkCaps& vkCaps() const { return *fVkCaps; }
+
+    VkDevice device() const { return fDevice; }
+    VkQueue  queue() const { return fQueue; }
+    VkCommandPool cmdPool() const { return fCmdPool; }
+    VkPhysicalDeviceMemoryProperties physicalDeviceMemoryProperties() const {
+        return fPhysDevMemProps;
+    }
+
+    GrVkResourceProvider& resourceProvider() { return fResourceProvider;  }
+
+    enum SyncQueue {
+        kForce_SyncQueue,
+        kSkip_SyncQueue
+    };
+
+    bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes,
+                             GrPixelConfig readConfig, DrawPreference*,
+                             ReadPixelTempDrawInfo*) override;
+
+    bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height,
+                              GrPixelConfig srcConfig, DrawPreference*,
+                              WritePixelTempDrawInfo*) override;
+
+    void buildProgramDesc(GrProgramDesc*, const GrPrimitiveProcessor&,
+                          const GrPipeline&) const override;
+
+    void discard(GrRenderTarget*) override {
+        SkDebugf("discard not yet implemented for Vulkan\n");
+    }
+
+    bool onCopySurface(GrSurface* dst,
+                       GrSurface* src,
+                       const SkIRect& srcRect,
+                       const SkIPoint& dstPoint) override;
+
+    bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const override {
+        SkDebugf("initCopySurfaceDstDesc not yet implemented for Vulkan\n");
+        return false;
+    }
+
+    void xferBarrier(GrRenderTarget*, GrXferBarrierType) override {}
+
+    GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h,
+                                                    GrPixelConfig config) override;
+    bool isTestingOnlyBackendTexture(GrBackendObject id) const override;
+    void deleteTestingOnlyBackendTexture(GrBackendObject id, bool abandonTexture) override;
+
+    GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*,
+                                                                int width,
+                                                                int height) override;
+
+    void clearStencil(GrRenderTarget* target) override {
+        SkDebugf("clearStencil not yet implemented for Vulkan\n");
+    }
+
+    void drawDebugWireRect(GrRenderTarget*, const SkIRect&, GrColor) override {
+        SkDebugf("drawDebugWireRect not yet implemented for Vulkan\n");
+    }
+
+    void addMemoryBarrier(VkPipelineStageFlags srcStageMask,
+                          VkPipelineStageFlags dstStageMask,
+                          bool byRegion,
+                          VkMemoryBarrier* barrier) const;
+    void addBufferMemoryBarrier(VkPipelineStageFlags srcStageMask,
+                                VkPipelineStageFlags dstStageMask,
+                                bool byRegion,
+                                VkBufferMemoryBarrier* barrier) const;
+    void addImageMemoryBarrier(VkPipelineStageFlags srcStageMask,
+                               VkPipelineStageFlags dstStageMask,
+                               bool byRegion,
+                               VkImageMemoryBarrier* barrier) const;
+    
+    shaderc_compiler_t shadercCompiler() const {
+        return fCompiler;
+    }
+
+    void finishDrawTarget() override;
+
+private:
+    void onResetContext(uint32_t resetBits) override {
+        SkDebugf("onResetContext not yet implemented for Vulkan\n");
+    }
+
+    GrTexture* onCreateTexture(const GrSurfaceDesc& desc, GrGpuResource::LifeCycle,
+                               const void* srcData, size_t rowBytes) override;
+
+    GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, GrGpuResource::LifeCycle,
+                                         const void* srcData) override {
+        SkDebugf("onCreateCompressedTexture not yet implemented for Vulkan\n");
+        return NULL;
+    }
+
+    GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&, GrWrapOwnership) override;
+
+    GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&,
+                                              GrWrapOwnership) override;
+
+    GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) override;
+    GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) override;
+    GrTransferBuffer* onCreateTransferBuffer(size_t size, TransferType type) override;
+
+    void onClear(GrRenderTarget*, const SkIRect& rect, GrColor color) override;
+
+    void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) override {
+        SkDebugf("onClearStencilClip not yet implemented for Vulkan\n");
+    }
+
+    void onDraw(const DrawArgs&, const GrNonInstancedVertices&) override;
+
+    bool onReadPixels(GrSurface* surface,
+                      int left, int top, int width, int height,
+                      GrPixelConfig,
+                      void* buffer,
+                      size_t rowBytes) override;
+
+    bool onWritePixels(GrSurface* surface,
+                       int left, int top, int width, int height,
+                       GrPixelConfig config, const void* buffer, size_t rowBytes) override;
+
+    bool onTransferPixels(GrSurface*,
+                          int left, int top, int width, int height,
+                          GrPixelConfig config, GrTransferBuffer* buffer,
+                          size_t offset, size_t rowBytes) override {
+        SkDebugf("onTransferPixels not yet implemented for Vulkan\n");
+        return false;
+    }
+
+    void onResolveRenderTarget(GrRenderTarget* target) override {
+        SkDebugf("onResolveRenderTarget not yet implemented for Vulkan\n");
+    }
+
+    // Bind vertex and index buffers
+    void bindGeometry(const GrPrimitiveProcessor&, const GrNonInstancedVertices&);
+
+    // Ends and submits the current command buffer to the queue and then creates a new command
+    // buffer and begins it. If sync is set to kForce_SyncQueue, the function will wait for all 
+    // work in the queue to finish before returning.
+    void submitCommandBuffer(SyncQueue sync);
+
+    void copySurfaceAsCopyImage(GrSurface* dst,
+                                GrSurface* src,
+                                const SkIRect& srcRect,
+                                const SkIPoint& dstPoint);
+
+    void copySurfaceAsDraw(GrSurface* dst,
+                           GrSurface* src,
+                           const SkIRect& srcRect,
+                           const SkIPoint& dstPoint);
+
+    // helper for onCreateTexture and writeTexturePixels
+    bool uploadTexData(GrVkTexture* tex,
+                       int left, int top, int width, int height,
+                       GrPixelConfig dataConfig,
+                       const void* data,
+                       size_t rowBytes);
+
+    SkAutoTUnref<const GrVkInterface> fInterface;
+    SkAutoTUnref<GrVkCaps>            fVkCaps;
+    VkPhysicalDeviceMemoryProperties  fPhysDevMemProps;
+    VkDevice                          fDevice;
+    VkQueue                           fQueue;   // for now, one queue
+    VkCommandPool                     fCmdPool;
+    GrVkCommandBuffer*                fCurrentCmdBuffer;
+    GrVkResourceProvider              fResourceProvider;
+
+    // Shaderc compiler used for compiling glsl in spirv. We only want to create the compiler once
+    // since there is significant overhead to the first compile of any compiler.
+    shaderc_compiler_t fCompiler;
+
+    // This is only for our current testing and building. The client should be holding on to the
+    // VkInstance.
+    VkInstance                        fVkInstance;
+
+    typedef GrGpu INHERITED;
+};
+
+#endif
diff --git a/src/gpu/vk/GrVkImage.cpp b/src/gpu/vk/GrVkImage.cpp
new file mode 100644 (file)
index 0000000..a87a7a5
--- /dev/null
@@ -0,0 +1,118 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrVkGpu.h"
+#include "GrVkImage.h"
+#include "GrVkMemory.h"
+#include "GrVkUtil.h"
+
+#define VK_CALL(GPU, X) GR_VK_CALL(GPU->vkInterface(), X)
+
+void GrVkImage::setImageLayout(const GrVkGpu* gpu, VkImageLayout newLayout,
+                               VkAccessFlags srcAccessMask,
+                               VkAccessFlags dstAccessMask,
+                               VkPipelineStageFlags srcStageMask,
+                               VkPipelineStageFlags dstStageMask,
+                               bool byRegion) {
+    SkASSERT(VK_IMAGE_LAYOUT_GENERAL != newLayout || VK_IMAGE_LAYOUT_PREINITIALIZED != newLayout);
+    // Is this reasonable? Could someone want to keep the same layout but use the masks to force
+    // a barrier on certain things?
+    if (newLayout == fCurrentLayout) {
+        return;
+    }
+    
+    VkImageMemoryBarrier imageMemoryBarrier = {
+        VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,   // sType
+        NULL,                                     // pNext
+        srcAccessMask,                            // outputMask
+        dstAccessMask,                            // inputMask
+        fCurrentLayout,                           // oldLayout
+        newLayout,                                // newLayout
+        VK_QUEUE_FAMILY_IGNORED,                  // srcQueueFamilyIndex
+        VK_QUEUE_FAMILY_IGNORED,                  // dstQueueFamilyIndex
+        fResource->fImage,                        // image
+        { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 } // subresourceRange
+    };
+
+    // TODO: restrict to area of image we're interested in
+    gpu->addImageMemoryBarrier(srcStageMask, dstStageMask, byRegion, &imageMemoryBarrier);
+
+    fCurrentLayout = newLayout;
+}
+
+const GrVkImage::Resource* GrVkImage::CreateResource(const GrVkGpu* gpu, 
+                                                     const ImageDesc& imageDesc) {
+    VkImage image = 0;
+    VkDeviceMemory alloc;
+
+    VkResult err;
+
+    VkImageLayout initialLayout = (VK_IMAGE_TILING_LINEAR == imageDesc.fImageTiling)
+        ? VK_IMAGE_LAYOUT_PREINITIALIZED
+        : VK_IMAGE_LAYOUT_UNDEFINED;
+
+    // Create Image
+    VkSampleCountFlagBits vkSamples;
+    if (!GrSampleCountToVkSampleCount(imageDesc.fSamples, &vkSamples)) {
+        return nullptr;
+    }
+    const VkImageCreateInfo imageCreateInfo = {
+        VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,         // sType
+        NULL,                                        // pNext
+        0,                                           // VkImageCreateFlags
+        imageDesc.fImageType,                        // VkImageType
+        imageDesc.fFormat,                           // VkFormat
+        { imageDesc.fWidth, imageDesc.fHeight, 1 },  // VkExtent3D
+        imageDesc.fLevels,                           // mipLevels
+        1,                                           // arrayLayers
+        vkSamples,                                   // samples
+        imageDesc.fImageTiling,                      // VkImageTiling
+        imageDesc.fUsageFlags,                       // VkImageUsageFlags
+        VK_SHARING_MODE_EXCLUSIVE,                   // VkSharingMode
+        0,                                           // queueFamilyCount
+        0,                                           // pQueueFamilyIndices
+        initialLayout                                // initialLayout
+    };
+
+    err = VK_CALL(gpu, CreateImage(gpu->device(), &imageCreateInfo, nullptr, &image));
+    SkASSERT(!err);
+
+    if (!GrVkMemory::AllocAndBindImageMemory(gpu, image, imageDesc.fMemProps, &alloc)) {
+        VK_CALL(gpu, DestroyImage(gpu->device(), image, nullptr));
+        return nullptr;
+    }
+
+    GrVkImage::Resource::Flags flags =
+        (VK_IMAGE_TILING_LINEAR == imageDesc.fImageTiling) ? Resource::kLinearTiling_Flag
+                                                           : Resource::kNo_Flags;
+
+    return (new GrVkImage::Resource(image, alloc, flags));
+}
+
+GrVkImage::~GrVkImage() {
+    // should have been released or abandoned first
+    SkASSERT(!fResource);
+}
+
+void GrVkImage::releaseImage(const GrVkGpu* gpu) {
+    if (fResource) {
+        fResource->unref(gpu);
+        fResource = nullptr;
+    }
+}
+
+void GrVkImage::abandonImage() {
+    if (fResource) {
+        fResource->unrefAndAbandon();
+        fResource = nullptr;
+    }
+}
+
+void GrVkImage::Resource::freeGPUData(const GrVkGpu* gpu) const {
+    VK_CALL(gpu, DestroyImage(gpu->device(), fImage, nullptr));
+    VK_CALL(gpu, FreeMemory(gpu->device(), fAlloc, nullptr));
+}
\ No newline at end of file
diff --git a/src/gpu/vk/GrVkImage.h b/src/gpu/vk/GrVkImage.h
new file mode 100644 (file)
index 0000000..3467a61
--- /dev/null
@@ -0,0 +1,108 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrVkImage_DEFINED
+#define GrVkImage_DEFINED
+
+#include "GrVkResource.h"
+#include "SkTypes.h"
+
+#include "vulkan/vulkan.h"
+
+class GrVkGpu;
+
+class GrVkImage : SkNoncopyable {
+public:
+    // unlike GrVkBuffer, this needs to be public so GrVkStencilAttachment can use it
+    class Resource : public GrVkResource {
+    public:
+        enum Flags {
+            kNo_Flags = 0,
+            kLinearTiling_Flag = 0x01
+        };
+
+        VkImage        fImage;
+        VkDeviceMemory fAlloc;
+        Flags          fFlags;
+
+        Resource() : INHERITED(), fImage(nullptr), fAlloc(nullptr), fFlags(kNo_Flags) {}
+
+        Resource(VkImage image, VkDeviceMemory alloc, Flags flags)
+            : fImage(image), fAlloc(alloc), fFlags(flags) {}
+
+        ~Resource() override {}
+    private:
+        void freeGPUData(const GrVkGpu* gpu) const override;
+
+        typedef GrVkResource INHERITED;
+    };
+
+
+    GrVkImage(const Resource* imageResource) : fResource(imageResource) {
+        if (imageResource->fFlags & Resource::kLinearTiling_Flag) {
+            fCurrentLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
+        } else {
+            fCurrentLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+        }
+        imageResource->ref();
+    }
+
+    virtual ~GrVkImage();
+
+    VkImage textureImage() const { return fResource->fImage; }
+    VkDeviceMemory textureMemory() const { return fResource->fAlloc; }
+    const Resource* resource() const { return fResource; }
+    bool isLinearTiled() const {
+        return SkToBool(fResource->fFlags & Resource::kLinearTiling_Flag);
+    }
+
+    VkImageLayout currentLayout() const { return fCurrentLayout; }
+
+    void setImageLayout(const GrVkGpu* gpu, VkImageLayout newLayout,
+                        VkAccessFlags srcAccessMask,
+                        VkAccessFlags dstAccessMask,
+                        VkPipelineStageFlags srcStageMask,
+                        VkPipelineStageFlags dstStageMask,
+                        bool byRegion);
+
+    struct ImageDesc {
+        VkImageType         fImageType;
+        VkFormat            fFormat;
+        uint32_t            fWidth;
+        uint32_t            fHeight;
+        uint32_t            fLevels;
+        uint32_t            fSamples;
+        VkImageTiling       fImageTiling;
+        VkImageUsageFlags   fUsageFlags;
+        VkFlags             fMemProps;
+
+        ImageDesc()
+            : fImageType(VK_IMAGE_TYPE_2D)
+            , fFormat(VK_FORMAT_UNDEFINED)
+            , fWidth(0)
+            , fHeight(0)
+            , fLevels(1)
+            , fSamples(1)
+            , fImageTiling(VK_IMAGE_TILING_OPTIMAL)
+            , fUsageFlags(0)
+            , fMemProps(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) {}
+    };
+
+    static const Resource* CreateResource(const GrVkGpu* gpu, const ImageDesc& imageDesc);
+
+protected:
+
+    void releaseImage(const GrVkGpu* gpu);
+    void abandonImage();
+
+    const Resource* fResource;
+
+    VkImageLayout   fCurrentLayout;
+
+};
+
+#endif
diff --git a/src/gpu/vk/GrVkImageView.cpp b/src/gpu/vk/GrVkImageView.cpp
new file mode 100644 (file)
index 0000000..70e6106
--- /dev/null
@@ -0,0 +1,49 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#include "GrVkImageView.h"
+#include "GrVkGpu.h"
+#include "GrVkUtil.h"
+
+const GrVkImageView* GrVkImageView::Create(GrVkGpu* gpu, VkImage image, VkFormat format,
+                                           Type viewType) {
+    VkImageView imageView;
+    
+    // Create the VkImageView
+    VkImageViewCreateInfo viewInfo = {
+        VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,               // sType
+        NULL,                                                   // pNext
+        0,                                                      // flags
+        image,                                                  // image
+        VK_IMAGE_VIEW_TYPE_2D,                                  // viewType
+        format,                                                 // format
+        { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,
+          VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A },     // components
+        { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 },              // subresourceRange
+    };
+    if (kStencil_Type == viewType) {
+        viewInfo.components.r = VK_COMPONENT_SWIZZLE_ZERO;
+        viewInfo.components.g = VK_COMPONENT_SWIZZLE_ZERO;
+        viewInfo.components.b = VK_COMPONENT_SWIZZLE_ZERO;
+        viewInfo.components.a = VK_COMPONENT_SWIZZLE_ZERO;
+        viewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
+    }
+    
+    VkResult err = GR_VK_CALL(gpu->vkInterface(), CreateImageView(gpu->device(), &viewInfo,
+                                                                  nullptr, &imageView));
+    if (err) {
+        return nullptr;
+    }
+    
+    return new GrVkImageView(imageView);
+}
+
+void GrVkImageView::freeGPUData(const GrVkGpu* gpu) const {
+    GR_VK_CALL(gpu->vkInterface(), DestroyImageView(gpu->device(), fImageView, nullptr));
+}
+
+
diff --git a/src/gpu/vk/GrVkImageView.h b/src/gpu/vk/GrVkImageView.h
new file mode 100644 (file)
index 0000000..43e9604
--- /dev/null
@@ -0,0 +1,41 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#ifndef GrVkImageView_DEFINED
+#define GrVkImageView_DEFINED
+
+#include "GrTypes.h"
+
+#include "GrVkResource.h"
+
+#include "vulkan/vulkan.h"
+
+class GrVkImageView : public GrVkResource {
+public:
+    enum Type {
+        kColor_Type,
+        kStencil_Type
+    };
+    
+    static const GrVkImageView* Create(GrVkGpu* gpu, VkImage image, VkFormat format, Type viewType);
+
+    VkImageView imageView() const { return fImageView; }
+
+private:
+    GrVkImageView(VkImageView imageView) : INHERITED(), fImageView(imageView) {}
+
+    GrVkImageView(const GrVkImageView&);
+    GrVkImageView& operator=(const GrVkImageView&);
+
+    void freeGPUData(const GrVkGpu* gpu) const override;
+
+    VkImageView  fImageView;
+
+    typedef GrVkResource INHERITED;
+};
+
+#endif
\ No newline at end of file
diff --git a/src/gpu/vk/GrVkIndexBuffer.cpp b/src/gpu/vk/GrVkIndexBuffer.cpp
new file mode 100644 (file)
index 0000000..52f7bd5
--- /dev/null
@@ -0,0 +1,76 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrVkIndexBuffer.h"
+#include "GrVkGpu.h"
+
+GrVkIndexBuffer::GrVkIndexBuffer(GrVkGpu* gpu, const GrVkBuffer::Desc& desc,
+                                 const GrVkBuffer::Resource* bufferResource)
+    : INHERITED(gpu, desc.fSizeInBytes, desc.fDynamic, false)
+    , GrVkBuffer(desc, bufferResource) {
+    this->registerWithCache();
+}
+
+GrVkIndexBuffer* GrVkIndexBuffer::Create(GrVkGpu* gpu, size_t size, bool dynamic) {
+    GrVkBuffer::Desc desc;
+    desc.fDynamic = dynamic;
+    desc.fType = GrVkBuffer::kIndex_Type;
+    desc.fSizeInBytes = size;
+
+    const GrVkBuffer::Resource* bufferResource = GrVkBuffer::Create(gpu, desc);
+    if (!bufferResource) {
+        return nullptr;
+    }
+
+
+    GrVkIndexBuffer* buffer = new GrVkIndexBuffer(gpu, desc, bufferResource);
+    if (!buffer) {
+        bufferResource->unref(gpu);
+    }
+    return buffer;
+}
+
+void GrVkIndexBuffer::onRelease() {
+    if (!this->wasDestroyed()) {
+        this->vkRelease(this->getVkGpu());
+    }
+
+    INHERITED::onRelease();
+}
+
+void GrVkIndexBuffer::onAbandon() {
+    this->vkAbandon();
+    INHERITED::onAbandon();
+}
+
+void* GrVkIndexBuffer::onMap() {
+    if (!this->wasDestroyed()) {
+        return this->vkMap(this->getVkGpu());
+    } else {
+        return NULL;
+    }
+}
+
+void GrVkIndexBuffer::onUnmap() {
+    if (!this->wasDestroyed()) {
+        this->vkUnmap(this->getVkGpu());
+    }
+}
+
+bool GrVkIndexBuffer::onUpdateData(const void* src, size_t srcSizeInBytes) {
+    if (!this->wasDestroyed()) {
+        return this->vkUpdateData(this->getVkGpu(), src, srcSizeInBytes);
+    } else {
+        return false;
+    }
+}
+
+GrVkGpu* GrVkIndexBuffer::getVkGpu() const {
+    SkASSERT(!this->wasDestroyed());
+    return static_cast<GrVkGpu*>(this->getGpu());
+}
+
diff --git a/src/gpu/vk/GrVkIndexBuffer.h b/src/gpu/vk/GrVkIndexBuffer.h
new file mode 100644 (file)
index 0000000..84bbbd3
--- /dev/null
@@ -0,0 +1,39 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrVkIndexBuffer_DEFINED
+#define GrVkIndexBuffer_DEFINED
+
+#include "GrIndexBuffer.h"
+#include "GrVkBuffer.h"
+#include "vk/GrVkInterface.h"
+
+class GrVkGpu;
+
+class GrVkIndexBuffer : public GrIndexBuffer, public GrVkBuffer {
+
+public:
+    static GrVkIndexBuffer* Create(GrVkGpu* gpu, size_t size, bool dynamic);
+
+protected:
+    void onAbandon() override;
+    void onRelease() override;
+
+private:
+    GrVkIndexBuffer(GrVkGpu* gpu, const GrVkBuffer::Desc& desc,
+                    const GrVkBuffer::Resource* resource);
+
+    void* onMap() override;
+    void onUnmap() override;
+    bool onUpdateData(const void* src, size_t srcSizeInBytes) override;
+
+    GrVkGpu* getVkGpu() const;
+
+    typedef GrIndexBuffer INHERITED;
+};
+
+#endif
diff --git a/src/gpu/vk/GrVkInterface.cpp b/src/gpu/vk/GrVkInterface.cpp
new file mode 100644 (file)
index 0000000..07e85fc
--- /dev/null
@@ -0,0 +1,340 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "vk/GrVkInterface.h"
+
+GrVkInterface::GrVkInterface() {
+}
+
+#define GET_PROC(F) functions->f ## F = (PFN_vk ## F) vkGetInstanceProcAddr(instance, "vk" #F)
+
+const GrVkInterface* GrVkCreateInterface(VkInstance instance) {
+
+    GrVkInterface* interface = new GrVkInterface();
+    GrVkInterface::Functions* functions = &interface->fFunctions;
+
+    GET_PROC(CreateInstance);
+    GET_PROC(DestroyInstance);
+    GET_PROC(EnumeratePhysicalDevices);
+    GET_PROC(GetPhysicalDeviceFeatures);
+    GET_PROC(GetPhysicalDeviceFormatProperties);
+    GET_PROC(GetPhysicalDeviceImageFormatProperties);
+    GET_PROC(GetPhysicalDeviceProperties);
+    GET_PROC(GetPhysicalDeviceQueueFamilyProperties);
+    GET_PROC(GetPhysicalDeviceMemoryProperties);
+    GET_PROC(CreateDevice);
+    GET_PROC(DestroyDevice);
+    GET_PROC(EnumerateInstanceExtensionProperties);
+    GET_PROC(EnumerateDeviceExtensionProperties);
+    GET_PROC(EnumerateInstanceLayerProperties);
+    GET_PROC(EnumerateDeviceLayerProperties);
+    GET_PROC(GetDeviceQueue);
+    GET_PROC(QueueSubmit);
+    GET_PROC(QueueWaitIdle);
+    GET_PROC(DeviceWaitIdle);
+    GET_PROC(AllocateMemory);
+    GET_PROC(FreeMemory);
+    GET_PROC(MapMemory);
+    GET_PROC(UnmapMemory);
+    GET_PROC(FlushMappedMemoryRanges);
+    GET_PROC(InvalidateMappedMemoryRanges);
+    GET_PROC(GetDeviceMemoryCommitment);
+    GET_PROC(BindBufferMemory);
+    GET_PROC(BindImageMemory);
+    GET_PROC(GetBufferMemoryRequirements);
+    GET_PROC(GetImageMemoryRequirements);
+    GET_PROC(GetImageSparseMemoryRequirements);
+    GET_PROC(GetPhysicalDeviceSparseImageFormatProperties);
+    GET_PROC(QueueBindSparse);
+    GET_PROC(CreateFence);
+    GET_PROC(DestroyFence);
+    GET_PROC(ResetFences);
+    GET_PROC(GetFenceStatus);
+    GET_PROC(WaitForFences);
+    GET_PROC(CreateSemaphore);
+    GET_PROC(DestroySemaphore);
+    GET_PROC(CreateEvent);
+    GET_PROC(DestroyEvent);
+    GET_PROC(GetEventStatus);
+    GET_PROC(SetEvent);
+    GET_PROC(ResetEvent);
+    GET_PROC(CreateQueryPool);
+    GET_PROC(DestroyQueryPool);
+    GET_PROC(GetQueryPoolResults);
+    GET_PROC(CreateBuffer);
+    GET_PROC(DestroyBuffer);
+    GET_PROC(CreateBufferView);
+    GET_PROC(DestroyBufferView);
+    GET_PROC(CreateImage);
+    GET_PROC(DestroyImage);
+    GET_PROC(GetImageSubresourceLayout);
+    GET_PROC(CreateImageView);
+    GET_PROC(DestroyImageView);
+    GET_PROC(CreateShaderModule);
+    GET_PROC(DestroyShaderModule);
+    GET_PROC(CreatePipelineCache);
+    GET_PROC(DestroyPipelineCache);
+    GET_PROC(GetPipelineCacheData);
+    GET_PROC(MergePipelineCaches);
+    GET_PROC(CreateGraphicsPipelines);
+    GET_PROC(CreateComputePipelines);
+    GET_PROC(DestroyPipeline);
+    GET_PROC(CreatePipelineLayout);
+    GET_PROC(DestroyPipelineLayout);
+    GET_PROC(CreateSampler);
+    GET_PROC(DestroySampler);
+    GET_PROC(CreateDescriptorSetLayout);
+    GET_PROC(DestroyDescriptorSetLayout);
+    GET_PROC(CreateDescriptorPool);
+    GET_PROC(DestroyDescriptorPool);
+    GET_PROC(ResetDescriptorPool);
+    GET_PROC(AllocateDescriptorSets);
+    GET_PROC(FreeDescriptorSets);
+    GET_PROC(UpdateDescriptorSets);
+    GET_PROC(CreateFramebuffer);
+    GET_PROC(DestroyFramebuffer);
+    GET_PROC(CreateRenderPass);
+    GET_PROC(DestroyRenderPass);
+    GET_PROC(GetRenderAreaGranularity);
+    GET_PROC(CreateCommandPool);
+    GET_PROC(DestroyCommandPool);
+    GET_PROC(ResetCommandPool);
+    GET_PROC(AllocateCommandBuffers);
+    GET_PROC(FreeCommandBuffers);
+    GET_PROC(BeginCommandBuffer);
+    GET_PROC(EndCommandBuffer);
+    GET_PROC(ResetCommandBuffer);
+    GET_PROC(CmdBindPipeline);
+    GET_PROC(CmdSetViewport);
+    GET_PROC(CmdSetScissor);
+    GET_PROC(CmdSetLineWidth);
+    GET_PROC(CmdSetDepthBias);
+    GET_PROC(CmdSetBlendConstants);
+    GET_PROC(CmdSetDepthBounds);
+    GET_PROC(CmdSetStencilCompareMask);
+    GET_PROC(CmdSetStencilWriteMask);
+    GET_PROC(CmdSetStencilReference);
+    GET_PROC(CmdBindDescriptorSets);
+    GET_PROC(CmdBindIndexBuffer);
+    GET_PROC(CmdBindVertexBuffers);
+    GET_PROC(CmdDraw);
+    GET_PROC(CmdDrawIndexed);
+    GET_PROC(CmdDrawIndirect);
+    GET_PROC(CmdDrawIndexedIndirect);
+    GET_PROC(CmdDispatch);
+    GET_PROC(CmdDispatchIndirect);
+    GET_PROC(CmdCopyBuffer);
+    GET_PROC(CmdCopyImage);
+    GET_PROC(CmdBlitImage);
+    GET_PROC(CmdCopyBufferToImage);
+    GET_PROC(CmdCopyImageToBuffer);
+    GET_PROC(CmdUpdateBuffer);
+    GET_PROC(CmdFillBuffer);
+    GET_PROC(CmdClearColorImage);
+    GET_PROC(CmdClearDepthStencilImage);
+    GET_PROC(CmdClearAttachments);
+    GET_PROC(CmdResolveImage);
+    GET_PROC(CmdSetEvent);
+    GET_PROC(CmdResetEvent);
+    GET_PROC(CmdWaitEvents);
+    GET_PROC(CmdPipelineBarrier);
+    GET_PROC(CmdBeginQuery);
+    GET_PROC(CmdEndQuery);
+    GET_PROC(CmdResetQueryPool);
+    GET_PROC(CmdWriteTimestamp);
+    GET_PROC(CmdCopyQueryPoolResults);
+    GET_PROC(CmdPushConstants);
+    GET_PROC(CmdBeginRenderPass);
+    GET_PROC(CmdNextSubpass);
+    GET_PROC(CmdEndRenderPass);
+    GET_PROC(CmdExecuteCommands);
+    GET_PROC(DestroySurfaceKHR);
+    GET_PROC(GetPhysicalDeviceSurfaceSupportKHR);
+    GET_PROC(GetPhysicalDeviceSurfaceCapabilitiesKHR);
+    GET_PROC(GetPhysicalDeviceSurfaceFormatsKHR);
+    GET_PROC(GetPhysicalDeviceSurfacePresentModesKHR);
+    GET_PROC(CreateSwapchainKHR);
+    GET_PROC(DestroySwapchainKHR);
+    GET_PROC(GetSwapchainImagesKHR);
+    GET_PROC(AcquireNextImageKHR);
+    GET_PROC(QueuePresentKHR);
+    GET_PROC(GetPhysicalDeviceDisplayPropertiesKHR);
+    GET_PROC(GetPhysicalDeviceDisplayPlanePropertiesKHR);
+    GET_PROC(GetDisplayPlaneSupportedDisplaysKHR);
+    GET_PROC(GetDisplayModePropertiesKHR);
+    GET_PROC(CreateDisplayModeKHR);
+    GET_PROC(GetDisplayPlaneCapabilitiesKHR);
+    GET_PROC(CreateDisplayPlaneSurfaceKHR);
+    GET_PROC(CreateSharedSwapchainsKHR);
+
+    return interface;
+}
+
+#define RETURN_FALSE_INTERFACE                                                                   \
+    if (kIsDebug) { SkDebugf("%s:%d GrVkInterface::validate() failed.\n", __FILE__, __LINE__); } \
+    return false;
+
+bool GrVkInterface::validate() const {
+    // functions that are always required
+    if (NULL == fFunctions.fCreateInstance ||
+        NULL == fFunctions.fDestroyInstance ||
+        NULL == fFunctions.fEnumeratePhysicalDevices ||
+        NULL == fFunctions.fGetPhysicalDeviceFeatures ||
+        NULL == fFunctions.fGetPhysicalDeviceFormatProperties ||
+        NULL == fFunctions.fGetPhysicalDeviceImageFormatProperties ||
+        NULL == fFunctions.fGetPhysicalDeviceProperties ||
+        NULL == fFunctions.fGetPhysicalDeviceQueueFamilyProperties ||
+        NULL == fFunctions.fGetPhysicalDeviceMemoryProperties ||
+        NULL == fFunctions.fCreateDevice ||
+        NULL == fFunctions.fDestroyDevice ||
+        NULL == fFunctions.fEnumerateInstanceExtensionProperties ||
+        NULL == fFunctions.fEnumerateDeviceExtensionProperties ||
+        NULL == fFunctions.fEnumerateInstanceLayerProperties ||
+        NULL == fFunctions.fEnumerateDeviceLayerProperties ||
+        NULL == fFunctions.fGetDeviceQueue ||
+        NULL == fFunctions.fQueueSubmit ||
+        NULL == fFunctions.fQueueWaitIdle ||
+        NULL == fFunctions.fDeviceWaitIdle ||
+        NULL == fFunctions.fAllocateMemory ||
+        NULL == fFunctions.fFreeMemory ||
+        NULL == fFunctions.fMapMemory ||
+        NULL == fFunctions.fUnmapMemory ||
+        NULL == fFunctions.fFlushMappedMemoryRanges ||
+        NULL == fFunctions.fInvalidateMappedMemoryRanges ||
+        NULL == fFunctions.fGetDeviceMemoryCommitment ||
+        NULL == fFunctions.fBindBufferMemory ||
+        NULL == fFunctions.fBindImageMemory ||
+        NULL == fFunctions.fGetBufferMemoryRequirements ||
+        NULL == fFunctions.fGetImageMemoryRequirements ||
+        NULL == fFunctions.fGetImageSparseMemoryRequirements ||
+        NULL == fFunctions.fGetPhysicalDeviceSparseImageFormatProperties ||
+        NULL == fFunctions.fQueueBindSparse ||
+        NULL == fFunctions.fCreateFence ||
+        NULL == fFunctions.fDestroyFence ||
+        NULL == fFunctions.fResetFences ||
+        NULL == fFunctions.fGetFenceStatus ||
+        NULL == fFunctions.fWaitForFences ||
+        NULL == fFunctions.fCreateSemaphore ||
+        NULL == fFunctions.fDestroySemaphore ||
+        NULL == fFunctions.fCreateEvent ||
+        NULL == fFunctions.fDestroyEvent ||
+        NULL == fFunctions.fGetEventStatus ||
+        NULL == fFunctions.fSetEvent ||
+        NULL == fFunctions.fResetEvent ||
+        NULL == fFunctions.fCreateQueryPool ||
+        NULL == fFunctions.fDestroyQueryPool ||
+        NULL == fFunctions.fGetQueryPoolResults ||
+        NULL == fFunctions.fCreateBuffer ||
+        NULL == fFunctions.fDestroyBuffer ||
+        NULL == fFunctions.fCreateBufferView ||
+        NULL == fFunctions.fDestroyBufferView ||
+        NULL == fFunctions.fCreateImage ||
+        NULL == fFunctions.fDestroyImage ||
+        NULL == fFunctions.fGetImageSubresourceLayout ||
+        NULL == fFunctions.fCreateImageView ||
+        NULL == fFunctions.fDestroyImageView ||
+        NULL == fFunctions.fCreateShaderModule ||
+        NULL == fFunctions.fDestroyShaderModule ||
+        NULL == fFunctions.fCreatePipelineCache ||
+        NULL == fFunctions.fDestroyPipelineCache ||
+        NULL == fFunctions.fGetPipelineCacheData ||
+        NULL == fFunctions.fMergePipelineCaches ||
+        NULL == fFunctions.fCreateGraphicsPipelines ||
+        NULL == fFunctions.fCreateComputePipelines ||
+        NULL == fFunctions.fDestroyPipeline ||
+        NULL == fFunctions.fCreatePipelineLayout ||
+        NULL == fFunctions.fDestroyPipelineLayout ||
+        NULL == fFunctions.fCreateSampler ||
+        NULL == fFunctions.fDestroySampler ||
+        NULL == fFunctions.fCreateDescriptorSetLayout ||
+        NULL == fFunctions.fDestroyDescriptorSetLayout ||
+        NULL == fFunctions.fCreateDescriptorPool ||
+        NULL == fFunctions.fDestroyDescriptorPool ||
+        NULL == fFunctions.fResetDescriptorPool ||
+        NULL == fFunctions.fAllocateDescriptorSets ||
+        NULL == fFunctions.fFreeDescriptorSets ||
+        NULL == fFunctions.fUpdateDescriptorSets ||
+        NULL == fFunctions.fCreateFramebuffer ||
+        NULL == fFunctions.fDestroyFramebuffer ||
+        NULL == fFunctions.fCreateRenderPass ||
+        NULL == fFunctions.fDestroyRenderPass ||
+        NULL == fFunctions.fGetRenderAreaGranularity ||
+        NULL == fFunctions.fCreateCommandPool ||
+        NULL == fFunctions.fDestroyCommandPool ||
+        NULL == fFunctions.fResetCommandPool ||
+        NULL == fFunctions.fAllocateCommandBuffers ||
+        NULL == fFunctions.fFreeCommandBuffers ||
+        NULL == fFunctions.fBeginCommandBuffer ||
+        NULL == fFunctions.fEndCommandBuffer ||
+        NULL == fFunctions.fResetCommandBuffer ||
+        NULL == fFunctions.fCmdBindPipeline ||
+        NULL == fFunctions.fCmdSetViewport ||
+        NULL == fFunctions.fCmdSetScissor ||
+        NULL == fFunctions.fCmdSetLineWidth ||
+        NULL == fFunctions.fCmdSetDepthBias ||
+        NULL == fFunctions.fCmdSetBlendConstants ||
+        NULL == fFunctions.fCmdSetDepthBounds ||
+        NULL == fFunctions.fCmdSetStencilCompareMask ||
+        NULL == fFunctions.fCmdSetStencilWriteMask ||
+        NULL == fFunctions.fCmdSetStencilReference ||
+        NULL == fFunctions.fCmdBindDescriptorSets ||
+        NULL == fFunctions.fCmdBindIndexBuffer ||
+        NULL == fFunctions.fCmdBindVertexBuffers ||
+        NULL == fFunctions.fCmdDraw ||
+        NULL == fFunctions.fCmdDrawIndexed ||
+        NULL == fFunctions.fCmdDrawIndirect ||
+        NULL == fFunctions.fCmdDrawIndexedIndirect ||
+        NULL == fFunctions.fCmdDispatch ||
+        NULL == fFunctions.fCmdDispatchIndirect ||
+        NULL == fFunctions.fCmdCopyBuffer ||
+        NULL == fFunctions.fCmdCopyImage ||
+        NULL == fFunctions.fCmdBlitImage ||
+        NULL == fFunctions.fCmdCopyBufferToImage ||
+        NULL == fFunctions.fCmdCopyImageToBuffer ||
+        NULL == fFunctions.fCmdUpdateBuffer ||
+        NULL == fFunctions.fCmdFillBuffer ||
+        NULL == fFunctions.fCmdClearColorImage ||
+        NULL == fFunctions.fCmdClearDepthStencilImage ||
+        NULL == fFunctions.fCmdClearAttachments ||
+        NULL == fFunctions.fCmdResolveImage ||
+        NULL == fFunctions.fCmdSetEvent ||
+        NULL == fFunctions.fCmdResetEvent ||
+        NULL == fFunctions.fCmdWaitEvents ||
+        NULL == fFunctions.fCmdPipelineBarrier ||
+        NULL == fFunctions.fCmdBeginQuery ||
+        NULL == fFunctions.fCmdEndQuery ||
+        NULL == fFunctions.fCmdResetQueryPool ||
+        NULL == fFunctions.fCmdWriteTimestamp ||
+        NULL == fFunctions.fCmdCopyQueryPoolResults ||
+        NULL == fFunctions.fCmdPushConstants ||
+        NULL == fFunctions.fCmdBeginRenderPass ||
+        NULL == fFunctions.fCmdNextSubpass ||
+        NULL == fFunctions.fCmdEndRenderPass ||
+        NULL == fFunctions.fCmdExecuteCommands ||
+        NULL == fFunctions.fDestroySurfaceKHR ||
+        NULL == fFunctions.fGetPhysicalDeviceSurfaceSupportKHR ||
+        NULL == fFunctions.fGetPhysicalDeviceSurfaceCapabilitiesKHR ||
+        NULL == fFunctions.fGetPhysicalDeviceSurfaceFormatsKHR ||
+        NULL == fFunctions.fGetPhysicalDeviceSurfacePresentModesKHR ||
+        NULL == fFunctions.fCreateSwapchainKHR ||
+        NULL == fFunctions.fDestroySwapchainKHR ||
+        NULL == fFunctions.fGetSwapchainImagesKHR ||
+        NULL == fFunctions.fAcquireNextImageKHR ||
+        NULL == fFunctions.fQueuePresentKHR ||
+        NULL == fFunctions.fGetPhysicalDeviceDisplayPropertiesKHR ||
+        NULL == fFunctions.fGetPhysicalDeviceDisplayPlanePropertiesKHR ||
+        NULL == fFunctions.fGetDisplayPlaneSupportedDisplaysKHR ||
+        NULL == fFunctions.fGetDisplayModePropertiesKHR ||
+        NULL == fFunctions.fCreateDisplayModeKHR ||
+        NULL == fFunctions.fGetDisplayPlaneCapabilitiesKHR ||
+        NULL == fFunctions.fCreateDisplayPlaneSurfaceKHR ||
+        NULL == fFunctions.fCreateSharedSwapchainsKHR) {
+        return false;
+    }
+    return true;
+}
+
diff --git a/src/gpu/vk/GrVkMemory.cpp b/src/gpu/vk/GrVkMemory.cpp
new file mode 100644 (file)
index 0000000..276fd4b
--- /dev/null
@@ -0,0 +1,157 @@
+/*
+* Copyright 2015 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#include "GrVkMemory.h"
+
+#include "GrVkGpu.h"
+#include "GrVkUtil.h"
+
+static bool get_valid_memory_type_index(VkPhysicalDeviceMemoryProperties physDevMemProps,
+                                        uint32_t typeBits,
+                                        VkMemoryPropertyFlags requestedMemFlags,
+                                        uint32_t* typeIndex) {
+    uint32_t checkBit = 1;
+    for (uint32_t i = 0; i < 32; ++i) {
+        if (typeBits & checkBit) {
+            uint32_t supportedFlags = physDevMemProps.memoryTypes[i].propertyFlags &
+                                      requestedMemFlags;
+            if (supportedFlags == requestedMemFlags) {
+                *typeIndex = i;
+                return true;
+            }
+        }
+        checkBit <<= 1;
+    }
+    return false;
+}
+
+static bool alloc_device_memory(const GrVkGpu* gpu,
+                                VkMemoryRequirements* memReqs,
+                                const VkMemoryPropertyFlags flags,
+                                VkDeviceMemory* memory) {
+    uint32_t typeIndex;
+    if (!get_valid_memory_type_index(gpu->physicalDeviceMemoryProperties(),
+                                     memReqs->memoryTypeBits,
+                                     flags,
+                                     &typeIndex)) {
+        return false;
+    }
+
+    VkMemoryAllocateInfo allocInfo = {
+        VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,      // sType
+        NULL,                                        // pNext
+        memReqs->size,                               // allocationSize
+        typeIndex,                                   // memoryTypeIndex
+    };
+
+    VkResult err = GR_VK_CALL(gpu->vkInterface(), AllocateMemory(gpu->device(),
+                                                                 &allocInfo,
+                                                                 nullptr,
+                                                                 memory));
+    if (err) {
+        return false;
+    }
+    return true;
+}
+
+bool GrVkMemory::AllocAndBindBufferMemory(const GrVkGpu* gpu,
+                                          VkBuffer buffer,
+                                          const VkMemoryPropertyFlags flags,
+                                          VkDeviceMemory* memory) {
+    const GrVkInterface* interface = gpu->vkInterface();
+    VkDevice device = gpu->device();
+
+    VkMemoryRequirements memReqs;
+    GR_VK_CALL(interface, GetBufferMemoryRequirements(device, buffer, &memReqs));
+
+
+    if (!alloc_device_memory(gpu, &memReqs, flags, memory)) {
+        return false;
+    }
+
+    // Bind Memory to queue
+    VkResult err = GR_VK_CALL(interface, BindBufferMemory(device, buffer, *memory, 0));
+    if (err) {
+        GR_VK_CALL(interface, FreeMemory(device, *memory, nullptr));
+        return false;
+    }
+    return true;
+}
+
+bool GrVkMemory::AllocAndBindImageMemory(const GrVkGpu* gpu,
+                                         VkImage image,
+                                         const VkMemoryPropertyFlags flags,
+                                         VkDeviceMemory* memory) {
+    const GrVkInterface* interface = gpu->vkInterface();
+    VkDevice device = gpu->device();
+
+    VkMemoryRequirements memReqs;
+    GR_VK_CALL(interface, GetImageMemoryRequirements(device, image, &memReqs));
+
+    if (!alloc_device_memory(gpu, &memReqs, flags, memory)) {
+        return false;
+    }
+
+    // Bind Memory to queue
+    VkResult err = GR_VK_CALL(interface, BindImageMemory(device, image, *memory, 0));
+    if (err) {
+        GR_VK_CALL(interface, FreeMemory(device, *memory, nullptr));
+        return false;
+    }
+    return true;
+}
+
+VkPipelineStageFlags GrVkMemory::LayoutToPipelineStageFlags(const VkImageLayout layout) {
+    if (VK_IMAGE_LAYOUT_GENERAL == layout) {
+        return VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
+    } else if (VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == layout ||
+               VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == layout) {
+        return VK_PIPELINE_STAGE_TRANSFER_BIT;
+    } else if (VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == layout ||
+               VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL == layout ||
+               VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL == layout ||
+               VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == layout) {
+        return VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
+    } else if (VK_IMAGE_LAYOUT_PREINITIALIZED == layout) {
+        return VK_PIPELINE_STAGE_HOST_BIT;
+    }
+
+    SkASSERT(VK_IMAGE_LAYOUT_UNDEFINED == layout);
+    return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
+}
+
+VkAccessFlags GrVkMemory::LayoutToSrcAccessMask(const VkImageLayout layout) {
+    // Currently we assume we will never being doing any explict shader writes (this doesn't include
+    // color attachment or depth/stencil writes). So we will ignore the
+    // VK_MEMORY_OUTPUT_SHADER_WRITE_BIT.
+
+    // We can only directly access the host memory if we are in preinitialized or general layout,
+    // and the image is linear.
+    // TODO: Add check for linear here so we are not always adding host to general, and we should
+    //       only be in preinitialized if we are linear
+    VkAccessFlags flags = 0;;
+    if (VK_IMAGE_LAYOUT_GENERAL == layout) {
+        flags = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
+            VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
+            VK_ACCESS_TRANSFER_WRITE_BIT |
+            VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_HOST_READ_BIT;
+    } else if (VK_IMAGE_LAYOUT_PREINITIALIZED == layout) {
+        flags = VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_HOST_READ_BIT;
+    } else if (VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == layout) {
+        flags = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
+    } else if (VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL == layout) {
+        flags = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
+    } else if (VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == layout) {
+        flags = VK_ACCESS_TRANSFER_WRITE_BIT;
+    } else if (VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == layout) {
+        flags = VK_ACCESS_TRANSFER_READ_BIT;
+    } else if (VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == layout) {
+        flags = VK_ACCESS_SHADER_READ_BIT;
+    }
+    return flags;
+}
+
diff --git a/src/gpu/vk/GrVkMemory.h b/src/gpu/vk/GrVkMemory.h
new file mode 100644 (file)
index 0000000..4d351dc
--- /dev/null
@@ -0,0 +1,35 @@
+/*
+* Copyright 2015 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#ifndef GrVkMemory_DEFINED
+#define GrVkMemory_DEFINED
+
+#include "vulkan/vulkan.h"
+
+class GrVkGpu;
+
+namespace GrVkMemory {
+    /**
+    * Allocates vulkan device memory and binds it to the gpu's device for the given object.
+    * Returns true of allocation succeeded.
+    */
+    bool AllocAndBindBufferMemory(const GrVkGpu* gpu,
+                                  VkBuffer buffer,
+                                  const VkMemoryPropertyFlags flags,
+                                  VkDeviceMemory* memory);
+
+    bool AllocAndBindImageMemory(const GrVkGpu* gpu,
+                                 VkImage image,
+                                 const VkMemoryPropertyFlags flags,
+                                 VkDeviceMemory* memory);
+
+    VkPipelineStageFlags LayoutToPipelineStageFlags(const VkImageLayout layout);
+
+    VkAccessFlags LayoutToSrcAccessMask(const VkImageLayout layout);
+}
+
+#endif
\ No newline at end of file
diff --git a/src/gpu/vk/GrVkPipeline.cpp b/src/gpu/vk/GrVkPipeline.cpp
new file mode 100644 (file)
index 0000000..520cb1b
--- /dev/null
@@ -0,0 +1,507 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#include "GrVkPipeline.h"
+
+#include "GrGeometryProcessor.h"
+#include "GrPipeline.h"
+
+#include "GrVkGpu.h"
+#include "GrVkProgramDesc.h"
+#include "GrVkRenderTarget.h"
+#include "GrVkUtil.h"
+
+static inline const VkFormat& attrib_type_to_vkformat(GrVertexAttribType type) {
+    SkASSERT(type >= 0 && type < kGrVertexAttribTypeCount);
+    static const VkFormat kFormats[kGrVertexAttribTypeCount] = {
+        VK_FORMAT_R32_SFLOAT,          // kFloat_GrVertexAttribType
+        VK_FORMAT_R32G32_SFLOAT,       // kVec2f_GrVertexAttribType
+        VK_FORMAT_R32G32B32_SFLOAT,    // kVec3f_GrVertexAttribType
+        VK_FORMAT_R32G32B32A32_SFLOAT, // kVec4f_GrVertexAttribType
+        VK_FORMAT_R8_UNORM,            // kUByte_GrVertexAttribType
+        VK_FORMAT_R8G8B8A8_UNORM,      // kVec4ub_GrVertexAttribType
+        VK_FORMAT_R16G16_SSCALED,      // kVec2s_GrVertexAttribType
+    };
+    GR_STATIC_ASSERT(0 == kFloat_GrVertexAttribType);
+    GR_STATIC_ASSERT(1 == kVec2f_GrVertexAttribType);
+    GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType);
+    GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
+    GR_STATIC_ASSERT(4 == kUByte_GrVertexAttribType);
+    GR_STATIC_ASSERT(5 == kVec4ub_GrVertexAttribType);
+    GR_STATIC_ASSERT(6 == kVec2s_GrVertexAttribType);
+    GR_STATIC_ASSERT(SK_ARRAY_COUNT(kFormats) == kGrVertexAttribTypeCount);
+    return kFormats[type];
+}
+
+static void setup_vertex_input_state(const GrPrimitiveProcessor& primProc,
+                                     VkPipelineVertexInputStateCreateInfo* vertexInputInfo,
+                                     VkVertexInputBindingDescription* bindingDesc,
+                                     int maxBindingDescCount,
+                                     VkVertexInputAttributeDescription* attributeDesc,
+                                     int maxAttributeDescCount) {
+    // for now we have only one vertex buffer and one binding
+    memset(bindingDesc, 0, sizeof(VkVertexInputBindingDescription));
+    bindingDesc->binding = 0;
+    bindingDesc->stride = (uint32_t)primProc.getVertexStride();
+    bindingDesc->inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
+
+    // setup attribute descriptions
+    int vaCount = primProc.numAttribs();
+    SkASSERT(vaCount < maxAttributeDescCount);
+    if (vaCount > 0) {
+        size_t offset = 0;
+        for (int attribIndex = 0; attribIndex < vaCount; attribIndex++) {
+            const GrGeometryProcessor::Attribute& attrib = primProc.getAttrib(attribIndex);
+            GrVertexAttribType attribType = attrib.fType;
+
+            VkVertexInputAttributeDescription& vkAttrib = attributeDesc[attribIndex];
+            vkAttrib.location = attribIndex; // for now assume location = attribIndex
+            vkAttrib.binding = 0; // for now only one vertex buffer & binding
+            vkAttrib.format = attrib_type_to_vkformat(attribType);
+            vkAttrib.offset = static_cast<uint32_t>(offset);
+            offset += attrib.fOffset;
+        }
+    }
+
+    memset(vertexInputInfo, 0, sizeof(VkPipelineVertexInputStateCreateInfo));
+    vertexInputInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
+    vertexInputInfo->pNext = nullptr;
+    vertexInputInfo->flags = 0;
+    vertexInputInfo->vertexBindingDescriptionCount = 1;
+    vertexInputInfo->pVertexBindingDescriptions = bindingDesc;
+    vertexInputInfo->vertexAttributeDescriptionCount = vaCount;
+    vertexInputInfo->pVertexAttributeDescriptions = attributeDesc;
+}
+
+
+static void setup_input_assembly_state(GrPrimitiveType primitiveType,
+                                       VkPipelineInputAssemblyStateCreateInfo* inputAssemblyInfo) {
+    static const VkPrimitiveTopology gPrimitiveType2VkTopology[] = {
+        VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
+        VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
+        VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN,
+        VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
+        VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
+        VK_PRIMITIVE_TOPOLOGY_LINE_STRIP
+    };
+
+    memset(inputAssemblyInfo, 0, sizeof(VkPipelineInputAssemblyStateCreateInfo));
+    inputAssemblyInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
+    inputAssemblyInfo->pNext = nullptr;
+    inputAssemblyInfo->flags = 0;
+    inputAssemblyInfo->primitiveRestartEnable = false;
+    inputAssemblyInfo->topology = gPrimitiveType2VkTopology[primitiveType];
+}
+
+
+VkStencilOp stencil_op_to_vk_stencil_op(GrStencilOp op) {
+    static const VkStencilOp gTable[] = {
+        VK_STENCIL_OP_KEEP,                 // kKeep_StencilOp
+        VK_STENCIL_OP_REPLACE,              // kReplace_StencilOp
+        VK_STENCIL_OP_INCREMENT_AND_WRAP,   // kIncWrap_StencilOp
+        VK_STENCIL_OP_INCREMENT_AND_CLAMP,  // kIncClamp_StencilOp
+        VK_STENCIL_OP_DECREMENT_AND_WRAP,   // kDecWrap_StencilOp
+        VK_STENCIL_OP_DECREMENT_AND_CLAMP,  // kDecClamp_StencilOp
+        VK_STENCIL_OP_ZERO,                 // kZero_StencilOp
+        VK_STENCIL_OP_INVERT,               // kInvert_StencilOp
+    };
+    GR_STATIC_ASSERT(SK_ARRAY_COUNT(gTable) == kStencilOpCount);
+    GR_STATIC_ASSERT(0 == kKeep_StencilOp);
+    GR_STATIC_ASSERT(1 == kReplace_StencilOp);
+    GR_STATIC_ASSERT(2 == kIncWrap_StencilOp);
+    GR_STATIC_ASSERT(3 == kIncClamp_StencilOp);
+    GR_STATIC_ASSERT(4 == kDecWrap_StencilOp);
+    GR_STATIC_ASSERT(5 == kDecClamp_StencilOp);
+    GR_STATIC_ASSERT(6 == kZero_StencilOp);
+    GR_STATIC_ASSERT(7 == kInvert_StencilOp);
+    SkASSERT((unsigned)op < kStencilOpCount);
+    return gTable[op];
+}
+
+VkCompareOp stencil_func_to_vk_compare_op(GrStencilFunc basicFunc) {
+    static const VkCompareOp gTable[] = {
+        VK_COMPARE_OP_ALWAYS,              // kAlways_StencilFunc
+        VK_COMPARE_OP_NEVER,               // kNever_StencilFunc
+        VK_COMPARE_OP_GREATER,             // kGreater_StencilFunc
+        VK_COMPARE_OP_GREATER_OR_EQUAL,    // kGEqual_StencilFunc
+        VK_COMPARE_OP_LESS,                // kLess_StencilFunc
+        VK_COMPARE_OP_LESS_OR_EQUAL,       // kLEqual_StencilFunc,
+        VK_COMPARE_OP_EQUAL,               // kEqual_StencilFunc,
+        VK_COMPARE_OP_NOT_EQUAL,           // kNotEqual_StencilFunc,
+    };
+    GR_STATIC_ASSERT(SK_ARRAY_COUNT(gTable) == kBasicStencilFuncCount);
+    GR_STATIC_ASSERT(0 == kAlways_StencilFunc);
+    GR_STATIC_ASSERT(1 == kNever_StencilFunc);
+    GR_STATIC_ASSERT(2 == kGreater_StencilFunc);
+    GR_STATIC_ASSERT(3 == kGEqual_StencilFunc);
+    GR_STATIC_ASSERT(4 == kLess_StencilFunc);
+    GR_STATIC_ASSERT(5 == kLEqual_StencilFunc);
+    GR_STATIC_ASSERT(6 == kEqual_StencilFunc);
+    GR_STATIC_ASSERT(7 == kNotEqual_StencilFunc);
+    SkASSERT((unsigned)basicFunc < kBasicStencilFuncCount);
+
+    return gTable[basicFunc];
+}
+
+void setup_depth_stencil_state(const GrVkGpu* gpu,
+                               const GrStencilSettings& stencilSettings,
+                               VkPipelineDepthStencilStateCreateInfo* stencilInfo) {
+    memset(stencilInfo, 0, sizeof(VkPipelineDepthStencilStateCreateInfo));
+    stencilInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
+    stencilInfo->pNext = nullptr;
+    stencilInfo->flags = 0;
+    // set depth testing defaults
+    stencilInfo->depthTestEnable = VK_FALSE;
+    stencilInfo->depthWriteEnable = VK_FALSE;
+    stencilInfo->depthCompareOp = VK_COMPARE_OP_ALWAYS;
+    stencilInfo->depthBoundsTestEnable = VK_FALSE;
+    stencilInfo->stencilTestEnable = !stencilSettings.isDisabled();
+    if (!stencilSettings.isDisabled()) {
+        // Set front face
+        GrStencilSettings::Face face = GrStencilSettings::kFront_Face;
+        stencilInfo->front.failOp = stencil_op_to_vk_stencil_op(stencilSettings.failOp(face));
+        stencilInfo->front.passOp = stencil_op_to_vk_stencil_op(stencilSettings.passOp(face));
+        stencilInfo->front.depthFailOp = stencilInfo->front.failOp;
+        stencilInfo->front.compareOp = stencil_func_to_vk_compare_op(stencilSettings.func(face));
+        stencilInfo->front.compareMask = stencilSettings.funcMask(face);
+        stencilInfo->front.writeMask = 0;
+        stencilInfo->front.reference = 0;
+
+        // Set back face
+        face = GrStencilSettings::kBack_Face;
+        stencilInfo->back.failOp = stencil_op_to_vk_stencil_op(stencilSettings.failOp(face));
+        stencilInfo->back.passOp = stencil_op_to_vk_stencil_op(stencilSettings.passOp(face));
+        stencilInfo->back.depthFailOp = stencilInfo->front.failOp;
+        stencilInfo->back.compareOp = stencil_func_to_vk_compare_op(stencilSettings.func(face));
+        stencilInfo->back.compareMask = stencilSettings.funcMask(face);
+        stencilInfo->back.writeMask = 0;
+        stencilInfo->back.reference = 0;
+    }
+    stencilInfo->minDepthBounds = 0.0f;
+    stencilInfo->maxDepthBounds = 1.0f;
+}
+
+void setup_viewport_scissor_state(const GrVkGpu* gpu,
+                                  const GrPipeline& pipeline,
+                                  const GrVkRenderTarget* vkRT,
+                                  VkPipelineViewportStateCreateInfo* viewportInfo,
+                                  VkViewport* viewport,
+                                  VkRect2D* scissor) {
+    memset(viewportInfo, 0, sizeof(VkPipelineViewportStateCreateInfo));
+    viewportInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
+    viewportInfo->pNext = nullptr;
+    viewportInfo->flags = 0;
+
+    viewport->x = 0.0f;
+    viewport->y = 0.0f;
+    viewport->width = SkIntToScalar(vkRT->width());
+    viewport->height = SkIntToScalar(vkRT->height());
+    viewport->minDepth = 0.0f;
+    viewport->maxDepth = 1.0f;
+    viewportInfo->viewportCount = 1;
+    viewportInfo->pViewports = viewport;
+
+    const GrScissorState& scissorState = pipeline.getScissorState();
+    if (scissorState.enabled() && 
+        !scissorState.rect().contains(0, 0, vkRT->width(), vkRT->height())) {
+        // This all assumes the scissorState has previously been clipped to the device space render
+        // target. 
+        scissor->offset.x = scissorState.rect().fLeft;
+        scissor->extent.width = scissorState.rect().width();
+        if (kTopLeft_GrSurfaceOrigin == vkRT->origin()) {
+            scissor->offset.y = scissorState.rect().fTop;
+        } else {
+            SkASSERT(kBottomLeft_GrSurfaceOrigin == vkRT->origin());
+            scissor->offset.y = vkRT->height() - scissorState.rect().fBottom;
+        }
+        scissor->extent.height = scissorState.rect().height();
+
+        viewportInfo->scissorCount = 1;
+        viewportInfo->pScissors = scissor;
+        SkASSERT(scissor->offset.x >= 0);
+        SkASSERT(scissor->offset.x + scissor->extent.width <= (uint32_t)vkRT->width());
+        SkASSERT(scissor->offset.y >= 0);
+        SkASSERT(scissor->offset.y + scissor->extent.height <= (uint32_t)vkRT->height());
+    } else {
+        scissor->extent.width = vkRT->width();
+        scissor->extent.height = vkRT->height();
+        scissor->offset.x = 0;
+        scissor->offset.y = 0;
+        viewportInfo->scissorCount = 1;
+        viewportInfo->pScissors = scissor;
+    }
+    SkASSERT(viewportInfo->viewportCount == viewportInfo->scissorCount);
+}
+
+void setup_multisample_state(const GrPipeline& pipeline,
+                             VkPipelineMultisampleStateCreateInfo* multisampleInfo) {
+    memset(multisampleInfo, 0, sizeof(VkPipelineMultisampleStateCreateInfo));
+    multisampleInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
+    multisampleInfo->pNext = nullptr;
+    multisampleInfo->flags = 0;
+    int numSamples = pipeline.getRenderTarget()->numColorSamples();
+    SkAssertResult(GrSampleCountToVkSampleCount(numSamples,
+                   &multisampleInfo->rasterizationSamples));
+    multisampleInfo->sampleShadingEnable = VK_FALSE;
+    multisampleInfo->minSampleShading = 0;
+    multisampleInfo->pSampleMask = nullptr;
+    multisampleInfo->alphaToCoverageEnable = VK_FALSE;
+    multisampleInfo->alphaToOneEnable = VK_FALSE;
+}
+
+static VkBlendFactor blend_coeff_to_vk_blend(GrBlendCoeff coeff) {
+    static const VkBlendFactor gTable[] = {
+        VK_BLEND_FACTOR_ZERO,                      // kZero_GrBlendCoeff
+        VK_BLEND_FACTOR_ONE,                       // kOne_GrBlendCoeff
+        VK_BLEND_FACTOR_SRC_COLOR,                 // kSC_GrBlendCoeff
+        VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,       // kISC_GrBlendCoeff
+        VK_BLEND_FACTOR_DST_COLOR,                 // kDC_GrBlendCoeff
+        VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,       // kIDC_GrBlendCoeff
+        VK_BLEND_FACTOR_SRC_ALPHA,                 // kSA_GrBlendCoeff
+        VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,       // kISA_GrBlendCoeff
+        VK_BLEND_FACTOR_DST_ALPHA,                 // kDA_GrBlendCoeff
+        VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,       // kIDA_GrBlendCoeff
+        VK_BLEND_FACTOR_CONSTANT_COLOR,            // kConstC_GrBlendCoeff
+        VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,  // kIConstC_GrBlendCoeff
+        VK_BLEND_FACTOR_CONSTANT_ALPHA,            // kConstA_GrBlendCoeff
+        VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,  // kIConstA_GrBlendCoeff
+        VK_BLEND_FACTOR_SRC1_COLOR,                // kS2C_GrBlendCoeff
+        VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,      // kIS2C_GrBlendCoeff
+        VK_BLEND_FACTOR_SRC1_ALPHA,                // kS2A_GrBlendCoeff
+        VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA,      // kIS2A_GrBlendCoeff
+
+    };
+    GR_STATIC_ASSERT(SK_ARRAY_COUNT(gTable) == kGrBlendCoeffCnt);
+    GR_STATIC_ASSERT(0 == kZero_GrBlendCoeff);
+    GR_STATIC_ASSERT(1 == kOne_GrBlendCoeff);
+    GR_STATIC_ASSERT(2 == kSC_GrBlendCoeff);
+    GR_STATIC_ASSERT(3 == kISC_GrBlendCoeff);
+    GR_STATIC_ASSERT(4 == kDC_GrBlendCoeff);
+    GR_STATIC_ASSERT(5 == kIDC_GrBlendCoeff);
+    GR_STATIC_ASSERT(6 == kSA_GrBlendCoeff);
+    GR_STATIC_ASSERT(7 == kISA_GrBlendCoeff);
+    GR_STATIC_ASSERT(8 == kDA_GrBlendCoeff);
+    GR_STATIC_ASSERT(9 == kIDA_GrBlendCoeff);
+    GR_STATIC_ASSERT(10 == kConstC_GrBlendCoeff);
+    GR_STATIC_ASSERT(11 == kIConstC_GrBlendCoeff);
+    GR_STATIC_ASSERT(12 == kConstA_GrBlendCoeff);
+    GR_STATIC_ASSERT(13 == kIConstA_GrBlendCoeff);
+    GR_STATIC_ASSERT(14 == kS2C_GrBlendCoeff);
+    GR_STATIC_ASSERT(15 == kIS2C_GrBlendCoeff);
+    GR_STATIC_ASSERT(16 == kS2A_GrBlendCoeff);
+    GR_STATIC_ASSERT(17 == kIS2A_GrBlendCoeff);
+
+    SkASSERT((unsigned)coeff < kGrBlendCoeffCnt);
+    return gTable[coeff];
+}
+
+
+static VkBlendOp blend_equation_to_vk_blend_op(GrBlendEquation equation) {
+    static const VkBlendOp gTable[] = {
+        VK_BLEND_OP_ADD,               // kAdd_GrBlendEquation
+        VK_BLEND_OP_SUBTRACT,          // kSubtract_GrBlendEquation
+        VK_BLEND_OP_REVERSE_SUBTRACT,  // kReverseSubtract_GrBlendEquation
+    };
+    GR_STATIC_ASSERT(SK_ARRAY_COUNT(gTable) == kFirstAdvancedGrBlendEquation);
+    GR_STATIC_ASSERT(0 == kAdd_GrBlendEquation);
+    GR_STATIC_ASSERT(1 == kSubtract_GrBlendEquation);
+    GR_STATIC_ASSERT(2 == kReverseSubtract_GrBlendEquation);
+
+    SkASSERT((unsigned)equation < kGrBlendCoeffCnt);
+    return gTable[equation];
+}
+
+bool blend_coeff_refs_constant(GrBlendCoeff coeff) {
+    static const bool gCoeffReferencesBlendConst[] = {
+        false,
+        false,
+        false,
+        false,
+        false,
+        false,
+        false,
+        false,
+        false,
+        false,
+        true,
+        true,
+        true,
+        true,
+
+        // extended blend coeffs
+        false,
+        false,
+        false,
+        false,
+    };
+    return gCoeffReferencesBlendConst[coeff];
+    GR_STATIC_ASSERT(kGrBlendCoeffCnt == SK_ARRAY_COUNT(gCoeffReferencesBlendConst));
+    // Individual enum asserts already made in blend_coeff_to_vk_blend
+}
+
+void setup_color_blend_state(const GrVkGpu* gpu,
+                             const GrPipeline& pipeline,
+                             VkPipelineColorBlendStateCreateInfo* colorBlendInfo,
+                             VkPipelineColorBlendAttachmentState* attachmentState) {
+    GrXferProcessor::BlendInfo blendInfo;
+    pipeline.getXferProcessor().getBlendInfo(&blendInfo);
+
+    GrBlendEquation equation = blendInfo.fEquation;
+    GrBlendCoeff srcCoeff = blendInfo.fSrcBlend;
+    GrBlendCoeff dstCoeff = blendInfo.fDstBlend;
+    bool blendOff = (kAdd_GrBlendEquation == equation || kSubtract_GrBlendEquation == equation) &&
+                    kOne_GrBlendCoeff == srcCoeff && kZero_GrBlendCoeff == dstCoeff;
+
+    memset(attachmentState, 0, sizeof(VkPipelineColorBlendAttachmentState));
+    attachmentState->blendEnable = !blendOff;
+    if (!blendOff) {
+        attachmentState->srcColorBlendFactor = blend_coeff_to_vk_blend(srcCoeff);
+        attachmentState->dstColorBlendFactor = blend_coeff_to_vk_blend(dstCoeff);
+        attachmentState->colorBlendOp = blend_equation_to_vk_blend_op(equation);
+        attachmentState->srcAlphaBlendFactor = blend_coeff_to_vk_blend(srcCoeff);
+        attachmentState->dstAlphaBlendFactor = blend_coeff_to_vk_blend(dstCoeff);
+        attachmentState->alphaBlendOp = blend_equation_to_vk_blend_op(equation);
+    }
+    attachmentState->colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
+                                      VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
+
+    memset(colorBlendInfo, 0, sizeof(VkPipelineColorBlendStateCreateInfo));
+    colorBlendInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
+    colorBlendInfo->pNext = nullptr;
+    colorBlendInfo->flags = 0;
+    colorBlendInfo->logicOpEnable = VK_FALSE;
+    colorBlendInfo->attachmentCount = 1;
+    colorBlendInfo->pAttachments = attachmentState;
+    if (blend_coeff_refs_constant(srcCoeff) || blend_coeff_refs_constant(dstCoeff)) {
+        GrColorToRGBAFloat(blendInfo.fBlendConstant, colorBlendInfo->blendConstants);
+    }
+}
+
+VkCullModeFlags draw_face_to_vk_cull_mode(GrPipelineBuilder::DrawFace drawFace) {
+    // Assumes that we've set the front face to be ccw
+    static const VkCullModeFlags gTable[] = {
+        VK_CULL_MODE_NONE,              // kBoth_DrawFace
+        VK_CULL_MODE_BACK_BIT,          // kCCW_DrawFace, cull back face
+        VK_CULL_MODE_FRONT_BIT,         // kCW_DrawFace, cull front face
+    };
+    GR_STATIC_ASSERT(0 == GrPipelineBuilder::kBoth_DrawFace);
+    GR_STATIC_ASSERT(1 == GrPipelineBuilder::kCCW_DrawFace);
+    GR_STATIC_ASSERT(2 == GrPipelineBuilder::kCW_DrawFace);
+    SkASSERT((unsigned)drawFace <= 2);
+
+    return gTable[drawFace];
+}
+
+void setup_raster_state(const GrVkGpu* gpu,
+    const GrPipeline& pipeline,
+    VkPipelineRasterizationStateCreateInfo* rasterInfo) {
+    memset(rasterInfo, 0, sizeof(VkPipelineRasterizationStateCreateInfo));
+    rasterInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
+    rasterInfo->pNext = nullptr;
+    rasterInfo->flags = 0;
+    rasterInfo->depthClampEnable = VK_FALSE;
+    rasterInfo->rasterizerDiscardEnable = VK_FALSE;
+    rasterInfo->polygonMode = VK_POLYGON_MODE_FILL;
+    rasterInfo->cullMode = draw_face_to_vk_cull_mode(pipeline.getDrawFace());
+    rasterInfo->frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
+    rasterInfo->depthBiasEnable = VK_FALSE;
+    rasterInfo->depthBiasConstantFactor = 0.0f;
+    rasterInfo->depthBiasClamp = 0.0f;
+    rasterInfo->depthBiasSlopeFactor = 0.0f;
+    rasterInfo->lineWidth = 1.0f;
+}
+
+void setup_dynamic_state(const GrVkGpu* gpu,
+                         const GrPipeline& pipeline,
+                         VkPipelineDynamicStateCreateInfo* dynamicInfo) {
+    memset(dynamicInfo, 0, sizeof(VkPipelineDynamicStateCreateInfo));
+    dynamicInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
+    // TODO: mask out any state we might want to set dynamically
+    dynamicInfo->dynamicStateCount = 0;
+}
+
+GrVkPipeline* GrVkPipeline::Create(GrVkGpu* gpu, const GrPipeline& pipeline,
+                                   const GrPrimitiveProcessor& primProc,
+                                   VkPipelineShaderStageCreateInfo* shaderStageInfo,
+                                   int shaderStageCount,
+                                   GrPrimitiveType primitiveType,
+                                   const GrVkRenderPass& renderPass,
+                                   VkPipelineLayout layout) {
+    VkPipelineVertexInputStateCreateInfo vertexInputInfo;
+    VkVertexInputBindingDescription bindingDesc;
+    // TODO: allocate this based on VkPhysicalDeviceLimits::maxVertexInputAttributes
+    static const int kMaxVertexAttributes = 16;
+    static VkVertexInputAttributeDescription attributeDesc[kMaxVertexAttributes];
+    setup_vertex_input_state(primProc, &vertexInputInfo, &bindingDesc, 1,
+                             attributeDesc, kMaxVertexAttributes);
+
+    VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo;
+    setup_input_assembly_state(primitiveType, &inputAssemblyInfo);
+
+    VkPipelineDepthStencilStateCreateInfo depthStencilInfo;
+    setup_depth_stencil_state(gpu, pipeline.getStencil(), &depthStencilInfo);
+
+    GrRenderTarget* rt = pipeline.getRenderTarget();
+    GrVkRenderTarget* vkRT = static_cast<GrVkRenderTarget*>(rt);
+    VkPipelineViewportStateCreateInfo viewportInfo;
+    VkViewport viewport;
+    VkRect2D scissor;
+    setup_viewport_scissor_state(gpu, pipeline, vkRT, &viewportInfo, &viewport, &scissor);
+
+    VkPipelineMultisampleStateCreateInfo multisampleInfo;
+    setup_multisample_state(pipeline, &multisampleInfo);
+
+    // We will only have one color attachment per pipeline.
+    VkPipelineColorBlendAttachmentState attachmentStates[1];
+    VkPipelineColorBlendStateCreateInfo colorBlendInfo;
+    setup_color_blend_state(gpu, pipeline, &colorBlendInfo, attachmentStates);
+
+    VkPipelineRasterizationStateCreateInfo rasterInfo;
+    setup_raster_state(gpu, pipeline, &rasterInfo);
+
+    VkPipelineDynamicStateCreateInfo dynamicInfo;
+    setup_dynamic_state(gpu, pipeline, &dynamicInfo);
+
+    VkGraphicsPipelineCreateInfo pipelineCreateInfo;
+    memset(&pipelineCreateInfo, 0, sizeof(VkGraphicsPipelineCreateInfo));
+    pipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
+    pipelineCreateInfo.pNext = nullptr;
+    pipelineCreateInfo.flags = 0;
+    pipelineCreateInfo.stageCount = shaderStageCount;
+    pipelineCreateInfo.pStages = shaderStageInfo;
+    pipelineCreateInfo.pVertexInputState = &vertexInputInfo;
+    pipelineCreateInfo.pInputAssemblyState = &inputAssemblyInfo;
+    pipelineCreateInfo.pTessellationState = nullptr;
+    pipelineCreateInfo.pViewportState = &viewportInfo;
+    pipelineCreateInfo.pRasterizationState = &rasterInfo;
+    pipelineCreateInfo.pMultisampleState = &multisampleInfo;
+    pipelineCreateInfo.pDepthStencilState = &depthStencilInfo;
+    pipelineCreateInfo.pColorBlendState = &colorBlendInfo;
+    pipelineCreateInfo.pDynamicState = &dynamicInfo;
+    pipelineCreateInfo.layout = layout;
+    pipelineCreateInfo.renderPass = renderPass.vkRenderPass();
+    pipelineCreateInfo.subpass = 0;
+    pipelineCreateInfo.basePipelineHandle = VK_NULL_HANDLE;
+    pipelineCreateInfo.basePipelineIndex = -1;
+
+    VkPipeline vkPipeline;
+    VkResult err = GR_VK_CALL(gpu->vkInterface(), CreateGraphicsPipelines(gpu->device(),
+                                                                          nullptr, 1, 
+                                                                          &pipelineCreateInfo, 
+                                                                          nullptr, &vkPipeline));
+    if (err) {
+        return nullptr;
+    }
+
+    return new GrVkPipeline(vkPipeline);
+}
+
+void GrVkPipeline::freeGPUData(const GrVkGpu* gpu) const {
+    GR_VK_CALL(gpu->vkInterface(), DestroyPipeline(gpu->device(), fPipeline, nullptr));
+}
+
+
diff --git a/src/gpu/vk/GrVkPipeline.h b/src/gpu/vk/GrVkPipeline.h
new file mode 100644 (file)
index 0000000..6bab127
--- /dev/null
@@ -0,0 +1,49 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#ifndef GrVkPipeline_DEFINED
+#define GrVkPipeline_DEFINED
+
+#include "GrTypes.h"
+
+#include "GrVkResource.h"
+
+#include "vulkan/vulkan.h"
+
+class GrNonInstancedVertices;
+class GrPipeline;
+class GrPrimitiveProcessor;
+class GrVkGpu;
+class GrVkRenderPass;
+
+class GrVkPipeline : public GrVkResource {
+public:
+    static GrVkPipeline* Create(GrVkGpu* gpu, 
+                                const GrPipeline& pipeline,
+                                const GrPrimitiveProcessor& primProc,
+                                VkPipelineShaderStageCreateInfo* shaderStageInfo,
+                                int shaderStageCount,
+                                GrPrimitiveType primitiveType,
+                                const GrVkRenderPass& renderPass,
+                                VkPipelineLayout layout);
+
+    VkPipeline pipeline() const { return fPipeline; }
+
+private:
+    GrVkPipeline(VkPipeline pipeline) : INHERITED(), fPipeline(pipeline) {}
+
+    GrVkPipeline(const GrVkPipeline&);
+    GrVkPipeline& operator=(const GrVkPipeline&);
+
+    void freeGPUData(const GrVkGpu* gpu) const override;
+
+    VkPipeline  fPipeline;
+
+    typedef GrVkResource INHERITED;
+};
+
+#endif
diff --git a/src/gpu/vk/GrVkProgram.cpp b/src/gpu/vk/GrVkProgram.cpp
new file mode 100644 (file)
index 0000000..7cccc7c
--- /dev/null
@@ -0,0 +1,367 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#include "GrVkProgram.h"
+
+#include "GrPipeline.h"
+#include "GrVkCommandBuffer.h"
+#include "GrVkDescriptorPool.h"
+#include "GrVkGpu.h"
+#include "GrVkImageView.h"
+#include "GrVkMemory.h"
+#include "GrVkPipeline.h"
+#include "GrVkSampler.h"
+#include "GrVkTexture.h"
+#include "GrVkUniformBuffer.h"
+#include "glsl/GrGLSLFragmentProcessor.h"\r
+#include "glsl/GrGLSLGeometryProcessor.h"\r
+#include "glsl/GrGLSLXferProcessor.h"
+
+GrVkProgram::GrVkProgram(GrVkGpu* gpu,
+                         GrVkPipeline* pipeline,
+                         VkPipelineLayout layout,
+                         VkDescriptorSetLayout dsLayout[2],
+                         GrVkDescriptorPool* descriptorPool,
+                         VkDescriptorSet descriptorSets[2],
+                         const BuiltinUniformHandles& builtinUniformHandles,
+                         const UniformInfoArray& uniforms,
+                         uint32_t vertexUniformSize,
+                         uint32_t fragmentUniformSize,
+                         uint32_t numSamplers,\r
+                         GrGLSLPrimitiveProcessor* geometryProcessor,\r
+                         GrGLSLXferProcessor* xferProcessor,\r
+                         const GrGLSLFragProcs& fragmentProcessors)
+    : fDescriptorPool(descriptorPool)
+    , fPipeline(pipeline)
+    , fPipelineLayout(layout)
+    , fBuiltinUniformHandles(builtinUniformHandles)
+    , fGeometryProcessor(geometryProcessor)\r
+    , fXferProcessor(xferProcessor)\r
+    , fFragmentProcessors(fragmentProcessors)
+    , fProgramDataManager(uniforms, vertexUniformSize, fragmentUniformSize) {
+    fSamplers.setReserve(numSamplers);
+    fTextureViews.setReserve(numSamplers);
+    fTextures.setReserve(numSamplers);
+
+    memcpy(fDSLayout, dsLayout, 2 * sizeof(VkDescriptorSetLayout));
+    memcpy(fDescriptorSets, descriptorSets, 2 * sizeof(VkDescriptorSetLayout));
+
+    fVertexUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, vertexUniformSize, true));
+    fFragmentUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, fragmentUniformSize, true));
+
+#ifdef SK_DEBUG
+    fNumSamplers = numSamplers;
+#endif
+}
+
+GrVkProgram::~GrVkProgram() {
+    // Must of freed all GPU resources before this is destroyed
+    SkASSERT(!fPipeline);
+    SkASSERT(!fDescriptorPool);
+    SkASSERT(!fPipelineLayout);
+    SkASSERT(!fDSLayout[0]);
+    SkASSERT(!fDSLayout[1]);
+    SkASSERT(!fSamplers.count());
+    SkASSERT(!fTextureViews.count());
+    SkASSERT(!fTextures.count());
+}
+
+void GrVkProgram::freeTempResources(const GrVkGpu* gpu) {
+    for (int i = 0; i < fSamplers.count(); ++i) {
+        fSamplers[i]->unref(gpu);
+    }
+    fSamplers.rewind();
+
+    for (int i = 0; i < fTextureViews.count(); ++i) {
+            fTextureViews[i]->unref(gpu);
+    }
+    fTextureViews.rewind();
+
+    for (int i = 0; i < fTextures.count(); ++i) {
+            fTextures[i]->unref(gpu);
+    }
+    fTextures.rewind();
+}
+
+void GrVkProgram::freeGPUResources(const GrVkGpu* gpu) {
+    if (fPipeline) {
+        fPipeline->unref(gpu);
+        fPipeline = nullptr;
+    }
+    if (fDescriptorPool) {
+        fDescriptorPool->unref(gpu);
+        fDescriptorPool = nullptr;
+    }
+    if (fPipelineLayout) {
+        GR_VK_CALL(gpu->vkInterface(), DestroyPipelineLayout(gpu->device(),
+                                                             fPipelineLayout,
+                                                             nullptr));
+        fPipelineLayout = nullptr;
+    }
+
+    if (fDSLayout[0]) {
+        GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorSetLayout(gpu->device(), fDSLayout[0],
+                                                                  nullptr));
+        fDSLayout[0] = nullptr;
+    }
+    if (fDSLayout[1]) {
+        GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorSetLayout(gpu->device(), fDSLayout[1],
+                                                                  nullptr));
+        fDSLayout[1] = nullptr;
+    }
+
+    if (fVertexUniformBuffer) {
+        fVertexUniformBuffer->release(gpu);
+    }
+
+    if (fFragmentUniformBuffer) {
+        fFragmentUniformBuffer->release(gpu);
+    }
+    this->freeTempResources(gpu);
+}
+
+void GrVkProgram::abandonGPUResources() {
+    fPipeline->unrefAndAbandon();
+    fPipeline = nullptr;
+    fDescriptorPool->unrefAndAbandon();
+    fDescriptorPool = nullptr;
+    fPipelineLayout = nullptr;
+    fDSLayout[0] = nullptr;
+    fDSLayout[1] = nullptr;
+
+    fVertexUniformBuffer->abandon();
+    fFragmentUniformBuffer->abandon();
+
+    for (int i = 0; i < fSamplers.count(); ++i) {
+        fSamplers[i]->unrefAndAbandon();
+    }
+    fSamplers.rewind();
+
+    for (int i = 0; i < fTextureViews.count(); ++i) {
+        fTextureViews[i]->unrefAndAbandon();
+    }
+    fTextureViews.rewind();
+
+    for (int i = 0; i < fTextures.count(); ++i) {
+        fTextures[i]->unrefAndAbandon();
+    }
+    fTextures.rewind();
+}
+
+static void append_texture_bindings(const GrProcessor& processor,\r
+                                    SkTArray<const GrTextureAccess*>* textureBindings) {\r
+    if (int numTextures = processor.numTextures()) {\r
+        const GrTextureAccess** bindings = textureBindings->push_back_n(numTextures);\r
+        int i = 0;\r
+        do {\r
+            bindings[i] = &processor.textureAccess(i);\r
+        } while (++i < numTextures);\r
+    }\r
+}
+
+void GrVkProgram::setData(const GrVkGpu* gpu,
+                          const GrPrimitiveProcessor& primProc,
+                          const GrPipeline& pipeline) {
+    // This is here to protect against someone calling setData multiple times in a row without
+    // freeing the tempData between calls.
+    this->freeTempResources(gpu);
+
+    this->setRenderTargetState(pipeline);
+
+    SkSTArray<8, const GrTextureAccess*> textureBindings;
+
+    fGeometryProcessor->setData(fProgramDataManager, primProc);
+    append_texture_bindings(primProc, &textureBindings);
+
+    for (int i = 0; i < fFragmentProcessors.count(); ++i) {
+        const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i);\r
+        fFragmentProcessors[i]->setData(fProgramDataManager, processor);
+        fGeometryProcessor->setTransformData(primProc, fProgramDataManager, i,
+                                             processor.coordTransforms());
+        append_texture_bindings(processor, &textureBindings);
+    }
+
+    fXferProcessor->setData(fProgramDataManager, pipeline.getXferProcessor());
+    append_texture_bindings(pipeline.getXferProcessor(), &textureBindings);
+
+    this->writeUniformBuffers(gpu);
+
+    this->writeSamplers(gpu, textureBindings);
+}
+
+void GrVkProgram::writeUniformBuffers(const GrVkGpu* gpu) {
+    fProgramDataManager.uploadUniformBuffers(gpu, fVertexUniformBuffer, fFragmentUniformBuffer);
+
+    VkWriteDescriptorSet descriptorWrites[2];
+    memset(descriptorWrites, 0, 2 * sizeof(VkWriteDescriptorSet));
+
+    uint32_t firstUniformWrite = 0;
+    uint32_t uniformBindingUpdateCount = 0;
+
+    // Vertex Uniform Buffer
+    if (fVertexUniformBuffer.get()) {
+        ++uniformBindingUpdateCount;
+        VkDescriptorBufferInfo vertBufferInfo;
+        memset(&vertBufferInfo, 0, sizeof(VkDescriptorBufferInfo));
+        vertBufferInfo.buffer = fVertexUniformBuffer->buffer();
+        vertBufferInfo.offset = 0;
+        vertBufferInfo.range = fVertexUniformBuffer->size();
+
+        descriptorWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+        descriptorWrites[0].pNext = nullptr;
+        descriptorWrites[0].dstSet = fDescriptorSets[1];
+        descriptorWrites[0].dstBinding = GrVkUniformHandler::kVertexBinding;
+        descriptorWrites[0].dstArrayElement = 0;
+        descriptorWrites[0].descriptorCount = 1;
+        descriptorWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+        descriptorWrites[0].pImageInfo = nullptr;
+        descriptorWrites[0].pBufferInfo = &vertBufferInfo;
+        descriptorWrites[0].pTexelBufferView = nullptr;
+    }
+
+    // Fragment Uniform Buffer
+    if (fFragmentUniformBuffer.get()) {
+        if (0 == uniformBindingUpdateCount) {
+            firstUniformWrite = 1;
+        }
+        ++uniformBindingUpdateCount;
+        VkDescriptorBufferInfo fragBufferInfo;
+        memset(&fragBufferInfo, 0, sizeof(VkDescriptorBufferInfo));
+        fragBufferInfo.buffer = fFragmentUniformBuffer->buffer();
+        fragBufferInfo.offset = 0;
+        fragBufferInfo.range = fFragmentUniformBuffer->size();
+
+        descriptorWrites[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
+        descriptorWrites[1].pNext = nullptr;
+        descriptorWrites[1].dstSet = fDescriptorSets[1];
+        descriptorWrites[1].dstBinding = GrVkUniformHandler::kFragBinding;;
+        descriptorWrites[1].dstArrayElement = 0;
+        descriptorWrites[1].descriptorCount = 1;
+        descriptorWrites[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+        descriptorWrites[1].pImageInfo = nullptr;
+        descriptorWrites[1].pBufferInfo = &fragBufferInfo;
+        descriptorWrites[1].pTexelBufferView = nullptr;
+    }
+
+    if (uniformBindingUpdateCount) {
+        GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(),
+                                                            uniformBindingUpdateCount,
+                                                            &descriptorWrites[firstUniformWrite],
+                                                            0, nullptr));
+    }
+}
+
+void GrVkProgram::writeSamplers(const GrVkGpu* gpu,
+                                const SkTArray<const GrTextureAccess*>& textureBindings) {
+    SkASSERT(fNumSamplers == textureBindings.count());
+
+    for (int i = 0; i < textureBindings.count(); ++i) {
+        fSamplers.push(GrVkSampler::Create(gpu, *textureBindings[i]));
+
+        GrVkTexture* texture = static_cast<GrVkTexture*>(textureBindings[i]->getTexture());
+
+        const GrVkImage::Resource* textureResource = texture->resource();
+        textureResource->ref();
+        fTextures.push(textureResource);
+
+        const GrVkImageView* textureView = texture->textureView();
+        textureView->ref();
+        fTextureViews.push(textureView);
+
+        // Change texture layout so it can be read in shader
+        VkImageLayout layout = texture->currentLayout();
+        VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(layout);
+        VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
+        VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(layout);
+        VkAccessFlags dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
+        texture->setImageLayout(gpu,
+                                VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
+                                srcAccessMask,
+                                dstAccessMask,
+                                srcStageMask,
+                                dstStageMask,
+                                false);
+\r
+        VkDescriptorImageInfo imageInfo;\r
+        memset(&imageInfo, 0, sizeof(VkDescriptorImageInfo));\r
+        imageInfo.sampler = fSamplers[i]->sampler();\r
+        imageInfo.imageView = texture->textureView()->imageView();\r
+        imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;\r
+\r
+        VkWriteDescriptorSet writeInfo;\r
+        memset(&writeInfo, 0, sizeof(VkWriteDescriptorSet));\r
+        writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;\r
+        writeInfo.pNext = nullptr;\r
+        writeInfo.dstSet = fDescriptorSets[GrVkUniformHandler::kSamplerDescSet];\r
+        writeInfo.dstBinding = i;\r
+        writeInfo.dstArrayElement = 0;\r
+        writeInfo.descriptorCount = 1;\r
+        writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;\r
+        writeInfo.pImageInfo = &imageInfo;\r
+        writeInfo.pBufferInfo = nullptr;\r
+        writeInfo.pTexelBufferView = nullptr;
+
+        GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(),
+                                                            1,
+                                                            &writeInfo,
+                                                            0,
+                                                            nullptr));
+    }
+}
+
+void GrVkProgram::setRenderTargetState(const GrPipeline& pipeline) {\r
+    // Load the RT height uniform if it is needed to y-flip gl_FragCoord.\r
+    if (fBuiltinUniformHandles.fRTHeightUni.isValid() &&\r
+        fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget()->height()) {\r
+        fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni,\r
+                                  SkIntToScalar(pipeline.getRenderTarget()->height()));\r
+    }\r
+\r
+    // set RT adjustment\r
+    const GrRenderTarget* rt = pipeline.getRenderTarget();\r
+    SkISize size;\r
+    size.set(rt->width(), rt->height());\r
+    SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid());\r
+    if (fRenderTargetState.fRenderTargetOrigin != rt->origin() ||\r
+        fRenderTargetState.fRenderTargetSize != size) {\r
+        fRenderTargetState.fRenderTargetSize = size;\r
+        fRenderTargetState.fRenderTargetOrigin = rt->origin();\r
+\r
+        float rtAdjustmentVec[4];\r
+        fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec);\r
+        fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);\r
+    }\r
+}
+
+void GrVkProgram::bind(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer) {
+    commandBuffer->bindPipeline(gpu, fPipeline);
+    commandBuffer->bindDescriptorSets(gpu, this, fPipelineLayout, 0, 2, fDescriptorSets, 0,
+                                      nullptr);
+}
+
+void GrVkProgram::addUniformResources(GrVkCommandBuffer& commandBuffer) {
+#if 1
+    commandBuffer.addResource(fDescriptorPool);
+    if (fVertexUniformBuffer.get()) {
+        commandBuffer.addResource(fVertexUniformBuffer->resource());
+    }
+    if (fFragmentUniformBuffer.get()) {
+        commandBuffer.addResource(fFragmentUniformBuffer->resource());
+    }
+    for (int i = 0; i < fSamplers.count(); ++i) {
+        commandBuffer.addResource(fSamplers[i]);
+    }
+
+    for (int i = 0; i < fTextureViews.count(); ++i) {
+        commandBuffer.addResource(fTextureViews[i]);
+    }
+
+    for (int i = 0; i < fTextures.count(); ++i) {
+        commandBuffer.addResource(fTextures[i]);
+    }
+#endif
+}
diff --git a/src/gpu/vk/GrVkProgram.h b/src/gpu/vk/GrVkProgram.h
new file mode 100644 (file)
index 0000000..e92a528
--- /dev/null
@@ -0,0 +1,161 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+
+#ifndef GrVkProgram_DEFINED
+#define GrVkProgram_DEFINED
+
+#include "GrVkImage.h"
+#include "GrVkProgramDesc.h"
+#include "GrVkProgramDataManager.h"
+#include "glsl/GrGLSLProgramBuilder.h"
+
+#include "vulkan/vulkan.h"
+
+class GrPipeline;
+class GrVkCommandBuffer;
+class GrVkDescriptorPool;
+class GrVkGpu;
+class GrVkImageView;
+class GrVkPipeline;
+class GrVkSampler;
+class GrVkUniformBuffer;
+
+class GrVkProgram : public SkRefCnt {
+public:\r
+    typedef GrGLSLProgramBuilder::BuiltinUniformHandles BuiltinUniformHandles;\r
+
+    ~GrVkProgram();
+
+    GrVkPipeline* vkPipeline() const { return fPipeline; }
+
+    void setData(const GrVkGpu*, const GrPrimitiveProcessor&, const GrPipeline&);
+
+    void bind(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer);\r
+\r
+    void addUniformResources(GrVkCommandBuffer&);\r
+
+    void freeGPUResources(const GrVkGpu* gpu);
+\r
+    // This releases resources the only a given instance of a GrVkProgram needs to hold onto and do\r
+    // don't need to survive across new uses of the program.\r
+    void freeTempResources(const GrVkGpu* gpu);
+
+    void abandonGPUResources();
+
+private:
+    typedef GrVkProgramDataManager::UniformInfoArray UniformInfoArray;\r
+    typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;\r
+
+    GrVkProgram(GrVkGpu* gpu,
+                GrVkPipeline* pipeline,
+                VkPipelineLayout layout,
+                VkDescriptorSetLayout dsLayout[2],
+                GrVkDescriptorPool* descriptorPool,
+                VkDescriptorSet descriptorSets[2],
+                const BuiltinUniformHandles& builtinUniformHandles,
+                const UniformInfoArray& uniforms,
+                uint32_t vertexUniformSize,
+                uint32_t fragmentUniformSize,
+                uint32_t numSamplers,
+                GrGLSLPrimitiveProcessor* geometryProcessor,\r
+                GrGLSLXferProcessor* xferProcessor,\r
+                const GrGLSLFragProcs& fragmentProcessors);
+\r
+    void writeUniformBuffers(const GrVkGpu* gpu);\r
+
+    void writeSamplers(const GrVkGpu* gpu, const SkTArray<const GrTextureAccess*>& textureBindings);\r
+\r
+\r
+    /**\r
+    * We use the RT's size and origin to adjust from Skia device space to OpenGL normalized device\r
+    * space and to make device space positions have the correct origin for processors that require\r
+    * them.\r
+    */\r
+    struct RenderTargetState {\r
+        SkISize         fRenderTargetSize;\r
+        GrSurfaceOrigin fRenderTargetOrigin;\r
+\r
+        RenderTargetState() { this->invalidate(); }\r
+        void invalidate() {\r
+            fRenderTargetSize.fWidth = -1;\r
+            fRenderTargetSize.fHeight = -1;\r
+            fRenderTargetOrigin = (GrSurfaceOrigin)-1;\r
+        }\r
+\r
+        /**\r
+        * Gets a vec4 that adjusts the position from Skia device coords to GL's normalized device\r
+        * coords. Assuming the transformed position, pos, is a homogeneous vec3, the vec, v, is\r
+        * applied as such:\r
+        * pos.x = dot(v.xy, pos.xz)\r
+        * pos.y = dot(v.zw, pos.yz)\r
+        */\r
+        void getRTAdjustmentVec(float* destVec) {\r
+            destVec[0] = 2.f / fRenderTargetSize.fWidth;\r
+            destVec[1] = -1.f;\r
+            if (kBottomLeft_GrSurfaceOrigin == fRenderTargetOrigin) {\r
+                destVec[2] = -2.f / fRenderTargetSize.fHeight;\r
+                destVec[3] = 1.f;\r
+            } else {\r
+                destVec[2] = 2.f / fRenderTargetSize.fHeight;\r
+                destVec[3] = -1.f;\r
+            }\r
+        }\r
+    };\r
+
+    // Helper for setData() that sets the view matrix and loads the render target height uniform\r
+    void setRenderTargetState(const GrPipeline&);
+
+//    GrVkGpu* fGpu;
+
+    // GrVkResources
+    GrVkDescriptorPool* fDescriptorPool;
+    GrVkPipeline*       fPipeline;
+
+    // Used for binding DescriptorSets to the command buffer but does not need to survive during
+    // command buffer execution. Thus this is not need to be a GrVkResource.
+    VkPipelineLayout fPipelineLayout;\r
+\r
+    // The first set (index 0) will be used for samplers and the second set (index 1) will be
+    // used for uniform buffers.\r
+    // The DSLayouts only are needed for allocating the descriptor sets and must survive until after\r
+    // descriptor sets have been updated. Thus the lifetime of the layouts will just be the life of\r
+    //the GrVkProgram.\r
+    VkDescriptorSetLayout fDSLayout[2];\r
+    // The DescriptorSets need to survive until the gpu has finished all draws that use them.\r
+    // However, they will only be freed by the descriptor pool. Thus by simply keeping the\r
+    // descriptor pool alive through the draw, the descritor sets will also stay alive. Thus we do\r
+    // not need a GrVkResource versions of VkDescriptorSet.\r
+    VkDescriptorSet       fDescriptorSets[2];\r
+\r
+    SkAutoTDelete<GrVkUniformBuffer>    fVertexUniformBuffer;\r
+    SkAutoTDelete<GrVkUniformBuffer>    fFragmentUniformBuffer;\r
+\r
+    // GrVkResources used for sampling textures\r
+    SkTDArray<GrVkSampler*>                fSamplers;\r
+    SkTDArray<const GrVkImageView*>        fTextureViews;
+    SkTDArray<const GrVkImage::Resource*>  fTextures;\r
+\r
+    // Tracks the current render target uniforms stored in the vertex buffer.\r
+    RenderTargetState fRenderTargetState;\r
+    BuiltinUniformHandles fBuiltinUniformHandles;\r
+\r
+    // Processors in the program\r
+    SkAutoTDelete<GrGLSLPrimitiveProcessor> fGeometryProcessor;\r
+    SkAutoTDelete<GrGLSLXferProcessor> fXferProcessor;\r
+    GrGLSLFragProcs fFragmentProcessors;\r
+\r
+    GrVkProgramDataManager fProgramDataManager;
+
+#ifdef SK_DEBUG
+    int fNumSamplers;
+#endif
+
+    friend class GrVkProgramBuilder;
+};
+
+#endif
diff --git a/src/gpu/vk/GrVkProgramBuilder.cpp b/src/gpu/vk/GrVkProgramBuilder.cpp
new file mode 100644 (file)
index 0000000..13daf71
--- /dev/null
@@ -0,0 +1,323 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#include "vk/GrVkProgramBuilder.h"
+
+#include "vk/GrVkGpu.h"
+#include "vk/GrVkRenderPass.h"
+#include "vk/GrVkProgram.h"
+
+GrVkProgram* GrVkProgramBuilder::CreateProgram(GrVkGpu* gpu,
+                                               const DrawArgs& args,
+                                               GrPrimitiveType primitiveType,
+                                               const GrVkRenderPass& renderPass) {\r
+    // create a builder.  This will be handed off to effects so they can use it to add\r
+    // uniforms, varyings, textures, etc\r
+    GrVkProgramBuilder builder(gpu, args);
+
+    GrGLSLExpr4 inputColor;
+    GrGLSLExpr4 inputCoverage;
+
+    if (!builder.emitAndInstallProcs(&inputColor,
+                                     &inputCoverage,
+                                     gpu->vkCaps().maxSampledTextures())) {
+        builder.cleanupFragmentProcessors();
+        return nullptr;
+    }
+
+    return builder.finalize(args, primitiveType, renderPass);
+}
+
+GrVkProgramBuilder::GrVkProgramBuilder(GrVkGpu* gpu, const DrawArgs& args)
+    : INHERITED(args) 
+    , fGpu(gpu)
+    , fVaryingHandler(this) 
+    , fUniformHandler(this) {
+}
+
+const GrCaps* GrVkProgramBuilder::caps() const {
+    return fGpu->caps();
+}
+const GrGLSLCaps* GrVkProgramBuilder::glslCaps() const {
+    return fGpu->vkCaps().glslCaps();
+}
+
+void GrVkProgramBuilder::finalizeFragmentOutputColor(GrGLSLShaderVar& outputColor) {
+    outputColor.setLayoutQualifier("location = 0");
+}
+
+void GrVkProgramBuilder::emitSamplers(const GrProcessor& processor,
+                                      GrGLSLTextureSampler::TextureSamplerArray* outSamplers) {
+    int numTextures = processor.numTextures();
+    UniformHandle* localSamplerUniforms = fSamplerUniforms.push_back_n(numTextures);
+    SkString name;
+    for (int t = 0; t < numTextures; ++t) {
+        name.printf("%d", t);
+        localSamplerUniforms[t]  =
+            fUniformHandler.addUniform(kFragment_GrShaderFlag,
+                                       kSampler2D_GrSLType, kDefault_GrSLPrecision,
+                                       name.c_str());
+        outSamplers->emplace_back(localSamplerUniforms[t], processor.textureAccess(t));
+    }
+}
+
+VkShaderStageFlags visibility_to_vk_stage_flags(uint32_t visibility) {
+    VkShaderStageFlags flags = 0;
+
+    if (visibility & kVertex_GrShaderFlag) {
+        flags |= VK_SHADER_STAGE_VERTEX_BIT;
+    }
+    if (visibility & kGeometry_GrShaderFlag) {
+        flags |= VK_SHADER_STAGE_GEOMETRY_BIT;
+    }
+    if (visibility & kFragment_GrShaderFlag) {
+        flags |= VK_SHADER_STAGE_FRAGMENT_BIT;
+    }
+    return flags;
+}
+
+shaderc_shader_kind vk_shader_stage_to_shaderc_kind(VkShaderStageFlagBits stage) {
+    if (VK_SHADER_STAGE_VERTEX_BIT == stage) {
+        return shaderc_glsl_vertex_shader;
+    }
+    SkASSERT(VK_SHADER_STAGE_FRAGMENT_BIT == stage);
+    return shaderc_glsl_fragment_shader;
+}
+
+bool GrVkProgramBuilder::CreateVkShaderModule(const GrVkGpu* gpu,
+                                              VkShaderStageFlagBits stage,
+                                              const GrGLSLShaderBuilder& builder,
+                                              VkShaderModule* shaderModule,
+                                              VkPipelineShaderStageCreateInfo* stageInfo) {
+    SkString shaderString;
+    for (int i = 0; i < builder.fCompilerStrings.count(); ++i) {
+        if (builder.fCompilerStrings[i]) {
+            shaderString.append(builder.fCompilerStrings[i]);
+            shaderString.append("\n");
+        }
+    }
+
+    shaderc_compiler_t compiler = gpu->shadercCompiler();
+
+    shaderc_compile_options_t options = shaderc_compile_options_initialize();
+    shaderc_compile_options_set_forced_version_profile(options, 140, shaderc_profile_none);
+
+    shaderc_shader_kind shadercStage = vk_shader_stage_to_shaderc_kind(stage);
+    shaderc_spv_module_t module = shaderc_compile_into_spv(compiler,
+                                                           shaderString.c_str(),
+                                                           strlen(shaderString.c_str()),
+                                                           shadercStage,
+                                                           "shader",
+                                                           "main",
+                                                           options);
+    shaderc_compile_options_release(options);
+#ifdef SK_DEBUG
+    if (shaderc_module_get_num_errors(module)) {
+        SkDebugf("%s\n", shaderString.c_str());
+        SkDebugf("%s\n", shaderc_module_get_error_message(module));
+        return false;
+    }
+#endif
+
+    VkShaderModuleCreateInfo moduleCreateInfo;
+    memset(&moduleCreateInfo, 0, sizeof(VkShaderModuleCreateInfo));
+    moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
+    moduleCreateInfo.pNext = nullptr;
+    moduleCreateInfo.flags = 0;
+    moduleCreateInfo.codeSize = shaderc_module_get_length(module);
+    moduleCreateInfo.pCode = (const uint32_t*)shaderc_module_get_bytes(module);
+
+    VkResult err = GR_VK_CALL(gpu->vkInterface(), CreateShaderModule(gpu->device(),
+                                                                     &moduleCreateInfo,
+                                                                     nullptr,
+                                                                     shaderModule));
+    shaderc_module_release(module);
+    if (err) {
+        return false;
+    }
+
+    memset(stageInfo, 0, sizeof(VkPipelineShaderStageCreateInfo));
+    stageInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
+    stageInfo->pNext = nullptr;
+    stageInfo->flags = 0;
+    stageInfo->stage = stage;
+    stageInfo->module = *shaderModule;
+    stageInfo->pName = "main";
+    stageInfo->pSpecializationInfo = nullptr;
+
+    return true;
+}
+
+GrVkProgram* GrVkProgramBuilder::finalize(const DrawArgs& args,
+                                          GrPrimitiveType primitiveType,
+                                          const GrVkRenderPass& renderPass) {
+    VkDescriptorSetLayout dsLayout[2];\r
+    VkPipelineLayout pipelineLayout;\r
+    VkShaderModule vertShaderModule;\r
+    VkShaderModule fragShaderModule;
+
+    uint32_t numSamplers = fSamplerUniforms.count();
+
+    SkAutoTDeleteArray<VkDescriptorSetLayoutBinding> dsSamplerBindings(
+                                                     new VkDescriptorSetLayoutBinding[numSamplers]);
+    for (uint32_t i = 0; i < numSamplers; ++i) {
+        UniformHandle uniHandle = fSamplerUniforms[i];
+        GrVkUniformHandler::UniformInfo uniformInfo = fUniformHandler.getUniformInfo(uniHandle);
+        SkASSERT(kSampler2D_GrSLType == uniformInfo.fVariable.getType());
+        SkASSERT(0 == uniformInfo.fSetNumber);
+        SkASSERT(uniformInfo.fBinding == i);
+        dsSamplerBindings[i].binding = uniformInfo.fBinding;
+        dsSamplerBindings[i].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
+        dsSamplerBindings[i].descriptorCount = 1;
+        dsSamplerBindings[i].stageFlags = visibility_to_vk_stage_flags(uniformInfo.fVisibility);
+        dsSamplerBindings[i].pImmutableSamplers = nullptr;
+    }
+
+    VkDescriptorSetLayoutCreateInfo dsSamplerLayoutCreateInfo;
+    memset(&dsSamplerLayoutCreateInfo, 0, sizeof(VkDescriptorSetLayoutCreateInfo));
+    dsSamplerLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
+    dsSamplerLayoutCreateInfo.pNext = nullptr;
+    dsSamplerLayoutCreateInfo.flags = 0;
+    dsSamplerLayoutCreateInfo.bindingCount = fSamplerUniforms.count();
+    // Setting to nullptr fixes an error in the param checker validation layer. Even though
+    // bindingCount is 0 (which is valid), it still tries to validate pBindings unless it is null.
+    dsSamplerLayoutCreateInfo.pBindings = fSamplerUniforms.count() ? dsSamplerBindings.get() :
+                                                                     nullptr;
+
+    GR_VK_CALL_ERRCHECK(fGpu->vkInterface(),
+                        CreateDescriptorSetLayout(fGpu->device(),
+                                                  &dsSamplerLayoutCreateInfo,
+                                                  nullptr,
+                                                  &dsLayout[GrVkUniformHandler::kSamplerDescSet]));
+
+    // Create Uniform Buffer Descriptor
+    // We always attach uniform buffers to descriptor set 1. The vertex uniform buffer will have
+    // binding 0 and the fragment binding 1.
+    VkDescriptorSetLayoutBinding dsUniBindings[2];
+    memset(&dsUniBindings, 0, 2 * sizeof(VkDescriptorSetLayoutBinding));
+    dsUniBindings[0].binding = GrVkUniformHandler::kVertexBinding;
+    dsUniBindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+    dsUniBindings[0].descriptorCount = fUniformHandler.hasVertexUniforms() ? 1 : 0;
+    dsUniBindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
+    dsUniBindings[0].pImmutableSamplers = nullptr;
+    dsUniBindings[1].binding = GrVkUniformHandler::kFragBinding;
+    dsUniBindings[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+    dsUniBindings[1].descriptorCount = fUniformHandler.hasFragmentUniforms() ? 1 : 0;
+    dsUniBindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
+    dsUniBindings[1].pImmutableSamplers = nullptr;
+
+    VkDescriptorSetLayoutCreateInfo dsUniformLayoutCreateInfo;
+    memset(&dsUniformLayoutCreateInfo, 0, sizeof(VkDescriptorSetLayoutCreateInfo));
+    dsUniformLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
+    dsUniformLayoutCreateInfo.pNext = nullptr;
+    dsUniformLayoutCreateInfo.flags = 0;
+    dsUniformLayoutCreateInfo.bindingCount = 2;
+    dsUniformLayoutCreateInfo.pBindings = dsUniBindings;
+
+    GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), CreateDescriptorSetLayout(
+                                             fGpu->device(),
+                                             &dsUniformLayoutCreateInfo,
+                                             nullptr,
+                                             &dsLayout[GrVkUniformHandler::kUniformBufferDescSet]));
+
+    // Create the VkPipelineLayout
+    VkPipelineLayoutCreateInfo layoutCreateInfo;
+    memset(&layoutCreateInfo, 0, sizeof(VkPipelineLayoutCreateFlags));
+    layoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
+    layoutCreateInfo.pNext = 0;
+    layoutCreateInfo.flags = 0;
+    layoutCreateInfo.setLayoutCount = 2;
+    layoutCreateInfo.pSetLayouts = dsLayout;
+    layoutCreateInfo.pushConstantRangeCount = 0;
+    layoutCreateInfo.pPushConstantRanges = nullptr;
+
+    GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), CreatePipelineLayout(fGpu->device(),
+                                                                  &layoutCreateInfo,
+                                                                  nullptr,
+                                                                  &pipelineLayout));
+
+    // We need to enable the following extensions so that the compiler can correctly make spir-v
+    // from our glsl shaders.
+    fVS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n");
+    fFS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n");
+    fVS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n");
+    fFS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n");
+
+    this->finalizeShaders();
+
+    VkPipelineShaderStageCreateInfo shaderStageInfo[2];
+    SkAssertResult(CreateVkShaderModule(fGpu,
+                                        VK_SHADER_STAGE_VERTEX_BIT,
+                                        fVS,
+                                        &vertShaderModule,
+                                        &shaderStageInfo[0]));
+
+    SkAssertResult(CreateVkShaderModule(fGpu,
+                                        VK_SHADER_STAGE_FRAGMENT_BIT,
+                                        fFS,
+                                        &fragShaderModule,
+                                        &shaderStageInfo[1]));
+
+    GrVkResourceProvider& resourceProvider = fGpu->resourceProvider();
+    GrVkPipeline* pipeline = resourceProvider.createPipeline(*args.fPipeline,
+                                                             *args.fPrimitiveProcessor,
+                                                             shaderStageInfo,
+                                                             2,
+                                                             primitiveType,
+                                                             renderPass,
+                                                             pipelineLayout);
+    GR_VK_CALL(fGpu->vkInterface(), DestroyShaderModule(fGpu->device(), vertShaderModule,
+                                                        nullptr));
+    GR_VK_CALL(fGpu->vkInterface(), DestroyShaderModule(fGpu->device(), fragShaderModule,
+                                                        nullptr));
+
+    if (!pipeline) {
+        GR_VK_CALL(fGpu->vkInterface(), DestroyPipelineLayout(fGpu->device(), pipelineLayout,
+                                                              nullptr));
+        GR_VK_CALL(fGpu->vkInterface(), DestroyDescriptorSetLayout(fGpu->device(), dsLayout[0],
+                                                                   nullptr));
+        GR_VK_CALL(fGpu->vkInterface(), DestroyDescriptorSetLayout(fGpu->device(), dsLayout[1],
+                                                                   nullptr));
+        return nullptr;
+    }
+
+
+    GrVkDescriptorPool::DescriptorTypeCounts typeCounts;
+    typeCounts.setTypeCount(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2);
+    SkASSERT(numSamplers < 256);
+    typeCounts.setTypeCount(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, (uint8_t)numSamplers);
+    GrVkDescriptorPool* descriptorPool =
+        fGpu->resourceProvider().findOrCreateCompatibleDescriptorPool(typeCounts);
+
+    VkDescriptorSetAllocateInfo dsAllocateInfo;
+    memset(&dsAllocateInfo, 0, sizeof(VkDescriptorSetAllocateInfo));
+    dsAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
+    dsAllocateInfo.pNext = nullptr;
+    dsAllocateInfo.descriptorPool = descriptorPool->descPool();
+    dsAllocateInfo.descriptorSetCount = 2;
+    dsAllocateInfo.pSetLayouts = dsLayout;
+
+    VkDescriptorSet descriptorSets[2];
+    GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), AllocateDescriptorSets(fGpu->device(),
+                                                                    &dsAllocateInfo,
+                                                                    descriptorSets));
+
+    return new GrVkProgram(fGpu,
+                           pipeline,
+                           pipelineLayout,
+                           dsLayout,
+                           descriptorPool,
+                           descriptorSets,
+                           fUniformHandles,
+                           fUniformHandler.fUniforms,
+                           fUniformHandler.fCurrentVertexUBOOffset,
+                           fUniformHandler.fCurrentFragmentUBOOffset,
+                           numSamplers,
+                           fGeometryProcessor,
+                           fXferProcessor,
+                           fFragmentProcessors);
+}
diff --git a/src/gpu/vk/GrVkProgramBuilder.h b/src/gpu/vk/GrVkProgramBuilder.h
new file mode 100644 (file)
index 0000000..1d7bac6
--- /dev/null
@@ -0,0 +1,74 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#ifndef GrVkProgramBuilder_DEFINED
+#define GrVkProgramBuilder_DEFINED
+
+#include "glsl/GrGLSLProgramBuilder.h"
+
+#include "GrPipeline.h"
+#include "vk/GrVkUniformHandler.h"
+#include "vk/GrVkVaryingHandler.h"
+
+#include "shaderc/shaderc.h"
+#include "vulkan/vulkan.h"
+
+class GrVkGpu;
+class GrVkRenderPass;
+class GrVkProgram;
+
+class GrVkProgramBuilder : public GrGLSLProgramBuilder {
+public:
+    /** Generates a shader program.
+    *
+    * The program implements what is specified in the stages given as input.
+    * After successful generation, the builder result objects are available
+    * to be used.
+    * @return true if generation was successful.
+    */
+    static GrVkProgram* CreateProgram(GrVkGpu*,
+                                      const DrawArgs&,
+                                      GrPrimitiveType,
+                                      const GrVkRenderPass& renderPass);
+
+    const GrCaps* caps() const override;
+    const GrGLSLCaps* glslCaps() const override;
+
+    GrVkGpu* gpu() const { return fGpu; }
+
+    void finalizeFragmentOutputColor(GrGLSLShaderVar& outputColor) override;
+
+private:
+    GrVkProgramBuilder(GrVkGpu*, const DrawArgs&);
+
+    void emitSamplers(const GrProcessor&,
+                      GrGLSLTextureSampler::TextureSamplerArray* outSamplers) override;
+
+    GrVkProgram* finalize(const DrawArgs& args,
+                          GrPrimitiveType primitiveType,
+                          const GrVkRenderPass& renderPass);
+
+    static bool CreateVkShaderModule(const GrVkGpu* gpu,
+                                     VkShaderStageFlagBits stage,
+                                     const GrGLSLShaderBuilder& builder,
+                                     VkShaderModule* shaderModule,
+                                     VkPipelineShaderStageCreateInfo* stageInfo);
+
+    GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
+    const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
+    GrGLSLVaryingHandler* varyingHandler() override { return &fVaryingHandler; }
+
+    GrVkGpu* fGpu;
+    GrVkVaryingHandler        fVaryingHandler;
+    GrVkUniformHandler        fUniformHandler;
+
+    SkTArray<UniformHandle>   fSamplerUniforms;
+
+    typedef GrGLSLProgramBuilder INHERITED;
+};
+
+#endif
\ No newline at end of file
diff --git a/src/gpu/vk/GrVkProgramDataManager.cpp b/src/gpu/vk/GrVkProgramDataManager.cpp
new file mode 100644 (file)
index 0000000..0ca03ad
--- /dev/null
@@ -0,0 +1,315 @@
+/*\r
+* Copyright 2016 Google Inc.\r
+*\r
+* Use of this source code is governed by a BSD-style license that can be\r
+* found in the LICENSE file.\r
+*/\r
+\r
+#include "GrVkProgramDataManager.h"\r
+\r
+#include "GrVkGpu.h"\r
+#include "GrVkUniformBuffer.h"\r
+\r
+GrVkProgramDataManager::GrVkProgramDataManager(const UniformInfoArray& uniforms,\r
+                                               uint32_t vertexUniformSize,\r
+                                               uint32_t fragmentUniformSize)\r
+    : fVertexUniformSize(vertexUniformSize)\r
+    , fFragmentUniformSize(fragmentUniformSize) {\r
+    fVertexUniformData.reset(vertexUniformSize);\r
+    fFragmentUniformData.reset(fragmentUniformSize);\r
+    int count = uniforms.count();\r
+    fUniforms.push_back_n(count);\r
+    // We must add uniforms in same order is the UniformInfoArray so that UniformHandles already\r
+    // owned by other objects will still match up here.\r
+    for (int i = 0; i < count; i++) {\r
+        Uniform& uniform = fUniforms[i];\r
+        const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i];\r
+        SkASSERT(GrGLSLShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() ||\r
+                 uniformInfo.fVariable.getArrayCount() > 0);\r
+        SkDEBUGCODE(\r
+            uniform.fArrayCount = uniformInfo.fVariable.getArrayCount();\r
+            uniform.fType = uniformInfo.fVariable.getType();\r
+        );\r
+        uniform.fBinding = uniformInfo.fBinding;\r
+        uniform.fOffset = uniformInfo.fUBOffset;\r
+        SkDEBUGCODE(\r
+            uniform.fSetNumber = uniformInfo.fSetNumber;\r
+        );\r
+    }\r
+}\r
+\r
+void GrVkProgramDataManager::set1f(UniformHandle u, float v0) const {\r
+    const Uniform& uni = fUniforms[u.toIndex()];\r
+    SkASSERT(uni.fType == kFloat_GrSLType);\r
+    SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);\r
+    SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);\r
+    void* buffer;\r
+    if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {\r
+        buffer = fVertexUniformData.get();\r
+    } else {\r
+        SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);\r
+        buffer = fFragmentUniformData.get();\r
+    }\r
+    buffer = static_cast<char*>(buffer) + uni.fOffset;\r
+    SkASSERT(sizeof(float) == 4);\r
+    memcpy(buffer, &v0, sizeof(float));\r
+}\r
+\r
+void GrVkProgramDataManager::set1fv(UniformHandle u,\r
+                                    int arrayCount,\r
+                                    const float v[]) const {\r
+    const Uniform& uni = fUniforms[u.toIndex()];\r
+    SkASSERT(uni.fType == kFloat_GrSLType);\r
+    SkASSERT(arrayCount > 0);\r
+    SkASSERT(arrayCount <= uni.fArrayCount ||\r
+             (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));\r
+    SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);\r
+\r
+    void* buffer;\r
+    if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {\r
+        buffer = fVertexUniformData.get();\r
+    } else {\r
+        SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);\r
+        buffer = fFragmentUniformData.get();\r
+    }\r
+    buffer = static_cast<char*>(buffer) + uni.fOffset;\r
+    SkASSERT(sizeof(float) == 4);\r
+    memcpy(buffer, v, arrayCount * sizeof(float));\r
+}\r
+\r
+void GrVkProgramDataManager::set2f(UniformHandle u, float v0, float v1) const {\r
+    const Uniform& uni = fUniforms[u.toIndex()];\r
+    SkASSERT(uni.fType == kVec2f_GrSLType);\r
+    SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);\r
+    SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);\r
+    void* buffer;\r
+    if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {\r
+        buffer = fVertexUniformData.get();\r
+    } else {\r
+        SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);\r
+        buffer = fFragmentUniformData.get();\r
+    }\r
+    buffer = static_cast<char*>(buffer) + uni.fOffset;\r
+    SkASSERT(sizeof(float) == 4);\r
+    float v[2] = { v0, v1 };\r
+    memcpy(buffer, v, 2 * sizeof(float));\r
+}\r
+\r
+void GrVkProgramDataManager::set2fv(UniformHandle u,\r
+                                    int arrayCount,\r
+                                    const float v[]) const {\r
+    const Uniform& uni = fUniforms[u.toIndex()];\r
+    SkASSERT(uni.fType == kVec2f_GrSLType);\r
+    SkASSERT(arrayCount > 0);\r
+    SkASSERT(arrayCount <= uni.fArrayCount ||\r
+             (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));\r
+    SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);\r
+\r
+    void* buffer;\r
+    if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {\r
+        buffer = fVertexUniformData.get();\r
+    } else {\r
+        SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);\r
+        buffer = fFragmentUniformData.get();\r
+    }\r
+    buffer = static_cast<char*>(buffer) + uni.fOffset;\r
+    SkASSERT(sizeof(float) == 4);\r
+    memcpy(buffer, v, arrayCount * 2* sizeof(float));\r
+}\r
+\r
+void GrVkProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const {\r
+    const Uniform& uni = fUniforms[u.toIndex()];\r
+    SkASSERT(uni.fType == kVec3f_GrSLType);\r
+    SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);\r
+    SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);\r
+    void* buffer;\r
+    if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {\r
+        buffer = fVertexUniformData.get();\r
+    } else {\r
+        SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);\r
+        buffer = fFragmentUniformData.get();\r
+    }\r
+    buffer = static_cast<char*>(buffer) + uni.fOffset;\r
+    SkASSERT(sizeof(float) == 4);\r
+    float v[3] = { v0, v1, v2 };\r
+    memcpy(buffer, v, 3 * sizeof(float));\r
+}\r
+\r
+void GrVkProgramDataManager::set3fv(UniformHandle u,\r
+                                    int arrayCount,\r
+                                    const float v[]) const {\r
+    const Uniform& uni = fUniforms[u.toIndex()];\r
+    SkASSERT(uni.fType == kVec3f_GrSLType);\r
+    SkASSERT(arrayCount > 0);\r
+    SkASSERT(arrayCount <= uni.fArrayCount ||\r
+             (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));\r
+    SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);\r
+\r
+    void* buffer;\r
+    if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {\r
+        buffer = fVertexUniformData.get();\r
+    } else {\r
+        SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);\r
+        buffer = fFragmentUniformData.get();\r
+    }\r
+    buffer = static_cast<char*>(buffer) + uni.fOffset;\r
+    SkASSERT(sizeof(float) == 4);\r
+    memcpy(buffer, v, arrayCount * 3 * sizeof(float));\r
+}\r
+\r
+void GrVkProgramDataManager::set4f(UniformHandle u, float v0, float v1, float v2, float v3) const {\r
+    const Uniform& uni = fUniforms[u.toIndex()];\r
+    SkASSERT(uni.fType == kVec4f_GrSLType);\r
+    SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);\r
+    SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);\r
+    void* buffer;\r
+    if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {\r
+        buffer = fVertexUniformData.get();\r
+    } else {\r
+        SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);\r
+        buffer = fFragmentUniformData.get();\r
+    }\r
+    buffer = static_cast<char*>(buffer) + uni.fOffset;\r
+    SkASSERT(sizeof(float) == 4);\r
+    float v[4] = { v0, v1, v2, v3 };\r
+    memcpy(buffer, v, 4 * sizeof(float));\r
+}\r
+\r
+void GrVkProgramDataManager::set4fv(UniformHandle u,\r
+                                    int arrayCount,\r
+                                    const float v[]) const {\r
+    const Uniform& uni = fUniforms[u.toIndex()];\r
+    SkASSERT(uni.fType == kVec4f_GrSLType);\r
+    SkASSERT(arrayCount > 0);\r
+    SkASSERT(arrayCount <= uni.fArrayCount ||\r
+             (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));\r
+    SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);\r
+\r
+    void* buffer;\r
+    if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {\r
+        buffer = fVertexUniformData.get();\r
+    } else {\r
+        SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);\r
+        buffer = fFragmentUniformData.get();\r
+    }\r
+    buffer = static_cast<char*>(buffer) + uni.fOffset;\r
+    SkASSERT(sizeof(float) == 4);\r
+    memcpy(buffer, v, arrayCount * 4 * sizeof(float));\r
+}\r
+\r
+void GrVkProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const {\r
+    const Uniform& uni = fUniforms[u.toIndex()];\r
+    SkASSERT(uni.fType == kMat33f_GrSLType);\r
+    SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);\r
+    SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);\r
+    void* buffer;\r
+    if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {\r
+        buffer = fVertexUniformData.get();\r
+    } else {\r
+        SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);\r
+        buffer = fFragmentUniformData.get();\r
+    }\r
+\r
+    SkASSERT(sizeof(float) == 4);\r
+    buffer = static_cast<char*>(buffer) + uni.fOffset;\r
+    memcpy(buffer, &matrix[0], 3 * sizeof(float));\r
+    buffer = static_cast<char*>(buffer) + 4*sizeof(float);\r
+    memcpy(buffer, &matrix[3], 3 * sizeof(float));\r
+    buffer = static_cast<char*>(buffer) + 4 * sizeof(float);\r
+    memcpy(buffer, &matrix[6], 3 * sizeof(float));\r
+}\r
+\r
+void GrVkProgramDataManager::setMatrix3fv(UniformHandle u,\r
+                                          int arrayCount,\r
+                                          const float matrices[]) const {\r
+    const Uniform& uni = fUniforms[u.toIndex()];\r
+    SkASSERT(uni.fType == kMat33f_GrSLType);\r
+    SkASSERT(arrayCount > 0);\r
+    SkASSERT(arrayCount <= uni.fArrayCount ||\r
+             (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));\r
+    SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);\r
+\r
+    void* buffer;\r
+    if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {\r
+        buffer = fVertexUniformData.get();\r
+    } else {\r
+        SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);\r
+        buffer = fFragmentUniformData.get();\r
+    }\r
+    SkASSERT(sizeof(float) == 4);\r
+    buffer = static_cast<char*>(buffer)+uni.fOffset;\r
+    for (int i = 0; i < arrayCount; ++i) {\r
+        const float* matrix = &matrices[9 * i];\r
+        memcpy(buffer, &matrix[0], 3 * sizeof(float));\r
+        buffer = static_cast<char*>(buffer)+4 * sizeof(float);\r
+        memcpy(buffer, &matrix[3], 3 * sizeof(float));\r
+        buffer = static_cast<char*>(buffer)+4 * sizeof(float);\r
+        memcpy(buffer, &matrix[6], 3 * sizeof(float));\r
+        buffer = static_cast<char*>(buffer)+4 * sizeof(float);\r
+    }\r
+}\r
+\r
+\r
+void GrVkProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const {\r
+    const Uniform& uni = fUniforms[u.toIndex()];\r
+    SkASSERT(uni.fType == kMat44f_GrSLType);\r
+    SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount);\r
+    SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);\r
+    void* buffer;\r
+    if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {\r
+        buffer = fVertexUniformData.get();\r
+    } else {\r
+        SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);\r
+        buffer = fFragmentUniformData.get();\r
+    }\r
+    buffer = static_cast<char*>(buffer) + uni.fOffset;\r
+    SkASSERT(sizeof(float) == 4);\r
+    memcpy(buffer, matrix, 16 * sizeof(float));\r
+}\r
+\r
+void GrVkProgramDataManager::setMatrix4fv(UniformHandle u,\r
+                                          int arrayCount,\r
+                                          const float matrices[]) const {\r
+    const Uniform& uni = fUniforms[u.toIndex()];\r
+    SkASSERT(uni.fType == kMat44f_GrSLType);\r
+    SkASSERT(arrayCount > 0);\r
+    SkASSERT(arrayCount <= uni.fArrayCount ||\r
+             (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount));\r
+    SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber);\r
+\r
+    void* buffer;\r
+    if (GrVkUniformHandler::kVertexBinding == uni.fBinding) {\r
+        buffer = fVertexUniformData.get();\r
+    } else {\r
+        SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding);\r
+        buffer = fFragmentUniformData.get();\r
+    }\r
+    buffer = static_cast<char*>(buffer) + uni.fOffset;\r
+    SkASSERT(sizeof(float) == 4);\r
+    memcpy(buffer, matrices, arrayCount * 16 * sizeof(float));\r
+}\r
+\r
+void GrVkProgramDataManager::uploadUniformBuffers(const GrVkGpu* gpu,\r
+                                                  GrVkUniformBuffer* vertexBuffer,\r
+                                                  GrVkUniformBuffer* fragmentBuffer) const {\r
+    if (vertexBuffer) {\r
+        vertexBuffer->addMemoryBarrier(gpu,\r
+                                       VK_ACCESS_UNIFORM_READ_BIT,\r
+                                       VK_ACCESS_HOST_WRITE_BIT,\r
+                                       VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,\r
+                                       VK_PIPELINE_STAGE_HOST_BIT,\r
+                                       false);\r
+        SkAssertResult(vertexBuffer->updateData(gpu, fVertexUniformData.get(), fVertexUniformSize));\r
+    }\r
+\r
+    if (fragmentBuffer) {\r
+        fragmentBuffer->addMemoryBarrier(gpu,\r
+                                         VK_ACCESS_UNIFORM_READ_BIT,\r
+                                         VK_ACCESS_HOST_WRITE_BIT,\r
+                                         VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,\r
+                                         VK_PIPELINE_STAGE_HOST_BIT,\r
+                                         false);\r
+        SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(),\r
+                                                  fFragmentUniformSize));\r
+    }\r
+}\r
diff --git a/src/gpu/vk/GrVkProgramDataManager.h b/src/gpu/vk/GrVkProgramDataManager.h
new file mode 100644 (file)
index 0000000..a0684df
--- /dev/null
@@ -0,0 +1,70 @@
+/*\r
+* Copyright 2016 Google Inc.\r
+*\r
+* Use of this source code is governed by a BSD-style license that can be\r
+* found in the LICENSE file.\r
+*/\r
+\r
+#ifndef GrVkProgramDataManager_DEFINED\r
+#define GrVkProgramDataManager_DEFINED\r
+\r
+#include "glsl/GrGLSLProgramDataManager.h"\r
+\r
+#include "vk/GrVkUniformHandler.h"\r
+\r
+class GrVkGpu;\r
+class GrVkUniformBuffer;\r
+\r
+class GrVkProgramDataManager : public GrGLSLProgramDataManager {\r
+public:\r
+    typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray;\r
+\r
+    GrVkProgramDataManager(const UniformInfoArray&,\r
+                           uint32_t vertexUniformSize,\r
+                           uint32_t fragmentUniformSize);\r
+\r
+    void set1f(UniformHandle, float v0) const override;\r
+    void set1fv(UniformHandle, int arrayCount, const float v[]) const override;\r
+    void set2f(UniformHandle, float, float) const override;\r
+    void set2fv(UniformHandle, int arrayCount, const float v[]) const override;\r
+    void set3f(UniformHandle, float, float, float) const override;\r
+    void set3fv(UniformHandle, int arrayCount, const float v[]) const override;\r
+    void set4f(UniformHandle, float, float, float, float) const override;\r
+    void set4fv(UniformHandle, int arrayCount, const float v[]) const override;\r
+    // matrices are column-major, the first two upload a single matrix, the latter two upload\r
+    // arrayCount matrices into a uniform array.\r
+    void setMatrix3f(UniformHandle, const float matrix[]) const override;\r
+    void setMatrix4f(UniformHandle, const float matrix[]) const override;\r
+    void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;\r
+    void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;\r
+\r
+    // for nvpr only\r
+    void setPathFragmentInputTransform(VaryingHandle u, int components,\r
+                                       const SkMatrix& matrix) const override {\r
+        SkFAIL("Only supported in NVPR, which is not in vulkan");\r
+    }\r
+\r
+    void uploadUniformBuffers(const GrVkGpu* gpu,\r
+                              GrVkUniformBuffer* vertexBuffer,\r
+                              GrVkUniformBuffer* fragmentBuffer) const;\r
+private:\r
+    struct Uniform {\r
+        uint32_t fBinding;\r
+        uint32_t fOffset;\r
+        SkDEBUGCODE(\r
+            GrSLType    fType;\r
+            int         fArrayCount;\r
+            uint32_t    fSetNumber;\r
+        );\r
+    };\r
+\r
+    uint32_t fVertexUniformSize;\r
+    uint32_t fFragmentUniformSize;\r
+\r
+    SkTArray<Uniform, true> fUniforms;\r
+\r
+    mutable SkAutoMalloc fVertexUniformData;\r
+    mutable SkAutoMalloc fFragmentUniformData;\r
+};\r
+\r
+#endif
\ No newline at end of file
diff --git a/src/gpu/vk/GrVkProgramDesc.cpp b/src/gpu/vk/GrVkProgramDesc.cpp
new file mode 100644 (file)
index 0000000..346dbb6
--- /dev/null
@@ -0,0 +1,155 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#include "GrVkProgramDesc.h"
+
+//#include "GrVkProcessor.h"
+#include "GrProcessor.h"
+#include "GrPipeline.h"
+#include "GrVkGpu.h"
+#include "GrVkUtil.h"
+#include "SkChecksum.h"
+#include "glsl/GrGLSLFragmentProcessor.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
+#include "glsl/GrGLSLCaps.h"
+
+#include "shaderc/shaderc.h"
+
+static void add_texture_key(GrProcessorKeyBuilder* b, const GrProcessor& proc,
+                            const GrGLSLCaps& caps) {
+    int numTextures = proc.numTextures();
+    // Need two bytes per key (swizzle and target).
+    int word32Count = (proc.numTextures() + 1) / 2;
+    if (0 == word32Count) {
+        return;
+    }
+    uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count));
+    for (int i = 0; i < numTextures; ++i) {
+        const GrTextureAccess& access = proc.textureAccess(i);
+        GrTexture* texture = access.getTexture();
+        k16[i] = SkToU16(caps.configTextureSwizzle(texture->config()).asKey());
+    }
+    // zero the last 16 bits if the number of textures is odd.
+    if (numTextures & 0x1) {
+        k16[numTextures] = 0;
+    }
+}
+
+/**
+* A function which emits a meta key into the key builder.  This is required because shader code may
+* be dependent on properties of the effect that the effect itself doesn't use
+* in its key (e.g. the pixel format of textures used). So we create a meta-key for
+* every effect using this function. It is also responsible for inserting the effect's class ID
+* which must be different for every GrProcessor subclass. It can fail if an effect uses too many
+* transforms, etc, for the space allotted in the meta-key.  NOTE, both FPs and GPs share this
+* function because it is hairy, though FPs do not have attribs, and GPs do not have transforms
+*/
+static bool gen_meta_key(const GrProcessor& proc,
+                         const GrGLSLCaps& glslCaps,
+                         uint32_t transformKey,
+                         GrProcessorKeyBuilder* b) {
+    size_t processorKeySize = b->size();
+    uint32_t classID = proc.classID();
+
+    // Currently we allow 16 bits for the class id and the overall processor key size.
+    static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)SK_MaxU16);
+    if ((processorKeySize | classID) & kMetaKeyInvalidMask) {
+        return false;
+    }
+
+    add_texture_key(b, proc, glslCaps);
+
+    uint32_t* key = b->add32n(2);
+    key[0] = (classID << 16) | SkToU32(processorKeySize);
+    key[1] = transformKey;
+    return true;
+}
+
+static bool gen_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc,
+                                        const GrFragmentProcessor& fp,
+                                        const GrGLSLCaps& glslCaps,
+                                        GrProcessorKeyBuilder* b) {
+    for (int i = 0; i < fp.numChildProcessors(); ++i) {
+        if (!gen_frag_proc_and_meta_keys(primProc, fp.childProcessor(i), glslCaps, b)) {
+            return false;
+        }
+    }
+
+    fp.getGLSLProcessorKey(glslCaps, b);
+
+    return gen_meta_key(fp, glslCaps, primProc.getTransformKey(fp.coordTransforms(),
+        fp.numTransformsExclChildren()), b);
+}
+
+bool GrVkProgramDescBuilder::Build(GrProgramDesc* desc,
+                                   const GrPrimitiveProcessor& primProc,
+                                   const GrPipeline& pipeline,
+                                   const GrGLSLCaps& glslCaps) {
+    // The descriptor is used as a cache key. Thus when a field of the
+    // descriptor will not affect program generation (because of the attribute
+    // bindings in use or other descriptor field settings) it should be set
+    // to a canonical value to avoid duplicate programs with different keys.
+
+    GrVkProgramDesc* vkDesc = (GrVkProgramDesc*)desc;
+
+    GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t));
+    // Make room for everything up to the effect keys.
+    vkDesc->key().reset();
+    vkDesc->key().push_back_n(kProcessorKeysOffset);
+
+    GrProcessorKeyBuilder b(&vkDesc->key());
+
+    primProc.getGLSLProcessorKey(glslCaps, &b);
+    if (!gen_meta_key(primProc, glslCaps, 0, &b)) {
+        vkDesc->key().reset();
+        return false;
+    }
+
+    for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) {
+        const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i);
+        if (!gen_frag_proc_and_meta_keys(primProc, fp, glslCaps, &b)) {
+            vkDesc->key().reset();
+            return false;
+        }
+    }
+
+    const GrXferProcessor& xp = pipeline.getXferProcessor();
+    xp.getGLSLProcessorKey(glslCaps, &b);
+    if (!gen_meta_key(xp, glslCaps, 0, &b)) {
+        vkDesc->key().reset();
+        return false;
+    }
+
+    // --------DO NOT MOVE HEADER ABOVE THIS LINE--------------------------------------------------
+    // Because header is a pointer into the dynamic array, we can't push any new data into the key
+    // below here.
+    KeyHeader* header = vkDesc->atOffset<KeyHeader, kHeaderOffset>();
+
+    // make sure any padding in the header is zeroed.
+    memset(header, 0, kHeaderSize);
+
+    if (pipeline.readsFragPosition()) {
+        header->fFragPosKey =
+            GrGLSLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRenderTarget());
+    } else {
+        header->fFragPosKey = 0;
+    }
+
+    header->fOutputSwizzle =
+        glslCaps.configOutputSwizzle(pipeline.getRenderTarget()->config()).asKey();
+
+    if (pipeline.ignoresCoverage()) {
+        header->fIgnoresCoverage = 1;
+    } else {
+        header->fIgnoresCoverage = 0;
+    }
+
+    header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters();
+    header->fColorEffectCnt = pipeline.numColorFragmentProcessors();
+    header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors();
+    vkDesc->finalize();
+    return true;
+}
diff --git a/src/gpu/vk/GrVkProgramDesc.h b/src/gpu/vk/GrVkProgramDesc.h
new file mode 100644 (file)
index 0000000..1767a05
--- /dev/null
@@ -0,0 +1,69 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrVkProgramDesc_DEFINED
+#define GrVkProgramDesc_DEFINED
+
+#include "GrColor.h"
+#include "GrProgramDesc.h"
+#include "GrGpu.h"
+#include "GrTypesPriv.h"
+
+#include "shaderc/shaderc.h"
+#include "vulkan/vulkan.h"
+
+class GrVkGpu;
+class GrVkProgramDescBuilder;
+
+class GrVkProgramDesc : public GrProgramDesc {
+private:
+    friend class GrVkProgramDescBuilder;
+};
+
+/**
+ * This class can be used to build a GrProgramDesc.  It also provides helpers for accessing
+ * GL specific info in the header.
+ */
+class GrVkProgramDescBuilder {
+public:
+    typedef GrProgramDesc::KeyHeader KeyHeader;
+    // The key, stored in fKey, is composed of five parts(first 2 are defined in the key itself):
+    // 1. uint32_t for total key length.
+    // 2. uint32_t for a checksum.
+    // 3. Header struct defined above.
+    // 4. Backend-specific information including per-processor keys and their key lengths.
+    //    Each processor's key is a variable length array of uint32_t.
+    enum {
+        // Part 3.
+        kHeaderOffset = GrVkProgramDesc::kHeaderOffset,
+        kHeaderSize = SkAlign4(sizeof(KeyHeader)),
+        // Part 4.
+        // This is the offset into the backenend specific part of the key, which includes
+        // per-processor keys.
+        kProcessorKeysOffset = kHeaderOffset + kHeaderSize,
+    };
+
+    /**
+     * Builds a GL specific program descriptor
+     *
+     * @param GrPrimitiveProcessor The geometry
+     * @param GrPipeline  The optimized drawstate.  The descriptor will represent a program
+     *                        which this optstate can use to draw with.  The optstate contains
+     *                        general draw information, as well as the specific color, geometry,
+     *                        and coverage stages which will be used to generate the GL Program for
+     *                        this optstate.
+     * @param GrVkGpu  A GL Gpu, the caps and Gpu object are used to output processor specific
+     *                 parts of the descriptor.
+     * @param GrProgramDesc  The built and finalized descriptor
+     **/
+    static bool Build(GrProgramDesc*,
+                      const GrPrimitiveProcessor&,
+                      const GrPipeline&,
+                      const GrGLSLCaps&);
+};
+
+#endif
diff --git a/src/gpu/vk/GrVkRenderPass.cpp b/src/gpu/vk/GrVkRenderPass.cpp
new file mode 100644 (file)
index 0000000..9c4787b
--- /dev/null
@@ -0,0 +1,220 @@
+/*
+* Copyright 2015 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#include "GrVkRenderPass.h"
+
+#include "GrVkFramebuffer.h"
+#include "GrVkGpu.h"
+#include "GrVkRenderTarget.h"
+#include "GrVkUtil.h"
+
+void setup_simple_vk_attachment_description(VkAttachmentDescription* attachment,
+                                            VkFormat format,
+                                            uint32_t samples,
+                                            VkImageLayout layout) {
+    attachment->flags = 0;
+    attachment->format = format;
+    SkAssertResult(GrSampleCountToVkSampleCount(samples, &attachment->samples));
+    attachment->loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+    attachment->storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+    attachment->stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+    attachment->storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+    attachment->initialLayout = layout;
+    attachment->finalLayout = layout;
+}
+
+void GrVkRenderPass::initSimple(const GrVkGpu* gpu, const GrVkRenderTarget& target) {
+    // Get attachment information from render target. This includes which attachments the render
+    // target has (color, resolve, stencil) and the attachments format and sample count.
+    target.getAttachmentsDescriptor(&fAttachmentsDescriptor, &fAttachmentFlags);
+
+    uint32_t numAttachments = fAttachmentsDescriptor.fAttachmentCount;
+    // Attachment descriptions to be set on the render pass
+    SkTArray<VkAttachmentDescription> attachments(numAttachments);
+    attachments.reset(numAttachments);
+    memset(attachments.begin(), 0, numAttachments*sizeof(VkAttachmentDescription));
+
+    // Refs to attachments on the render pass (as described by teh VkAttachmentDescription above),
+    // that are used by the subpass.
+    VkAttachmentReference colorRef;
+    VkAttachmentReference resolveRef;
+    VkAttachmentReference stencilRef;
+    uint32_t currentAttachment = 0;
+
+    // Go through each of the attachment types (color, resolve, stencil) and set the necessary
+    // on the various Vk structs.
+    VkSubpassDescription subpassDesc;
+    memset(&subpassDesc, 0, sizeof(VkSubpassDescription));
+    subpassDesc.flags = 0;
+    subpassDesc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
+    subpassDesc.inputAttachmentCount = 0;
+    subpassDesc.pInputAttachments = nullptr;
+    if (fAttachmentFlags & kColor_AttachmentFlag) {
+        // set up color attachment
+        setup_simple_vk_attachment_description(&attachments[currentAttachment],
+                                               fAttachmentsDescriptor.fColor.fFormat,
+                                               fAttachmentsDescriptor.fColor.fSamples,
+                                               VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
+        // setup subpass use of attachment
+        colorRef.attachment = currentAttachment++;
+        colorRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+        subpassDesc.colorAttachmentCount = 1;
+    } else {
+        // I don't think there should ever be a time where we don't have a color attachment
+        SkASSERT(false);
+        colorRef.attachment = VK_ATTACHMENT_UNUSED;
+        colorRef.layout = VK_IMAGE_LAYOUT_UNDEFINED;
+        subpassDesc.colorAttachmentCount = 0;
+    }
+    subpassDesc.pColorAttachments = &colorRef;
+
+    if (fAttachmentFlags & kResolve_AttachmentFlag) {
+        // set up resolve attachment
+        setup_simple_vk_attachment_description(&attachments[currentAttachment],
+                                               fAttachmentsDescriptor.fResolve.fFormat,
+                                               fAttachmentsDescriptor.fResolve.fSamples,
+                                               VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
+        // setup subpass use of attachment
+        resolveRef.attachment = currentAttachment++;
+        // I'm really not sure what the layout should be for the resolve textures.
+        resolveRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
+        subpassDesc.pResolveAttachments = &resolveRef;
+    } else {
+        subpassDesc.pResolveAttachments = nullptr;
+    }
+
+    if (fAttachmentFlags & kStencil_AttachmentFlag) {
+        // set up stencil attachment
+        setup_simple_vk_attachment_description(&attachments[currentAttachment],
+                                               fAttachmentsDescriptor.fStencil.fFormat,
+                                               fAttachmentsDescriptor.fStencil.fSamples,
+                                               VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
+        // setup subpass use of attachment
+        stencilRef.attachment = currentAttachment++;
+        stencilRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
+    } else {
+        stencilRef.attachment = VK_ATTACHMENT_UNUSED;
+        stencilRef.layout = VK_IMAGE_LAYOUT_UNDEFINED;
+    }
+    subpassDesc.pDepthStencilAttachment = &stencilRef;
+
+    subpassDesc.preserveAttachmentCount = 0;
+    subpassDesc.pPreserveAttachments = nullptr;
+
+    SkASSERT(numAttachments == currentAttachment);
+
+    // Create the VkRenderPass compatible with the attachment descriptions above
+    VkRenderPassCreateInfo createInfo;
+    memset(&createInfo, 0, sizeof(VkRenderPassCreateInfo));
+    createInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
+    createInfo.pNext = nullptr;
+    createInfo.flags = 0;
+    createInfo.attachmentCount = numAttachments;
+    createInfo.pAttachments = attachments.begin();
+    createInfo.subpassCount = 1;
+    createInfo.pSubpasses = &subpassDesc;
+    createInfo.dependencyCount = 0;
+    createInfo.pDependencies = nullptr;
+
+    GR_VK_CALL_ERRCHECK(gpu->vkInterface(), CreateRenderPass(gpu->device(),
+                                                             &createInfo,
+                                                             nullptr,
+                                                             &fRenderPass));
+}
+
+void GrVkRenderPass::freeGPUData(const GrVkGpu* gpu) const {
+    GR_VK_CALL(gpu->vkInterface(), DestroyRenderPass(gpu->device(), fRenderPass, nullptr));
+}
+
+// Works under the assumption that color attachment will always be the first attachment in our
+// attachment array if it exists.
+bool GrVkRenderPass::colorAttachmentIndex(uint32_t* index) const {
+    *index = 0;
+    if (fAttachmentFlags & kColor_AttachmentFlag) {
+        return true;
+    }
+    return false;
+}
+
+// Works under the assumption that resolve attachment will always be after the color attachment.
+bool GrVkRenderPass::resolveAttachmentIndex(uint32_t* index) const {
+    *index = 0;
+    if (fAttachmentFlags & kColor_AttachmentFlag) {
+        ++(*index);
+    }
+    if (fAttachmentFlags & kResolve_AttachmentFlag) {
+        return true;
+    }
+    return false;
+}
+
+// Works under the assumption that stencil attachment will always be after the color and resolve
+// attachment.
+bool GrVkRenderPass::stencilAttachmentIndex(uint32_t* index) const {
+    *index = 0;
+    if (fAttachmentFlags & kColor_AttachmentFlag) {
+        ++(*index);
+    }
+    if (fAttachmentFlags & kResolve_AttachmentFlag) {
+        ++(*index);
+    }
+    if (fAttachmentFlags & kStencil_AttachmentFlag) {
+        return true;
+    }
+    return false;
+}
+
+void GrVkRenderPass::getBeginInfo(const GrVkRenderTarget& target,
+                                  VkRenderPassBeginInfo* beginInfo,
+                                  VkSubpassContents* contents) const {
+    SkASSERT(this->isCompatible(target));
+
+    VkRect2D renderArea;
+    renderArea.offset = { 0, 0 };
+    renderArea.extent = { (uint32_t)target.width(), (uint32_t)target.height() };
+
+    memset(beginInfo, 0, sizeof(VkRenderPassBeginInfo));
+    beginInfo->sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
+    beginInfo->pNext = nullptr;
+    beginInfo->renderPass = fRenderPass;
+    beginInfo->framebuffer = target.framebuffer()->framebuffer();
+    beginInfo->renderArea = renderArea;
+    beginInfo->clearValueCount = 0;
+    beginInfo->pClearValues = nullptr;
+
+    // Currently just assuming no secondary cmd buffers. This value will need to be update if we 
+    // have them.
+    *contents = VK_SUBPASS_CONTENTS_INLINE;
+}
+
+bool GrVkRenderPass::isCompatible(const GrVkRenderTarget& target) const {
+    AttachmentsDescriptor desc;
+    AttachmentFlags flags;
+    target.getAttachmentsDescriptor(&desc, &flags);
+
+    if (flags != fAttachmentFlags) {
+        return false;
+    }
+
+    if (fAttachmentFlags & kColor_AttachmentFlag) {
+        if (fAttachmentsDescriptor.fColor != desc.fColor) {
+            return false;
+        }
+    }
+    if (fAttachmentFlags & kResolve_AttachmentFlag) {
+        if (fAttachmentsDescriptor.fResolve != desc.fResolve) {
+            return false;
+        }
+    }
+    if (fAttachmentFlags & kStencil_AttachmentFlag) {
+        if (fAttachmentsDescriptor.fStencil != desc.fStencil) {
+            return false;
+        }
+    }
+
+    return true;
+}
diff --git a/src/gpu/vk/GrVkRenderPass.h b/src/gpu/vk/GrVkRenderPass.h
new file mode 100644 (file)
index 0000000..d460741
--- /dev/null
@@ -0,0 +1,90 @@
+/*
+* Copyright 2015 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#ifndef GrVkRenderPass_DEFINED
+#define GrVkRenderPass_DEFINED
+
+#include "GrTypes.h"
+
+#include "GrVkResource.h"
+
+#include "vulkan/vulkan.h"
+
+class GrVkGpu;
+class GrVkRenderTarget;
+
+class GrVkRenderPass : public GrVkResource {
+public:
+    GrVkRenderPass() : INHERITED(), fRenderPass(nullptr) {}
+    void initSimple(const GrVkGpu* gpu, const GrVkRenderTarget& target);
+
+    struct AttachmentsDescriptor {
+        struct AttachmentDesc {
+            VkFormat fFormat;
+            int fSamples;
+            AttachmentDesc() : fFormat(VK_FORMAT_UNDEFINED), fSamples(0) {}
+            bool operator==(const AttachmentDesc& right) const {
+                return (fFormat == right.fFormat && fSamples == right.fSamples);
+            }
+            bool operator!=(const AttachmentDesc& right) const {
+                return !(*this == right);
+            }
+        };
+        AttachmentDesc fColor;
+        AttachmentDesc fResolve;
+        AttachmentDesc fStencil;
+        uint32_t       fAttachmentCount;
+    };
+
+    enum AttachmentFlags {
+        kColor_AttachmentFlag = 0x1,
+        kResolve_AttachmentFlag = 0x2,
+        kStencil_AttachmentFlag = 0x4,
+    };
+    GR_DECL_BITFIELD_OPS_FRIENDS(AttachmentFlags);
+
+    // The following return the index of the render pass attachment array for the given attachment.
+    // If the render pass does not have the given attachment it will return false and not set the
+    // index value.
+    bool colorAttachmentIndex(uint32_t* index) const;
+    bool resolveAttachmentIndex(uint32_t* index) const;
+    bool stencilAttachmentIndex(uint32_t* index) const;
+
+    // Sets the VkRenderPassBeginInfo and VkRenderPassContents need to begin a render pass.
+    // TODO: In the future I expect this function will also take an optional render area instead of
+    // defaulting to the entire render target.
+    // TODO: Figure out if load clear values should be passed into this function or should be stored
+    // on the GrVkRenderPass at create time since we'll know at that point if we want to do a load
+    // clear.
+    void getBeginInfo(const GrVkRenderTarget& target,
+                      VkRenderPassBeginInfo* beginInfo,
+                      VkSubpassContents* contents) const;
+
+    // Returns whether or not the structure of a RenderTarget matches that of the VkRenderPass in
+    // this object. Specifically this compares that the number of attachments, format of
+    // attachments, and sample counts are all the same. This function is used in the creation of
+    // basic RenderPasses that can be used when creating a VkFrameBuffer object.
+    bool isCompatible(const GrVkRenderTarget& target) const;
+
+    VkRenderPass vkRenderPass() const { return fRenderPass; }
+
+private:
+    GrVkRenderPass(const GrVkRenderPass&);
+    GrVkRenderPass& operator=(const GrVkRenderPass&);
+
+    void freeGPUData(const GrVkGpu* gpu) const override;
+
+    VkRenderPass          fRenderPass;
+    AttachmentFlags       fAttachmentFlags;
+    AttachmentsDescriptor fAttachmentsDescriptor;
+
+    typedef GrVkResource INHERITED;
+};
+
+GR_MAKE_BITFIELD_OPS(GrVkRenderPass::AttachmentFlags);
+
+#endif
\ No newline at end of file
diff --git a/src/gpu/vk/GrVkRenderTarget.cpp b/src/gpu/vk/GrVkRenderTarget.cpp
new file mode 100644 (file)
index 0000000..87f1f77
--- /dev/null
@@ -0,0 +1,391 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrVkRenderTarget.h"
+
+#include "GrRenderTargetPriv.h"
+#include "GrVkCommandBuffer.h"
+#include "GrVkFramebuffer.h"
+#include "GrVkGpu.h"
+#include "GrVkImageView.h"
+#include "GrVkResourceProvider.h"
+#include "GrVkUtil.h"
+
+#define VK_CALL(GPU, X) GR_VK_CALL(GPU->vkInterface(), X)
+
+// We're virtually derived from GrSurface (via GrRenderTarget) so its
+// constructor must be explicitly called.
+GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu,
+                                   const GrSurfaceDesc& desc,
+                                   GrGpuResource::LifeCycle lifeCycle,
+                                   const GrVkImage::Resource* imageResource,
+                                   const GrVkImage::Resource* msaaResource,
+                                   const GrVkImageView* colorAttachmentView,
+                                   const GrVkImageView* resolveAttachmentView)
+    : GrSurface(gpu, lifeCycle, desc)
+    , GrVkImage(imageResource)
+    // for the moment we only support 1:1 color to stencil
+    , GrRenderTarget(gpu, lifeCycle, desc, kUnified_SampleConfig)
+    , fFramebuffer(nullptr)
+    , fColorAttachmentView(colorAttachmentView)
+    , fMSAAImageResource(msaaResource)
+    , fResolveAttachmentView(resolveAttachmentView)
+    , fCachedSimpleRenderPass(nullptr) {
+    SkASSERT(desc.fSampleCnt);
+    // The plus 1 is to account for the resolve texture.
+    fColorValuesPerPixel = desc.fSampleCnt + 1; // TODO: this still correct?
+    this->createFramebuffer(gpu);
+    this->registerWithCache();
+    msaaResource->ref();
+}
+
+// We're virtually derived from GrSurface (via GrRenderTarget) so its
+// constructor must be explicitly called.
+GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu,
+                                   const GrSurfaceDesc& desc,
+                                   GrGpuResource::LifeCycle lifeCycle,
+                                   const GrVkImage::Resource* imageResource,
+                                   const GrVkImage::Resource* msaaResource,
+                                   const GrVkImageView* colorAttachmentView,
+                                   const GrVkImageView* resolveAttachmentView,
+                                   Derived)
+    : GrSurface(gpu, lifeCycle, desc)
+    , GrVkImage(imageResource)
+    // for the moment we only support 1:1 color to stencil
+    , GrRenderTarget(gpu, lifeCycle, desc, kUnified_SampleConfig)
+    , fFramebuffer(nullptr)
+    , fColorAttachmentView(colorAttachmentView)
+    , fMSAAImageResource(msaaResource)
+    , fResolveAttachmentView(resolveAttachmentView)
+    , fCachedSimpleRenderPass(nullptr) {
+    SkASSERT(desc.fSampleCnt);
+    // The plus 1 is to account for the resolve texture.
+    fColorValuesPerPixel = desc.fSampleCnt + 1; // TODO: this still correct?
+    this->createFramebuffer(gpu);
+    msaaResource->ref();
+}
+
+// We're virtually derived from GrSurface (via GrRenderTarget) so its
+// constructor must be explicitly called.
+GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu,
+                                   const GrSurfaceDesc& desc,
+                                   GrGpuResource::LifeCycle lifeCycle,
+                                   const GrVkImage::Resource* imageResource,
+                                   const GrVkImageView* colorAttachmentView)
+    : GrSurface(gpu, lifeCycle, desc)
+    , GrVkImage(imageResource)
+    , GrRenderTarget(gpu, lifeCycle, desc, kUnified_SampleConfig)
+    , fFramebuffer(nullptr)
+    , fColorAttachmentView(colorAttachmentView)
+    , fMSAAImageResource(nullptr)
+    , fResolveAttachmentView(nullptr)
+    , fCachedSimpleRenderPass(nullptr) {
+    SkASSERT(!desc.fSampleCnt);
+    fColorValuesPerPixel = 1;
+    this->createFramebuffer(gpu);
+    this->registerWithCache();
+}
+
+// We're virtually derived from GrSurface (via GrRenderTarget) so its
+// constructor must be explicitly called.
+GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu,
+                                   const GrSurfaceDesc& desc,
+                                   GrGpuResource::LifeCycle lifeCycle,
+                                   const GrVkImage::Resource* imageResource,
+                                   const GrVkImageView* colorAttachmentView,
+                                   Derived)
+    : GrSurface(gpu, lifeCycle, desc)
+    , GrVkImage(imageResource)
+    , GrRenderTarget(gpu, lifeCycle, desc, kUnified_SampleConfig)
+    , fFramebuffer(nullptr)
+    , fColorAttachmentView(colorAttachmentView)
+    , fMSAAImageResource(nullptr)
+    , fResolveAttachmentView(nullptr)
+    , fCachedSimpleRenderPass(nullptr) {
+    SkASSERT(!desc.fSampleCnt);
+    fColorValuesPerPixel = 1;
+    this->createFramebuffer(gpu);
+}
+
+GrVkRenderTarget*
+GrVkRenderTarget::Create(GrVkGpu* gpu,
+                         const GrSurfaceDesc& desc,
+                         GrGpuResource::LifeCycle lifeCycle,
+                         const GrVkImage::Resource* imageResource) {
+    VkFormat pixelFormat;
+    GrPixelConfigToVkFormat(desc.fConfig, &pixelFormat);
+    
+    VkImage colorImage;
+
+    // create msaa surface if necessary
+    const GrVkImage::Resource* msaaResource = nullptr;
+    const GrVkImageView* resolveAttachmentView = nullptr;
+    if (desc.fSampleCnt) {
+        GrVkImage::ImageDesc msImageDesc;
+        msImageDesc.fImageType = VK_IMAGE_TYPE_2D;
+        msImageDesc.fFormat = pixelFormat;
+        msImageDesc.fWidth = desc.fWidth;
+        msImageDesc.fHeight = desc.fHeight;
+        msImageDesc.fLevels = 1;
+        msImageDesc.fSamples = desc.fSampleCnt;
+        msImageDesc.fImageTiling = VK_IMAGE_TILING_OPTIMAL;
+        msImageDesc.fUsageFlags = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+        msImageDesc.fMemProps = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+
+        msaaResource = GrVkImage::CreateResource(gpu, msImageDesc);
+
+        if (!msaaResource) {
+            return nullptr;
+        }
+
+        // Set color attachment image
+        colorImage = msaaResource->fImage;
+
+        // Create Resolve attachment view
+        resolveAttachmentView = GrVkImageView::Create(gpu, imageResource->fImage, pixelFormat,
+                                                      GrVkImageView::kColor_Type);
+        if (!resolveAttachmentView) {
+            msaaResource->unref(gpu);
+            return nullptr;
+        }
+    } else {
+        // Set color attachment image
+        colorImage = imageResource->fImage;
+    }
+
+    // Get color attachment view
+    const GrVkImageView* colorAttachmentView = GrVkImageView::Create(gpu, colorImage, pixelFormat,
+                                                                     GrVkImageView::kColor_Type);
+    if (!colorAttachmentView) {
+        if (msaaResource) {
+            resolveAttachmentView->unref(gpu);
+            msaaResource->unref(gpu);
+        }
+        return NULL;
+    }
+
+    GrVkRenderTarget* texRT;
+    if (msaaResource) {
+        texRT = new GrVkRenderTarget(gpu, desc, lifeCycle, imageResource, msaaResource,
+                                     colorAttachmentView, resolveAttachmentView);
+        msaaResource->unref(gpu);
+    } else {
+        texRT = new GrVkRenderTarget(gpu, desc, lifeCycle, imageResource,
+                                     colorAttachmentView);
+    }
+
+    return texRT;
+}
+
+GrVkRenderTarget*
+GrVkRenderTarget::CreateNewRenderTarget(GrVkGpu* gpu,
+                                        const GrSurfaceDesc& desc,
+                                        GrGpuResource::LifeCycle lifeCycle,
+                                        const GrVkImage::ImageDesc& imageDesc) {
+    SkASSERT(imageDesc.fUsageFlags & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
+
+    const GrVkImage::Resource* imageResource = GrVkImage::CreateResource(gpu, imageDesc);
+    if (!imageResource) {
+        return nullptr;
+    }
+
+    GrVkRenderTarget* rt = GrVkRenderTarget::Create(gpu, desc, lifeCycle, imageResource);
+    // Create() will increment the refCount of the image resource if it succeeds
+    imageResource->unref(gpu);
+
+    return rt;
+}
+
+GrVkRenderTarget*
+GrVkRenderTarget::CreateWrappedRenderTarget(GrVkGpu* gpu,
+                                            const GrSurfaceDesc& desc,
+                                            GrGpuResource::LifeCycle lifeCycle,
+                                            const GrVkImage::Resource* imageResource) {
+    SkASSERT(imageResource);
+
+    // Note: we assume the caller will unref the imageResource
+    // Create() will increment the refCount, and we'll unref when we're done with it
+    return GrVkRenderTarget::Create(gpu, desc, lifeCycle, imageResource);
+}
+
+bool GrVkRenderTarget::completeStencilAttachment() {
+    this->createFramebuffer(this->getVkGpu());
+    return true;
+}
+
+void GrVkRenderTarget::createFramebuffer(GrVkGpu* gpu) {
+    if (fFramebuffer) {
+        fFramebuffer->unref(gpu);
+    }
+    if (fCachedSimpleRenderPass) {
+        fCachedSimpleRenderPass->unref(gpu);
+    }
+
+    // Vulkan requires us to create a compatible renderpass before we can create our framebuffer,
+    // so we use this to get a (cached) basic renderpass, only for creation.
+    fCachedSimpleRenderPass = gpu->resourceProvider().findOrCreateCompatibleRenderPass(*this);
+
+    // Stencil attachment view is stored in the base RT stencil attachment
+    const GrVkImageView* stencilView = this->stencilAttachmentView();
+    fFramebuffer = GrVkFramebuffer::Create(gpu, this->width(), this->height(),
+                                           fCachedSimpleRenderPass, fColorAttachmentView,
+                                           fResolveAttachmentView, stencilView);
+    SkASSERT(fFramebuffer);
+}
+
+void GrVkRenderTarget::getAttachmentsDescriptor(
+                                           GrVkRenderPass::AttachmentsDescriptor* desc,
+                                           GrVkRenderPass::AttachmentFlags* attachmentFlags) const {
+    int colorSamples = this->numColorSamples();
+    VkFormat colorFormat;
+    GrPixelConfigToVkFormat(this->config(), &colorFormat);
+    desc->fColor.fFormat = colorFormat;
+    desc->fColor.fSamples = colorSamples ? colorSamples : 1;
+    *attachmentFlags = GrVkRenderPass::kColor_AttachmentFlag;
+    uint32_t attachmentCount = 1;
+    if (colorSamples > 0) {
+        desc->fResolve.fFormat = colorFormat;
+        desc->fResolve.fSamples = 1;
+        *attachmentFlags |= GrVkRenderPass::kResolve_AttachmentFlag;
+        ++attachmentCount;
+    }
+
+    const GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment();
+    if (stencil) {
+        const GrVkStencilAttachment* vkStencil = static_cast<const GrVkStencilAttachment*>(stencil);
+        desc->fStencil.fFormat = vkStencil->vkFormat();
+        desc->fStencil.fSamples = vkStencil->numSamples() ? vkStencil->numSamples() : 1;
+        // Currently in vulkan stencil and color attachments must all have same number of samples
+        SkASSERT(desc->fColor.fSamples == desc->fStencil.fSamples);
+        *attachmentFlags |= GrVkRenderPass::kStencil_AttachmentFlag;
+        ++attachmentCount;
+    }
+    desc->fAttachmentCount = attachmentCount;
+}
+
+GrVkRenderTarget::~GrVkRenderTarget() {
+    // either release or abandon should have been called by the owner of this object.
+    SkASSERT(!fMSAAImageResource);
+    SkASSERT(!fResolveAttachmentView);
+    SkASSERT(!fColorAttachmentView);
+    SkASSERT(!fFramebuffer);
+    SkASSERT(!fCachedSimpleRenderPass);
+}
+
+void GrVkRenderTarget::addResources(GrVkCommandBuffer& commandBuffer) const {
+    commandBuffer.addResource(this->framebuffer());
+    commandBuffer.addResource(this->resource());
+    commandBuffer.addResource(this->colorAttachmentView());
+    if (this->msaaImageResource()) {
+        commandBuffer.addResource(this->msaaImageResource());
+        commandBuffer.addResource(this->resolveAttachmentView());
+    }
+    if (this->stencilImageResource()) {
+        commandBuffer.addResource(this->stencilImageResource());
+        commandBuffer.addResource(this->stencilAttachmentView());
+    }
+}
+
+void GrVkRenderTarget::releaseInternalObjects() {
+    GrVkGpu* gpu = this->getVkGpu();
+
+    if (fMSAAImageResource) {
+        fMSAAImageResource->unref(gpu);
+        fMSAAImageResource = nullptr;
+    }
+
+    if (fResolveAttachmentView) {
+        fResolveAttachmentView->unref(gpu);
+        fResolveAttachmentView = nullptr;
+    }
+    if (fColorAttachmentView) {
+        fColorAttachmentView->unref(gpu);
+        fColorAttachmentView = nullptr;
+    }
+    if (fFramebuffer) {
+        fFramebuffer->unref(gpu);
+        fFramebuffer = nullptr;
+    }
+    if (fCachedSimpleRenderPass) {
+        fCachedSimpleRenderPass->unref(gpu);
+        fCachedSimpleRenderPass = nullptr;
+    }
+}
+
+void GrVkRenderTarget::abandonInternalObjects() {
+    if (fMSAAImageResource) {
+        fMSAAImageResource->unrefAndAbandon();
+        fMSAAImageResource = nullptr;
+    }
+
+    if (fResolveAttachmentView) {
+        fResolveAttachmentView->unrefAndAbandon();
+        fResolveAttachmentView = nullptr;
+    }
+    if (fColorAttachmentView) {
+        fColorAttachmentView->unrefAndAbandon();
+        fColorAttachmentView = nullptr;
+    }
+    if (fFramebuffer) {
+        fFramebuffer->unrefAndAbandon();
+        fFramebuffer = nullptr;
+    }
+    if (fCachedSimpleRenderPass) {
+        fCachedSimpleRenderPass->unrefAndAbandon();
+        fCachedSimpleRenderPass = nullptr;
+    }
+}
+
+void GrVkRenderTarget::onRelease() {
+    this->releaseInternalObjects();
+    if (this->shouldFreeResources()) {
+        this->releaseImage(this->getVkGpu());
+    } else {
+        this->abandonImage();
+    }
+
+    GrRenderTarget::onRelease();
+}
+
+void GrVkRenderTarget::onAbandon() {
+    this->abandonInternalObjects();
+    this->abandonImage();
+    GrRenderTarget::onAbandon();
+}
+
+
+GrBackendObject GrVkRenderTarget::getRenderTargetHandle() const {
+    // Currently just passing back the pointer to the main Image::Resource as the handle
+    return (GrBackendObject)&fResource;
+}
+
+const GrVkImage::Resource* GrVkRenderTarget::stencilImageResource() const {
+    const GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment();
+    if (stencil) {
+        const GrVkStencilAttachment* vkStencil = static_cast<const GrVkStencilAttachment*>(stencil);
+        return vkStencil->imageResource();
+    }
+
+    return nullptr;
+}
+
+const GrVkImageView* GrVkRenderTarget::stencilAttachmentView() const {
+    const GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment();
+    if (stencil) {
+        const GrVkStencilAttachment* vkStencil = static_cast<const GrVkStencilAttachment*>(stencil);
+        return vkStencil->stencilView();
+    }
+
+    return nullptr;
+}
+
+
+GrVkGpu* GrVkRenderTarget::getVkGpu() const {
+    SkASSERT(!this->wasDestroyed());
+    return static_cast<GrVkGpu*>(this->getGpu());
+}
+
diff --git a/src/gpu/vk/GrVkRenderTarget.h b/src/gpu/vk/GrVkRenderTarget.h
new file mode 100644 (file)
index 0000000..b4d72ea
--- /dev/null
@@ -0,0 +1,137 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+
+#ifndef GrVkRenderTarget_DEFINED
+#define GrVkRenderTarget_DEFINED
+
+#include "GrVkImage.h"
+#include "GrRenderTarget.h"
+
+#include "GrVkRenderPass.h"
+
+class GrVkCommandBuffer;
+class GrVkFramebuffer;
+class GrVkGpu;
+class GrVkImageView;
+class GrVkStencilAttachment;
+
+#ifdef SK_BUILD_FOR_WIN
+// Windows gives bogus warnings about inheriting asTexture/asRenderTarget via dominance.
+#pragma warning(push)
+#pragma warning(disable: 4250)
+#endif
+
+class GrVkRenderTarget: public GrRenderTarget, public virtual GrVkImage {
+public:
+    static GrVkRenderTarget* CreateNewRenderTarget(GrVkGpu*, const GrSurfaceDesc&,
+                                                   GrGpuResource::LifeCycle,
+                                                   const GrVkImage::ImageDesc&);
+
+    static GrVkRenderTarget* CreateWrappedRenderTarget(GrVkGpu*, const GrSurfaceDesc&,
+                                                       GrGpuResource::LifeCycle,
+                                                       const GrVkImage::Resource* resource);
+
+    ~GrVkRenderTarget() override;
+
+    const GrVkFramebuffer* framebuffer() const { return fFramebuffer; }
+    const GrVkImageView* colorAttachmentView() const { return fColorAttachmentView; }
+    const GrVkImage::Resource* msaaImageResource() const { return fMSAAImageResource; }
+    const GrVkImageView* resolveAttachmentView() const { return fResolveAttachmentView; }
+    const GrVkImage::Resource* stencilImageResource() const;
+    const GrVkImageView* stencilAttachmentView() const;
+
+    const GrVkRenderPass* simpleRenderPass() const { return fCachedSimpleRenderPass; }
+
+    // override of GrRenderTarget
+    ResolveType getResolveType() const override {
+        return kCanResolve_ResolveType;
+    }
+
+    bool canAttemptStencilAttachment() const override {
+        return true;
+    }
+
+    GrBackendObject getRenderTargetHandle() const override;
+
+    // Returns the total number of attachments
+    void getAttachmentsDescriptor(GrVkRenderPass::AttachmentsDescriptor* desc,
+                                  GrVkRenderPass::AttachmentFlags* flags) const;
+    
+    void addResources(GrVkCommandBuffer& commandBuffer) const;
+
+protected:
+    enum Derived { kDerived };
+
+    GrVkRenderTarget(GrVkGpu* gpu,
+                     const GrSurfaceDesc& desc,
+                     GrGpuResource::LifeCycle,
+                     const GrVkImage::Resource* imageResource,
+                     const GrVkImage::Resource* msaaImageResource,
+                     const GrVkImageView* colorAttachmentView,
+                     const GrVkImageView* resolveAttachmentView);
+
+    GrVkRenderTarget(GrVkGpu* gpu,
+                     const GrSurfaceDesc& desc,
+                     GrGpuResource::LifeCycle,
+                     const GrVkImage::Resource* imageResource,
+                     const GrVkImage::Resource* msaaImageResource,
+                     const GrVkImageView* colorAttachmentView,
+                     const GrVkImageView* resolveAttachmentView,
+                     Derived);
+
+    GrVkRenderTarget(GrVkGpu* gpu,
+                     const GrSurfaceDesc& desc,
+                     GrGpuResource::LifeCycle,
+                     const GrVkImage::Resource* imageResource,
+                     const GrVkImageView* colorAttachmentView);
+
+    GrVkRenderTarget(GrVkGpu* gpu,
+                     const GrSurfaceDesc& desc,
+                     GrGpuResource::LifeCycle,
+                     const GrVkImage::Resource* imageResource,
+                     const GrVkImageView* colorAttachmentView,
+                     Derived);
+
+    static GrVkRenderTarget* Create(GrVkGpu*, const GrSurfaceDesc&,
+                                    GrGpuResource::LifeCycle,
+                                    const GrVkImage::Resource* imageResource);
+
+    GrVkGpu* getVkGpu() const;
+
+    void onAbandon() override;
+    void onRelease() override;
+
+    // This accounts for the texture's memory and any MSAA renderbuffer's memory.
+    size_t onGpuMemorySize() const override {
+        SkASSERT(kUnknown_GrPixelConfig != fDesc.fConfig);
+        SkASSERT(!GrPixelConfigIsCompressed(fDesc.fConfig));
+        size_t colorBytes = GrBytesPerPixel(fDesc.fConfig);
+        SkASSERT(colorBytes > 0);
+        return fColorValuesPerPixel * fDesc.fWidth * fDesc.fHeight * colorBytes;
+    }
+
+private:
+    bool completeStencilAttachment() override;
+
+    void createFramebuffer(GrVkGpu* gpu);
+
+    void releaseInternalObjects();
+    void abandonInternalObjects();
+
+    const GrVkFramebuffer*     fFramebuffer;
+    const GrVkImageView*       fColorAttachmentView;
+    const GrVkImage::Resource* fMSAAImageResource;
+    const GrVkImageView*       fResolveAttachmentView;
+    int                        fColorValuesPerPixel;
+    
+    // This is a cached pointer to a simple render pass. The render target should unref it
+    // once it is done with it.
+    const GrVkRenderPass*      fCachedSimpleRenderPass;
+};
+
+#endif
diff --git a/src/gpu/vk/GrVkResource.h b/src/gpu/vk/GrVkResource.h
new file mode 100644 (file)
index 0000000..8387c4e
--- /dev/null
@@ -0,0 +1,170 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrVkResource_DEFINED
+#define GrVkResource_DEFINED
+
+#include "SkAtomics.h"
+#include "SkTDynamicHash.h"
+#include "SkRandom.h"
+
+class GrVkGpu;
+
+// uncomment to enable tracing of resource refs
+//#ifdef SK_DEBUG
+//#define SK_TRACE_VK_RESOURCES
+//#endif
+
+/** \class GrVkResource
+
+  GrVkResource is the base class for Vulkan resources that may be shared by multiple
+  objects. When an existing owner wants to share a reference, it calls ref().
+  When an owner wants to release its reference, it calls unref(). When the
+  shared object's reference count goes to zero as the result of an unref()
+  call, its (virtual) destructor is called. It is an error for the
+  destructor to be called explicitly (or via the object going out of scope on
+  the stack or calling delete) if getRefCnt() > 1.
+
+  This is nearly identical to SkRefCntBase. The exceptions are that unref()
+  takes a GrVkGpu, and any derived classes must implement freeGPUData() and
+  possibly abandonSubResources().
+*/
+
+class GrVkResource : SkNoncopyable {
+public:
+    // Simple refCount tracing, to ensure that everything ref'ed is unref'ed.
+#ifdef SK_TRACE_VK_RESOURCES
+    static const uint32_t& GetKey(const GrVkResource& r) { return r.fKey; }
+    static uint32_t Hash(const uint32_t& k) { return k; }
+    static SkTDynamicHash<GrVkResource, uint32_t> fTrace;
+    static SkRandom fRandom;
+#endif
+
+    /** Default construct, initializing the reference count to 1.
+     */
+    GrVkResource() : fRefCnt(1) {
+#ifdef SK_TRACE_VK_RESOURCES
+        fKey = fRandom.nextU();
+        fTrace.add(this);
+#endif
+    }
+
+    /** Destruct, asserting that the reference count is 1.
+     */
+    virtual ~GrVkResource() {
+#ifdef SK_DEBUG
+        SkASSERTF(fRefCnt == 1, "fRefCnt was %d", fRefCnt);
+        fRefCnt = 0;    // illegal value, to catch us if we reuse after delete
+#endif
+    }
+
+#ifdef SK_DEBUG
+    /** Return the reference count. Use only for debugging. */
+    int32_t getRefCnt() const { return fRefCnt; }
+#endif
+
+    /** May return true if the caller is the only owner.
+     *  Ensures that all previous owner's actions are complete.
+     */
+    bool unique() const {
+        if (1 == sk_atomic_load(&fRefCnt, sk_memory_order_acquire)) {
+            // The acquire barrier is only really needed if we return true.  It
+            // prevents code conditioned on the result of unique() from running
+            // until previous owners are all totally done calling unref().
+            return true;
+        }
+        return false;
+    }
+
+    /** Increment the reference count. 
+        Must be balanced by a call to unref() or unrefAndFreeResources().
+     */
+    void ref() const {
+        SkASSERT(fRefCnt > 0);
+        (void)sk_atomic_fetch_add(&fRefCnt, +1, sk_memory_order_relaxed);  // No barrier required.
+    }
+
+    /** Decrement the reference count. If the reference count is 1 before the
+        decrement, then delete the object. Note that if this is the case, then
+        the object needs to have been allocated via new, and not on the stack.
+        Any GPU data associated with this resource will be freed before it's deleted.
+     */
+    void unref(const GrVkGpu* gpu) const {
+        SkASSERT(fRefCnt > 0);
+        SkASSERT(gpu);
+        // A release here acts in place of all releases we "should" have been doing in ref().
+        if (1 == sk_atomic_fetch_add(&fRefCnt, -1, sk_memory_order_acq_rel)) {
+            // Like unique(), the acquire is only needed on success, to make sure
+            // code in internal_dispose() doesn't happen before the decrement.
+            this->internal_dispose(gpu);
+        }
+    }
+
+    /** Unref without freeing GPU data. Used only when we're abandoning the resource */
+    void unrefAndAbandon() const {
+        SkASSERT(fRefCnt > 0);
+        // A release here acts in place of all releases we "should" have been doing in ref().
+        if (1 == sk_atomic_fetch_add(&fRefCnt, -1, sk_memory_order_acq_rel)) {
+            // Like unique(), the acquire is only needed on success, to make sure
+            // code in internal_dispose() doesn't happen before the decrement.
+            this->internal_dispose();
+        }
+    }
+
+#ifdef SK_DEBUG
+    void validate() const {
+        SkASSERT(fRefCnt > 0);
+    }
+#endif
+
+private:
+    /** Must be implemented by any subclasses. 
+     *  Deletes any Vk data associated with this resource 
+     */
+    virtual void freeGPUData(const GrVkGpu* gpu) const = 0;
+
+    /** Must be overridden by subclasses that themselves store GrVkResources. 
+     *  Will unrefAndAbandon those resources without deleting the underlying Vk data 
+     */
+    virtual void abandonSubResources() const {}
+
+    /**
+     *  Called when the ref count goes to 0. Will free Vk resources.
+     */
+    void internal_dispose(const GrVkGpu* gpu) const {
+        this->freeGPUData(gpu);
+#ifdef SK_TRACE_VK_RESOURCES
+        fTrace.remove(GetKey(*this));
+#endif
+        SkASSERT(0 == fRefCnt);
+        fRefCnt = 1;
+        delete this;
+    }
+
+    /**
+     *  Internal_dispose without freeing Vk resources. Used when we've lost context.
+     */
+    void internal_dispose() const {
+        this->abandonSubResources();
+#ifdef SK_TRACE_VK_RESOURCES
+        fTrace.remove(GetKey(*this));
+#endif
+        SkASSERT(0 == fRefCnt);
+        fRefCnt = 1;
+        delete this;
+    }
+
+    mutable int32_t fRefCnt;
+#ifdef SK_TRACE_VK_RESOURCES
+    uint32_t fKey;
+#endif
+
+    typedef SkNoncopyable INHERITED;
+};
+
+
+#endif
diff --git a/src/gpu/vk/GrVkResourceProvider.cpp b/src/gpu/vk/GrVkResourceProvider.cpp
new file mode 100644 (file)
index 0000000..f4cfa27
--- /dev/null
@@ -0,0 +1,118 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#include "GrVkResourceProvider.h"
+
+#include "GrVkCommandBuffer.h"
+#include "GrVkPipeline.h"
+#include "GrVkRenderPass.h"
+#include "GrVkUtil.h"
+
+#ifdef SK_TRACE_VK_RESOURCES
+SkTDynamicHash<GrVkResource, uint32_t> GrVkResource::fTrace;
+SkRandom GrVkResource::fRandom;
+#endif
+
+GrVkResourceProvider::GrVkResourceProvider(GrVkGpu* gpu) : fGpu(gpu) {
+}
+
+GrVkResourceProvider::~GrVkResourceProvider() {
+    SkASSERT(0 == fSimpleRenderPasses.count());
+}
+
+GrVkPipeline* GrVkResourceProvider::createPipeline(const GrPipeline& pipeline,
+                                                   const GrPrimitiveProcessor& primProc,
+                                                   VkPipelineShaderStageCreateInfo* shaderStageInfo,
+                                                   int shaderStageCount,
+                                                   GrPrimitiveType primitiveType,
+                                                   const GrVkRenderPass& renderPass,
+                                                   VkPipelineLayout layout) {
+
+    return GrVkPipeline::Create(fGpu, pipeline, primProc, shaderStageInfo, shaderStageCount,
+                                primitiveType, renderPass, layout);
+}
+
+
+// To create framebuffers, we first need to create a simple RenderPass that is
+// only used for framebuffer creation. When we actually render we will create 
+// RenderPasses as needed that are compatible with the framebuffer.
+const GrVkRenderPass* 
+GrVkResourceProvider::findOrCreateCompatibleRenderPass(const GrVkRenderTarget& target) {
+    for (int i = 0; i < fSimpleRenderPasses.count(); ++i) {
+        GrVkRenderPass* renderPass = fSimpleRenderPasses[i];
+        if (renderPass->isCompatible(target)) {
+            renderPass->ref();
+            return renderPass;
+        }
+    }
+
+    GrVkRenderPass* renderPass = new GrVkRenderPass();
+    renderPass->initSimple(fGpu, target);
+    fSimpleRenderPasses.push_back(renderPass);
+    renderPass->ref();
+    return renderPass;
+}
+
+GrVkDescriptorPool* GrVkResourceProvider::findOrCreateCompatibleDescriptorPool(
+                                       const GrVkDescriptorPool::DescriptorTypeCounts& typeCounts) {
+    return new GrVkDescriptorPool(fGpu, typeCounts);
+}
+
+GrVkCommandBuffer* GrVkResourceProvider::createCommandBuffer() {
+    GrVkCommandBuffer* cmdBuffer = GrVkCommandBuffer::Create(fGpu, fGpu->cmdPool());
+    fActiveCommandBuffers.push_back(cmdBuffer);
+    cmdBuffer->ref();
+    return cmdBuffer;
+}
+
+void GrVkResourceProvider::checkCommandBuffers() {
+    for (int i = fActiveCommandBuffers.count()-1; i >= 0; --i) {
+        if (fActiveCommandBuffers[i]->finished(fGpu)) {
+            fActiveCommandBuffers[i]->unref(fGpu);
+            fActiveCommandBuffers.removeShuffle(i);
+        }
+    }
+}
+
+void GrVkResourceProvider::destroyResources() {
+    // release our current command buffers
+    for (int i = 0; i < fActiveCommandBuffers.count(); ++i) {
+        SkASSERT(fActiveCommandBuffers[i]->finished(fGpu));
+        SkASSERT(fActiveCommandBuffers[i]->unique());
+        fActiveCommandBuffers[i]->unref(fGpu);
+    }
+    fActiveCommandBuffers.reset();
+
+    // loop over all render passes to make sure we destroy all the internal VkRenderPasses
+    for (int i = 0; i < fSimpleRenderPasses.count(); ++i) {
+        fSimpleRenderPasses[i]->unref(fGpu);
+    }
+    fSimpleRenderPasses.reset();
+
+#ifdef SK_TRACE_VK_RESOURCES
+    SkASSERT(0 == GrVkResource::fTrace.count());
+#endif
+
+}
+
+void GrVkResourceProvider::abandonResources() {
+    // release our current command buffers
+    for (int i = 0; i < fActiveCommandBuffers.count(); ++i) {
+        SkASSERT(fActiveCommandBuffers[i]->finished(fGpu));
+        fActiveCommandBuffers[i]->unrefAndAbandon();
+    }
+    fActiveCommandBuffers.reset();
+
+    for (int i = 0; i < fSimpleRenderPasses.count(); ++i) {
+        fSimpleRenderPasses[i]->unrefAndAbandon();
+    }
+    fSimpleRenderPasses.reset();
+
+#ifdef SK_TRACE_VK_RESOURCES
+    SkASSERT(0 == GrVkResource::fTrace.count());
+#endif
+}
\ No newline at end of file
diff --git a/src/gpu/vk/GrVkResourceProvider.h b/src/gpu/vk/GrVkResourceProvider.h
new file mode 100644 (file)
index 0000000..245062e
--- /dev/null
@@ -0,0 +1,77 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#ifndef GrVkResourceProvider_DEFINED
+#define GrVkResourceProvider_DEFINED
+
+#include "GrVkDescriptorPool.h"
+#include "GrVkResource.h"
+#include "GrVkUtil.h"
+#include "SkTArray.h"
+
+#include "vulkan/vulkan.h"
+
+class GrPipeline;
+class GrPrimitiveProcessor;
+class GrVkCommandBuffer;
+class GrVkGpu;
+class GrVkPipeline;
+class GrVkRenderPass;
+class GrVkRenderTarget;
+
+class GrVkResourceProvider {
+public:
+    GrVkResourceProvider(GrVkGpu* gpu);
+    ~GrVkResourceProvider();
+
+    GrVkPipeline* createPipeline(const GrPipeline& pipeline,
+                                 const GrPrimitiveProcessor& primProc,
+                                 VkPipelineShaderStageCreateInfo* shaderStageInfo,
+                                 int shaderStageCount,
+                                 GrPrimitiveType primitiveType,
+                                 const GrVkRenderPass& renderPass,
+                                 VkPipelineLayout layout);
+
+    // Finds or creates a simple render pass that matches the target, increments the refcount,
+    // and returns.
+    const GrVkRenderPass* findOrCreateCompatibleRenderPass(const GrVkRenderTarget& target);
+
+    GrVkCommandBuffer* createCommandBuffer();
+    void checkCommandBuffers();
+
+    // Finds or creates a compatible GrVkDescriptorPool for the requested DescriptorTypeCount.
+    // The refcount is incremented and a pointer returned.
+    // TODO: Currently this will just create a descriptor pool without holding onto a ref itself
+    //       so we currently do not reuse them. Rquires knowing if another draw is currently using
+    //       the GrVkDescriptorPool, the ability to reset pools, and the ability to purge pools out
+    //       of our cache of GrVkDescriptorPools.
+    GrVkDescriptorPool* findOrCreateCompatibleDescriptorPool(
+                                        const GrVkDescriptorPool::DescriptorTypeCounts& typeCounts);
+
+    // Destroy any cached resources. To be called before destroying the VkDevice.
+    // The assumption is that all queues are idle and all command buffers are finished.
+    // For resource tracing to work properly, this should be called after unrefing all other
+    // resource usages.
+    void destroyResources();
+
+    // Abandon any cached resources. To be used when the context/VkDevice is lost.
+    // For resource tracing to work properly, this should be called after unrefing all other
+    // resource usages.
+    void abandonResources();
+
+private:
+    GrVkGpu* fGpu;
+
+    // Array of RenderPasses that only have a single color attachment, optional stencil attachment,
+    // optional resolve attachment, and only one subpass
+    SkSTArray<4, GrVkRenderPass*> fSimpleRenderPasses;
+
+    // Array of CommandBuffers that are currently in flight
+    SkSTArray<4, GrVkCommandBuffer*> fActiveCommandBuffers;
+};
+
+#endif
diff --git a/src/gpu/vk/GrVkSampler.cpp b/src/gpu/vk/GrVkSampler.cpp
new file mode 100644 (file)
index 0000000..d50c7f3
--- /dev/null
@@ -0,0 +1,74 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#include "GrVkSampler.h"
+
+#include "GrTextureAccess.h"
+#include "GrVkGpu.h"
+
+static inline VkSamplerAddressMode tile_to_vk_sampler_address(SkShader::TileMode tm) {\r
+    static const VkSamplerAddressMode gWrapModes[] = {\r
+        VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,\r
+        VK_SAMPLER_ADDRESS_MODE_REPEAT,\r
+        VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT\r
+    };\r
+    GR_STATIC_ASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gWrapModes));\r
+    GR_STATIC_ASSERT(0 == SkShader::kClamp_TileMode);\r
+    GR_STATIC_ASSERT(1 == SkShader::kRepeat_TileMode);\r
+    GR_STATIC_ASSERT(2 == SkShader::kMirror_TileMode);\r
+    return gWrapModes[tm];\r
+}
+
+GrVkSampler* GrVkSampler::Create(const GrVkGpu* gpu, const GrTextureAccess& textureAccess) {
+
+    static VkFilter vkMinFilterModes[] = {\r
+        VK_FILTER_NEAREST,\r
+        VK_FILTER_LINEAR,\r
+        VK_FILTER_LINEAR\r
+    };\r
+    static VkFilter vkMagFilterModes[] = {\r
+        VK_FILTER_NEAREST,\r
+        VK_FILTER_LINEAR,\r
+        VK_FILTER_LINEAR\r
+    };
+
+    const GrTextureParams& params = textureAccess.getParams();
+
+    VkSamplerCreateInfo createInfo;
+    memset(&createInfo, 0, sizeof(VkSamplerCreateInfo));
+    createInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
+    createInfo.pNext = 0;
+    createInfo.flags = 0;
+    createInfo.magFilter = vkMagFilterModes[params.filterMode()];
+    createInfo.minFilter = vkMinFilterModes[params.filterMode()];
+    createInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
+    createInfo.addressModeU = tile_to_vk_sampler_address(params.getTileModeX());
+    createInfo.addressModeV = tile_to_vk_sampler_address(params.getTileModeY());
+    createInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; // Shouldn't matter
+    createInfo.mipLodBias = 0.0f;
+    createInfo.anisotropyEnable = VK_FALSE;
+    createInfo.maxAnisotropy = 1.0f;
+    createInfo.compareEnable = VK_FALSE;
+    createInfo.compareOp = VK_COMPARE_OP_NEVER;
+    createInfo.minLod = 0.0f;
+    createInfo.maxLod = 0.0f;
+    createInfo.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
+    createInfo.unnormalizedCoordinates = VK_FALSE;
+
+    VkSampler sampler;
+    GR_VK_CALL_ERRCHECK(gpu->vkInterface(), CreateSampler(gpu->device(),
+                                                          &createInfo,
+                                                          nullptr,
+                                                          &sampler));
+
+    return new GrVkSampler(sampler);
+}
+
+void GrVkSampler::freeGPUData(const GrVkGpu* gpu) const {
+    SkASSERT(fSampler);
+    GR_VK_CALL(gpu->vkInterface(), DestroySampler(gpu->device(), fSampler, nullptr));
+}
\ No newline at end of file
diff --git a/src/gpu/vk/GrVkSampler.h b/src/gpu/vk/GrVkSampler.h
new file mode 100644 (file)
index 0000000..d3212cb
--- /dev/null
@@ -0,0 +1,35 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#ifndef GrVkSampler_DEFINED
+#define GrVkSampler_DEFINED
+
+#include "GrVkResource.h"
+
+#include "vulkan/vulkan.h"
+
+class GrTextureAccess;
+class GrVkGpu;
+
+
+class GrVkSampler : public GrVkResource {
+public:
+    static GrVkSampler* Create(const GrVkGpu* gpu, const GrTextureAccess& textureAccess);
+
+    VkSampler sampler() const { return fSampler; }
+
+private:
+    GrVkSampler(VkSampler sampler) : INHERITED(), fSampler(sampler) {}
+
+    void freeGPUData(const GrVkGpu* gpu) const override;
+
+    VkSampler  fSampler;
+
+    typedef GrVkResource INHERITED;
+};
+
+#endif
\ No newline at end of file
diff --git a/src/gpu/vk/GrVkStencilAttachment.cpp b/src/gpu/vk/GrVkStencilAttachment.cpp
new file mode 100644 (file)
index 0000000..0b234f2
--- /dev/null
@@ -0,0 +1,105 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrVkStencilAttachment.h"
+#include "GrVkGpu.h"
+#include "GrVkImage.h"
+#include "GrVkImageView.h"
+#include "GrVkUtil.h"
+
+#define VK_CALL(GPU, X) GR_VK_CALL(GPU->vkInterface(), X)
+
+GrVkStencilAttachment::GrVkStencilAttachment(GrVkGpu* gpu,
+                                             GrGpuResource::LifeCycle lifeCycle,
+                                             const Format& format,
+                                             const GrVkImage::ImageDesc& desc,
+                                             const GrVkImage::Resource* imageResource,
+                                             const GrVkImageView* stencilView)
+    : INHERITED(gpu, lifeCycle, desc.fWidth, desc.fHeight, format.fStencilBits, desc.fSamples)
+    , fFormat(format)
+    , fImageResource(imageResource)
+    , fStencilView(stencilView) {
+    this->registerWithCache();
+    imageResource->ref();
+    stencilView->ref();
+}
+
+GrVkStencilAttachment* GrVkStencilAttachment::Create(GrVkGpu* gpu,
+                                                     GrGpuResource::LifeCycle lifeCycle,
+                                                     int width,
+                                                     int height,
+                                                     int sampleCnt,
+                                                     const Format& format) {
+    GrVkImage::ImageDesc imageDesc;
+    imageDesc.fImageType = VK_IMAGE_TYPE_2D;
+    imageDesc.fFormat = format.fInternalFormat;
+    imageDesc.fWidth = width;
+    imageDesc.fHeight = height;
+    imageDesc.fLevels = 1;
+    imageDesc.fSamples = sampleCnt;
+    imageDesc.fImageTiling = VK_IMAGE_TILING_OPTIMAL;
+    imageDesc.fUsageFlags = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+    imageDesc.fMemProps = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+
+    const GrVkImage::Resource* imageResource = GrVkImage::CreateResource(gpu, imageDesc);
+    if (!imageResource) {
+        return nullptr;
+    }
+
+    const GrVkImageView* imageView = GrVkImageView::Create(gpu, imageResource->fImage,
+                                                           format.fInternalFormat,
+                                                           GrVkImageView::kStencil_Type);
+    if (!imageView) {
+        imageResource->unref(gpu);
+        return nullptr;
+    }
+
+    GrVkStencilAttachment* stencil = new GrVkStencilAttachment(gpu, lifeCycle, format, imageDesc,
+                                                               imageResource, imageView);
+    imageResource->unref(gpu);
+    imageView->unref(gpu);
+    
+    return stencil;
+}
+
+GrVkStencilAttachment::~GrVkStencilAttachment() {
+    // should have been released or abandoned first
+    SkASSERT(!fImageResource);
+    SkASSERT(!fStencilView);
+}
+
+size_t GrVkStencilAttachment::onGpuMemorySize() const {
+    uint64_t size = this->width();
+    size *= this->height();
+    size *= fFormat.fTotalBits;
+    size *= SkTMax(1,this->numSamples());
+    return static_cast<size_t>(size / 8);
+}
+
+void GrVkStencilAttachment::onRelease() {
+    GrVkGpu* gpu = this->getVkGpu();
+
+    fImageResource->unref(gpu);
+    fImageResource = nullptr;
+
+    fStencilView->unref(gpu);
+    fStencilView = nullptr;
+    INHERITED::onRelease();
+}
+
+void GrVkStencilAttachment::onAbandon() {
+    fImageResource->unrefAndAbandon();
+    fImageResource = nullptr;
+    fStencilView->unrefAndAbandon();
+    fStencilView = nullptr;
+    INHERITED::onAbandon();
+}
+
+GrVkGpu* GrVkStencilAttachment::getVkGpu() const {
+    SkASSERT(!this->wasDestroyed());
+    return static_cast<GrVkGpu*>(this->getGpu());
+}
diff --git a/src/gpu/vk/GrVkStencilAttachment.h b/src/gpu/vk/GrVkStencilAttachment.h
new file mode 100644 (file)
index 0000000..ab1b32b
--- /dev/null
@@ -0,0 +1,62 @@
+/*
+* Copyright 2015 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#ifndef GrVkStencil_DEFINED
+#define GrVkStencil_DEFINED
+
+#include "GrStencilAttachment.h"
+#include "GrVkImage.h"
+#include "vulkan/vulkan.h"
+
+class GrVkImageView;
+class GrVkGpu;
+
+class GrVkStencilAttachment : public GrStencilAttachment {
+public:
+    struct Format {
+        VkFormat  fInternalFormat;
+        int  fStencilBits;
+        int  fTotalBits;
+        bool fPacked;
+    };
+
+    static GrVkStencilAttachment* Create(GrVkGpu* gpu, GrGpuResource::LifeCycle lifeCycle,
+                                         int width, int height,
+                                         int sampleCnt, const Format& format);
+
+    ~GrVkStencilAttachment() override;
+
+    const GrVkImage::Resource* imageResource() const { return fImageResource;  }
+    const GrVkImageView* stencilView() const { return fStencilView; }
+
+    VkFormat vkFormat() const { return fFormat.fInternalFormat; }
+
+protected:
+    void onRelease() override;
+    void onAbandon() override;
+
+private:
+    size_t onGpuMemorySize() const override;
+
+    GrVkStencilAttachment(GrVkGpu* gpu,
+                          GrGpuResource::LifeCycle lifeCycle,
+                          const Format& format,
+                          const GrVkImage::ImageDesc&,
+                          const GrVkImage::Resource*,
+                          const GrVkImageView* stencilView);
+
+    GrVkGpu* getVkGpu() const;
+
+    Format fFormat;
+
+    const GrVkImage::Resource* fImageResource;
+    const GrVkImageView*       fStencilView;
+
+    typedef GrStencilAttachment INHERITED;
+};
+
+#endif
diff --git a/src/gpu/vk/GrVkTexture.cpp b/src/gpu/vk/GrVkTexture.cpp
new file mode 100644 (file)
index 0000000..24157be
--- /dev/null
@@ -0,0 +1,124 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrVkTexture.h"
+#include "GrVkGpu.h"
+#include "GrVkImageView.h"
+#include "GrVkUtil.h"
+
+#define VK_CALL(GPU, X) GR_VK_CALL(GPU->vkInterface(), X)
+
+// Because this class is virtually derived from GrSurface we must explicitly call its constructor.
+GrVkTexture::GrVkTexture(GrVkGpu* gpu,
+                         const GrSurfaceDesc& desc,
+                         GrGpuResource::LifeCycle lifeCycle,
+                         const GrVkImage::Resource* imageResource,
+                         const GrVkImageView* view)
+    : GrSurface(gpu, lifeCycle, desc)
+    , GrVkImage(imageResource)
+    , INHERITED(gpu, lifeCycle, desc)
+    , fTextureView(view) {
+    this->registerWithCache();
+}
+
+// Because this class is virtually derived from GrSurface we must explicitly call its constructor.
+GrVkTexture::GrVkTexture(GrVkGpu* gpu,
+                         const GrSurfaceDesc& desc,
+                         GrGpuResource::LifeCycle lifeCycle,
+                         const GrVkImage::Resource* imageResource,
+                         const GrVkImageView* view,
+                         Derived)
+    : GrSurface(gpu, lifeCycle, desc)
+    , GrVkImage(imageResource)
+    , INHERITED(gpu, lifeCycle, desc)
+    , fTextureView(view) {}
+
+
+GrVkTexture* GrVkTexture::Create(GrVkGpu* gpu,
+                                 const GrSurfaceDesc& desc,
+                                 GrGpuResource::LifeCycle lifeCycle,
+                                 VkFormat format,
+                                 const GrVkImage::Resource* imageResource) {
+    VkImage image = imageResource->fImage;
+    const GrVkImageView* imageView = GrVkImageView::Create(gpu, image, format,
+                                                           GrVkImageView::kColor_Type);
+    if (!imageView) {
+        return nullptr;
+    }
+
+    return new GrVkTexture(gpu, desc, lifeCycle, imageResource, imageView);
+}
+
+GrVkTexture* GrVkTexture::CreateNewTexture(GrVkGpu* gpu, const GrSurfaceDesc& desc,
+                                           GrGpuResource::LifeCycle lifeCycle,
+                                           const GrVkImage::ImageDesc& imageDesc) {
+    SkASSERT(imageDesc.fUsageFlags & VK_IMAGE_USAGE_SAMPLED_BIT);
+
+    const GrVkImage::Resource* imageResource = GrVkImage::CreateResource(gpu, imageDesc);
+    if (!imageResource) {
+        return nullptr;
+    }
+
+    GrVkTexture* texture = Create(gpu, desc, lifeCycle, imageDesc.fFormat, imageResource);
+    // Create() will increment the refCount of the image resource if it succeeds
+    imageResource->unref(gpu);
+
+    return texture;
+}
+
+GrVkTexture* GrVkTexture::CreateWrappedTexture(GrVkGpu* gpu, const GrSurfaceDesc& desc,
+                                               GrGpuResource::LifeCycle lifeCycle,
+                                               VkFormat format, 
+                                               const GrVkImage::Resource* imageResource) {
+    SkASSERT(imageResource);
+
+    // Note: we assume the caller will unref the imageResource
+    // Create() will increment the refCount, and we'll unref when we're done with it
+    return Create(gpu, desc, lifeCycle, format, imageResource);
+}
+
+GrVkTexture::~GrVkTexture() {
+    // either release or abandon should have been called by the owner of this object.
+    SkASSERT(!fTextureView);
+}
+
+void GrVkTexture::onRelease() {
+    // we create this and don't hand it off, so we should always destroy it
+    if (fTextureView) {
+        fTextureView->unref(this->getVkGpu());
+        fTextureView = nullptr;
+    }
+
+    if (this->shouldFreeResources()) {
+        this->releaseImage(this->getVkGpu());
+    } else {
+        this->abandonImage();
+    }
+
+    INHERITED::onRelease();
+}
+
+void GrVkTexture::onAbandon() {
+    if (fTextureView) {
+        fTextureView->unrefAndAbandon();
+        fTextureView = nullptr;
+    }
+
+    this->abandonImage();
+    INHERITED::onAbandon();
+}
+
+GrBackendObject GrVkTexture::getTextureHandle() const {
+    // Currently just passing back the pointer to the Resource as the handle
+    return (GrBackendObject)&fResource;
+}
+
+GrVkGpu* GrVkTexture::getVkGpu() const {
+    SkASSERT(!this->wasDestroyed());
+    return static_cast<GrVkGpu*>(this->getGpu());
+}
+
diff --git a/src/gpu/vk/GrVkTexture.h b/src/gpu/vk/GrVkTexture.h
new file mode 100644 (file)
index 0000000..5e31c9d
--- /dev/null
@@ -0,0 +1,61 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrVkTexture_DEFINED
+#define GrVkTexture_DEFINED
+
+#include "GrGpu.h"
+#include "GrTexture.h"
+#include "GrVkImage.h"
+
+class GrVkGpu;
+class GrVkImageView;
+
+class GrVkTexture : public GrTexture, public virtual GrVkImage {
+public:
+    static GrVkTexture* CreateNewTexture(GrVkGpu*, const GrSurfaceDesc&,
+                                         GrGpuResource::LifeCycle,
+                                         const GrVkImage::ImageDesc&);
+                                          
+
+    static GrVkTexture* CreateWrappedTexture(GrVkGpu*, const GrSurfaceDesc&,
+                                             GrGpuResource::LifeCycle,
+                                             VkFormat, const GrVkImage::Resource*);
+
+    ~GrVkTexture() override;
+
+    GrBackendObject getTextureHandle() const override;
+
+    void textureParamsModified() override {}
+
+    const GrVkImageView* textureView() const { return fTextureView; }
+
+protected:
+    enum Derived { kDerived };
+
+    GrVkTexture(GrVkGpu*, const GrSurfaceDesc&, GrGpuResource::LifeCycle,
+                const GrVkImage::Resource*, const GrVkImageView* imageView);
+
+    GrVkTexture(GrVkGpu*, const GrSurfaceDesc&, GrGpuResource::LifeCycle,
+                const GrVkImage::Resource*, const GrVkImageView* imageView, Derived);
+
+    static GrVkTexture* Create(GrVkGpu*, const GrSurfaceDesc&,
+                               GrGpuResource::LifeCycle, VkFormat,
+                               const GrVkImage::Resource* texImpl);
+
+    GrVkGpu* getVkGpu() const; 
+
+    void onAbandon() override;
+    void onRelease() override;
+
+private:
+    const GrVkImageView* fTextureView;
+
+    typedef GrTexture INHERITED;
+};
+
+#endif
diff --git a/src/gpu/vk/GrVkTextureRenderTarget.cpp b/src/gpu/vk/GrVkTextureRenderTarget.cpp
new file mode 100644 (file)
index 0000000..79ba904
--- /dev/null
@@ -0,0 +1,150 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrVkTextureRenderTarget.h"
+
+#include "GrRenderTargetPriv.h"
+#include "GrVkGpu.h"
+#include "GrVkImageView.h"
+#include "GrVkUtil.h"
+
+#define VK_CALL(GPU, X) GR_VK_CALL(GPU->vkInterface(), X)
+
+GrVkTextureRenderTarget*
+GrVkTextureRenderTarget::Create(GrVkGpu* gpu,
+                                const GrSurfaceDesc& desc,
+                                GrGpuResource::LifeCycle lifeCycle,
+                                VkFormat format,
+                                const GrVkImage::Resource* imageResource) {
+
+    VkImage image = imageResource->fImage;
+    // Create the texture ImageView
+    const GrVkImageView* imageView = GrVkImageView::Create(gpu, image, format,
+                                                           GrVkImageView::kColor_Type);
+    if (!imageView) {
+        return nullptr;
+    }
+
+    VkFormat pixelFormat;
+    GrPixelConfigToVkFormat(desc.fConfig, &pixelFormat);
+
+    VkImage colorImage;
+
+    // create msaa surface if necessary
+    const GrVkImage::Resource* msaaImageResource = nullptr;
+    const GrVkImageView* resolveAttachmentView = nullptr;
+    if (desc.fSampleCnt) {
+        GrVkImage::ImageDesc msImageDesc;
+        msImageDesc.fImageType = VK_IMAGE_TYPE_2D;
+        msImageDesc.fFormat = pixelFormat;
+        msImageDesc.fWidth = desc.fWidth;
+        msImageDesc.fHeight = desc.fHeight;
+        msImageDesc.fLevels = 1;
+        msImageDesc.fSamples = desc.fSampleCnt;
+        msImageDesc.fImageTiling = VK_IMAGE_TILING_OPTIMAL;
+        msImageDesc.fUsageFlags = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+        msImageDesc.fMemProps = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
+
+        msaaImageResource = GrVkImage::CreateResource(gpu, msImageDesc);
+
+        if (!msaaImageResource) {
+            imageView->unref(gpu);
+            return nullptr;
+        }
+
+        // Set color attachment image
+        colorImage = msaaImageResource->fImage;
+
+        // Create resolve attachment view if necessary.
+        // If the format matches, this is the same as the texture imageView.
+        if (pixelFormat == format) {
+            resolveAttachmentView = imageView;
+            resolveAttachmentView->ref();
+        } else {
+            resolveAttachmentView = GrVkImageView::Create(gpu, image, pixelFormat,
+                                                          GrVkImageView::kColor_Type);
+            if (!resolveAttachmentView) {
+                msaaImageResource->unref(gpu);
+                imageView->unref(gpu);
+                return nullptr;
+            }
+        }
+    } else {
+        // Set color attachment image
+        colorImage = imageResource->fImage;
+    }
+
+    const GrVkImageView* colorAttachmentView;
+    // Get color attachment view.
+    // If the format matches and there's no multisampling,
+    // this is the same as the texture imageView
+    if (pixelFormat == format && !resolveAttachmentView) {
+        colorAttachmentView = imageView;
+        colorAttachmentView->ref();
+    } else {
+        colorAttachmentView = GrVkImageView::Create(gpu, colorImage, pixelFormat,
+                                                    GrVkImageView::kColor_Type);
+        if (!colorAttachmentView) {
+            if (msaaImageResource) {
+                resolveAttachmentView->unref(gpu);
+                msaaImageResource->unref(gpu);
+            }
+            imageView->unref(gpu);
+            return nullptr;
+        }
+    }
+
+    GrVkTextureRenderTarget* texRT;
+    if (msaaImageResource) {
+        texRT = new GrVkTextureRenderTarget(gpu, desc, lifeCycle,
+                                            imageResource, imageView, msaaImageResource,
+                                            colorAttachmentView,
+                                            resolveAttachmentView);
+        msaaImageResource->unref(gpu);
+    } else {
+        texRT = new GrVkTextureRenderTarget(gpu, desc, lifeCycle,
+                                            imageResource, imageView,
+                                            colorAttachmentView);
+    }
+    return texRT;
+}
+
+GrVkTextureRenderTarget*
+GrVkTextureRenderTarget::CreateNewTextureRenderTarget(GrVkGpu* gpu,
+                                                     const GrSurfaceDesc& desc,
+                                                     GrGpuResource::LifeCycle lifeCycle,
+                                                     const GrVkImage::ImageDesc& imageDesc) {
+    SkASSERT(imageDesc.fUsageFlags & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
+    SkASSERT(imageDesc.fUsageFlags & VK_IMAGE_USAGE_SAMPLED_BIT);
+
+    const GrVkImage::Resource* imageRsrc = GrVkImage::CreateResource(gpu, imageDesc);
+
+    if (!imageRsrc) {
+        return nullptr;
+    }
+
+    GrVkTextureRenderTarget* trt = GrVkTextureRenderTarget::Create(gpu, desc, lifeCycle, 
+                                                                   imageDesc.fFormat, imageRsrc);
+    // Create() will increment the refCount of the image resource if it succeeds
+    imageRsrc->unref(gpu);
+
+    return trt;
+}
+
+GrVkTextureRenderTarget*
+GrVkTextureRenderTarget::CreateWrappedTextureRenderTarget(GrVkGpu* gpu,
+                                                          const GrSurfaceDesc& desc,
+                                                          GrGpuResource::LifeCycle lifeCycle,
+                                                          VkFormat format, 
+                                                          GrVkImage::Resource* imageRsrc) {
+    SkASSERT(imageRsrc);
+
+    // Note: we assume the caller will unref the imageResource
+    // Create() will increment the refCount, and we'll unref when we're done with it
+    return GrVkTextureRenderTarget::Create(gpu, desc, lifeCycle, format, imageRsrc);
+}
+
diff --git a/src/gpu/vk/GrVkTextureRenderTarget.h b/src/gpu/vk/GrVkTextureRenderTarget.h
new file mode 100644 (file)
index 0000000..6e0d899
--- /dev/null
@@ -0,0 +1,89 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+
+#ifndef GrVkTextureRenderTarget_DEFINED
+#define GrVkTextureRenderTarget_DEFINED
+
+#include "GrVkTexture.h"
+#include "GrVkRenderTarget.h"
+#include "GrVkGpu.h"
+
+#ifdef SK_BUILD_FOR_WIN
+// Windows gives bogus warnings about inheriting asTexture/asRenderTarget via dominance.
+#pragma warning(push)
+#pragma warning(disable: 4250)
+#endif
+
+class GrVkImageView;
+
+class GrVkTextureRenderTarget: public GrVkTexture, public GrVkRenderTarget {
+public:
+    static GrVkTextureRenderTarget* CreateNewTextureRenderTarget(GrVkGpu*, const GrSurfaceDesc&,
+                                                                 GrGpuResource::LifeCycle,
+                                                                 const GrVkImage::ImageDesc&);
+
+    static GrVkTextureRenderTarget* CreateWrappedTextureRenderTarget(GrVkGpu*, 
+                                                                     const GrSurfaceDesc&,
+                                                                     GrGpuResource::LifeCycle,
+                                                                     VkFormat,
+                                                                     GrVkImage::Resource*);
+
+protected:
+    void onAbandon() override {
+        GrVkRenderTarget::onAbandon();
+        GrVkTexture::onAbandon();
+    }
+
+    void onRelease() override {
+        GrVkRenderTarget::onRelease();
+        GrVkTexture::onRelease();
+    }
+
+private:
+    GrVkTextureRenderTarget(GrVkGpu* gpu,
+                            const GrSurfaceDesc& desc,
+                            GrGpuResource::LifeCycle lifeCycle,
+                            const GrVkImage::Resource* imageResource,
+                            const GrVkImageView* texView,
+                            const GrVkImage::Resource* msaaResource,
+                            const GrVkImageView* colorAttachmentView,
+                            const GrVkImageView* resolveAttachmentView)
+        : GrSurface(gpu, lifeCycle, desc)
+        , GrVkImage(imageResource)
+        , GrVkTexture(gpu, desc, lifeCycle, imageResource, texView, GrVkTexture::kDerived)
+        , GrVkRenderTarget(gpu, desc, lifeCycle, imageResource, msaaResource, colorAttachmentView,
+                           resolveAttachmentView, GrVkRenderTarget::kDerived) {
+        this->registerWithCache();
+    }
+
+    GrVkTextureRenderTarget(GrVkGpu* gpu,
+                            const GrSurfaceDesc& desc,
+                            GrGpuResource::LifeCycle lifeCycle,
+                            const GrVkImage::Resource* imageResource,
+                            const GrVkImageView* texView,
+                            const GrVkImageView* colorAttachmentView)
+        : GrSurface(gpu, lifeCycle, desc)
+        , GrVkImage(imageResource)
+        , GrVkTexture(gpu, desc, lifeCycle, imageResource, texView, GrVkTexture::kDerived)
+        , GrVkRenderTarget(gpu, desc, lifeCycle, imageResource, colorAttachmentView,
+                           GrVkRenderTarget::kDerived) {
+        this->registerWithCache();
+    }
+
+    static GrVkTextureRenderTarget* Create(GrVkGpu*, const GrSurfaceDesc&,
+                                           GrGpuResource::LifeCycle,
+                                           VkFormat format,
+                                           const GrVkImage::Resource* imageResource);
+
+    // GrGLRenderTarget accounts for the texture's memory and any MSAA renderbuffer's memory.
+    size_t onGpuMemorySize() const override {
+        return GrVkRenderTarget::onGpuMemorySize();
+    }
+};
+
+#endif
diff --git a/src/gpu/vk/GrVkTransferBuffer.cpp b/src/gpu/vk/GrVkTransferBuffer.cpp
new file mode 100644 (file)
index 0000000..3730627
--- /dev/null
@@ -0,0 +1,58 @@
+/*
+* Copyright 2015 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#include "GrVkTransferBuffer.h"
+#include "GrVkGpu.h"
+#include "SkTraceMemoryDump.h"
+
+
+GrVkTransferBuffer* GrVkTransferBuffer::Create(GrVkGpu* gpu, size_t size, GrVkBuffer::Type type) {
+    GrVkBuffer::Desc desc;
+    desc.fDynamic = false;
+    SkASSERT(GrVkBuffer::kCopyRead_Type == type || GrVkBuffer::kCopyWrite_Type == type);
+    desc.fType = type;
+    desc.fSizeInBytes = size;
+
+    const GrVkBuffer::Resource* bufferResource = GrVkBuffer::Create(gpu, desc);
+    if (!bufferResource) {
+        return nullptr;
+    }
+
+    GrVkTransferBuffer* buffer = new GrVkTransferBuffer(gpu, desc, bufferResource);
+    if (!buffer) {
+        bufferResource->unref(gpu);
+    }
+    return buffer;
+}
+
+GrVkTransferBuffer::GrVkTransferBuffer(GrVkGpu* gpu, const GrVkBuffer::Desc& desc,
+                                       const GrVkBuffer::Resource* bufferResource)
+    : INHERITED(gpu, desc.fSizeInBytes)
+    , GrVkBuffer(desc, bufferResource) {
+    this->registerWithCache();
+}
+
+void GrVkTransferBuffer::onRelease() {
+    if (!this->wasDestroyed()) {
+        this->vkRelease(this->getVkGpu());
+    }
+
+    INHERITED::onRelease();
+}
+
+void GrVkTransferBuffer::onAbandon() {
+    this->vkAbandon();
+    INHERITED::onAbandon();
+}
+
+void GrVkTransferBuffer::setMemoryBacking(SkTraceMemoryDump* traceMemoryDump,
+                                          const SkString& dumpName) const {
+    SkString buffer_id;
+    buffer_id.appendU64((uint64_t)this->buffer());
+    traceMemoryDump->setMemoryBacking(dumpName.c_str(), "vk_buffer",
+                                      buffer_id.c_str());
+}
diff --git a/src/gpu/vk/GrVkTransferBuffer.h b/src/gpu/vk/GrVkTransferBuffer.h
new file mode 100644 (file)
index 0000000..f978df9
--- /dev/null
@@ -0,0 +1,54 @@
+/*
+* Copyright 2015 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#ifndef GrVkTransferBuffer_DEFINED
+#define GrVkTransferBuffer_DEFINED
+
+#include "GrTransferBuffer.h"
+#include "GrVkBuffer.h"
+#include "vk/GrVkInterface.h"
+
+class GrVkGpu;
+
+class GrVkTransferBuffer : public GrTransferBuffer, public GrVkBuffer {
+
+public:
+    static GrVkTransferBuffer* Create(GrVkGpu* gpu, size_t size, GrVkBuffer::Type type);
+
+protected:
+    void onAbandon() override;
+    void onRelease() override;
+
+private:
+    GrVkTransferBuffer(GrVkGpu* gpu, const GrVkBuffer::Desc& desc,
+                       const GrVkBuffer::Resource* resource);
+    void setMemoryBacking(SkTraceMemoryDump* traceMemoryDump,
+                          const SkString& dumpName) const override;
+
+    void* onMap() override {
+        if (!this->wasDestroyed()) {
+            return this->vkMap(this->getVkGpu());
+        } else {
+            return nullptr;
+        }
+    }
+
+    void onUnmap() override {
+        if (!this->wasDestroyed()) {
+            this->vkUnmap(this->getVkGpu());
+        }
+    }
+
+    GrVkGpu* getVkGpu() const {
+        SkASSERT(!this->wasDestroyed());
+        return reinterpret_cast<GrVkGpu*>(this->getGpu());
+    }
+
+    typedef GrTransferBuffer INHERITED;
+};
+
+#endif
diff --git a/src/gpu/vk/GrVkUniformBuffer.cpp b/src/gpu/vk/GrVkUniformBuffer.cpp
new file mode 100644 (file)
index 0000000..022e2e3
--- /dev/null
@@ -0,0 +1,31 @@
+/*
+* Copyright 2015 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#include "GrVkUniformBuffer.h"
+#include "GrVkGpu.h"
+
+
+GrVkUniformBuffer* GrVkUniformBuffer::Create(GrVkGpu* gpu, size_t size, bool dynamic) {
+    if (0 == size) {
+        return nullptr;
+    }
+    GrVkBuffer::Desc desc;
+    desc.fDynamic = dynamic;
+    desc.fType = GrVkBuffer::kUniform_Type;
+    desc.fSizeInBytes = size;
+
+    const GrVkBuffer::Resource* bufferResource = GrVkBuffer::Create(gpu, desc);
+    if (!bufferResource) {
+        return nullptr;
+    }
+
+    GrVkUniformBuffer* buffer = new GrVkUniformBuffer(desc, bufferResource);
+    if (!buffer) {
+        bufferResource->unref(gpu);
+    }
+    return buffer;
+}
\ No newline at end of file
diff --git a/src/gpu/vk/GrVkUniformBuffer.h b/src/gpu/vk/GrVkUniformBuffer.h
new file mode 100644 (file)
index 0000000..0eae47b
--- /dev/null
@@ -0,0 +1,45 @@
+/*
+* Copyright 2015 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#ifndef GrVkUniformBuffer_DEFINED
+#define GrVkUniformBuffer_DEFINED
+
+#include "GrVkBuffer.h"
+#include "vk/GrVkInterface.h"
+
+class GrVkGpu;
+
+class GrVkUniformBuffer : public GrVkBuffer {
+
+public:
+    static GrVkUniformBuffer* Create(GrVkGpu* gpu, size_t size, bool dynamic);
+
+    void* map(const GrVkGpu* gpu) {
+        return this->vkMap(gpu);
+    }
+    void unmap(const GrVkGpu* gpu) {
+        this->vkUnmap(gpu);
+    }
+    bool updateData(const GrVkGpu* gpu, const void* src, size_t srcSizeInBytes) {
+        return this->vkUpdateData(gpu, src, srcSizeInBytes);
+    }
+    void release(const GrVkGpu* gpu) {
+        this->vkRelease(gpu);
+    }
+    void abandon() {
+        this->vkAbandon();
+    }
+
+private:
+    GrVkUniformBuffer(const GrVkBuffer::Desc& desc, const GrVkBuffer::Resource* resource)
+        : INHERITED(desc, resource) {
+    };
+
+    typedef GrVkBuffer INHERITED;
+};
+
+#endif
diff --git a/src/gpu/vk/GrVkUniformHandler.cpp b/src/gpu/vk/GrVkUniformHandler.cpp
new file mode 100644 (file)
index 0000000..20ef9c6
--- /dev/null
@@ -0,0 +1,149 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#include "GrVkUniformHandler.h"
+#include "glsl/GrGLSLProgramBuilder.h"
+
+// To determine whether a current offset is aligned, we can just 'and' the lowest bits with the
+// alignment mask. A value of 0 means aligned, any other value is how many bytes past alignment we
+// are. This works since all alignments are powers of 2. The mask is always (alignment - 1).
+uint32_t grsltype_to_alignment_mask(GrSLType type) {
+    SkASSERT(GrSLTypeIsFloatType(type));
+    static const uint32_t kAlignments[kGrSLTypeCount] = {
+        0x0, // kVoid_GrSLType, should never return this
+        0x3, // kFloat_GrSLType
+        0x7, // kVec2f_GrSLType
+        0xF, // kVec3f_GrSLType
+        0xF, // kVec4f_GrSLType
+        0xF, // kMat33f_GrSLType
+        0xF, // kMat44f_GrSLType
+        0x0, // Sampler2D_GrSLType, should never return this
+        0x0, // SamplerExternal_GrSLType, should never return this
+    };
+    GR_STATIC_ASSERT(0 == kVoid_GrSLType);
+    GR_STATIC_ASSERT(1 == kFloat_GrSLType);
+    GR_STATIC_ASSERT(2 == kVec2f_GrSLType);
+    GR_STATIC_ASSERT(3 == kVec3f_GrSLType);
+    GR_STATIC_ASSERT(4 == kVec4f_GrSLType);
+    GR_STATIC_ASSERT(5 == kMat33f_GrSLType);
+    GR_STATIC_ASSERT(6 == kMat44f_GrSLType);
+    GR_STATIC_ASSERT(7 == kSampler2D_GrSLType);
+    GR_STATIC_ASSERT(8 == kSamplerExternal_GrSLType);
+    GR_STATIC_ASSERT(SK_ARRAY_COUNT(kAlignments) == kGrSLTypeCount);
+    return kAlignments[type];
+}
+
+// Given the current offset into the ubo, calculate the offset for the uniform we're trying to add
+// taking into consideration all alignment requirements. The uniformOffset is set to the offset for
+// the new uniform, and currentOffset is updated to be the offset to the end of the new uniform.
+void get_ubo_aligned_offset(uint32_t* uniformOffset,
+                            uint32_t* currentOffset,
+                            GrSLType type,
+                            int arrayCount) {
+    uint32_t alignmentMask = grsltype_to_alignment_mask(type);
+    uint32_t offsetDiff = *currentOffset & alignmentMask;
+    if (offsetDiff != 0) {
+        offsetDiff = alignmentMask - offsetDiff + 1;
+    }
+    *uniformOffset = *currentOffset + offsetDiff;
+    SkASSERT(sizeof(float) == 4);
+    // We use a 0 arrayCount to indicate it is not an array type but we still need to count the one
+    // object.
+    int count = arrayCount ? arrayCount : 1;
+    *currentOffset = *uniformOffset + count * (uint32_t)GrSLTypeSize(type);
+}
+
+GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray(
+                                                                            uint32_t visibility,
+                                                                            GrSLType type,
+                                                                            GrSLPrecision precision,
+                                                                            const char* name,
+                                                                            bool mangleName,
+                                                                            int arrayCount,
+                                                                            const char** outName) {
+    SkASSERT(name && strlen(name));
+    SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_GrShaderFlag|kFragment_GrShaderFlag);
+    SkASSERT(0 == (~kVisibilityMask & visibility));
+    SkASSERT(0 != visibility);
+    SkASSERT(kDefault_GrSLPrecision == precision || GrSLTypeIsFloatType(type));
+
+    UniformInfo& uni = fUniforms.push_back();
+    uni.fVariable.setType(type);
+    // TODO this is a bit hacky, lets think of a better way.  Basically we need to be able to use
+    // the uniform view matrix name in the GP, and the GP is immutable so it has to tell the PB
+    // exactly what name it wants to use for the uniform view matrix.  If we prefix anythings, then
+    // the names will mismatch.  I think the correct solution is to have all GPs which need the
+    // uniform view matrix, they should upload the view matrix in their setData along with regular
+    // uniforms.
+    char prefix = 'u';
+    if ('u' == name[0]) {
+        prefix = '\0';
+    }
+    fProgramBuilder->nameVariable(uni.fVariable.accessName(), prefix, name, mangleName);
+    uni.fVariable.setArrayCount(arrayCount);
+    // For now asserting the the visibility is either only vertex or only fragment
+    SkASSERT(kVertex_GrShaderFlag == visibility || kFragment_GrShaderFlag == visibility);
+    uni.fVisibility = visibility;
+    uni.fVariable.setPrecision(precision);
+    if (GrSLTypeIsFloatType(type)) {
+        // When outputing the GLSL, only the outer uniform block will get the Uniform modifier. Thus
+        // we set the modifier to none for all uniforms declared inside the block.
+        uni.fVariable.setTypeModifier(GrGLSLShaderVar::kNone_TypeModifier);
+
+        uint32_t* currentOffset = kVertex_GrShaderFlag == visibility ? &fCurrentVertexUBOOffset
+                                                                     : &fCurrentFragmentUBOOffset;
+        get_ubo_aligned_offset(&uni.fUBOffset, currentOffset, type, arrayCount);
+        uni.fSetNumber = kUniformBufferDescSet;
+        uni.fBinding = kVertex_GrShaderFlag == visibility ? kVertexBinding : kFragBinding;
+
+        if (outName) {
+            *outName = uni.fVariable.c_str();
+        }
+    } else {
+        SkASSERT(type == kSampler2D_GrSLType);
+        uni.fVariable.setTypeModifier(GrGLSLShaderVar::kUniform_TypeModifier);
+
+        uni.fSetNumber = kSamplerDescSet;
+        uni.fBinding = fCurrentSamplerBinding++;
+        uni.fUBOffset = 0; // This value will be ignored, but initializing to avoid any errors.
+        SkString layoutQualifier;
+        layoutQualifier.appendf("set=%d, binding=%d", uni.fSetNumber, uni.fBinding);
+        uni.fVariable.setLayoutQualifier(layoutQualifier.c_str());
+    }
+
+    return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1);
+}
+
+void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const {
+    SkTArray<UniformInfo*> uniformBufferUniform;
+    // Used to collect all the variables that will be place inside the uniform buffer
+    SkString uniformsString;
+    SkASSERT(kVertex_GrShaderFlag == visibility || kFragment_GrShaderFlag == visibility);
+    uint32_t uniformBinding = (visibility == kVertex_GrShaderFlag) ? kVertexBinding : kFragBinding;
+    for (int i = 0; i < fUniforms.count(); ++i) {
+        const UniformInfo& localUniform = fUniforms[i];
+        if (visibility == localUniform.fVisibility) {
+            if (GrSLTypeIsFloatType(localUniform.fVariable.getType())) {
+                SkASSERT(uniformBinding == localUniform.fBinding);
+                SkASSERT(kUniformBufferDescSet == localUniform.fSetNumber);
+                localUniform.fVariable.appendDecl(fProgramBuilder->glslCaps(), &uniformsString);
+                uniformsString.append(";\n");
+            } else {
+                SkASSERT(localUniform.fVariable.getType() == kSampler2D_GrSLType);
+                SkASSERT(kSamplerDescSet == localUniform.fSetNumber);
+                localUniform.fVariable.appendDecl(fProgramBuilder->glslCaps(), out);
+                out->append(";\n");
+            }
+        }
+    }
+    if (!uniformsString.isEmpty()) {
+        const char* stage = (visibility == kVertex_GrShaderFlag) ? "vertex" : "fragment";
+        out->appendf("layout (set=%d, binding=%d) uniform %sUniformBuffer\n{\n",
+                     kUniformBufferDescSet, uniformBinding, stage);
+        out->appendf("%s\n};\n", uniformsString.c_str());
+    }
+}
\ No newline at end of file
diff --git a/src/gpu/vk/GrVkUniformHandler.h b/src/gpu/vk/GrVkUniformHandler.h
new file mode 100644 (file)
index 0000000..f84bcff
--- /dev/null
@@ -0,0 +1,85 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#ifndef GrVkUniformHandler_DEFINED
+#define GrVkUniformHandler_DEFINED
+
+#include "glsl/GrGLSLUniformHandler.h"
+
+#include "GrAllocator.h"
+#include "glsl/GrGLSLShaderVar.h"
+
+static const int kUniformsPerBlock = 8;
+
+class GrVkUniformHandler : public GrGLSLUniformHandler {
+public:
+    enum {
+        kSamplerDescSet = 0,
+        kUniformBufferDescSet = 1,
+    };
+    enum {
+        kVertexBinding = 0,
+        kFragBinding = 1,
+    };
+
+    // fUBOffset is only valid if the GrSLType of the fVariable is not a sampler
+    struct UniformInfo {
+        GrGLSLShaderVar fVariable;
+        uint32_t        fVisibility;
+        uint32_t        fSetNumber;
+        uint32_t        fBinding;
+        uint32_t        fUBOffset;
+    };
+    typedef GrTAllocator<UniformInfo> UniformInfoArray;
+
+    const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const override {
+        return fUniforms[u.toIndex()].fVariable;
+    }
+
+    const char* getUniformCStr(UniformHandle u) const override {
+        return this->getUniformVariable(u).c_str();
+    }
+
+private:
+    explicit GrVkUniformHandler(GrGLSLProgramBuilder* program)
+        : INHERITED(program)
+        , fUniforms(kUniformsPerBlock)
+        , fCurrentVertexUBOOffset(0)
+        , fCurrentFragmentUBOOffset(0)
+        , fCurrentSamplerBinding(0) {
+    }
+
+    UniformHandle internalAddUniformArray(uint32_t visibility,
+                                          GrSLType type,
+                                          GrSLPrecision precision,
+                                          const char* name,
+                                          bool mangleName,
+                                          int arrayCount,
+                                          const char** outName) override;
+
+    void appendUniformDecls(GrShaderFlags, SkString*) const override;
+
+    bool hasVertexUniforms() const { return fCurrentVertexUBOOffset > 0; }
+    bool hasFragmentUniforms() const { return fCurrentFragmentUBOOffset > 0; }
+
+
+    const UniformInfo& getUniformInfo(UniformHandle u) const {
+        return fUniforms[u.toIndex()];
+    }
+
+
+    UniformInfoArray fUniforms;
+    uint32_t         fCurrentVertexUBOOffset;
+    uint32_t         fCurrentFragmentUBOOffset;
+    uint32_t         fCurrentSamplerBinding;
+
+    friend class GrVkProgramBuilder;
+
+    typedef GrGLSLUniformHandler INHERITED;
+};
+
+#endif
\ No newline at end of file
diff --git a/src/gpu/vk/GrVkUtil.cpp b/src/gpu/vk/GrVkUtil.cpp
new file mode 100644 (file)
index 0000000..ec3ec23
--- /dev/null
@@ -0,0 +1,94 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrVkUtil.h"
+
+bool GrPixelConfigToVkFormat(GrPixelConfig config, VkFormat* format) {
+    VkFormat dontCare;
+    if (!format) {
+        format = &dontCare;
+    }
+
+    switch (config) {
+        case kRGBA_8888_GrPixelConfig:
+            *format = VK_FORMAT_R8G8B8A8_UNORM;
+            break;
+        case kBGRA_8888_GrPixelConfig:
+            *format = VK_FORMAT_B8G8R8A8_UNORM;
+            break;
+        case kSRGBA_8888_GrPixelConfig:
+            *format = VK_FORMAT_R8G8B8A8_SRGB;
+            break;
+        case kRGB_565_GrPixelConfig:
+            *format = VK_FORMAT_R5G6B5_UNORM_PACK16;
+            break;
+        case kRGBA_4444_GrPixelConfig:
+            *format = VK_FORMAT_R4G4B4A4_UNORM_PACK16;
+            break;
+        case kIndex_8_GrPixelConfig:
+            // No current rad support for this config
+            return false;
+        case kAlpha_8_GrPixelConfig:
+            *format = VK_FORMAT_R8_UNORM;
+            break;
+        case kETC1_GrPixelConfig:
+            // converting to ETC2 which is a superset of ETC1
+            *format = VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK;
+            break;
+        case kLATC_GrPixelConfig:
+            // No current rad support for this config
+            return false;
+        case kR11_EAC_GrPixelConfig:
+            *format = VK_FORMAT_EAC_R11_UNORM_BLOCK;
+            break;
+        case kASTC_12x12_GrPixelConfig:
+            *format = VK_FORMAT_ASTC_12x12_UNORM_BLOCK;
+            break;
+        case kRGBA_float_GrPixelConfig:
+            *format = VK_FORMAT_R32G32B32A32_SFLOAT;
+            break;
+        case kRGBA_half_GrPixelConfig:
+            *format = VK_FORMAT_R16G16B16A16_SFLOAT;
+            break;
+        case kAlpha_half_GrPixelConfig:
+            *format = VK_FORMAT_R16_SFLOAT;
+            break;
+        default:
+            return false;
+    }
+    return true;
+}
+
+bool GrSampleCountToVkSampleCount(uint32_t samples, VkSampleCountFlagBits* vkSamples) {
+    switch (samples) {
+        case 0: // fall through
+        case 1:
+            *vkSamples = VK_SAMPLE_COUNT_1_BIT;
+            return true;
+        case 2:
+            *vkSamples = VK_SAMPLE_COUNT_2_BIT;
+            return true;
+        case 4:
+            *vkSamples = VK_SAMPLE_COUNT_2_BIT;
+            return true;
+        case 8:
+            *vkSamples = VK_SAMPLE_COUNT_2_BIT;
+            return true;
+        case 16:
+            *vkSamples = VK_SAMPLE_COUNT_2_BIT;
+            return true;
+        case 32:
+            *vkSamples = VK_SAMPLE_COUNT_2_BIT;
+            return true;
+        case 64:
+            *vkSamples = VK_SAMPLE_COUNT_2_BIT;
+            return true;
+        default:
+            return false;
+    }
+}
+
diff --git a/src/gpu/vk/GrVkUtil.h b/src/gpu/vk/GrVkUtil.h
new file mode 100644 (file)
index 0000000..4fee310
--- /dev/null
@@ -0,0 +1,36 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrVkUtil_DEFINED
+#define GrVkUtil_DEFINED
+
+#include "GrColor.h"
+#include "GrTypes.h"
+#include "vk/GrVkInterface.h"
+
+#include "vulkan/vulkan.h"
+
+// makes a Vk call on the interface
+#define GR_VK_CALL(IFACE, X) (IFACE)->fFunctions.f##X;
+// same as GR_VK_CALL but checks for success
+#ifdef SK_DEBUG
+#define GR_VK_CALL_ERRCHECK(IFACE, X) \
+    VkResult SK_MACRO_APPEND_LINE(ret) = GR_VK_CALL(IFACE, X); \
+    SkASSERT(VK_SUCCESS == SK_MACRO_APPEND_LINE(ret));
+#else
+#define GR_VK_CALL_ERRCHECK(IFACE, X)  (void) GR_VK_CALL(IFACE, X);
+#endif
+
+/**
+ * Returns the vulkan texture format for the given GrPixelConfig
+ */
+bool GrPixelConfigToVkFormat(GrPixelConfig config, VkFormat* format);
+
+bool GrSampleCountToVkSampleCount(uint32_t samples, VkSampleCountFlagBits* vkSamples);
+
+#endif
+
diff --git a/src/gpu/vk/GrVkVaryingHandler.cpp b/src/gpu/vk/GrVkVaryingHandler.cpp
new file mode 100644 (file)
index 0000000..c923f66
--- /dev/null
@@ -0,0 +1,26 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#include "GrVkVaryingHandler.h"
+
+\r
+void finalize_helper(GrVkVaryingHandler::VarArray& vars) {\r
+    for (int i = 0; i < vars.count(); ++i) {\r
+        SkString location;\r
+        location.appendf("location = %d", i);\r
+        vars[i].setLayoutQualifier(location.c_str());\r
+    }\r
+}
+
+void GrVkVaryingHandler::onFinalize() {
+    finalize_helper(fVertexInputs);\r
+    finalize_helper(fVertexOutputs);\r
+    finalize_helper(fGeomInputs);\r
+    finalize_helper(fGeomOutputs);\r
+    finalize_helper(fFragInputs);\r
+    finalize_helper(fFragOutputs);
+}
\ No newline at end of file
diff --git a/src/gpu/vk/GrVkVaryingHandler.h b/src/gpu/vk/GrVkVaryingHandler.h
new file mode 100644 (file)
index 0000000..d471941
--- /dev/null
@@ -0,0 +1,27 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#ifndef GrVkVaryingHandler_DEFINED
+#define GrVkVaryingHandler_DEFINED
+
+#include "glsl/GrGLSLVarying.h"
+
+class GrVkVaryingHandler : public GrGLSLVaryingHandler {
+public:
+    GrVkVaryingHandler(GrGLSLProgramBuilder* program) : INHERITED(program) {}
+
+    typedef GrGLSLVaryingHandler::VarArray VarArray;
+
+private:
+    void onFinalize() override;
+
+    friend class GrVkProgramBuilder;
+
+    typedef GrGLSLVaryingHandler INHERITED;
+};
+
+#endif
\ No newline at end of file
diff --git a/src/gpu/vk/GrVkVertexBuffer.cpp b/src/gpu/vk/GrVkVertexBuffer.cpp
new file mode 100644 (file)
index 0000000..46c6d28
--- /dev/null
@@ -0,0 +1,75 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrVkVertexBuffer.h"
+#include "GrVkGpu.h"
+
+GrVkVertexBuffer::GrVkVertexBuffer(GrVkGpu* gpu, const GrVkBuffer::Desc& desc,
+                                   const GrVkBuffer::Resource* bufferResource)
+    : INHERITED(gpu, desc.fSizeInBytes, desc.fDynamic, false)
+    , GrVkBuffer(desc, bufferResource) {
+    this->registerWithCache();
+}
+
+GrVkVertexBuffer* GrVkVertexBuffer::Create(GrVkGpu* gpu, size_t size, bool dynamic) {
+    GrVkBuffer::Desc desc;
+    desc.fDynamic = dynamic;
+    desc.fType = GrVkBuffer::kVertex_Type;
+    desc.fSizeInBytes = size;
+
+    const GrVkBuffer::Resource* bufferResource = GrVkBuffer::Create(gpu, desc);
+    if (!bufferResource) {
+        return nullptr;
+    }
+
+    GrVkVertexBuffer* buffer = new GrVkVertexBuffer(gpu, desc, bufferResource);
+    if (!buffer) {
+        bufferResource->unref(gpu);
+    }
+    return buffer;
+}
+
+void GrVkVertexBuffer::onRelease() {
+    if (!this->wasDestroyed()) {
+        this->vkRelease(this->getVkGpu());
+    }
+
+    INHERITED::onRelease();
+}
+
+void GrVkVertexBuffer::onAbandon() {
+    this->vkAbandon();
+    INHERITED::onAbandon();
+}
+
+void* GrVkVertexBuffer::onMap() {
+    if (!this->wasDestroyed()) {
+        return this->vkMap(this->getVkGpu());
+    } else {
+        return NULL;
+    }
+}
+
+void GrVkVertexBuffer::onUnmap() {
+    if (!this->wasDestroyed()) {
+        this->vkUnmap(this->getVkGpu());
+    }
+}
+
+bool GrVkVertexBuffer::onUpdateData(const void* src, size_t srcSizeInBytes) {
+    if (!this->wasDestroyed()) {
+        return this->vkUpdateData(this->getVkGpu(), src, srcSizeInBytes);
+    } else {
+        return false;
+    }
+}
+
+GrVkGpu* GrVkVertexBuffer::getVkGpu() const {
+    SkASSERT(!this->wasDestroyed());
+    return static_cast<GrVkGpu*>(this->getGpu());
+}
+
diff --git a/src/gpu/vk/GrVkVertexBuffer.h b/src/gpu/vk/GrVkVertexBuffer.h
new file mode 100644 (file)
index 0000000..82f0059
--- /dev/null
@@ -0,0 +1,38 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrVkVertexBuffer_DEFINED
+#define GrVkVertexBuffer_DEFINED
+
+#include "GrVertexBuffer.h"
+#include "GrVkBuffer.h"
+#include "vk/GrVkInterface.h"
+
+class GrVkGpu;
+
+class GrVkVertexBuffer : public GrVertexBuffer, public GrVkBuffer {
+public:
+    static GrVkVertexBuffer* Create(GrVkGpu* gpu, size_t size, bool dynamic);
+
+protected:
+    void onAbandon() override;
+    void onRelease() override;
+
+private:
+    GrVkVertexBuffer(GrVkGpu* gpu, const GrVkBuffer::Desc& desc,
+                     const GrVkBuffer::Resource* resource);
+
+    void* onMap() override;
+    void onUnmap() override;
+    bool onUpdateData(const void* src, size_t srcSizeInBytes) override;
+
+    GrVkGpu* getVkGpu() const;
+
+    typedef GrVertexBuffer INHERITED;
+};
+
+#endif
diff --git a/tests/VkClearTests.cpp b/tests/VkClearTests.cpp
new file mode 100644 (file)
index 0000000..60e7981
--- /dev/null
@@ -0,0 +1,218 @@
+
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+// This is a GPU-backend specific test. It relies on static intializers to work
+
+#include "SkTypes.h"
+
+#if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS && defined(SK_VULKAN)
+
+#include "GrContextFactory.h"
+#include "GrTest.h"
+#include "Test.h"
+#include "vk/GrVkGpu.h"
+
+bool does_full_buffer_contain_correct_color(GrColor* buffer,
+                                            GrColor clearColor,
+                                            GrPixelConfig config,
+                                            int width,
+                                            int height) {
+    GrColor matchColor;
+    if (kRGBA_8888_GrPixelConfig == config) {
+        matchColor = clearColor;
+    } else if (kBGRA_8888_GrPixelConfig) {
+        // Hack to flip the R, B componets in the GrColor so that the comparrison will work below
+        matchColor = GrColorPackRGBA(GrColorUnpackB(clearColor),
+                                     GrColorUnpackG(clearColor),
+                                     GrColorUnpackR(clearColor),
+                                     GrColorUnpackA(clearColor));
+    } else {
+        // currently only supporting rgba_8888 and bgra_8888
+        return false;
+    }
+
+    for (int j = 0; j < height; ++j) {
+        for (int i = 0; i < width; ++i) {
+            if (buffer[j * width + i] != matchColor) {
+                return false;
+            }
+        }
+    }
+    return true;
+}
+
+void basic_clear_test(skiatest::Reporter* reporter, GrContext* context, GrPixelConfig config) {
+    GrVkGpu* gpu = static_cast<GrVkGpu*>(context->getGpu());
+    gpu->discard(NULL);
+    SkAutoTMalloc<GrColor> buffer(25);
+
+    GrSurfaceDesc surfDesc;
+    surfDesc.fFlags = kRenderTarget_GrSurfaceFlag;
+    surfDesc.fOrigin = kTopLeft_GrSurfaceOrigin;
+    surfDesc.fWidth = 5;
+    surfDesc.fHeight = 5;
+    surfDesc.fConfig = config;
+    surfDesc.fSampleCnt = 0;
+    GrTexture* tex = gpu->createTexture(surfDesc, false, nullptr, 0);
+    SkASSERT(tex);
+    SkASSERT(tex->asRenderTarget());
+    SkIRect rect = SkIRect::MakeWH(5, 5);
+
+    gpu->clear(rect, GrColor_TRANSPARENT_BLACK, tex->asRenderTarget());
+
+    gpu->readPixels(tex, 0, 0, 5, 5, config, (void*)buffer.get(), 0);
+
+    REPORTER_ASSERT(reporter, does_full_buffer_contain_correct_color(buffer.get(),
+                                                                     GrColor_TRANSPARENT_BLACK,
+                                                                     config,
+                                                                     5,
+                                                                     5));
+
+    gpu->clear(rect, GrColor_WHITE, tex->asRenderTarget());
+
+    gpu->readPixels(tex, 0, 0, 5, 5, config, (void*)buffer.get(), 0);
+
+    REPORTER_ASSERT(reporter, does_full_buffer_contain_correct_color(buffer.get(),
+                                                                     GrColor_WHITE,
+                                                                     config,
+                                                                     5,
+                                                                     5));
+
+    GrColor myColor = GrColorPackRGBA(0xFF, 0x7F, 0x40, 0x20);
+
+    gpu->clear(rect, myColor, tex->asRenderTarget());
+
+    gpu->readPixels(tex, 0, 0, 5, 5, config, (void*)buffer.get(), 0);
+
+    REPORTER_ASSERT(reporter, does_full_buffer_contain_correct_color(buffer.get(),
+                                                                     myColor,
+                                                                     config,
+                                                                     5,
+                                                                     5));
+}
+
+void sub_clear_test(skiatest::Reporter* reporter, GrContext* context, GrPixelConfig config) {
+    const int width = 10;
+    const int height = 10;
+    const int subWidth = width/2;
+    const int subHeight = height/2;
+    GrVkGpu* gpu = static_cast<GrVkGpu*>(context->getGpu());
+    gpu->discard(NULL);
+    SkAutoTMalloc<GrColor> buffer(width * height);
+    SkAutoTMalloc<GrColor> subBuffer(subWidth * subHeight);
+
+    GrSurfaceDesc surfDesc;
+    surfDesc.fFlags = kRenderTarget_GrSurfaceFlag;
+    surfDesc.fOrigin = kTopLeft_GrSurfaceOrigin;
+    surfDesc.fWidth = width;
+    surfDesc.fHeight = height;
+    surfDesc.fConfig = config;
+    surfDesc.fSampleCnt = 0;
+    GrTexture* tex = gpu->createTexture(surfDesc, false, nullptr, 0);
+    SkASSERT(tex);
+    SkASSERT(tex->asRenderTarget());
+
+    SkIRect fullRect = SkIRect::MakeWH(10, 10);
+    gpu->clear(fullRect, GrColor_TRANSPARENT_BLACK, tex->asRenderTarget());
+
+    gpu->readPixels(tex, 0, 0, width, height, config, (void*)buffer.get(), 0);
+
+    REPORTER_ASSERT(reporter, does_full_buffer_contain_correct_color(buffer.get(),
+                                                                     GrColor_TRANSPARENT_BLACK,
+                                                                     config,
+                                                                     width,
+                                                                     height));
+    SkIRect rect;
+    rect = SkIRect::MakeXYWH(0, 0, subWidth, subHeight);
+    gpu->clear(rect, GrColor_WHITE, tex->asRenderTarget());
+    rect = SkIRect::MakeXYWH(subWidth, 0, subWidth, subHeight);
+    gpu->clear(rect, GrColor_WHITE, tex->asRenderTarget());
+    rect = SkIRect::MakeXYWH(0, subHeight, subWidth, subHeight);
+    gpu->clear(rect, GrColor_WHITE, tex->asRenderTarget());
+
+    // Should fail since bottom right sub area has not been cleared to white
+    gpu->readPixels(tex, 0, 0, width, height, config, (void*)buffer.get(), 0);
+    REPORTER_ASSERT(reporter, !does_full_buffer_contain_correct_color(buffer.get(),
+                                                                      GrColor_WHITE,
+                                                                      config,
+                                                                      width,
+                                                                      height));
+
+    rect = SkIRect::MakeXYWH(subWidth, subHeight, subWidth, subHeight);
+    gpu->clear(rect, GrColor_WHITE, tex->asRenderTarget());
+
+    gpu->readPixels(tex, 0, 0, width, height, config, (void*)buffer.get(), 0);
+    REPORTER_ASSERT(reporter, does_full_buffer_contain_correct_color(buffer.get(),
+                                                                     GrColor_WHITE,
+                                                                     config,
+                                                                     width,
+                                                                     height));
+
+    // Try different colors and that each sub area has correct color
+    GrColor subColor1 = GrColorPackRGBA(0xFF, 0x00, 0x00, 0xFF);
+    GrColor subColor2 = GrColorPackRGBA(0x00, 0xFF, 0x00, 0xFF);
+    GrColor subColor3 = GrColorPackRGBA(0x00, 0x00, 0xFF, 0xFF);
+    GrColor subColor4 = GrColorPackRGBA(0xFF, 0xFF, 0x00, 0xFF);
+
+    rect = SkIRect::MakeXYWH(0, 0, subWidth, subHeight);
+    gpu->clear(rect, subColor1, tex->asRenderTarget());
+    rect = SkIRect::MakeXYWH(subWidth, 0, subWidth, subHeight);
+    gpu->clear(rect, subColor2, tex->asRenderTarget());
+    rect = SkIRect::MakeXYWH(0, subHeight, subWidth, subHeight);
+    gpu->clear(rect, subColor3, tex->asRenderTarget());
+    rect = SkIRect::MakeXYWH(subWidth, subHeight, subWidth, subHeight);
+    gpu->clear(rect, subColor4, tex->asRenderTarget());
+
+    gpu->readPixels(tex, 0, 0, subWidth, subHeight, config, (void*)subBuffer.get(), 0);
+    REPORTER_ASSERT(reporter, does_full_buffer_contain_correct_color(subBuffer.get(),
+                                                                     subColor1,
+                                                                     config,
+                                                                     subWidth,
+                                                                     subHeight));
+    gpu->readPixels(tex, subWidth, 0, subWidth, subHeight, config, (void*)subBuffer.get(), 0);
+    REPORTER_ASSERT(reporter, does_full_buffer_contain_correct_color(subBuffer.get(),
+                                                                     subColor2,
+                                                                     config,
+                                                                     subWidth,
+                                                                     subHeight));
+    gpu->readPixels(tex, 0, subHeight, subWidth, subHeight, config, (void*)subBuffer.get(), 0);
+    REPORTER_ASSERT(reporter, does_full_buffer_contain_correct_color(subBuffer.get(),
+                                                                     subColor3,
+                                                                     config,
+                                                                     subWidth,
+                                                                     subHeight));
+    gpu->readPixels(tex, subWidth, subHeight, subWidth, subHeight,
+                    config, (void*)subBuffer.get(), 0);
+    REPORTER_ASSERT(reporter, does_full_buffer_contain_correct_color(subBuffer.get(),
+                                                                     subColor4,
+                                                                     config,
+                                                                     subWidth,
+                                                                     subHeight));
+}
+
+DEF_GPUTEST(VkClearTests, reporter, factory) {
+    GrContextOptions opts;
+    opts.fSuppressPrints = true;
+    GrContextFactory debugFactory(opts);
+    for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) {
+        if (static_cast<GrContextFactory::GLContextType>(type) !=
+            GrContextFactory::kNative_GLContextType) {
+            continue;
+        }
+        GrContext* context = debugFactory.get(static_cast<GrContextFactory::GLContextType>(type));
+        if (context) {
+            basic_clear_test(reporter, context, kRGBA_8888_GrPixelConfig);
+            basic_clear_test(reporter, context, kBGRA_8888_GrPixelConfig);
+            sub_clear_test(reporter, context, kRGBA_8888_GrPixelConfig);
+            sub_clear_test(reporter, context, kBGRA_8888_GrPixelConfig);
+        }
+
+    }
+}
+
+#endif
diff --git a/tests/VkUploadPixelsTests.cpp b/tests/VkUploadPixelsTests.cpp
new file mode 100644 (file)
index 0000000..043ea45
--- /dev/null
@@ -0,0 +1,160 @@
+
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+// This is a GPU-backend specific test. It relies on static intializers to work
+
+#include "SkTypes.h"
+
+#if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS && defined(SK_VULKAN)
+
+#include "GrContextFactory.h"
+#include "GrTest.h"
+#include "Test.h"
+#include "vk/GrVkGpu.h"
+
+
+void fill_pixel_data(int width, int height, GrColor* data) {
+
+    // build red-green gradient
+    for (int j = 0; j < height; ++j) {
+        for (int i = 0; i < width; ++i) {
+            unsigned int red = (unsigned int)(256.f*(i / (float)width));
+            unsigned int green = (unsigned int)(256.f*(j / (float)height));
+            data[i + j*width] = GrColorPackRGBA(red - (red>>8), green - (green>>8), 0xff, 0xff);
+        }
+    }
+}
+
+bool does_full_buffer_contain_correct_color(GrColor* srcBuffer,
+                                            GrColor* dstBuffer,
+                                            GrPixelConfig config,
+                                            int width,
+                                            int height) {
+    GrColor* srcPtr = srcBuffer;
+    GrColor* dstPtr = dstBuffer;
+    for (int j = 0; j < height; ++j) {
+        for (int i = 0; i < width; ++i) {
+            if (srcPtr[i] != dstPtr[i]) {
+                return false;
+            }
+        }
+        srcPtr += width;
+        dstPtr += width;
+    }
+    return true;
+}
+
+void basic_texture_test(skiatest::Reporter* reporter, GrContext* context, GrPixelConfig config,
+                        bool renderTarget, bool linearTiling) {
+    GrVkGpu* gpu = static_cast<GrVkGpu*>(context->getGpu());
+    gpu->discard(NULL);
+
+    const int kWidth = 16;
+    const int kHeight = 16;
+    SkAutoTMalloc<GrColor> srcBuffer(kWidth*kHeight);
+    SkAutoTMalloc<GrColor> dstBuffer(kWidth*kHeight);
+
+    fill_pixel_data(kWidth, kHeight, srcBuffer.get());
+
+    const GrVkCaps* caps = reinterpret_cast<const GrVkCaps*>(context->caps());
+
+    bool canCreate = true;
+    // the expectation is that the given config is texturable/renderable with optimal tiling
+    // but may not be with linear tiling
+    if (linearTiling) {
+        if (!caps->isConfigTexurableLinearly(config) ||
+            (renderTarget && !caps->isConfigRenderableLinearly(config, false))) {
+            canCreate = false;
+        }
+    }
+
+    GrSurfaceDesc surfDesc;
+    surfDesc.fFlags = renderTarget ? kRenderTarget_GrSurfaceFlag : kNone_GrSurfaceFlags;
+    if (linearTiling) {
+        surfDesc.fFlags |= kZeroCopy_GrSurfaceFlag;
+    }
+    surfDesc.fOrigin = kTopLeft_GrSurfaceOrigin;
+    surfDesc.fWidth = kWidth;
+    surfDesc.fHeight = kHeight;
+    surfDesc.fConfig = config;
+    surfDesc.fSampleCnt = 0;
+    GrTexture* tex0 = gpu->createTexture(surfDesc, false, srcBuffer, 0);
+    if (tex0) {
+        REPORTER_ASSERT(reporter, canCreate);
+        gpu->readPixels(tex0, 0, 0, kWidth, kHeight, config, dstBuffer, 0);
+        REPORTER_ASSERT(reporter, does_full_buffer_contain_correct_color(srcBuffer,
+                                                                         dstBuffer,
+                                                                         config,
+                                                                         kWidth,
+                                                                         kHeight));
+
+        tex0->writePixels(2, 10, 10, 2, config, srcBuffer);
+        memset(dstBuffer, 0, kWidth*kHeight*sizeof(GrColor));
+        gpu->readPixels(tex0, 2, 10, 10, 2, config, dstBuffer, 0);
+        REPORTER_ASSERT(reporter, does_full_buffer_contain_correct_color(srcBuffer,
+                                                                         dstBuffer,
+                                                                         config,
+                                                                         10,
+                                                                         2));
+
+        tex0->unref();
+    } else {
+        REPORTER_ASSERT(reporter, !canCreate);
+    }
+
+    surfDesc.fOrigin = kBottomLeft_GrSurfaceOrigin;
+    GrTexture* tex1 = gpu->createTexture(surfDesc, false, srcBuffer, 0);
+    if (tex1) {
+        REPORTER_ASSERT(reporter, canCreate);
+        gpu->readPixels(tex1, 0, 0, kWidth, kHeight, config, dstBuffer, 0);
+        REPORTER_ASSERT(reporter, does_full_buffer_contain_correct_color(srcBuffer,
+                                                                         dstBuffer,
+                                                                         config,
+                                                                         kWidth,
+                                                                         kHeight));
+
+        tex1->writePixels(5, 4, 4, 5, config, srcBuffer);
+        memset(dstBuffer, 0, kWidth*kHeight*sizeof(GrColor));
+        gpu->readPixels(tex1, 5, 4, 4, 5, config, dstBuffer, 0);
+        REPORTER_ASSERT(reporter, does_full_buffer_contain_correct_color(srcBuffer,
+                                                                         dstBuffer,
+                                                                         config,
+                                                                         4,
+                                                                         5));
+
+        tex1->unref();
+    } else {
+        REPORTER_ASSERT(reporter, !canCreate);
+    }
+}
+
+DEF_GPUTEST(VkUploadPixelsTests, reporter, factory) {
+    GrContextOptions opts;
+    opts.fSuppressPrints = true;
+    GrContextFactory debugFactory(opts);
+    for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) {
+        if (static_cast<GrContextFactory::GLContextType>(type) !=
+            GrContextFactory::kNative_GLContextType) {
+            continue;
+        }
+        GrContext* context = debugFactory.get(static_cast<GrContextFactory::GLContextType>(type));
+        if (context) {
+            basic_texture_test(reporter, context, kRGBA_8888_GrPixelConfig, false, false);
+            basic_texture_test(reporter, context, kRGBA_8888_GrPixelConfig, true, false);
+            basic_texture_test(reporter, context, kRGBA_8888_GrPixelConfig, false, true);
+            basic_texture_test(reporter, context, kRGBA_8888_GrPixelConfig, true, true);
+            basic_texture_test(reporter, context, kBGRA_8888_GrPixelConfig, false, false);
+            basic_texture_test(reporter, context, kBGRA_8888_GrPixelConfig, true, false);
+            basic_texture_test(reporter, context, kBGRA_8888_GrPixelConfig, false, true);
+            basic_texture_test(reporter, context, kBGRA_8888_GrPixelConfig, true, true);
+        }
+
+    }
+}
+
+#endif
diff --git a/third_party/shaderc/Debug/OGLCompiler.lib b/third_party/shaderc/Debug/OGLCompiler.lib
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index 0000000..3449c42
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index 0000000..c60c624
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index 0000000..dd91835
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diff --git a/third_party/shaderc/Release/shaderc.lib b/third_party/shaderc/Release/shaderc.lib
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index 0000000..97c9e39
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diff --git a/third_party/shaderc/Release/shaderc_util.lib b/third_party/shaderc/Release/shaderc_util.lib
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index 0000000..a2de948
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diff --git a/third_party/shaderc/shaderc.h b/third_party/shaderc/shaderc.h
new file mode 100644 (file)
index 0000000..2d2af14
--- /dev/null
@@ -0,0 +1,327 @@
+// Copyright 2015 The Shaderc Authors. All rights reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//     http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#ifndef SHADERC_H_
+#define SHADERC_H_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdbool.h>
+#include <stddef.h>
+#include <stdint.h>
+
+typedef enum {
+  // Forced shader kinds. These shader kinds force the compiler to compile the
+  // source code as the specified kind of shader.
+  shaderc_glsl_vertex_shader,
+  shaderc_glsl_fragment_shader,
+  shaderc_glsl_compute_shader,
+  shaderc_glsl_geometry_shader,
+  shaderc_glsl_tess_control_shader,
+  shaderc_glsl_tess_evaluation_shader,
+  // Deduce the shader kind from #pragma annotation in the source code. Compiler
+  // will emit error if #pragma annotation is not found.
+  shaderc_glsl_infer_from_source,
+  // Default shader kinds. Compiler will fall back to compile the source code as
+  // the specified kind of shader when #pragma annotation is not found in the
+  // source code.
+  shaderc_glsl_default_vertex_shader,
+  shaderc_glsl_default_fragment_shader,
+  shaderc_glsl_default_compute_shader,
+  shaderc_glsl_default_geometry_shader,
+  shaderc_glsl_default_tess_control_shader,
+  shaderc_glsl_default_tess_evaluation_shader,
+} shaderc_shader_kind;
+
+typedef enum {
+  shaderc_target_env_vulkan,         // create SPIR-V under Vulkan semantics
+  shaderc_target_env_opengl,         // create SPIR-V under OpenGL semantics
+  shaderc_target_env_opengl_compat,  // create SPIR-V under OpenGL semantics,
+                                     // including compatibility profile
+                                     // functions
+  shaderc_target_env_default = shaderc_target_env_vulkan
+} shaderc_target_env;
+
+typedef enum {
+  shaderc_profile_none,  // Used if and only if GLSL version did not specify
+                         // profiles.
+  shaderc_profile_core,
+  shaderc_profile_compatibility,
+  shaderc_profile_es,
+} shaderc_profile;
+
+// Used in the result module (shaderc_spv_module) to indicate the status of an
+// compilation.
+typedef enum {
+  shaderc_compilation_status_success = 0,
+  shaderc_compilation_status_invalid_stage,  // error stage deduction
+  shaderc_compilation_status_compilation_error,
+  shaderc_compilation_status_internal_error, // unexpected failure
+  shaderc_compilation_status_null_result_module,
+} shaderc_compilation_status;
+
+// Usage examples:
+//
+// Aggressively release compiler resources, but spend time in initialization
+// for each new use.
+//      shaderc_compiler_t compiler = shaderc_compiler_initialize();
+//      shader_spv_module_t module = shaderc_compile_into_spv(compiler,
+//                    "int main() {}", 13, shaderc_glsl_vertex_shader, "main");
+//      // Do stuff with module compilation results.
+//      shaderc_module_release(module);
+//      shaderc_compiler_release(compiler);
+//
+// Keep the compiler object around for a long time, but pay for extra space
+// occupied.
+//      shaderc_compiler_t compiler = shaderc_compiler_initialize();
+//      // On the same, other or multiple simultaneous threads.
+//      shader_spv_module_t module = shaderc_compile_into_spv(compiler,
+//                    "int main() {}", 13, shaderc_glsl_vertex_shader, "main");
+//      // Do stuff with module compilation results.
+//      shaderc_module_release(module);
+//      // Once no more compilations are to happen.
+//      shaderc_compiler_release(compiler);
+
+// An opaque handle to an object that manages all compiler state.
+typedef struct shaderc_compiler* shaderc_compiler_t;
+
+// Returns a shaderc_compiler_t that can be used to compile modules.
+// A return of NULL indicates that there was an error initializing the compiler.
+// Any function operating on shaderc_compiler_t must offer the basic
+// thread-safety guarantee.
+// [http://herbsutter.com/2014/01/13/gotw-95-solution-thread-safety-and-synchronization/]
+// That is: concurrent invocation of these functions on DIFFERENT objects needs
+// no synchronization; concurrent invocation of these functions on the SAME
+// object requires synchronization IF AND ONLY IF some of them take a non-const
+// argument.
+shaderc_compiler_t shaderc_compiler_initialize(void);
+
+// Releases the resources held by the shaderc_compiler_t.
+// After this call it is invalid to make any future calls to functions
+// involving this shaderc_compiler_t.
+void shaderc_compiler_release(shaderc_compiler_t);
+
+// An opaque handle to an object that manages options to a single compilation
+// result.
+typedef struct shaderc_compile_options* shaderc_compile_options_t;
+
+// Returns a default-initialized shaderc_compile_options_t that can be used
+// to modify the functionality of a compiled module.
+// A return of NULL indicates that there was an error initializing the options.
+// Any function operating on shaderc_compile_options_t must offer the
+// basic thread-safety guarantee.
+shaderc_compile_options_t shaderc_compile_options_initialize(void);
+
+// Returns a copy of the given shaderc_compile_options_t.
+// If NULL is passed as the parameter the call is the same as
+// shaderc_compile_options_init.
+shaderc_compile_options_t shaderc_compile_options_clone(
+    const shaderc_compile_options_t options);
+
+// Releases the compilation options. It is invalid to use the given
+// shaderc_compile_options_t object in any future calls. It is safe to pass
+// NULL to this function, and doing such will have no effect.
+void shaderc_compile_options_release(shaderc_compile_options_t options);
+
+// Adds a predefined macro to the compilation options. This has the
+// same effect as passing -Dname=value to the command-line compiler.
+// If value is NULL, it has the effect same as passing -Dname to the
+// command-line compiler. If a macro definition with the same name has
+// previously been added, the value is replaced with the new value.
+// The null-terminated strings that the name and value parameters point to
+// must remain valid for the duration of the call, but can be modified or
+// deleted after this function has returned.
+void shaderc_compile_options_add_macro_definition(
+    shaderc_compile_options_t options, const char* name, const char* value);
+
+// Sets the compiler mode to generate debug information in the output.
+void shaderc_compile_options_set_generate_debug_info(
+    shaderc_compile_options_t options);
+
+// Sets the compiler mode to emit a disassembly text instead of a binary. In
+// this mode, the byte array result in the shaderc_spv_module returned
+// from shaderc_compile_into_spv() will consist of SPIR-V assembly text.
+// Note the preprocessing only mode overrides this option, and this option
+// overrides the default mode generating a SPIR-V binary.
+void shaderc_compile_options_set_disassembly_mode(
+    shaderc_compile_options_t options);
+
+// Forces the GLSL language version and profile to a given pair. The version
+// number is the same as would appear in the #version annotation in the source.
+// Version and profile specified here overrides the #version annotation in the
+// source. Use profile: 'shaderc_profile_none' for GLSL versions that do not
+// define profiles, e.g. versions below 150.
+void shaderc_compile_options_set_forced_version_profile(
+    shaderc_compile_options_t options, int version, shaderc_profile profile);
+
+// To support file inclusion, libshaderc invokes a callback into its client to
+// resolve the full path and content of the included file.
+// The client callback should follow the specified function signature below, and
+// it should be passed to libshaderc through the corresponding setter function.
+// When the including of a file is done, libshaderc will call another client
+// callback to clean up the resources used for the including process. The client
+// should implement the clean up method and pass it to libshaderc together with
+// the response method.
+
+// The struct that contains the information to be returned to the libshaderc.
+// The client-side implemented response method should return a pointer of this
+// struct. The underlying data is owned by client code.
+struct shaderc_includer_response {
+  const char* path;
+  size_t path_length;
+  const char* content;
+  size_t content_length;
+};
+
+// The function signature of the client-side implemented response method. It
+// returns a pointer to shaderc_includer_response struct.
+typedef shaderc_includer_response* (*shaderc_includer_response_get_fn)(
+    void* user_data, const char* filename);
+
+// The function signature of the client-side implemented clean-up method.
+// Includer will call this callback function when the including process is done
+// with the fullpath and content data.
+typedef void (*shaderc_includer_response_release_fn)(
+    void* user_data, shaderc_includer_response* data);
+
+// Sets the callback functions for the includer. When the includer queries for
+// the full path and content of a file, client's method will be called to
+// response. And when the query is done, client will be notified to clean up.
+// TODO: File inclusion needs to be context-aware.
+// e.g.
+//  In file: /path/to/main_shader.vert:
+//  #include "include/a"
+//  In file: /path/to/include/a":
+//  #include "b"
+//  When compiling /path/to/main_shader.vert, the compiler should be able to
+//  go to /path/to/include/b to find the file b.
+//  This needs context info from compiler to client includer, and may needs
+//  interface changes.
+void shaderc_compile_options_set_includer_callbacks(
+    shaderc_compile_options_t options, shaderc_includer_response_get_fn getter,
+    shaderc_includer_response_release_fn releasor, void* user_data);
+
+// Sets the compiler mode to do only preprocessing. The byte array result in the
+// module returned by the compilation is the text of the preprocessed shader.
+// This option overrides all other compilation modes, such as disassembly mode
+// and the default mode of compilation to SPIR-V binary.
+void shaderc_compile_options_set_preprocessing_only_mode(
+    shaderc_compile_options_t options);
+
+// Sets the compiler mode to suppress warnings, overriding warnings-as-errors
+// mode. When both suppress-warnings and warnings-as-errors modes are
+// turned on, warning messages will be inhibited, and will not be emitted
+// as error messages.
+void shaderc_compile_options_set_suppress_warnings(
+    shaderc_compile_options_t options);
+
+// Sets the target shader environment, affecting which warnings or errors will
+// be issued.  The version will be for distinguishing between different versions
+// of the target environment.  "0" is the only supported version at this point
+void shaderc_compile_options_set_target_env(shaderc_compile_options_t options,
+                                            shaderc_target_env target,
+                                            uint32_t version);
+
+// Sets the compiler mode to treat all warnings as errors. Note the
+// suppress-warnings mode overrides this option, i.e. if both
+// warning-as-errors and suppress-warnings modes are set, warnings will not
+// be emitted as error messages.
+void shaderc_compile_options_set_warnings_as_errors(
+    shaderc_compile_options_t options);
+
+// An opaque handle to the results of a call to shaderc_compile_into_spv().
+typedef struct shaderc_spv_module* shaderc_spv_module_t;
+
+// Takes a GLSL source string and the associated shader kind, input file
+// name, compiles it according to the given additional_options. If the shader
+// kind is not set to a specified kind, but shaderc_glslc_infer_from_source,
+// the compiler will try to deduce the shader kind from the source
+// string and a failure in deducing will generate an error. Currently only
+// #pragma annotation is supported. If the shader kind is set to one of the
+// default shader kinds, the compiler will fall back to the default shader
+// kind in case it failed to deduce the shader kind from source string.
+// The input_file_name is a null-termintated string. It is used as a tag to
+// identify the source string in cases like emitting error messages. It
+// doesn't have to be a 'file name'.
+// By default the source string will be compiled into SPIR-V binary
+// and a shaderc_spv_module will be returned to hold the results of the
+// compilation. When disassembly mode or preprocessing only mode is enabled
+// in the additional_options, the source string will be compiled into char
+// strings and held by the returned shaderc_spv_module.  The entry_point_name
+// null-terminated string defines the name of the entry point to associate
+// with this GLSL source. If the additional_options parameter is not NULL,
+// then the compilation is modified by any options present. May be safely
+// called from multiple threads without explicit synchronization. If there
+// was failure in allocating the compiler object NULL will be returned.
+shaderc_spv_module_t shaderc_compile_into_spv(
+    const shaderc_compiler_t compiler, const char* source_text,
+    size_t source_text_size, shaderc_shader_kind shader_kind,
+    const char* input_file_name, const char* entry_point_name,
+    const shaderc_compile_options_t additional_options);
+
+// The following functions, operating on shaderc_spv_module_t objects, offer
+// only the basic thread-safety guarantee.
+
+// Releases the resources held by module.  It is invalid to use module for any
+// further operations.
+void shaderc_module_release(shaderc_spv_module_t module);
+
+// Returns true if the result in module was a successful compilation.
+bool shaderc_module_get_success(const shaderc_spv_module_t module);
+
+// Returns the number of bytes in a SPIR-V module result string. When the module
+// is compiled with disassembly mode or preprocessing only mode, the result
+// string is a char string. Otherwise, the result string is binary string.
+size_t shaderc_module_get_length(const shaderc_spv_module_t module);
+
+// Returns the number of warnings generated during the compilation.
+size_t shaderc_module_get_num_warnings(const shaderc_spv_module_t module);
+
+// Returns the number of errors generated during the compilation.
+size_t shaderc_module_get_num_errors(const shaderc_spv_module_t module);
+
+// Returns the compilation status, indicating whether the compilation succeeded,
+// or failed due to some reasons, like invalid shader stage or compilation
+// errors.
+shaderc_compilation_status shaderc_module_get_compilation_status(
+    const shaderc_spv_module_t);
+
+// Returns a pointer to the start of the SPIR-V bytes, either SPIR-V binary or
+// char string. When the source string is compiled into SPIR-V binary, this is
+// guaranteed to be castable to a uint32_t*. If the source string is compiled in
+// disassembly mode or preprocessing only mode, the pointer will point to the
+// result char string.
+const char* shaderc_module_get_bytes(const shaderc_spv_module_t module);
+
+// Returns a null-terminated string that contains any error messages generated
+// during the compilation.
+const char* shaderc_module_get_error_message(const shaderc_spv_module_t module);
+
+// Provides the version & revision of the SPIR-V which will be produced
+void shaderc_get_spv_version(unsigned int* version, unsigned int* revision);
+
+// Parses the version and profile from a given null-terminated string
+// containing both version and profile, like: '450core'. Returns false if
+// the string can not be parsed. Returns true when the parsing succeeds. The
+// parsed version and profile are returned through arguments.
+bool shaderc_parse_version_profile(const char* str, int* version,
+                                   shaderc_profile* profile);
+
+#ifdef __cplusplus
+}
+#endif  // __cplusplus
+
+#endif  // SHADERC_H_
diff --git a/third_party/vulkan/vk_platform.h b/third_party/vulkan/vk_platform.h
new file mode 100644 (file)
index 0000000..a53e725
--- /dev/null
@@ -0,0 +1,127 @@
+//
+// File: vk_platform.h
+//
+/*
+** Copyright (c) 2014-2015 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+
+#ifndef __VK_PLATFORM_H__
+#define __VK_PLATFORM_H__
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif // __cplusplus
+
+/*
+***************************************************************************************************
+*   Platform-specific directives and type declarations
+***************************************************************************************************
+*/
+
+/* Platform-specific calling convention macros.
+ *
+ * Platforms should define these so that Vulkan clients call Vulkan commands
+ * with the same calling conventions that the Vulkan implementation expects.
+ *
+ * VKAPI_ATTR - Placed before the return type in function declarations.
+ *              Useful for C++11 and GCC/Clang-style function attribute syntax.
+ * VKAPI_CALL - Placed after the return type in function declarations.
+ *              Useful for MSVC-style calling convention syntax.
+ * VKAPI_PTR  - Placed between the '(' and '*' in function pointer types.
+ *
+ * Function declaration:  VKAPI_ATTR void VKAPI_CALL vkCommand(void);
+ * Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void);
+ */
+#if defined(_WIN32)
+    // On Windows, Vulkan commands use the stdcall convention
+    #define VKAPI_ATTR
+    #define VKAPI_CALL __stdcall
+    #define VKAPI_PTR  VKAPI_CALL
+#elif defined(__ANDROID__) && defined(__ARM_EABI__) && !defined(__ARM_ARCH_7A__)
+    // Android does not support Vulkan in native code using the "armeabi" ABI.
+    #error "Vulkan requires the 'armeabi-v7a' or 'armeabi-v7a-hard' ABI on 32-bit ARM CPUs"
+#elif defined(__ANDROID__) && defined(__ARM_ARCH_7A__)
+    // On Android/ARMv7a, Vulkan functions use the armeabi-v7a-hard calling
+    // convention, even if the application's native code is compiled with the
+    // armeabi-v7a calling convention.
+    #define VKAPI_ATTR __attribute__((pcs("aapcs-vfp")))
+    #define VKAPI_CALL
+    #define VKAPI_PTR  VKAPI_ATTR
+#else
+    // On other platforms, use the default calling convention
+    #define VKAPI_ATTR
+    #define VKAPI_CALL
+    #define VKAPI_PTR
+#endif
+
+#include <stddef.h>
+
+#if !defined(VK_NO_STDINT_H)
+    #if defined(_MSC_VER) && (_MSC_VER < 1600)
+        typedef signed   __int8  int8_t;
+        typedef unsigned __int8  uint8_t;
+        typedef signed   __int16 int16_t;
+        typedef unsigned __int16 uint16_t;
+        typedef signed   __int32 int32_t;
+        typedef unsigned __int32 uint32_t;
+        typedef signed   __int64 int64_t;
+        typedef unsigned __int64 uint64_t;
+    #else
+        #include <stdint.h>
+    #endif
+#endif // !defined(VK_NO_STDINT_H)
+
+#ifdef __cplusplus
+} // extern "C"
+#endif // __cplusplus
+
+// Platform-specific headers required by platform window system extensions.
+// These are enabled prior to #including "vulkan.h". The same enable then
+// controls inclusion of the extension interfaces in vulkan.h.
+
+#ifdef VK_USE_PLATFORM_ANDROID_KHR
+#include <android/native_window.h>
+#endif
+
+#ifdef VK_USE_PLATFORM_MIR_KHR
+#include <mir_toolkit/client_types.h>
+#endif
+
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
+#include <wayland-client.h>
+#endif
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+#include <windows.h>
+#endif
+
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+#include <X11/Xlib.h>
+#endif
+
+#ifdef VK_USE_PLATFORM_XCB_KHR
+#include <xcb/xcb.h>
+#endif
+
+#endif // __VK_PLATFORM_H__
diff --git a/third_party/vulkan/vulkan-1.lib b/third_party/vulkan/vulkan-1.lib
new file mode 100644 (file)
index 0000000..fa61ca9
Binary files /dev/null and b/third_party/vulkan/vulkan-1.lib differ
diff --git a/third_party/vulkan/vulkan.h b/third_party/vulkan/vulkan.h
new file mode 100644 (file)
index 0000000..cd6a71a
--- /dev/null
@@ -0,0 +1,3775 @@
+#ifndef __vulkan_h_
+#define __vulkan_h_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2015-2016 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/*
+** This header is generated from the Khronos Vulkan XML API Registry.
+**
+*/
+
+
+#define VK_VERSION_1_0 1
+#include "vk_platform.h"
+
+#define VK_MAKE_VERSION(major, minor, patch) \
+    (((major) << 22) | ((minor) << 12) | (patch))
+
+// Vulkan API version supported by this file
+#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 3)
+
+#define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22)
+#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3ff)
+#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xfff)
+
+#define VK_NULL_HANDLE 0
+        
+
+
+#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
+
+
+#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
+        #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
+#else
+        #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
+#endif
+        
+
+
+typedef uint32_t VkFlags;
+typedef uint32_t VkBool32;
+typedef uint64_t VkDeviceSize;
+typedef uint32_t VkSampleMask;
+
+VK_DEFINE_HANDLE(VkInstance)
+VK_DEFINE_HANDLE(VkPhysicalDevice)
+VK_DEFINE_HANDLE(VkDevice)
+VK_DEFINE_HANDLE(VkQueue)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore)
+VK_DEFINE_HANDLE(VkCommandBuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool)
+
+#define VK_LOD_CLAMP_NONE                 1000.0f
+#define VK_REMAINING_MIP_LEVELS           (~0U)
+#define VK_REMAINING_ARRAY_LAYERS         (~0U)
+#define VK_WHOLE_SIZE                     (~0ULL)
+#define VK_ATTACHMENT_UNUSED              (~0U)
+#define VK_TRUE                           1
+#define VK_FALSE                          0
+#define VK_QUEUE_FAMILY_IGNORED           (~0U)
+#define VK_SUBPASS_EXTERNAL               (~0U)
+#define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE  256
+#define VK_UUID_SIZE                      16
+#define VK_MAX_MEMORY_TYPES               32
+#define VK_MAX_MEMORY_HEAPS               16
+#define VK_MAX_EXTENSION_NAME_SIZE        256
+#define VK_MAX_DESCRIPTION_SIZE           256
+
+
+typedef enum VkPipelineCacheHeaderVersion {
+    VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1,
+    VK_PIPELINE_CACHE_HEADER_VERSION_BEGIN_RANGE = VK_PIPELINE_CACHE_HEADER_VERSION_ONE,
+    VK_PIPELINE_CACHE_HEADER_VERSION_END_RANGE = VK_PIPELINE_CACHE_HEADER_VERSION_ONE,
+    VK_PIPELINE_CACHE_HEADER_VERSION_RANGE_SIZE = (VK_PIPELINE_CACHE_HEADER_VERSION_ONE - VK_PIPELINE_CACHE_HEADER_VERSION_ONE + 1),
+    VK_PIPELINE_CACHE_HEADER_VERSION_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineCacheHeaderVersion;
+
+typedef enum VkResult {
+    VK_SUCCESS = 0,
+    VK_NOT_READY = 1,
+    VK_TIMEOUT = 2,
+    VK_EVENT_SET = 3,
+    VK_EVENT_RESET = 4,
+    VK_INCOMPLETE = 5,
+    VK_ERROR_OUT_OF_HOST_MEMORY = -1,
+    VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
+    VK_ERROR_INITIALIZATION_FAILED = -3,
+    VK_ERROR_DEVICE_LOST = -4,
+    VK_ERROR_MEMORY_MAP_FAILED = -5,
+    VK_ERROR_LAYER_NOT_PRESENT = -6,
+    VK_ERROR_EXTENSION_NOT_PRESENT = -7,
+    VK_ERROR_FEATURE_NOT_PRESENT = -8,
+    VK_ERROR_INCOMPATIBLE_DRIVER = -9,
+    VK_ERROR_TOO_MANY_OBJECTS = -10,
+    VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
+    VK_ERROR_SURFACE_LOST_KHR = -1000000000,
+    VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
+    VK_SUBOPTIMAL_KHR = 1000001003,
+    VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
+    VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
+    VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
+    VK_RESULT_BEGIN_RANGE = VK_ERROR_FORMAT_NOT_SUPPORTED,
+    VK_RESULT_END_RANGE = VK_INCOMPLETE,
+    VK_RESULT_RANGE_SIZE = (VK_INCOMPLETE - VK_ERROR_FORMAT_NOT_SUPPORTED + 1),
+    VK_RESULT_MAX_ENUM = 0x7FFFFFFF
+} VkResult;
+
+typedef enum VkStructureType {
+    VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
+    VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1,
+    VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2,
+    VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3,
+    VK_STRUCTURE_TYPE_SUBMIT_INFO = 4,
+    VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5,
+    VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6,
+    VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7,
+    VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8,
+    VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9,
+    VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10,
+    VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11,
+    VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12,
+    VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13,
+    VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14,
+    VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15,
+    VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16,
+    VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17,
+    VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18,
+    VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19,
+    VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20,
+    VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21,
+    VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22,
+    VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23,
+    VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24,
+    VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25,
+    VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26,
+    VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27,
+    VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28,
+    VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29,
+    VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30,
+    VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33,
+    VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34,
+    VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35,
+    VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36,
+    VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37,
+    VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38,
+    VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39,
+    VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40,
+    VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41,
+    VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42,
+    VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43,
+    VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44,
+    VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45,
+    VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46,
+    VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47,
+    VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48,
+    VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000,
+    VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001,
+    VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR = 1000002000,
+    VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR = 1000002001,
+    VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR = 1000003000,
+    VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
+    VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
+    VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
+    VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR = 1000007000,
+    VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR = 1000008000,
+    VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
+    VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT = 1000011000,
+    VK_STRUCTURE_TYPE_BEGIN_RANGE = VK_STRUCTURE_TYPE_APPLICATION_INFO,
+    VK_STRUCTURE_TYPE_END_RANGE = VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO,
+    VK_STRUCTURE_TYPE_RANGE_SIZE = (VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO - VK_STRUCTURE_TYPE_APPLICATION_INFO + 1),
+    VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkStructureType;
+
+typedef enum VkSystemAllocationScope {
+    VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0,
+    VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1,
+    VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2,
+    VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3,
+    VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4,
+    VK_SYSTEM_ALLOCATION_SCOPE_BEGIN_RANGE = VK_SYSTEM_ALLOCATION_SCOPE_COMMAND,
+    VK_SYSTEM_ALLOCATION_SCOPE_END_RANGE = VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE,
+    VK_SYSTEM_ALLOCATION_SCOPE_RANGE_SIZE = (VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE - VK_SYSTEM_ALLOCATION_SCOPE_COMMAND + 1),
+    VK_SYSTEM_ALLOCATION_SCOPE_MAX_ENUM = 0x7FFFFFFF
+} VkSystemAllocationScope;
+
+typedef enum VkInternalAllocationType {
+    VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0,
+    VK_INTERNAL_ALLOCATION_TYPE_BEGIN_RANGE = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE,
+    VK_INTERNAL_ALLOCATION_TYPE_END_RANGE = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE,
+    VK_INTERNAL_ALLOCATION_TYPE_RANGE_SIZE = (VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE - VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE + 1),
+    VK_INTERNAL_ALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkInternalAllocationType;
+
+typedef enum VkFormat {
+    VK_FORMAT_UNDEFINED = 0,
+    VK_FORMAT_R4G4_UNORM_PACK8 = 1,
+    VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2,
+    VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3,
+    VK_FORMAT_R5G6B5_UNORM_PACK16 = 4,
+    VK_FORMAT_B5G6R5_UNORM_PACK16 = 5,
+    VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6,
+    VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7,
+    VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8,
+    VK_FORMAT_R8_UNORM = 9,
+    VK_FORMAT_R8_SNORM = 10,
+    VK_FORMAT_R8_USCALED = 11,
+    VK_FORMAT_R8_SSCALED = 12,
+    VK_FORMAT_R8_UINT = 13,
+    VK_FORMAT_R8_SINT = 14,
+    VK_FORMAT_R8_SRGB = 15,
+    VK_FORMAT_R8G8_UNORM = 16,
+    VK_FORMAT_R8G8_SNORM = 17,
+    VK_FORMAT_R8G8_USCALED = 18,
+    VK_FORMAT_R8G8_SSCALED = 19,
+    VK_FORMAT_R8G8_UINT = 20,
+    VK_FORMAT_R8G8_SINT = 21,
+    VK_FORMAT_R8G8_SRGB = 22,
+    VK_FORMAT_R8G8B8_UNORM = 23,
+    VK_FORMAT_R8G8B8_SNORM = 24,
+    VK_FORMAT_R8G8B8_USCALED = 25,
+    VK_FORMAT_R8G8B8_SSCALED = 26,
+    VK_FORMAT_R8G8B8_UINT = 27,
+    VK_FORMAT_R8G8B8_SINT = 28,
+    VK_FORMAT_R8G8B8_SRGB = 29,
+    VK_FORMAT_B8G8R8_UNORM = 30,
+    VK_FORMAT_B8G8R8_SNORM = 31,
+    VK_FORMAT_B8G8R8_USCALED = 32,
+    VK_FORMAT_B8G8R8_SSCALED = 33,
+    VK_FORMAT_B8G8R8_UINT = 34,
+    VK_FORMAT_B8G8R8_SINT = 35,
+    VK_FORMAT_B8G8R8_SRGB = 36,
+    VK_FORMAT_R8G8B8A8_UNORM = 37,
+    VK_FORMAT_R8G8B8A8_SNORM = 38,
+    VK_FORMAT_R8G8B8A8_USCALED = 39,
+    VK_FORMAT_R8G8B8A8_SSCALED = 40,
+    VK_FORMAT_R8G8B8A8_UINT = 41,
+    VK_FORMAT_R8G8B8A8_SINT = 42,
+    VK_FORMAT_R8G8B8A8_SRGB = 43,
+    VK_FORMAT_B8G8R8A8_UNORM = 44,
+    VK_FORMAT_B8G8R8A8_SNORM = 45,
+    VK_FORMAT_B8G8R8A8_USCALED = 46,
+    VK_FORMAT_B8G8R8A8_SSCALED = 47,
+    VK_FORMAT_B8G8R8A8_UINT = 48,
+    VK_FORMAT_B8G8R8A8_SINT = 49,
+    VK_FORMAT_B8G8R8A8_SRGB = 50,
+    VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51,
+    VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52,
+    VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53,
+    VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54,
+    VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55,
+    VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56,
+    VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57,
+    VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58,
+    VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59,
+    VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60,
+    VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61,
+    VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62,
+    VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63,
+    VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64,
+    VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65,
+    VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66,
+    VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67,
+    VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68,
+    VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69,
+    VK_FORMAT_R16_UNORM = 70,
+    VK_FORMAT_R16_SNORM = 71,
+    VK_FORMAT_R16_USCALED = 72,
+    VK_FORMAT_R16_SSCALED = 73,
+    VK_FORMAT_R16_UINT = 74,
+    VK_FORMAT_R16_SINT = 75,
+    VK_FORMAT_R16_SFLOAT = 76,
+    VK_FORMAT_R16G16_UNORM = 77,
+    VK_FORMAT_R16G16_SNORM = 78,
+    VK_FORMAT_R16G16_USCALED = 79,
+    VK_FORMAT_R16G16_SSCALED = 80,
+    VK_FORMAT_R16G16_UINT = 81,
+    VK_FORMAT_R16G16_SINT = 82,
+    VK_FORMAT_R16G16_SFLOAT = 83,
+    VK_FORMAT_R16G16B16_UNORM = 84,
+    VK_FORMAT_R16G16B16_SNORM = 85,
+    VK_FORMAT_R16G16B16_USCALED = 86,
+    VK_FORMAT_R16G16B16_SSCALED = 87,
+    VK_FORMAT_R16G16B16_UINT = 88,
+    VK_FORMAT_R16G16B16_SINT = 89,
+    VK_FORMAT_R16G16B16_SFLOAT = 90,
+    VK_FORMAT_R16G16B16A16_UNORM = 91,
+    VK_FORMAT_R16G16B16A16_SNORM = 92,
+    VK_FORMAT_R16G16B16A16_USCALED = 93,
+    VK_FORMAT_R16G16B16A16_SSCALED = 94,
+    VK_FORMAT_R16G16B16A16_UINT = 95,
+    VK_FORMAT_R16G16B16A16_SINT = 96,
+    VK_FORMAT_R16G16B16A16_SFLOAT = 97,
+    VK_FORMAT_R32_UINT = 98,
+    VK_FORMAT_R32_SINT = 99,
+    VK_FORMAT_R32_SFLOAT = 100,
+    VK_FORMAT_R32G32_UINT = 101,
+    VK_FORMAT_R32G32_SINT = 102,
+    VK_FORMAT_R32G32_SFLOAT = 103,
+    VK_FORMAT_R32G32B32_UINT = 104,
+    VK_FORMAT_R32G32B32_SINT = 105,
+    VK_FORMAT_R32G32B32_SFLOAT = 106,
+    VK_FORMAT_R32G32B32A32_UINT = 107,
+    VK_FORMAT_R32G32B32A32_SINT = 108,
+    VK_FORMAT_R32G32B32A32_SFLOAT = 109,
+    VK_FORMAT_R64_UINT = 110,
+    VK_FORMAT_R64_SINT = 111,
+    VK_FORMAT_R64_SFLOAT = 112,
+    VK_FORMAT_R64G64_UINT = 113,
+    VK_FORMAT_R64G64_SINT = 114,
+    VK_FORMAT_R64G64_SFLOAT = 115,
+    VK_FORMAT_R64G64B64_UINT = 116,
+    VK_FORMAT_R64G64B64_SINT = 117,
+    VK_FORMAT_R64G64B64_SFLOAT = 118,
+    VK_FORMAT_R64G64B64A64_UINT = 119,
+    VK_FORMAT_R64G64B64A64_SINT = 120,
+    VK_FORMAT_R64G64B64A64_SFLOAT = 121,
+    VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122,
+    VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123,
+    VK_FORMAT_D16_UNORM = 124,
+    VK_FORMAT_X8_D24_UNORM_PACK32 = 125,
+    VK_FORMAT_D32_SFLOAT = 126,
+    VK_FORMAT_S8_UINT = 127,
+    VK_FORMAT_D16_UNORM_S8_UINT = 128,
+    VK_FORMAT_D24_UNORM_S8_UINT = 129,
+    VK_FORMAT_D32_SFLOAT_S8_UINT = 130,
+    VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131,
+    VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132,
+    VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133,
+    VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134,
+    VK_FORMAT_BC2_UNORM_BLOCK = 135,
+    VK_FORMAT_BC2_SRGB_BLOCK = 136,
+    VK_FORMAT_BC3_UNORM_BLOCK = 137,
+    VK_FORMAT_BC3_SRGB_BLOCK = 138,
+    VK_FORMAT_BC4_UNORM_BLOCK = 139,
+    VK_FORMAT_BC4_SNORM_BLOCK = 140,
+    VK_FORMAT_BC5_UNORM_BLOCK = 141,
+    VK_FORMAT_BC5_SNORM_BLOCK = 142,
+    VK_FORMAT_BC6H_UFLOAT_BLOCK = 143,
+    VK_FORMAT_BC6H_SFLOAT_BLOCK = 144,
+    VK_FORMAT_BC7_UNORM_BLOCK = 145,
+    VK_FORMAT_BC7_SRGB_BLOCK = 146,
+    VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147,
+    VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148,
+    VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149,
+    VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150,
+    VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151,
+    VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152,
+    VK_FORMAT_EAC_R11_UNORM_BLOCK = 153,
+    VK_FORMAT_EAC_R11_SNORM_BLOCK = 154,
+    VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155,
+    VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156,
+    VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157,
+    VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158,
+    VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159,
+    VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160,
+    VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161,
+    VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162,
+    VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163,
+    VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164,
+    VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165,
+    VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166,
+    VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167,
+    VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168,
+    VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169,
+    VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170,
+    VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171,
+    VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172,
+    VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173,
+    VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174,
+    VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175,
+    VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176,
+    VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177,
+    VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178,
+    VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179,
+    VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180,
+    VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181,
+    VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182,
+    VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183,
+    VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184,
+    VK_FORMAT_BEGIN_RANGE = VK_FORMAT_UNDEFINED,
+    VK_FORMAT_END_RANGE = VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
+    VK_FORMAT_RANGE_SIZE = (VK_FORMAT_ASTC_12x12_SRGB_BLOCK - VK_FORMAT_UNDEFINED + 1),
+    VK_FORMAT_MAX_ENUM = 0x7FFFFFFF
+} VkFormat;
+
+typedef enum VkImageType {
+    VK_IMAGE_TYPE_1D = 0,
+    VK_IMAGE_TYPE_2D = 1,
+    VK_IMAGE_TYPE_3D = 2,
+    VK_IMAGE_TYPE_BEGIN_RANGE = VK_IMAGE_TYPE_1D,
+    VK_IMAGE_TYPE_END_RANGE = VK_IMAGE_TYPE_3D,
+    VK_IMAGE_TYPE_RANGE_SIZE = (VK_IMAGE_TYPE_3D - VK_IMAGE_TYPE_1D + 1),
+    VK_IMAGE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkImageType;
+
+typedef enum VkImageTiling {
+    VK_IMAGE_TILING_OPTIMAL = 0,
+    VK_IMAGE_TILING_LINEAR = 1,
+    VK_IMAGE_TILING_BEGIN_RANGE = VK_IMAGE_TILING_OPTIMAL,
+    VK_IMAGE_TILING_END_RANGE = VK_IMAGE_TILING_LINEAR,
+    VK_IMAGE_TILING_RANGE_SIZE = (VK_IMAGE_TILING_LINEAR - VK_IMAGE_TILING_OPTIMAL + 1),
+    VK_IMAGE_TILING_MAX_ENUM = 0x7FFFFFFF
+} VkImageTiling;
+
+typedef enum VkPhysicalDeviceType {
+    VK_PHYSICAL_DEVICE_TYPE_OTHER = 0,
+    VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1,
+    VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2,
+    VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3,
+    VK_PHYSICAL_DEVICE_TYPE_CPU = 4,
+    VK_PHYSICAL_DEVICE_TYPE_BEGIN_RANGE = VK_PHYSICAL_DEVICE_TYPE_OTHER,
+    VK_PHYSICAL_DEVICE_TYPE_END_RANGE = VK_PHYSICAL_DEVICE_TYPE_CPU,
+    VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE = (VK_PHYSICAL_DEVICE_TYPE_CPU - VK_PHYSICAL_DEVICE_TYPE_OTHER + 1),
+    VK_PHYSICAL_DEVICE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkPhysicalDeviceType;
+
+typedef enum VkQueryType {
+    VK_QUERY_TYPE_OCCLUSION = 0,
+    VK_QUERY_TYPE_PIPELINE_STATISTICS = 1,
+    VK_QUERY_TYPE_TIMESTAMP = 2,
+    VK_QUERY_TYPE_BEGIN_RANGE = VK_QUERY_TYPE_OCCLUSION,
+    VK_QUERY_TYPE_END_RANGE = VK_QUERY_TYPE_TIMESTAMP,
+    VK_QUERY_TYPE_RANGE_SIZE = (VK_QUERY_TYPE_TIMESTAMP - VK_QUERY_TYPE_OCCLUSION + 1),
+    VK_QUERY_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkQueryType;
+
+typedef enum VkSharingMode {
+    VK_SHARING_MODE_EXCLUSIVE = 0,
+    VK_SHARING_MODE_CONCURRENT = 1,
+    VK_SHARING_MODE_BEGIN_RANGE = VK_SHARING_MODE_EXCLUSIVE,
+    VK_SHARING_MODE_END_RANGE = VK_SHARING_MODE_CONCURRENT,
+    VK_SHARING_MODE_RANGE_SIZE = (VK_SHARING_MODE_CONCURRENT - VK_SHARING_MODE_EXCLUSIVE + 1),
+    VK_SHARING_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSharingMode;
+
+typedef enum VkImageLayout {
+    VK_IMAGE_LAYOUT_UNDEFINED = 0,
+    VK_IMAGE_LAYOUT_GENERAL = 1,
+    VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2,
+    VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3,
+    VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4,
+    VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5,
+    VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6,
+    VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7,
+    VK_IMAGE_LAYOUT_PREINITIALIZED = 8,
+    VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002,
+    VK_IMAGE_LAYOUT_BEGIN_RANGE = VK_IMAGE_LAYOUT_UNDEFINED,
+    VK_IMAGE_LAYOUT_END_RANGE = VK_IMAGE_LAYOUT_PREINITIALIZED,
+    VK_IMAGE_LAYOUT_RANGE_SIZE = (VK_IMAGE_LAYOUT_PREINITIALIZED - VK_IMAGE_LAYOUT_UNDEFINED + 1),
+    VK_IMAGE_LAYOUT_MAX_ENUM = 0x7FFFFFFF
+} VkImageLayout;
+
+typedef enum VkImageViewType {
+    VK_IMAGE_VIEW_TYPE_1D = 0,
+    VK_IMAGE_VIEW_TYPE_2D = 1,
+    VK_IMAGE_VIEW_TYPE_3D = 2,
+    VK_IMAGE_VIEW_TYPE_CUBE = 3,
+    VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4,
+    VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5,
+    VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6,
+    VK_IMAGE_VIEW_TYPE_BEGIN_RANGE = VK_IMAGE_VIEW_TYPE_1D,
+    VK_IMAGE_VIEW_TYPE_END_RANGE = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
+    VK_IMAGE_VIEW_TYPE_RANGE_SIZE = (VK_IMAGE_VIEW_TYPE_CUBE_ARRAY - VK_IMAGE_VIEW_TYPE_1D + 1),
+    VK_IMAGE_VIEW_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkImageViewType;
+
+typedef enum VkComponentSwizzle {
+    VK_COMPONENT_SWIZZLE_IDENTITY = 0,
+    VK_COMPONENT_SWIZZLE_ZERO = 1,
+    VK_COMPONENT_SWIZZLE_ONE = 2,
+    VK_COMPONENT_SWIZZLE_R = 3,
+    VK_COMPONENT_SWIZZLE_G = 4,
+    VK_COMPONENT_SWIZZLE_B = 5,
+    VK_COMPONENT_SWIZZLE_A = 6,
+    VK_COMPONENT_SWIZZLE_BEGIN_RANGE = VK_COMPONENT_SWIZZLE_IDENTITY,
+    VK_COMPONENT_SWIZZLE_END_RANGE = VK_COMPONENT_SWIZZLE_A,
+    VK_COMPONENT_SWIZZLE_RANGE_SIZE = (VK_COMPONENT_SWIZZLE_A - VK_COMPONENT_SWIZZLE_IDENTITY + 1),
+    VK_COMPONENT_SWIZZLE_MAX_ENUM = 0x7FFFFFFF
+} VkComponentSwizzle;
+
+typedef enum VkVertexInputRate {
+    VK_VERTEX_INPUT_RATE_VERTEX = 0,
+    VK_VERTEX_INPUT_RATE_INSTANCE = 1,
+    VK_VERTEX_INPUT_RATE_BEGIN_RANGE = VK_VERTEX_INPUT_RATE_VERTEX,
+    VK_VERTEX_INPUT_RATE_END_RANGE = VK_VERTEX_INPUT_RATE_INSTANCE,
+    VK_VERTEX_INPUT_RATE_RANGE_SIZE = (VK_VERTEX_INPUT_RATE_INSTANCE - VK_VERTEX_INPUT_RATE_VERTEX + 1),
+    VK_VERTEX_INPUT_RATE_MAX_ENUM = 0x7FFFFFFF
+} VkVertexInputRate;
+
+typedef enum VkPrimitiveTopology {
+    VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0,
+    VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1,
+    VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2,
+    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3,
+    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4,
+    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5,
+    VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6,
+    VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7,
+    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8,
+    VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9,
+    VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10,
+    VK_PRIMITIVE_TOPOLOGY_BEGIN_RANGE = VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
+    VK_PRIMITIVE_TOPOLOGY_END_RANGE = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
+    VK_PRIMITIVE_TOPOLOGY_RANGE_SIZE = (VK_PRIMITIVE_TOPOLOGY_PATCH_LIST - VK_PRIMITIVE_TOPOLOGY_POINT_LIST + 1),
+    VK_PRIMITIVE_TOPOLOGY_MAX_ENUM = 0x7FFFFFFF
+} VkPrimitiveTopology;
+
+typedef enum VkPolygonMode {
+    VK_POLYGON_MODE_FILL = 0,
+    VK_POLYGON_MODE_LINE = 1,
+    VK_POLYGON_MODE_POINT = 2,
+    VK_POLYGON_MODE_BEGIN_RANGE = VK_POLYGON_MODE_FILL,
+    VK_POLYGON_MODE_END_RANGE = VK_POLYGON_MODE_POINT,
+    VK_POLYGON_MODE_RANGE_SIZE = (VK_POLYGON_MODE_POINT - VK_POLYGON_MODE_FILL + 1),
+    VK_POLYGON_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkPolygonMode;
+
+typedef enum VkFrontFace {
+    VK_FRONT_FACE_COUNTER_CLOCKWISE = 0,
+    VK_FRONT_FACE_CLOCKWISE = 1,
+    VK_FRONT_FACE_BEGIN_RANGE = VK_FRONT_FACE_COUNTER_CLOCKWISE,
+    VK_FRONT_FACE_END_RANGE = VK_FRONT_FACE_CLOCKWISE,
+    VK_FRONT_FACE_RANGE_SIZE = (VK_FRONT_FACE_CLOCKWISE - VK_FRONT_FACE_COUNTER_CLOCKWISE + 1),
+    VK_FRONT_FACE_MAX_ENUM = 0x7FFFFFFF
+} VkFrontFace;
+
+typedef enum VkCompareOp {
+    VK_COMPARE_OP_NEVER = 0,
+    VK_COMPARE_OP_LESS = 1,
+    VK_COMPARE_OP_EQUAL = 2,
+    VK_COMPARE_OP_LESS_OR_EQUAL = 3,
+    VK_COMPARE_OP_GREATER = 4,
+    VK_COMPARE_OP_NOT_EQUAL = 5,
+    VK_COMPARE_OP_GREATER_OR_EQUAL = 6,
+    VK_COMPARE_OP_ALWAYS = 7,
+    VK_COMPARE_OP_BEGIN_RANGE = VK_COMPARE_OP_NEVER,
+    VK_COMPARE_OP_END_RANGE = VK_COMPARE_OP_ALWAYS,
+    VK_COMPARE_OP_RANGE_SIZE = (VK_COMPARE_OP_ALWAYS - VK_COMPARE_OP_NEVER + 1),
+    VK_COMPARE_OP_MAX_ENUM = 0x7FFFFFFF
+} VkCompareOp;
+
+typedef enum VkStencilOp {
+    VK_STENCIL_OP_KEEP = 0,
+    VK_STENCIL_OP_ZERO = 1,
+    VK_STENCIL_OP_REPLACE = 2,
+    VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3,
+    VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4,
+    VK_STENCIL_OP_INVERT = 5,
+    VK_STENCIL_OP_INCREMENT_AND_WRAP = 6,
+    VK_STENCIL_OP_DECREMENT_AND_WRAP = 7,
+    VK_STENCIL_OP_BEGIN_RANGE = VK_STENCIL_OP_KEEP,
+    VK_STENCIL_OP_END_RANGE = VK_STENCIL_OP_DECREMENT_AND_WRAP,
+    VK_STENCIL_OP_RANGE_SIZE = (VK_STENCIL_OP_DECREMENT_AND_WRAP - VK_STENCIL_OP_KEEP + 1),
+    VK_STENCIL_OP_MAX_ENUM = 0x7FFFFFFF
+} VkStencilOp;
+
+typedef enum VkLogicOp {
+    VK_LOGIC_OP_CLEAR = 0,
+    VK_LOGIC_OP_AND = 1,
+    VK_LOGIC_OP_AND_REVERSE = 2,
+    VK_LOGIC_OP_COPY = 3,
+    VK_LOGIC_OP_AND_INVERTED = 4,
+    VK_LOGIC_OP_NO_OP = 5,
+    VK_LOGIC_OP_XOR = 6,
+    VK_LOGIC_OP_OR = 7,
+    VK_LOGIC_OP_NOR = 8,
+    VK_LOGIC_OP_EQUIVALENT = 9,
+    VK_LOGIC_OP_INVERT = 10,
+    VK_LOGIC_OP_OR_REVERSE = 11,
+    VK_LOGIC_OP_COPY_INVERTED = 12,
+    VK_LOGIC_OP_OR_INVERTED = 13,
+    VK_LOGIC_OP_NAND = 14,
+    VK_LOGIC_OP_SET = 15,
+    VK_LOGIC_OP_BEGIN_RANGE = VK_LOGIC_OP_CLEAR,
+    VK_LOGIC_OP_END_RANGE = VK_LOGIC_OP_SET,
+    VK_LOGIC_OP_RANGE_SIZE = (VK_LOGIC_OP_SET - VK_LOGIC_OP_CLEAR + 1),
+    VK_LOGIC_OP_MAX_ENUM = 0x7FFFFFFF
+} VkLogicOp;
+
+typedef enum VkBlendFactor {
+    VK_BLEND_FACTOR_ZERO = 0,
+    VK_BLEND_FACTOR_ONE = 1,
+    VK_BLEND_FACTOR_SRC_COLOR = 2,
+    VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3,
+    VK_BLEND_FACTOR_DST_COLOR = 4,
+    VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5,
+    VK_BLEND_FACTOR_SRC_ALPHA = 6,
+    VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7,
+    VK_BLEND_FACTOR_DST_ALPHA = 8,
+    VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9,
+    VK_BLEND_FACTOR_CONSTANT_COLOR = 10,
+    VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
+    VK_BLEND_FACTOR_CONSTANT_ALPHA = 12,
+    VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
+    VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14,
+    VK_BLEND_FACTOR_SRC1_COLOR = 15,
+    VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16,
+    VK_BLEND_FACTOR_SRC1_ALPHA = 17,
+    VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18,
+    VK_BLEND_FACTOR_BEGIN_RANGE = VK_BLEND_FACTOR_ZERO,
+    VK_BLEND_FACTOR_END_RANGE = VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA,
+    VK_BLEND_FACTOR_RANGE_SIZE = (VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA - VK_BLEND_FACTOR_ZERO + 1),
+    VK_BLEND_FACTOR_MAX_ENUM = 0x7FFFFFFF
+} VkBlendFactor;
+
+typedef enum VkBlendOp {
+    VK_BLEND_OP_ADD = 0,
+    VK_BLEND_OP_SUBTRACT = 1,
+    VK_BLEND_OP_REVERSE_SUBTRACT = 2,
+    VK_BLEND_OP_MIN = 3,
+    VK_BLEND_OP_MAX = 4,
+    VK_BLEND_OP_BEGIN_RANGE = VK_BLEND_OP_ADD,
+    VK_BLEND_OP_END_RANGE = VK_BLEND_OP_MAX,
+    VK_BLEND_OP_RANGE_SIZE = (VK_BLEND_OP_MAX - VK_BLEND_OP_ADD + 1),
+    VK_BLEND_OP_MAX_ENUM = 0x7FFFFFFF
+} VkBlendOp;
+
+typedef enum VkDynamicState {
+    VK_DYNAMIC_STATE_VIEWPORT = 0,
+    VK_DYNAMIC_STATE_SCISSOR = 1,
+    VK_DYNAMIC_STATE_LINE_WIDTH = 2,
+    VK_DYNAMIC_STATE_DEPTH_BIAS = 3,
+    VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4,
+    VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5,
+    VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6,
+    VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7,
+    VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8,
+    VK_DYNAMIC_STATE_BEGIN_RANGE = VK_DYNAMIC_STATE_VIEWPORT,
+    VK_DYNAMIC_STATE_END_RANGE = VK_DYNAMIC_STATE_STENCIL_REFERENCE,
+    VK_DYNAMIC_STATE_RANGE_SIZE = (VK_DYNAMIC_STATE_STENCIL_REFERENCE - VK_DYNAMIC_STATE_VIEWPORT + 1),
+    VK_DYNAMIC_STATE_MAX_ENUM = 0x7FFFFFFF
+} VkDynamicState;
+
+typedef enum VkFilter {
+    VK_FILTER_NEAREST = 0,
+    VK_FILTER_LINEAR = 1,
+    VK_FILTER_BEGIN_RANGE = VK_FILTER_NEAREST,
+    VK_FILTER_END_RANGE = VK_FILTER_LINEAR,
+    VK_FILTER_RANGE_SIZE = (VK_FILTER_LINEAR - VK_FILTER_NEAREST + 1),
+    VK_FILTER_MAX_ENUM = 0x7FFFFFFF
+} VkFilter;
+
+typedef enum VkSamplerMipmapMode {
+    VK_SAMPLER_MIPMAP_MODE_NEAREST = 0,
+    VK_SAMPLER_MIPMAP_MODE_LINEAR = 1,
+    VK_SAMPLER_MIPMAP_MODE_BEGIN_RANGE = VK_SAMPLER_MIPMAP_MODE_NEAREST,
+    VK_SAMPLER_MIPMAP_MODE_END_RANGE = VK_SAMPLER_MIPMAP_MODE_LINEAR,
+    VK_SAMPLER_MIPMAP_MODE_RANGE_SIZE = (VK_SAMPLER_MIPMAP_MODE_LINEAR - VK_SAMPLER_MIPMAP_MODE_NEAREST + 1),
+    VK_SAMPLER_MIPMAP_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerMipmapMode;
+
+typedef enum VkSamplerAddressMode {
+    VK_SAMPLER_ADDRESS_MODE_REPEAT = 0,
+    VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1,
+    VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2,
+    VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3,
+    VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4,
+    VK_SAMPLER_ADDRESS_MODE_BEGIN_RANGE = VK_SAMPLER_ADDRESS_MODE_REPEAT,
+    VK_SAMPLER_ADDRESS_MODE_END_RANGE = VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE,
+    VK_SAMPLER_ADDRESS_MODE_RANGE_SIZE = (VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE - VK_SAMPLER_ADDRESS_MODE_REPEAT + 1),
+    VK_SAMPLER_ADDRESS_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerAddressMode;
+
+typedef enum VkBorderColor {
+    VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0,
+    VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1,
+    VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2,
+    VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3,
+    VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4,
+    VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5,
+    VK_BORDER_COLOR_BEGIN_RANGE = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
+    VK_BORDER_COLOR_END_RANGE = VK_BORDER_COLOR_INT_OPAQUE_WHITE,
+    VK_BORDER_COLOR_RANGE_SIZE = (VK_BORDER_COLOR_INT_OPAQUE_WHITE - VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK + 1),
+    VK_BORDER_COLOR_MAX_ENUM = 0x7FFFFFFF
+} VkBorderColor;
+
+typedef enum VkDescriptorType {
+    VK_DESCRIPTOR_TYPE_SAMPLER = 0,
+    VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1,
+    VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2,
+    VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3,
+    VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4,
+    VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5,
+    VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6,
+    VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7,
+    VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8,
+    VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9,
+    VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10,
+    VK_DESCRIPTOR_TYPE_BEGIN_RANGE = VK_DESCRIPTOR_TYPE_SAMPLER,
+    VK_DESCRIPTOR_TYPE_END_RANGE = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
+    VK_DESCRIPTOR_TYPE_RANGE_SIZE = (VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT - VK_DESCRIPTOR_TYPE_SAMPLER + 1),
+    VK_DESCRIPTOR_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorType;
+
+typedef enum VkAttachmentLoadOp {
+    VK_ATTACHMENT_LOAD_OP_LOAD = 0,
+    VK_ATTACHMENT_LOAD_OP_CLEAR = 1,
+    VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2,
+    VK_ATTACHMENT_LOAD_OP_BEGIN_RANGE = VK_ATTACHMENT_LOAD_OP_LOAD,
+    VK_ATTACHMENT_LOAD_OP_END_RANGE = VK_ATTACHMENT_LOAD_OP_DONT_CARE,
+    VK_ATTACHMENT_LOAD_OP_RANGE_SIZE = (VK_ATTACHMENT_LOAD_OP_DONT_CARE - VK_ATTACHMENT_LOAD_OP_LOAD + 1),
+    VK_ATTACHMENT_LOAD_OP_MAX_ENUM = 0x7FFFFFFF
+} VkAttachmentLoadOp;
+
+typedef enum VkAttachmentStoreOp {
+    VK_ATTACHMENT_STORE_OP_STORE = 0,
+    VK_ATTACHMENT_STORE_OP_DONT_CARE = 1,
+    VK_ATTACHMENT_STORE_OP_BEGIN_RANGE = VK_ATTACHMENT_STORE_OP_STORE,
+    VK_ATTACHMENT_STORE_OP_END_RANGE = VK_ATTACHMENT_STORE_OP_DONT_CARE,
+    VK_ATTACHMENT_STORE_OP_RANGE_SIZE = (VK_ATTACHMENT_STORE_OP_DONT_CARE - VK_ATTACHMENT_STORE_OP_STORE + 1),
+    VK_ATTACHMENT_STORE_OP_MAX_ENUM = 0x7FFFFFFF
+} VkAttachmentStoreOp;
+
+typedef enum VkPipelineBindPoint {
+    VK_PIPELINE_BIND_POINT_GRAPHICS = 0,
+    VK_PIPELINE_BIND_POINT_COMPUTE = 1,
+    VK_PIPELINE_BIND_POINT_BEGIN_RANGE = VK_PIPELINE_BIND_POINT_GRAPHICS,
+    VK_PIPELINE_BIND_POINT_END_RANGE = VK_PIPELINE_BIND_POINT_COMPUTE,
+    VK_PIPELINE_BIND_POINT_RANGE_SIZE = (VK_PIPELINE_BIND_POINT_COMPUTE - VK_PIPELINE_BIND_POINT_GRAPHICS + 1),
+    VK_PIPELINE_BIND_POINT_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineBindPoint;
+
+typedef enum VkCommandBufferLevel {
+    VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0,
+    VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1,
+    VK_COMMAND_BUFFER_LEVEL_BEGIN_RANGE = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
+    VK_COMMAND_BUFFER_LEVEL_END_RANGE = VK_COMMAND_BUFFER_LEVEL_SECONDARY,
+    VK_COMMAND_BUFFER_LEVEL_RANGE_SIZE = (VK_COMMAND_BUFFER_LEVEL_SECONDARY - VK_COMMAND_BUFFER_LEVEL_PRIMARY + 1),
+    VK_COMMAND_BUFFER_LEVEL_MAX_ENUM = 0x7FFFFFFF
+} VkCommandBufferLevel;
+
+typedef enum VkIndexType {
+    VK_INDEX_TYPE_UINT16 = 0,
+    VK_INDEX_TYPE_UINT32 = 1,
+    VK_INDEX_TYPE_BEGIN_RANGE = VK_INDEX_TYPE_UINT16,
+    VK_INDEX_TYPE_END_RANGE = VK_INDEX_TYPE_UINT32,
+    VK_INDEX_TYPE_RANGE_SIZE = (VK_INDEX_TYPE_UINT32 - VK_INDEX_TYPE_UINT16 + 1),
+    VK_INDEX_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkIndexType;
+
+typedef enum VkSubpassContents {
+    VK_SUBPASS_CONTENTS_INLINE = 0,
+    VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1,
+    VK_SUBPASS_CONTENTS_BEGIN_RANGE = VK_SUBPASS_CONTENTS_INLINE,
+    VK_SUBPASS_CONTENTS_END_RANGE = VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS,
+    VK_SUBPASS_CONTENTS_RANGE_SIZE = (VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS - VK_SUBPASS_CONTENTS_INLINE + 1),
+    VK_SUBPASS_CONTENTS_MAX_ENUM = 0x7FFFFFFF
+} VkSubpassContents;
+
+typedef VkFlags VkInstanceCreateFlags;
+
+typedef enum VkFormatFeatureFlagBits {
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 0x00000001,
+    VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 0x00000002,
+    VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004,
+    VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008,
+    VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 0x00000010,
+    VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020,
+    VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 0x00000040,
+    VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 0x00000080,
+    VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100,
+    VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200,
+    VK_FORMAT_FEATURE_BLIT_SRC_BIT = 0x00000400,
+    VK_FORMAT_FEATURE_BLIT_DST_BIT = 0x00000800,
+    VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 0x00001000,
+} VkFormatFeatureFlagBits;
+typedef VkFlags VkFormatFeatureFlags;
+
+typedef enum VkImageUsageFlagBits {
+    VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 0x00000001,
+    VK_IMAGE_USAGE_TRANSFER_DST_BIT = 0x00000002,
+    VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004,
+    VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008,
+    VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010,
+    VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000020,
+    VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040,
+    VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 0x00000080,
+} VkImageUsageFlagBits;
+typedef VkFlags VkImageUsageFlags;
+
+typedef enum VkImageCreateFlagBits {
+    VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 0x00000001,
+    VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
+    VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
+    VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000008,
+    VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 0x00000010,
+} VkImageCreateFlagBits;
+typedef VkFlags VkImageCreateFlags;
+
+typedef enum VkSampleCountFlagBits {
+    VK_SAMPLE_COUNT_1_BIT = 0x00000001,
+    VK_SAMPLE_COUNT_2_BIT = 0x00000002,
+    VK_SAMPLE_COUNT_4_BIT = 0x00000004,
+    VK_SAMPLE_COUNT_8_BIT = 0x00000008,
+    VK_SAMPLE_COUNT_16_BIT = 0x00000010,
+    VK_SAMPLE_COUNT_32_BIT = 0x00000020,
+    VK_SAMPLE_COUNT_64_BIT = 0x00000040,
+} VkSampleCountFlagBits;
+typedef VkFlags VkSampleCountFlags;
+
+typedef enum VkQueueFlagBits {
+    VK_QUEUE_GRAPHICS_BIT = 0x00000001,
+    VK_QUEUE_COMPUTE_BIT = 0x00000002,
+    VK_QUEUE_TRANSFER_BIT = 0x00000004,
+    VK_QUEUE_SPARSE_BINDING_BIT = 0x00000008,
+} VkQueueFlagBits;
+typedef VkFlags VkQueueFlags;
+
+typedef enum VkMemoryPropertyFlagBits {
+    VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 0x00000001,
+    VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 0x00000002,
+    VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 0x00000004,
+    VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 0x00000008,
+    VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 0x00000010,
+} VkMemoryPropertyFlagBits;
+typedef VkFlags VkMemoryPropertyFlags;
+
+typedef enum VkMemoryHeapFlagBits {
+    VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 0x00000001,
+} VkMemoryHeapFlagBits;
+typedef VkFlags VkMemoryHeapFlags;
+typedef VkFlags VkDeviceCreateFlags;
+typedef VkFlags VkDeviceQueueCreateFlags;
+
+typedef enum VkPipelineStageFlagBits {
+    VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 0x00000001,
+    VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002,
+    VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004,
+    VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008,
+    VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010,
+    VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020,
+    VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040,
+    VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080,
+    VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100,
+    VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200,
+    VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400,
+    VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 0x00000800,
+    VK_PIPELINE_STAGE_TRANSFER_BIT = 0x00001000,
+    VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 0x00002000,
+    VK_PIPELINE_STAGE_HOST_BIT = 0x00004000,
+    VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 0x00008000,
+    VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 0x00010000,
+} VkPipelineStageFlagBits;
+typedef VkFlags VkPipelineStageFlags;
+typedef VkFlags VkMemoryMapFlags;
+
+typedef enum VkImageAspectFlagBits {
+    VK_IMAGE_ASPECT_COLOR_BIT = 0x00000001,
+    VK_IMAGE_ASPECT_DEPTH_BIT = 0x00000002,
+    VK_IMAGE_ASPECT_STENCIL_BIT = 0x00000004,
+    VK_IMAGE_ASPECT_METADATA_BIT = 0x00000008,
+} VkImageAspectFlagBits;
+typedef VkFlags VkImageAspectFlags;
+
+typedef enum VkSparseImageFormatFlagBits {
+    VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 0x00000001,
+    VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 0x00000002,
+    VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 0x00000004,
+} VkSparseImageFormatFlagBits;
+typedef VkFlags VkSparseImageFormatFlags;
+
+typedef enum VkSparseMemoryBindFlagBits {
+    VK_SPARSE_MEMORY_BIND_METADATA_BIT = 0x00000001,
+} VkSparseMemoryBindFlagBits;
+typedef VkFlags VkSparseMemoryBindFlags;
+
+typedef enum VkFenceCreateFlagBits {
+    VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001,
+} VkFenceCreateFlagBits;
+typedef VkFlags VkFenceCreateFlags;
+typedef VkFlags VkSemaphoreCreateFlags;
+typedef VkFlags VkEventCreateFlags;
+typedef VkFlags VkQueryPoolCreateFlags;
+
+typedef enum VkQueryPipelineStatisticFlagBits {
+    VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 0x00000001,
+    VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 0x00000002,
+    VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 0x00000004,
+    VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 0x00000008,
+    VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 0x00000010,
+    VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 0x00000020,
+    VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 0x00000040,
+    VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 0x00000080,
+    VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 0x00000100,
+    VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 0x00000200,
+    VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 0x00000400,
+} VkQueryPipelineStatisticFlagBits;
+typedef VkFlags VkQueryPipelineStatisticFlags;
+
+typedef enum VkQueryResultFlagBits {
+    VK_QUERY_RESULT_64_BIT = 0x00000001,
+    VK_QUERY_RESULT_WAIT_BIT = 0x00000002,
+    VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 0x00000004,
+    VK_QUERY_RESULT_PARTIAL_BIT = 0x00000008,
+} VkQueryResultFlagBits;
+typedef VkFlags VkQueryResultFlags;
+
+typedef enum VkBufferCreateFlagBits {
+    VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 0x00000001,
+    VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002,
+    VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 0x00000004,
+} VkBufferCreateFlagBits;
+typedef VkFlags VkBufferCreateFlags;
+
+typedef enum VkBufferUsageFlagBits {
+    VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 0x00000001,
+    VK_BUFFER_USAGE_TRANSFER_DST_BIT = 0x00000002,
+    VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000004,
+    VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 0x00000008,
+    VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 0x00000010,
+    VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 0x00000020,
+    VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 0x00000040,
+    VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080,
+    VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100,
+} VkBufferUsageFlagBits;
+typedef VkFlags VkBufferUsageFlags;
+typedef VkFlags VkBufferViewCreateFlags;
+typedef VkFlags VkImageViewCreateFlags;
+typedef VkFlags VkShaderModuleCreateFlags;
+typedef VkFlags VkPipelineCacheCreateFlags;
+
+typedef enum VkPipelineCreateFlagBits {
+    VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001,
+    VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002,
+    VK_PIPELINE_CREATE_DERIVATIVE_BIT = 0x00000004,
+} VkPipelineCreateFlagBits;
+typedef VkFlags VkPipelineCreateFlags;
+typedef VkFlags VkPipelineShaderStageCreateFlags;
+
+typedef enum VkShaderStageFlagBits {
+    VK_SHADER_STAGE_VERTEX_BIT = 0x00000001,
+    VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002,
+    VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004,
+    VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008,
+    VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010,
+    VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
+    VK_SHADER_STAGE_ALL_GRAPHICS = 0x1F,
+    VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
+} VkShaderStageFlagBits;
+typedef VkFlags VkPipelineVertexInputStateCreateFlags;
+typedef VkFlags VkPipelineInputAssemblyStateCreateFlags;
+typedef VkFlags VkPipelineTessellationStateCreateFlags;
+typedef VkFlags VkPipelineViewportStateCreateFlags;
+typedef VkFlags VkPipelineRasterizationStateCreateFlags;
+
+typedef enum VkCullModeFlagBits {
+    VK_CULL_MODE_NONE = 0,
+    VK_CULL_MODE_FRONT_BIT = 0x00000001,
+    VK_CULL_MODE_BACK_BIT = 0x00000002,
+    VK_CULL_MODE_FRONT_AND_BACK = 0x3,
+} VkCullModeFlagBits;
+typedef VkFlags VkCullModeFlags;
+typedef VkFlags VkPipelineMultisampleStateCreateFlags;
+typedef VkFlags VkPipelineDepthStencilStateCreateFlags;
+typedef VkFlags VkPipelineColorBlendStateCreateFlags;
+
+typedef enum VkColorComponentFlagBits {
+    VK_COLOR_COMPONENT_R_BIT = 0x00000001,
+    VK_COLOR_COMPONENT_G_BIT = 0x00000002,
+    VK_COLOR_COMPONENT_B_BIT = 0x00000004,
+    VK_COLOR_COMPONENT_A_BIT = 0x00000008,
+} VkColorComponentFlagBits;
+typedef VkFlags VkColorComponentFlags;
+typedef VkFlags VkPipelineDynamicStateCreateFlags;
+typedef VkFlags VkPipelineLayoutCreateFlags;
+typedef VkFlags VkShaderStageFlags;
+typedef VkFlags VkSamplerCreateFlags;
+typedef VkFlags VkDescriptorSetLayoutCreateFlags;
+
+typedef enum VkDescriptorPoolCreateFlagBits {
+    VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 0x00000001,
+} VkDescriptorPoolCreateFlagBits;
+typedef VkFlags VkDescriptorPoolCreateFlags;
+typedef VkFlags VkDescriptorPoolResetFlags;
+typedef VkFlags VkFramebufferCreateFlags;
+typedef VkFlags VkRenderPassCreateFlags;
+
+typedef enum VkAttachmentDescriptionFlagBits {
+    VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 0x00000001,
+} VkAttachmentDescriptionFlagBits;
+typedef VkFlags VkAttachmentDescriptionFlags;
+typedef VkFlags VkSubpassDescriptionFlags;
+
+typedef enum VkAccessFlagBits {
+    VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001,
+    VK_ACCESS_INDEX_READ_BIT = 0x00000002,
+    VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004,
+    VK_ACCESS_UNIFORM_READ_BIT = 0x00000008,
+    VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010,
+    VK_ACCESS_SHADER_READ_BIT = 0x00000020,
+    VK_ACCESS_SHADER_WRITE_BIT = 0x00000040,
+    VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080,
+    VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100,
+    VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200,
+    VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400,
+    VK_ACCESS_TRANSFER_READ_BIT = 0x00000800,
+    VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000,
+    VK_ACCESS_HOST_READ_BIT = 0x00002000,
+    VK_ACCESS_HOST_WRITE_BIT = 0x00004000,
+    VK_ACCESS_MEMORY_READ_BIT = 0x00008000,
+    VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000,
+} VkAccessFlagBits;
+typedef VkFlags VkAccessFlags;
+
+typedef enum VkDependencyFlagBits {
+    VK_DEPENDENCY_BY_REGION_BIT = 0x00000001,
+} VkDependencyFlagBits;
+typedef VkFlags VkDependencyFlags;
+
+typedef enum VkCommandPoolCreateFlagBits {
+    VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 0x00000001,
+    VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 0x00000002,
+} VkCommandPoolCreateFlagBits;
+typedef VkFlags VkCommandPoolCreateFlags;
+
+typedef enum VkCommandPoolResetFlagBits {
+    VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
+} VkCommandPoolResetFlagBits;
+typedef VkFlags VkCommandPoolResetFlags;
+
+typedef enum VkCommandBufferUsageFlagBits {
+    VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 0x00000001,
+    VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 0x00000002,
+    VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 0x00000004,
+} VkCommandBufferUsageFlagBits;
+typedef VkFlags VkCommandBufferUsageFlags;
+
+typedef enum VkQueryControlFlagBits {
+    VK_QUERY_CONTROL_PRECISE_BIT = 0x00000001,
+} VkQueryControlFlagBits;
+typedef VkFlags VkQueryControlFlags;
+
+typedef enum VkCommandBufferResetFlagBits {
+    VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 0x00000001,
+} VkCommandBufferResetFlagBits;
+typedef VkFlags VkCommandBufferResetFlags;
+
+typedef enum VkStencilFaceFlagBits {
+    VK_STENCIL_FACE_FRONT_BIT = 0x00000001,
+    VK_STENCIL_FACE_BACK_BIT = 0x00000002,
+    VK_STENCIL_FRONT_AND_BACK = 0x3,
+} VkStencilFaceFlagBits;
+typedef VkFlags VkStencilFaceFlags;
+
+typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)(
+    void*                                       pUserData,
+    size_t                                      size,
+    size_t                                      alignment,
+    VkSystemAllocationScope                     allocationScope);
+
+typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)(
+    void*                                       pUserData,
+    void*                                       pOriginal,
+    size_t                                      size,
+    size_t                                      alignment,
+    VkSystemAllocationScope                     allocationScope);
+
+typedef void (VKAPI_PTR *PFN_vkFreeFunction)(
+    void*                                       pUserData,
+    void*                                       pMemory);
+
+typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)(
+    void*                                       pUserData,
+    size_t                                      size,
+    VkInternalAllocationType                    allocationType,
+    VkSystemAllocationScope                     allocationScope);
+
+typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)(
+    void*                                       pUserData,
+    size_t                                      size,
+    VkInternalAllocationType                    allocationType,
+    VkSystemAllocationScope                     allocationScope);
+
+typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void);
+
+typedef struct VkApplicationInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    const char*        pApplicationName;
+    uint32_t           applicationVersion;
+    const char*        pEngineName;
+    uint32_t           engineVersion;
+    uint32_t           apiVersion;
+} VkApplicationInfo;
+
+typedef struct VkInstanceCreateInfo {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkInstanceCreateFlags       flags;
+    const VkApplicationInfo*    pApplicationInfo;
+    uint32_t                    enabledLayerCount;
+    const char* const*          ppEnabledLayerNames;
+    uint32_t                    enabledExtensionCount;
+    const char* const*          ppEnabledExtensionNames;
+} VkInstanceCreateInfo;
+
+typedef struct VkAllocationCallbacks {
+    void*                                   pUserData;
+    PFN_vkAllocationFunction                pfnAllocation;
+    PFN_vkReallocationFunction              pfnReallocation;
+    PFN_vkFreeFunction                      pfnFree;
+    PFN_vkInternalAllocationNotification    pfnInternalAllocation;
+    PFN_vkInternalFreeNotification          pfnInternalFree;
+} VkAllocationCallbacks;
+
+typedef struct VkPhysicalDeviceFeatures {
+    VkBool32    robustBufferAccess;
+    VkBool32    fullDrawIndexUint32;
+    VkBool32    imageCubeArray;
+    VkBool32    independentBlend;
+    VkBool32    geometryShader;
+    VkBool32    tessellationShader;
+    VkBool32    sampleRateShading;
+    VkBool32    dualSrcBlend;
+    VkBool32    logicOp;
+    VkBool32    multiDrawIndirect;
+    VkBool32    drawIndirectFirstInstance;
+    VkBool32    depthClamp;
+    VkBool32    depthBiasClamp;
+    VkBool32    fillModeNonSolid;
+    VkBool32    depthBounds;
+    VkBool32    wideLines;
+    VkBool32    largePoints;
+    VkBool32    alphaToOne;
+    VkBool32    multiViewport;
+    VkBool32    samplerAnisotropy;
+    VkBool32    textureCompressionETC2;
+    VkBool32    textureCompressionASTC_LDR;
+    VkBool32    textureCompressionBC;
+    VkBool32    occlusionQueryPrecise;
+    VkBool32    pipelineStatisticsQuery;
+    VkBool32    vertexPipelineStoresAndAtomics;
+    VkBool32    fragmentStoresAndAtomics;
+    VkBool32    shaderTessellationAndGeometryPointSize;
+    VkBool32    shaderImageGatherExtended;
+    VkBool32    shaderStorageImageExtendedFormats;
+    VkBool32    shaderStorageImageMultisample;
+    VkBool32    shaderStorageImageReadWithoutFormat;
+    VkBool32    shaderStorageImageWriteWithoutFormat;
+    VkBool32    shaderUniformBufferArrayDynamicIndexing;
+    VkBool32    shaderSampledImageArrayDynamicIndexing;
+    VkBool32    shaderStorageBufferArrayDynamicIndexing;
+    VkBool32    shaderStorageImageArrayDynamicIndexing;
+    VkBool32    shaderClipDistance;
+    VkBool32    shaderCullDistance;
+    VkBool32    shaderFloat64;
+    VkBool32    shaderInt64;
+    VkBool32    shaderInt16;
+    VkBool32    shaderResourceResidency;
+    VkBool32    shaderResourceMinLod;
+    VkBool32    sparseBinding;
+    VkBool32    sparseResidencyBuffer;
+    VkBool32    sparseResidencyImage2D;
+    VkBool32    sparseResidencyImage3D;
+    VkBool32    sparseResidency2Samples;
+    VkBool32    sparseResidency4Samples;
+    VkBool32    sparseResidency8Samples;
+    VkBool32    sparseResidency16Samples;
+    VkBool32    sparseResidencyAliased;
+    VkBool32    variableMultisampleRate;
+    VkBool32    inheritedQueries;
+} VkPhysicalDeviceFeatures;
+
+typedef struct VkFormatProperties {
+    VkFormatFeatureFlags    linearTilingFeatures;
+    VkFormatFeatureFlags    optimalTilingFeatures;
+    VkFormatFeatureFlags    bufferFeatures;
+} VkFormatProperties;
+
+typedef struct VkExtent3D {
+    uint32_t    width;
+    uint32_t    height;
+    uint32_t    depth;
+} VkExtent3D;
+
+typedef struct VkImageFormatProperties {
+    VkExtent3D            maxExtent;
+    uint32_t              maxMipLevels;
+    uint32_t              maxArrayLayers;
+    VkSampleCountFlags    sampleCounts;
+    VkDeviceSize          maxResourceSize;
+} VkImageFormatProperties;
+
+typedef struct VkPhysicalDeviceLimits {
+    uint32_t              maxImageDimension1D;
+    uint32_t              maxImageDimension2D;
+    uint32_t              maxImageDimension3D;
+    uint32_t              maxImageDimensionCube;
+    uint32_t              maxImageArrayLayers;
+    uint32_t              maxTexelBufferElements;
+    uint32_t              maxUniformBufferRange;
+    uint32_t              maxStorageBufferRange;
+    uint32_t              maxPushConstantsSize;
+    uint32_t              maxMemoryAllocationCount;
+    uint32_t              maxSamplerAllocationCount;
+    VkDeviceSize          bufferImageGranularity;
+    VkDeviceSize          sparseAddressSpaceSize;
+    uint32_t              maxBoundDescriptorSets;
+    uint32_t              maxPerStageDescriptorSamplers;
+    uint32_t              maxPerStageDescriptorUniformBuffers;
+    uint32_t              maxPerStageDescriptorStorageBuffers;
+    uint32_t              maxPerStageDescriptorSampledImages;
+    uint32_t              maxPerStageDescriptorStorageImages;
+    uint32_t              maxPerStageDescriptorInputAttachments;
+    uint32_t              maxPerStageResources;
+    uint32_t              maxDescriptorSetSamplers;
+    uint32_t              maxDescriptorSetUniformBuffers;
+    uint32_t              maxDescriptorSetUniformBuffersDynamic;
+    uint32_t              maxDescriptorSetStorageBuffers;
+    uint32_t              maxDescriptorSetStorageBuffersDynamic;
+    uint32_t              maxDescriptorSetSampledImages;
+    uint32_t              maxDescriptorSetStorageImages;
+    uint32_t              maxDescriptorSetInputAttachments;
+    uint32_t              maxVertexInputAttributes;
+    uint32_t              maxVertexInputBindings;
+    uint32_t              maxVertexInputAttributeOffset;
+    uint32_t              maxVertexInputBindingStride;
+    uint32_t              maxVertexOutputComponents;
+    uint32_t              maxTessellationGenerationLevel;
+    uint32_t              maxTessellationPatchSize;
+    uint32_t              maxTessellationControlPerVertexInputComponents;
+    uint32_t              maxTessellationControlPerVertexOutputComponents;
+    uint32_t              maxTessellationControlPerPatchOutputComponents;
+    uint32_t              maxTessellationControlTotalOutputComponents;
+    uint32_t              maxTessellationEvaluationInputComponents;
+    uint32_t              maxTessellationEvaluationOutputComponents;
+    uint32_t              maxGeometryShaderInvocations;
+    uint32_t              maxGeometryInputComponents;
+    uint32_t              maxGeometryOutputComponents;
+    uint32_t              maxGeometryOutputVertices;
+    uint32_t              maxGeometryTotalOutputComponents;
+    uint32_t              maxFragmentInputComponents;
+    uint32_t              maxFragmentOutputAttachments;
+    uint32_t              maxFragmentDualSrcAttachments;
+    uint32_t              maxFragmentCombinedOutputResources;
+    uint32_t              maxComputeSharedMemorySize;
+    uint32_t              maxComputeWorkGroupCount[3];
+    uint32_t              maxComputeWorkGroupInvocations;
+    uint32_t              maxComputeWorkGroupSize[3];
+    uint32_t              subPixelPrecisionBits;
+    uint32_t              subTexelPrecisionBits;
+    uint32_t              mipmapPrecisionBits;
+    uint32_t              maxDrawIndexedIndexValue;
+    uint32_t              maxDrawIndirectCount;
+    float                 maxSamplerLodBias;
+    float                 maxSamplerAnisotropy;
+    uint32_t              maxViewports;
+    uint32_t              maxViewportDimensions[2];
+    float                 viewportBoundsRange[2];
+    uint32_t              viewportSubPixelBits;
+    size_t                minMemoryMapAlignment;
+    VkDeviceSize          minTexelBufferOffsetAlignment;
+    VkDeviceSize          minUniformBufferOffsetAlignment;
+    VkDeviceSize          minStorageBufferOffsetAlignment;
+    int32_t               minTexelOffset;
+    uint32_t              maxTexelOffset;
+    int32_t               minTexelGatherOffset;
+    uint32_t              maxTexelGatherOffset;
+    float                 minInterpolationOffset;
+    float                 maxInterpolationOffset;
+    uint32_t              subPixelInterpolationOffsetBits;
+    uint32_t              maxFramebufferWidth;
+    uint32_t              maxFramebufferHeight;
+    uint32_t              maxFramebufferLayers;
+    VkSampleCountFlags    framebufferColorSampleCounts;
+    VkSampleCountFlags    framebufferDepthSampleCounts;
+    VkSampleCountFlags    framebufferStencilSampleCounts;
+    VkSampleCountFlags    framebufferNoAttachmentsSampleCounts;
+    uint32_t              maxColorAttachments;
+    VkSampleCountFlags    sampledImageColorSampleCounts;
+    VkSampleCountFlags    sampledImageIntegerSampleCounts;
+    VkSampleCountFlags    sampledImageDepthSampleCounts;
+    VkSampleCountFlags    sampledImageStencilSampleCounts;
+    VkSampleCountFlags    storageImageSampleCounts;
+    uint32_t              maxSampleMaskWords;
+    VkBool32              timestampComputeAndGraphics;
+    float                 timestampPeriod;
+    uint32_t              maxClipDistances;
+    uint32_t              maxCullDistances;
+    uint32_t              maxCombinedClipAndCullDistances;
+    uint32_t              discreteQueuePriorities;
+    float                 pointSizeRange[2];
+    float                 lineWidthRange[2];
+    float                 pointSizeGranularity;
+    float                 lineWidthGranularity;
+    VkBool32              strictLines;
+    VkBool32              standardSampleLocations;
+    VkDeviceSize          optimalBufferCopyOffsetAlignment;
+    VkDeviceSize          optimalBufferCopyRowPitchAlignment;
+    VkDeviceSize          nonCoherentAtomSize;
+} VkPhysicalDeviceLimits;
+
+typedef struct VkPhysicalDeviceSparseProperties {
+    VkBool32    residencyStandard2DBlockShape;
+    VkBool32    residencyStandard2DMultisampleBlockShape;
+    VkBool32    residencyStandard3DBlockShape;
+    VkBool32    residencyAlignedMipSize;
+    VkBool32    residencyNonResidentStrict;
+} VkPhysicalDeviceSparseProperties;
+
+typedef struct VkPhysicalDeviceProperties {
+    uint32_t                            apiVersion;
+    uint32_t                            driverVersion;
+    uint32_t                            vendorID;
+    uint32_t                            deviceID;
+    VkPhysicalDeviceType                deviceType;
+    char                                deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE];
+    uint8_t                             pipelineCacheUUID[VK_UUID_SIZE];
+    VkPhysicalDeviceLimits              limits;
+    VkPhysicalDeviceSparseProperties    sparseProperties;
+} VkPhysicalDeviceProperties;
+
+typedef struct VkQueueFamilyProperties {
+    VkQueueFlags    queueFlags;
+    uint32_t        queueCount;
+    uint32_t        timestampValidBits;
+    VkExtent3D      minImageTransferGranularity;
+} VkQueueFamilyProperties;
+
+typedef struct VkMemoryType {
+    VkMemoryPropertyFlags    propertyFlags;
+    uint32_t                 heapIndex;
+} VkMemoryType;
+
+typedef struct VkMemoryHeap {
+    VkDeviceSize         size;
+    VkMemoryHeapFlags    flags;
+} VkMemoryHeap;
+
+typedef struct VkPhysicalDeviceMemoryProperties {
+    uint32_t        memoryTypeCount;
+    VkMemoryType    memoryTypes[VK_MAX_MEMORY_TYPES];
+    uint32_t        memoryHeapCount;
+    VkMemoryHeap    memoryHeaps[VK_MAX_MEMORY_HEAPS];
+} VkPhysicalDeviceMemoryProperties;
+
+typedef struct VkDeviceQueueCreateInfo {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkDeviceQueueCreateFlags    flags;
+    uint32_t                    queueFamilyIndex;
+    uint32_t                    queueCount;
+    const float*                pQueuePriorities;
+} VkDeviceQueueCreateInfo;
+
+typedef struct VkDeviceCreateInfo {
+    VkStructureType                    sType;
+    const void*                        pNext;
+    VkDeviceCreateFlags                flags;
+    uint32_t                           queueCreateInfoCount;
+    const VkDeviceQueueCreateInfo*     pQueueCreateInfos;
+    uint32_t                           enabledLayerCount;
+    const char* const*                 ppEnabledLayerNames;
+    uint32_t                           enabledExtensionCount;
+    const char* const*                 ppEnabledExtensionNames;
+    const VkPhysicalDeviceFeatures*    pEnabledFeatures;
+} VkDeviceCreateInfo;
+
+typedef struct VkExtensionProperties {
+    char        extensionName[VK_MAX_EXTENSION_NAME_SIZE];
+    uint32_t    specVersion;
+} VkExtensionProperties;
+
+typedef struct VkLayerProperties {
+    char        layerName[VK_MAX_EXTENSION_NAME_SIZE];
+    uint32_t    specVersion;
+    uint32_t    implementationVersion;
+    char        description[VK_MAX_DESCRIPTION_SIZE];
+} VkLayerProperties;
+
+typedef struct VkSubmitInfo {
+    VkStructureType                sType;
+    const void*                    pNext;
+    uint32_t                       waitSemaphoreCount;
+    const VkSemaphore*             pWaitSemaphores;
+    const VkPipelineStageFlags*    pWaitDstStageMask;
+    uint32_t                       commandBufferCount;
+    const VkCommandBuffer*         pCommandBuffers;
+    uint32_t                       signalSemaphoreCount;
+    const VkSemaphore*             pSignalSemaphores;
+} VkSubmitInfo;
+
+typedef struct VkMemoryAllocateInfo {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkDeviceSize       allocationSize;
+    uint32_t           memoryTypeIndex;
+} VkMemoryAllocateInfo;
+
+typedef struct VkMappedMemoryRange {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkDeviceMemory     memory;
+    VkDeviceSize       offset;
+    VkDeviceSize       size;
+} VkMappedMemoryRange;
+
+typedef struct VkMemoryRequirements {
+    VkDeviceSize    size;
+    VkDeviceSize    alignment;
+    uint32_t        memoryTypeBits;
+} VkMemoryRequirements;
+
+typedef struct VkSparseImageFormatProperties {
+    VkImageAspectFlags          aspectMask;
+    VkExtent3D                  imageGranularity;
+    VkSparseImageFormatFlags    flags;
+} VkSparseImageFormatProperties;
+
+typedef struct VkSparseImageMemoryRequirements {
+    VkSparseImageFormatProperties    formatProperties;
+    uint32_t                         imageMipTailFirstLod;
+    VkDeviceSize                     imageMipTailSize;
+    VkDeviceSize                     imageMipTailOffset;
+    VkDeviceSize                     imageMipTailStride;
+} VkSparseImageMemoryRequirements;
+
+typedef struct VkSparseMemoryBind {
+    VkDeviceSize               resourceOffset;
+    VkDeviceSize               size;
+    VkDeviceMemory             memory;
+    VkDeviceSize               memoryOffset;
+    VkSparseMemoryBindFlags    flags;
+} VkSparseMemoryBind;
+
+typedef struct VkSparseBufferMemoryBindInfo {
+    VkBuffer                     buffer;
+    uint32_t                     bindCount;
+    const VkSparseMemoryBind*    pBinds;
+} VkSparseBufferMemoryBindInfo;
+
+typedef struct VkSparseImageOpaqueMemoryBindInfo {
+    VkImage                      image;
+    uint32_t                     bindCount;
+    const VkSparseMemoryBind*    pBinds;
+} VkSparseImageOpaqueMemoryBindInfo;
+
+typedef struct VkImageSubresource {
+    VkImageAspectFlags    aspectMask;
+    uint32_t              mipLevel;
+    uint32_t              arrayLayer;
+} VkImageSubresource;
+
+typedef struct VkOffset3D {
+    int32_t    x;
+    int32_t    y;
+    int32_t    z;
+} VkOffset3D;
+
+typedef struct VkSparseImageMemoryBind {
+    VkImageSubresource         subresource;
+    VkOffset3D                 offset;
+    VkExtent3D                 extent;
+    VkDeviceMemory             memory;
+    VkDeviceSize               memoryOffset;
+    VkSparseMemoryBindFlags    flags;
+} VkSparseImageMemoryBind;
+
+typedef struct VkSparseImageMemoryBindInfo {
+    VkImage                           image;
+    uint32_t                          bindCount;
+    const VkSparseImageMemoryBind*    pBinds;
+} VkSparseImageMemoryBindInfo;
+
+typedef struct VkBindSparseInfo {
+    VkStructureType                             sType;
+    const void*                                 pNext;
+    uint32_t                                    waitSemaphoreCount;
+    const VkSemaphore*                          pWaitSemaphores;
+    uint32_t                                    bufferBindCount;
+    const VkSparseBufferMemoryBindInfo*         pBufferBinds;
+    uint32_t                                    imageOpaqueBindCount;
+    const VkSparseImageOpaqueMemoryBindInfo*    pImageOpaqueBinds;
+    uint32_t                                    imageBindCount;
+    const VkSparseImageMemoryBindInfo*          pImageBinds;
+    uint32_t                                    signalSemaphoreCount;
+    const VkSemaphore*                          pSignalSemaphores;
+} VkBindSparseInfo;
+
+typedef struct VkFenceCreateInfo {
+    VkStructureType       sType;
+    const void*           pNext;
+    VkFenceCreateFlags    flags;
+} VkFenceCreateInfo;
+
+typedef struct VkSemaphoreCreateInfo {
+    VkStructureType           sType;
+    const void*               pNext;
+    VkSemaphoreCreateFlags    flags;
+} VkSemaphoreCreateInfo;
+
+typedef struct VkEventCreateInfo {
+    VkStructureType       sType;
+    const void*           pNext;
+    VkEventCreateFlags    flags;
+} VkEventCreateInfo;
+
+typedef struct VkQueryPoolCreateInfo {
+    VkStructureType                  sType;
+    const void*                      pNext;
+    VkQueryPoolCreateFlags           flags;
+    VkQueryType                      queryType;
+    uint32_t                         queryCount;
+    VkQueryPipelineStatisticFlags    pipelineStatistics;
+} VkQueryPoolCreateInfo;
+
+typedef struct VkBufferCreateInfo {
+    VkStructureType        sType;
+    const void*            pNext;
+    VkBufferCreateFlags    flags;
+    VkDeviceSize           size;
+    VkBufferUsageFlags     usage;
+    VkSharingMode          sharingMode;
+    uint32_t               queueFamilyIndexCount;
+    const uint32_t*        pQueueFamilyIndices;
+} VkBufferCreateInfo;
+
+typedef struct VkBufferViewCreateInfo {
+    VkStructureType            sType;
+    const void*                pNext;
+    VkBufferViewCreateFlags    flags;
+    VkBuffer                   buffer;
+    VkFormat                   format;
+    VkDeviceSize               offset;
+    VkDeviceSize               range;
+} VkBufferViewCreateInfo;
+
+typedef struct VkImageCreateInfo {
+    VkStructureType          sType;
+    const void*              pNext;
+    VkImageCreateFlags       flags;
+    VkImageType              imageType;
+    VkFormat                 format;
+    VkExtent3D               extent;
+    uint32_t                 mipLevels;
+    uint32_t                 arrayLayers;
+    VkSampleCountFlagBits    samples;
+    VkImageTiling            tiling;
+    VkImageUsageFlags        usage;
+    VkSharingMode            sharingMode;
+    uint32_t                 queueFamilyIndexCount;
+    const uint32_t*          pQueueFamilyIndices;
+    VkImageLayout            initialLayout;
+} VkImageCreateInfo;
+
+typedef struct VkSubresourceLayout {
+    VkDeviceSize    offset;
+    VkDeviceSize    size;
+    VkDeviceSize    rowPitch;
+    VkDeviceSize    arrayPitch;
+    VkDeviceSize    depthPitch;
+} VkSubresourceLayout;
+
+typedef struct VkComponentMapping {
+    VkComponentSwizzle    r;
+    VkComponentSwizzle    g;
+    VkComponentSwizzle    b;
+    VkComponentSwizzle    a;
+} VkComponentMapping;
+
+typedef struct VkImageSubresourceRange {
+    VkImageAspectFlags    aspectMask;
+    uint32_t              baseMipLevel;
+    uint32_t              levelCount;
+    uint32_t              baseArrayLayer;
+    uint32_t              layerCount;
+} VkImageSubresourceRange;
+
+typedef struct VkImageViewCreateInfo {
+    VkStructureType            sType;
+    const void*                pNext;
+    VkImageViewCreateFlags     flags;
+    VkImage                    image;
+    VkImageViewType            viewType;
+    VkFormat                   format;
+    VkComponentMapping         components;
+    VkImageSubresourceRange    subresourceRange;
+} VkImageViewCreateInfo;
+
+typedef struct VkShaderModuleCreateInfo {
+    VkStructureType              sType;
+    const void*                  pNext;
+    VkShaderModuleCreateFlags    flags;
+    size_t                       codeSize;
+    const uint32_t*              pCode;
+} VkShaderModuleCreateInfo;
+
+typedef struct VkPipelineCacheCreateInfo {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkPipelineCacheCreateFlags    flags;
+    size_t                        initialDataSize;
+    const void*                   pInitialData;
+} VkPipelineCacheCreateInfo;
+
+typedef struct VkSpecializationMapEntry {
+    uint32_t    constantID;
+    uint32_t    offset;
+    size_t      size;
+} VkSpecializationMapEntry;
+
+typedef struct VkSpecializationInfo {
+    uint32_t                           mapEntryCount;
+    const VkSpecializationMapEntry*    pMapEntries;
+    size_t                             dataSize;
+    const void*                        pData;
+} VkSpecializationInfo;
+
+typedef struct VkPipelineShaderStageCreateInfo {
+    VkStructureType                     sType;
+    const void*                         pNext;
+    VkPipelineShaderStageCreateFlags    flags;
+    VkShaderStageFlagBits               stage;
+    VkShaderModule                      module;
+    const char*                         pName;
+    const VkSpecializationInfo*         pSpecializationInfo;
+} VkPipelineShaderStageCreateInfo;
+
+typedef struct VkVertexInputBindingDescription {
+    uint32_t             binding;
+    uint32_t             stride;
+    VkVertexInputRate    inputRate;
+} VkVertexInputBindingDescription;
+
+typedef struct VkVertexInputAttributeDescription {
+    uint32_t    location;
+    uint32_t    binding;
+    VkFormat    format;
+    uint32_t    offset;
+} VkVertexInputAttributeDescription;
+
+typedef struct VkPipelineVertexInputStateCreateInfo {
+    VkStructureType                             sType;
+    const void*                                 pNext;
+    VkPipelineVertexInputStateCreateFlags       flags;
+    uint32_t                                    vertexBindingDescriptionCount;
+    const VkVertexInputBindingDescription*      pVertexBindingDescriptions;
+    uint32_t                                    vertexAttributeDescriptionCount;
+    const VkVertexInputAttributeDescription*    pVertexAttributeDescriptions;
+} VkPipelineVertexInputStateCreateInfo;
+
+typedef struct VkPipelineInputAssemblyStateCreateInfo {
+    VkStructureType                            sType;
+    const void*                                pNext;
+    VkPipelineInputAssemblyStateCreateFlags    flags;
+    VkPrimitiveTopology                        topology;
+    VkBool32                                   primitiveRestartEnable;
+} VkPipelineInputAssemblyStateCreateInfo;
+
+typedef struct VkPipelineTessellationStateCreateInfo {
+    VkStructureType                           sType;
+    const void*                               pNext;
+    VkPipelineTessellationStateCreateFlags    flags;
+    uint32_t                                  patchControlPoints;
+} VkPipelineTessellationStateCreateInfo;
+
+typedef struct VkViewport {
+    float    x;
+    float    y;
+    float    width;
+    float    height;
+    float    minDepth;
+    float    maxDepth;
+} VkViewport;
+
+typedef struct VkOffset2D {
+    int32_t    x;
+    int32_t    y;
+} VkOffset2D;
+
+typedef struct VkExtent2D {
+    uint32_t    width;
+    uint32_t    height;
+} VkExtent2D;
+
+typedef struct VkRect2D {
+    VkOffset2D    offset;
+    VkExtent2D    extent;
+} VkRect2D;
+
+typedef struct VkPipelineViewportStateCreateInfo {
+    VkStructureType                       sType;
+    const void*                           pNext;
+    VkPipelineViewportStateCreateFlags    flags;
+    uint32_t                              viewportCount;
+    const VkViewport*                     pViewports;
+    uint32_t                              scissorCount;
+    const VkRect2D*                       pScissors;
+} VkPipelineViewportStateCreateInfo;
+
+typedef struct VkPipelineRasterizationStateCreateInfo {
+    VkStructureType                            sType;
+    const void*                                pNext;
+    VkPipelineRasterizationStateCreateFlags    flags;
+    VkBool32                                   depthClampEnable;
+    VkBool32                                   rasterizerDiscardEnable;
+    VkPolygonMode                              polygonMode;
+    VkCullModeFlags                            cullMode;
+    VkFrontFace                                frontFace;
+    VkBool32                                   depthBiasEnable;
+    float                                      depthBiasConstantFactor;
+    float                                      depthBiasClamp;
+    float                                      depthBiasSlopeFactor;
+    float                                      lineWidth;
+} VkPipelineRasterizationStateCreateInfo;
+
+typedef struct VkPipelineMultisampleStateCreateInfo {
+    VkStructureType                          sType;
+    const void*                              pNext;
+    VkPipelineMultisampleStateCreateFlags    flags;
+    VkSampleCountFlagBits                    rasterizationSamples;
+    VkBool32                                 sampleShadingEnable;
+    float                                    minSampleShading;
+    const VkSampleMask*                      pSampleMask;
+    VkBool32                                 alphaToCoverageEnable;
+    VkBool32                                 alphaToOneEnable;
+} VkPipelineMultisampleStateCreateInfo;
+
+typedef struct VkStencilOpState {
+    VkStencilOp    failOp;
+    VkStencilOp    passOp;
+    VkStencilOp    depthFailOp;
+    VkCompareOp    compareOp;
+    uint32_t       compareMask;
+    uint32_t       writeMask;
+    uint32_t       reference;
+} VkStencilOpState;
+
+typedef struct VkPipelineDepthStencilStateCreateInfo {
+    VkStructureType                           sType;
+    const void*                               pNext;
+    VkPipelineDepthStencilStateCreateFlags    flags;
+    VkBool32                                  depthTestEnable;
+    VkBool32                                  depthWriteEnable;
+    VkCompareOp                               depthCompareOp;
+    VkBool32                                  depthBoundsTestEnable;
+    VkBool32                                  stencilTestEnable;
+    VkStencilOpState                          front;
+    VkStencilOpState                          back;
+    float                                     minDepthBounds;
+    float                                     maxDepthBounds;
+} VkPipelineDepthStencilStateCreateInfo;
+
+typedef struct VkPipelineColorBlendAttachmentState {
+    VkBool32                 blendEnable;
+    VkBlendFactor            srcColorBlendFactor;
+    VkBlendFactor            dstColorBlendFactor;
+    VkBlendOp                colorBlendOp;
+    VkBlendFactor            srcAlphaBlendFactor;
+    VkBlendFactor            dstAlphaBlendFactor;
+    VkBlendOp                alphaBlendOp;
+    VkColorComponentFlags    colorWriteMask;
+} VkPipelineColorBlendAttachmentState;
+
+typedef struct VkPipelineColorBlendStateCreateInfo {
+    VkStructureType                               sType;
+    const void*                                   pNext;
+    VkPipelineColorBlendStateCreateFlags          flags;
+    VkBool32                                      logicOpEnable;
+    VkLogicOp                                     logicOp;
+    uint32_t                                      attachmentCount;
+    const VkPipelineColorBlendAttachmentState*    pAttachments;
+    float                                         blendConstants[4];
+} VkPipelineColorBlendStateCreateInfo;
+
+typedef struct VkPipelineDynamicStateCreateInfo {
+    VkStructureType                      sType;
+    const void*                          pNext;
+    VkPipelineDynamicStateCreateFlags    flags;
+    uint32_t                             dynamicStateCount;
+    const VkDynamicState*                pDynamicStates;
+} VkPipelineDynamicStateCreateInfo;
+
+typedef struct VkGraphicsPipelineCreateInfo {
+    VkStructureType                                  sType;
+    const void*                                      pNext;
+    VkPipelineCreateFlags                            flags;
+    uint32_t                                         stageCount;
+    const VkPipelineShaderStageCreateInfo*           pStages;
+    const VkPipelineVertexInputStateCreateInfo*      pVertexInputState;
+    const VkPipelineInputAssemblyStateCreateInfo*    pInputAssemblyState;
+    const VkPipelineTessellationStateCreateInfo*     pTessellationState;
+    const VkPipelineViewportStateCreateInfo*         pViewportState;
+    const VkPipelineRasterizationStateCreateInfo*    pRasterizationState;
+    const VkPipelineMultisampleStateCreateInfo*      pMultisampleState;
+    const VkPipelineDepthStencilStateCreateInfo*     pDepthStencilState;
+    const VkPipelineColorBlendStateCreateInfo*       pColorBlendState;
+    const VkPipelineDynamicStateCreateInfo*          pDynamicState;
+    VkPipelineLayout                                 layout;
+    VkRenderPass                                     renderPass;
+    uint32_t                                         subpass;
+    VkPipeline                                       basePipelineHandle;
+    int32_t                                          basePipelineIndex;
+} VkGraphicsPipelineCreateInfo;
+
+typedef struct VkComputePipelineCreateInfo {
+    VkStructureType                    sType;
+    const void*                        pNext;
+    VkPipelineCreateFlags              flags;
+    VkPipelineShaderStageCreateInfo    stage;
+    VkPipelineLayout                   layout;
+    VkPipeline                         basePipelineHandle;
+    int32_t                            basePipelineIndex;
+} VkComputePipelineCreateInfo;
+
+typedef struct VkPushConstantRange {
+    VkShaderStageFlags    stageFlags;
+    uint32_t              offset;
+    uint32_t              size;
+} VkPushConstantRange;
+
+typedef struct VkPipelineLayoutCreateInfo {
+    VkStructureType                 sType;
+    const void*                     pNext;
+    VkPipelineLayoutCreateFlags     flags;
+    uint32_t                        setLayoutCount;
+    const VkDescriptorSetLayout*    pSetLayouts;
+    uint32_t                        pushConstantRangeCount;
+    const VkPushConstantRange*      pPushConstantRanges;
+} VkPipelineLayoutCreateInfo;
+
+typedef struct VkSamplerCreateInfo {
+    VkStructureType         sType;
+    const void*             pNext;
+    VkSamplerCreateFlags    flags;
+    VkFilter                magFilter;
+    VkFilter                minFilter;
+    VkSamplerMipmapMode     mipmapMode;
+    VkSamplerAddressMode    addressModeU;
+    VkSamplerAddressMode    addressModeV;
+    VkSamplerAddressMode    addressModeW;
+    float                   mipLodBias;
+    VkBool32                anisotropyEnable;
+    float                   maxAnisotropy;
+    VkBool32                compareEnable;
+    VkCompareOp             compareOp;
+    float                   minLod;
+    float                   maxLod;
+    VkBorderColor           borderColor;
+    VkBool32                unnormalizedCoordinates;
+} VkSamplerCreateInfo;
+
+typedef struct VkDescriptorSetLayoutBinding {
+    uint32_t              binding;
+    VkDescriptorType      descriptorType;
+    uint32_t              descriptorCount;
+    VkShaderStageFlags    stageFlags;
+    const VkSampler*      pImmutableSamplers;
+} VkDescriptorSetLayoutBinding;
+
+typedef struct VkDescriptorSetLayoutCreateInfo {
+    VkStructureType                        sType;
+    const void*                            pNext;
+    VkDescriptorSetLayoutCreateFlags       flags;
+    uint32_t                               bindingCount;
+    const VkDescriptorSetLayoutBinding*    pBindings;
+} VkDescriptorSetLayoutCreateInfo;
+
+typedef struct VkDescriptorPoolSize {
+    VkDescriptorType    type;
+    uint32_t            descriptorCount;
+} VkDescriptorPoolSize;
+
+typedef struct VkDescriptorPoolCreateInfo {
+    VkStructureType                sType;
+    const void*                    pNext;
+    VkDescriptorPoolCreateFlags    flags;
+    uint32_t                       maxSets;
+    uint32_t                       poolSizeCount;
+    const VkDescriptorPoolSize*    pPoolSizes;
+} VkDescriptorPoolCreateInfo;
+
+typedef struct VkDescriptorSetAllocateInfo {
+    VkStructureType                 sType;
+    const void*                     pNext;
+    VkDescriptorPool                descriptorPool;
+    uint32_t                        descriptorSetCount;
+    const VkDescriptorSetLayout*    pSetLayouts;
+} VkDescriptorSetAllocateInfo;
+
+typedef struct VkDescriptorImageInfo {
+    VkSampler        sampler;
+    VkImageView      imageView;
+    VkImageLayout    imageLayout;
+} VkDescriptorImageInfo;
+
+typedef struct VkDescriptorBufferInfo {
+    VkBuffer        buffer;
+    VkDeviceSize    offset;
+    VkDeviceSize    range;
+} VkDescriptorBufferInfo;
+
+typedef struct VkWriteDescriptorSet {
+    VkStructureType                  sType;
+    const void*                      pNext;
+    VkDescriptorSet                  dstSet;
+    uint32_t                         dstBinding;
+    uint32_t                         dstArrayElement;
+    uint32_t                         descriptorCount;
+    VkDescriptorType                 descriptorType;
+    const VkDescriptorImageInfo*     pImageInfo;
+    const VkDescriptorBufferInfo*    pBufferInfo;
+    const VkBufferView*              pTexelBufferView;
+} VkWriteDescriptorSet;
+
+typedef struct VkCopyDescriptorSet {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkDescriptorSet    srcSet;
+    uint32_t           srcBinding;
+    uint32_t           srcArrayElement;
+    VkDescriptorSet    dstSet;
+    uint32_t           dstBinding;
+    uint32_t           dstArrayElement;
+    uint32_t           descriptorCount;
+} VkCopyDescriptorSet;
+
+typedef struct VkFramebufferCreateInfo {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkFramebufferCreateFlags    flags;
+    VkRenderPass                renderPass;
+    uint32_t                    attachmentCount;
+    const VkImageView*          pAttachments;
+    uint32_t                    width;
+    uint32_t                    height;
+    uint32_t                    layers;
+} VkFramebufferCreateInfo;
+
+typedef struct VkAttachmentDescription {
+    VkAttachmentDescriptionFlags    flags;
+    VkFormat                        format;
+    VkSampleCountFlagBits           samples;
+    VkAttachmentLoadOp              loadOp;
+    VkAttachmentStoreOp             storeOp;
+    VkAttachmentLoadOp              stencilLoadOp;
+    VkAttachmentStoreOp             stencilStoreOp;
+    VkImageLayout                   initialLayout;
+    VkImageLayout                   finalLayout;
+} VkAttachmentDescription;
+
+typedef struct VkAttachmentReference {
+    uint32_t         attachment;
+    VkImageLayout    layout;
+} VkAttachmentReference;
+
+typedef struct VkSubpassDescription {
+    VkSubpassDescriptionFlags       flags;
+    VkPipelineBindPoint             pipelineBindPoint;
+    uint32_t                        inputAttachmentCount;
+    const VkAttachmentReference*    pInputAttachments;
+    uint32_t                        colorAttachmentCount;
+    const VkAttachmentReference*    pColorAttachments;
+    const VkAttachmentReference*    pResolveAttachments;
+    const VkAttachmentReference*    pDepthStencilAttachment;
+    uint32_t                        preserveAttachmentCount;
+    const uint32_t*                 pPreserveAttachments;
+} VkSubpassDescription;
+
+typedef struct VkSubpassDependency {
+    uint32_t                srcSubpass;
+    uint32_t                dstSubpass;
+    VkPipelineStageFlags    srcStageMask;
+    VkPipelineStageFlags    dstStageMask;
+    VkAccessFlags           srcAccessMask;
+    VkAccessFlags           dstAccessMask;
+    VkDependencyFlags       dependencyFlags;
+} VkSubpassDependency;
+
+typedef struct VkRenderPassCreateInfo {
+    VkStructureType                   sType;
+    const void*                       pNext;
+    VkRenderPassCreateFlags           flags;
+    uint32_t                          attachmentCount;
+    const VkAttachmentDescription*    pAttachments;
+    uint32_t                          subpassCount;
+    const VkSubpassDescription*       pSubpasses;
+    uint32_t                          dependencyCount;
+    const VkSubpassDependency*        pDependencies;
+} VkRenderPassCreateInfo;
+
+typedef struct VkCommandPoolCreateInfo {
+    VkStructureType             sType;
+    const void*                 pNext;
+    VkCommandPoolCreateFlags    flags;
+    uint32_t                    queueFamilyIndex;
+} VkCommandPoolCreateInfo;
+
+typedef struct VkCommandBufferAllocateInfo {
+    VkStructureType         sType;
+    const void*             pNext;
+    VkCommandPool           commandPool;
+    VkCommandBufferLevel    level;
+    uint32_t                commandBufferCount;
+} VkCommandBufferAllocateInfo;
+
+typedef struct VkCommandBufferInheritanceInfo {
+    VkStructureType                  sType;
+    const void*                      pNext;
+    VkRenderPass                     renderPass;
+    uint32_t                         subpass;
+    VkFramebuffer                    framebuffer;
+    VkBool32                         occlusionQueryEnable;
+    VkQueryControlFlags              queryFlags;
+    VkQueryPipelineStatisticFlags    pipelineStatistics;
+} VkCommandBufferInheritanceInfo;
+
+typedef struct VkCommandBufferBeginInfo {
+    VkStructureType                          sType;
+    const void*                              pNext;
+    VkCommandBufferUsageFlags                flags;
+    const VkCommandBufferInheritanceInfo*    pInheritanceInfo;
+} VkCommandBufferBeginInfo;
+
+typedef struct VkBufferCopy {
+    VkDeviceSize    srcOffset;
+    VkDeviceSize    dstOffset;
+    VkDeviceSize    size;
+} VkBufferCopy;
+
+typedef struct VkImageSubresourceLayers {
+    VkImageAspectFlags    aspectMask;
+    uint32_t              mipLevel;
+    uint32_t              baseArrayLayer;
+    uint32_t              layerCount;
+} VkImageSubresourceLayers;
+
+typedef struct VkImageCopy {
+    VkImageSubresourceLayers    srcSubresource;
+    VkOffset3D                  srcOffset;
+    VkImageSubresourceLayers    dstSubresource;
+    VkOffset3D                  dstOffset;
+    VkExtent3D                  extent;
+} VkImageCopy;
+
+typedef struct VkImageBlit {
+    VkImageSubresourceLayers    srcSubresource;
+    VkOffset3D                  srcOffsets[2];
+    VkImageSubresourceLayers    dstSubresource;
+    VkOffset3D                  dstOffsets[2];
+} VkImageBlit;
+
+typedef struct VkBufferImageCopy {
+    VkDeviceSize                bufferOffset;
+    uint32_t                    bufferRowLength;
+    uint32_t                    bufferImageHeight;
+    VkImageSubresourceLayers    imageSubresource;
+    VkOffset3D                  imageOffset;
+    VkExtent3D                  imageExtent;
+} VkBufferImageCopy;
+
+typedef union VkClearColorValue {
+    float       float32[4];
+    int32_t     int32[4];
+    uint32_t    uint32[4];
+} VkClearColorValue;
+
+typedef struct VkClearDepthStencilValue {
+    float       depth;
+    uint32_t    stencil;
+} VkClearDepthStencilValue;
+
+typedef union VkClearValue {
+    VkClearColorValue           color;
+    VkClearDepthStencilValue    depthStencil;
+} VkClearValue;
+
+typedef struct VkClearAttachment {
+    VkImageAspectFlags    aspectMask;
+    uint32_t              colorAttachment;
+    VkClearValue          clearValue;
+} VkClearAttachment;
+
+typedef struct VkClearRect {
+    VkRect2D    rect;
+    uint32_t    baseArrayLayer;
+    uint32_t    layerCount;
+} VkClearRect;
+
+typedef struct VkImageResolve {
+    VkImageSubresourceLayers    srcSubresource;
+    VkOffset3D                  srcOffset;
+    VkImageSubresourceLayers    dstSubresource;
+    VkOffset3D                  dstOffset;
+    VkExtent3D                  extent;
+} VkImageResolve;
+
+typedef struct VkMemoryBarrier {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkAccessFlags      srcAccessMask;
+    VkAccessFlags      dstAccessMask;
+} VkMemoryBarrier;
+
+typedef struct VkBufferMemoryBarrier {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkAccessFlags      srcAccessMask;
+    VkAccessFlags      dstAccessMask;
+    uint32_t           srcQueueFamilyIndex;
+    uint32_t           dstQueueFamilyIndex;
+    VkBuffer           buffer;
+    VkDeviceSize       offset;
+    VkDeviceSize       size;
+} VkBufferMemoryBarrier;
+
+typedef struct VkImageMemoryBarrier {
+    VkStructureType            sType;
+    const void*                pNext;
+    VkAccessFlags              srcAccessMask;
+    VkAccessFlags              dstAccessMask;
+    VkImageLayout              oldLayout;
+    VkImageLayout              newLayout;
+    uint32_t                   srcQueueFamilyIndex;
+    uint32_t                   dstQueueFamilyIndex;
+    VkImage                    image;
+    VkImageSubresourceRange    subresourceRange;
+} VkImageMemoryBarrier;
+
+typedef struct VkRenderPassBeginInfo {
+    VkStructureType        sType;
+    const void*            pNext;
+    VkRenderPass           renderPass;
+    VkFramebuffer          framebuffer;
+    VkRect2D               renderArea;
+    uint32_t               clearValueCount;
+    const VkClearValue*    pClearValues;
+} VkRenderPassBeginInfo;
+
+typedef struct VkDispatchIndirectCommand {
+    uint32_t    x;
+    uint32_t    y;
+    uint32_t    z;
+} VkDispatchIndirectCommand;
+
+typedef struct VkDrawIndexedIndirectCommand {
+    uint32_t    indexCount;
+    uint32_t    instanceCount;
+    uint32_t    firstIndex;
+    int32_t     vertexOffset;
+    uint32_t    firstInstance;
+} VkDrawIndexedIndirectCommand;
+
+typedef struct VkDrawIndirectCommand {
+    uint32_t    vertexCount;
+    uint32_t    instanceCount;
+    uint32_t    firstVertex;
+    uint32_t    firstInstance;
+} VkDrawIndirectCommand;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateInstance)(const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkInstance* pInstance);
+typedef void (VKAPI_PTR *PFN_vkDestroyInstance)(VkInstance instance, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDevices)(VkInstance instance, uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures* pFeatures);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties* pFormatProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties* pImageFormatProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties* pProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties* pQueueFamilyProperties);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties* pMemoryProperties);
+typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetInstanceProcAddr)(VkInstance instance, const char* pName);
+typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetDeviceProcAddr)(VkDevice device, const char* pName);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDevice)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDevice* pDevice);
+typedef void (VKAPI_PTR *PFN_vkDestroyDevice)(VkDevice device, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceExtensionProperties)(const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceExtensionProperties)(VkPhysicalDevice physicalDevice, const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceLayerProperties)(uint32_t* pPropertyCount, VkLayerProperties* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceLayerProperties)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkLayerProperties* pProperties);
+typedef void (VKAPI_PTR *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue* pQueue);
+typedef VkResult (VKAPI_PTR *PFN_vkQueueSubmit)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence);
+typedef VkResult (VKAPI_PTR *PFN_vkQueueWaitIdle)(VkQueue queue);
+typedef VkResult (VKAPI_PTR *PFN_vkDeviceWaitIdle)(VkDevice device);
+typedef VkResult (VKAPI_PTR *PFN_vkAllocateMemory)(VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo, const VkAllocationCallbacks* pAllocator, VkDeviceMemory* pMemory);
+typedef void (VKAPI_PTR *PFN_vkFreeMemory)(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkMapMemory)(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void** ppData);
+typedef void (VKAPI_PTR *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory memory);
+typedef VkResult (VKAPI_PTR *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges);
+typedef VkResult (VKAPI_PTR *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges);
+typedef void (VKAPI_PTR *PFN_vkGetDeviceMemoryCommitment)(VkDevice device, VkDeviceMemory memory, VkDeviceSize* pCommittedMemoryInBytes);
+typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory)(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset);
+typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory)(VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset);
+typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements)(VkDevice device, VkBuffer buffer, VkMemoryRequirements* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements)(VkDevice device, VkImage image, VkMemoryRequirements* pMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements)(VkDevice device, VkImage image, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements* pSparseMemoryRequirements);
+typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t* pPropertyCount, VkSparseImageFormatProperties* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkQueueBindSparse)(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo* pBindInfo, VkFence fence);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence);
+typedef void (VKAPI_PTR *PFN_vkDestroyFence)(VkDevice device, VkFence fence, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences);
+typedef VkResult (VKAPI_PTR *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence);
+typedef VkResult (VKAPI_PTR *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSemaphore* pSemaphore);
+typedef void (VKAPI_PTR *PFN_vkDestroySemaphore)(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkEvent* pEvent);
+typedef void (VKAPI_PTR *PFN_vkDestroyEvent)(VkDevice device, VkEvent event, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetEventStatus)(VkDevice device, VkEvent event);
+typedef VkResult (VKAPI_PTR *PFN_vkSetEvent)(VkDevice device, VkEvent event);
+typedef VkResult (VKAPI_PTR *PFN_vkResetEvent)(VkDevice device, VkEvent event);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkQueryPool* pQueryPool);
+typedef void (VKAPI_PTR *PFN_vkDestroyQueryPool)(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetQueryPoolResults)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void* pData, VkDeviceSize stride, VkQueryResultFlags flags);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBuffer* pBuffer);
+typedef void (VKAPI_PTR *PFN_vkDestroyBuffer)(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBufferView* pView);
+typedef void (VKAPI_PTR *PFN_vkDestroyBufferView)(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImage* pImage);
+typedef void (VKAPI_PTR *PFN_vkDestroyImage)(VkDevice device, VkImage image, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkGetImageSubresourceLayout)(VkDevice device, VkImage image, const VkImageSubresource* pSubresource, VkSubresourceLayout* pLayout);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImageView* pView);
+typedef void (VKAPI_PTR *PFN_vkDestroyImageView)(VkDevice device, VkImageView imageView, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule);
+typedef void (VKAPI_PTR *PFN_vkDestroyShaderModule)(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineCache)(VkDevice device, const VkPipelineCacheCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineCache* pPipelineCache);
+typedef void (VKAPI_PTR *PFN_vkDestroyPipelineCache)(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPipelineCacheData)(VkDevice device, VkPipelineCache pipelineCache, size_t* pDataSize, void* pData);
+typedef VkResult (VKAPI_PTR *PFN_vkMergePipelineCaches)(VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache* pSrcCaches);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateGraphicsPipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateComputePipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines);
+typedef void (VKAPI_PTR *PFN_vkDestroyPipeline)(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineLayout)(VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineLayout* pPipelineLayout);
+typedef void (VKAPI_PTR *PFN_vkDestroyPipelineLayout)(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSampler* pSampler);
+typedef void (VKAPI_PTR *PFN_vkDestroySampler)(VkDevice device, VkSampler sampler, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorSetLayout* pSetLayout);
+typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorSetLayout)(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorPool)(VkDevice device, const VkDescriptorPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorPool* pDescriptorPool);
+typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkResetDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags);
+typedef VkResult (VKAPI_PTR *PFN_vkAllocateDescriptorSets)(VkDevice device, const VkDescriptorSetAllocateInfo* pAllocateInfo, VkDescriptorSet* pDescriptorSets);
+typedef VkResult (VKAPI_PTR *PFN_vkFreeDescriptorSets)(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets);
+typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSets)(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet* pDescriptorCopies);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFramebuffer* pFramebuffer);
+typedef void (VKAPI_PTR *PFN_vkDestroyFramebuffer)(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass);
+typedef void (VKAPI_PTR *PFN_vkDestroyRenderPass)(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkGetRenderAreaGranularity)(VkDevice device, VkRenderPass renderPass, VkExtent2D* pGranularity);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateCommandPool)(VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCommandPool* pCommandPool);
+typedef void (VKAPI_PTR *PFN_vkDestroyCommandPool)(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkResetCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags);
+typedef VkResult (VKAPI_PTR *PFN_vkAllocateCommandBuffers)(VkDevice device, const VkCommandBufferAllocateInfo* pAllocateInfo, VkCommandBuffer* pCommandBuffers);
+typedef void (VKAPI_PTR *PFN_vkFreeCommandBuffers)(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers);
+typedef VkResult (VKAPI_PTR *PFN_vkBeginCommandBuffer)(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo);
+typedef VkResult (VKAPI_PTR *PFN_vkEndCommandBuffer)(VkCommandBuffer commandBuffer);
+typedef VkResult (VKAPI_PTR *PFN_vkResetCommandBuffer)(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags);
+typedef void (VKAPI_PTR *PFN_vkCmdBindPipeline)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline);
+typedef void (VKAPI_PTR *PFN_vkCmdSetViewport)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports);
+typedef void (VKAPI_PTR *PFN_vkCmdSetScissor)(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors);
+typedef void (VKAPI_PTR *PFN_vkCmdSetLineWidth)(VkCommandBuffer commandBuffer, float lineWidth);
+typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBias)(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
+typedef void (VKAPI_PTR *PFN_vkCmdSetBlendConstants)(VkCommandBuffer commandBuffer, const float blendConstants[4]);
+typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBounds)(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds);
+typedef void (VKAPI_PTR *PFN_vkCmdSetStencilCompareMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask);
+typedef void (VKAPI_PTR *PFN_vkCmdSetStencilWriteMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask);
+typedef void (VKAPI_PTR *PFN_vkCmdSetStencilReference)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference);
+typedef void (VKAPI_PTR *PFN_vkCmdBindDescriptorSets)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets);
+typedef void (VKAPI_PTR *PFN_vkCmdBindIndexBuffer)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType);
+typedef void (VKAPI_PTR *PFN_vkCmdBindVertexBuffers)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets);
+typedef void (VKAPI_PTR *PFN_vkCmdDraw)(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexed)(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
+typedef void (VKAPI_PTR *PFN_vkCmdDispatch)(VkCommandBuffer commandBuffer, uint32_t x, uint32_t y, uint32_t z);
+typedef void (VKAPI_PTR *PFN_vkCmdDispatchIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyBuffer)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdBlitImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyBufferToImage)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyImageToBuffer)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdUpdateBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const uint32_t* pData);
+typedef void (VKAPI_PTR *PFN_vkCmdFillBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data);
+typedef void (VKAPI_PTR *PFN_vkCmdClearColorImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
+typedef void (VKAPI_PTR *PFN_vkCmdClearDepthStencilImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges);
+typedef void (VKAPI_PTR *PFN_vkCmdClearAttachments)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects);
+typedef void (VKAPI_PTR *PFN_vkCmdResolveImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions);
+typedef void (VKAPI_PTR *PFN_vkCmdSetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
+typedef void (VKAPI_PTR *PFN_vkCmdResetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
+typedef void (VKAPI_PTR *PFN_vkCmdWaitEvents)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers);
+typedef void (VKAPI_PTR *PFN_vkCmdPipelineBarrier)(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers);
+typedef void (VKAPI_PTR *PFN_vkCmdBeginQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags);
+typedef void (VKAPI_PTR *PFN_vkCmdEndQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query);
+typedef void (VKAPI_PTR *PFN_vkCmdResetQueryPool)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount);
+typedef void (VKAPI_PTR *PFN_vkCmdWriteTimestamp)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query);
+typedef void (VKAPI_PTR *PFN_vkCmdCopyQueryPoolResults)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags);
+typedef void (VKAPI_PTR *PFN_vkCmdPushConstants)(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues);
+typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderPass)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents);
+typedef void (VKAPI_PTR *PFN_vkCmdNextSubpass)(VkCommandBuffer commandBuffer, VkSubpassContents contents);
+typedef void (VKAPI_PTR *PFN_vkCmdEndRenderPass)(VkCommandBuffer commandBuffer);
+typedef void (VKAPI_PTR *PFN_vkCmdExecuteCommands)(VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance(
+    const VkInstanceCreateInfo*                 pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkInstance*                                 pInstance);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyInstance(
+    VkInstance                                  instance,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDevices(
+    VkInstance                                  instance,
+    uint32_t*                                   pPhysicalDeviceCount,
+    VkPhysicalDevice*                           pPhysicalDevices);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceFeatures*                   pFeatures);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties(
+    VkPhysicalDevice                            physicalDevice,
+    VkFormat                                    format,
+    VkFormatProperties*                         pFormatProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties(
+    VkPhysicalDevice                            physicalDevice,
+    VkFormat                                    format,
+    VkImageType                                 type,
+    VkImageTiling                               tiling,
+    VkImageUsageFlags                           usage,
+    VkImageCreateFlags                          flags,
+    VkImageFormatProperties*                    pImageFormatProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceProperties*                 pProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pQueueFamilyPropertyCount,
+    VkQueueFamilyProperties*                    pQueueFamilyProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties(
+    VkPhysicalDevice                            physicalDevice,
+    VkPhysicalDeviceMemoryProperties*           pMemoryProperties);
+
+VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr(
+    VkInstance                                  instance,
+    const char*                                 pName);
+
+VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetDeviceProcAddr(
+    VkDevice                                    device,
+    const char*                                 pName);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDevice(
+    VkPhysicalDevice                            physicalDevice,
+    const VkDeviceCreateInfo*                   pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDevice*                                   pDevice);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDevice(
+    VkDevice                                    device,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceExtensionProperties(
+    const char*                                 pLayerName,
+    uint32_t*                                   pPropertyCount,
+    VkExtensionProperties*                      pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceExtensionProperties(
+    VkPhysicalDevice                            physicalDevice,
+    const char*                                 pLayerName,
+    uint32_t*                                   pPropertyCount,
+    VkExtensionProperties*                      pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceLayerProperties(
+    uint32_t*                                   pPropertyCount,
+    VkLayerProperties*                          pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceLayerProperties(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pPropertyCount,
+    VkLayerProperties*                          pProperties);
+
+VKAPI_ATTR void VKAPI_CALL vkGetDeviceQueue(
+    VkDevice                                    device,
+    uint32_t                                    queueFamilyIndex,
+    uint32_t                                    queueIndex,
+    VkQueue*                                    pQueue);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueueSubmit(
+    VkQueue                                     queue,
+    uint32_t                                    submitCount,
+    const VkSubmitInfo*                         pSubmits,
+    VkFence                                     fence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueueWaitIdle(
+    VkQueue                                     queue);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkDeviceWaitIdle(
+    VkDevice                                    device);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAllocateMemory(
+    VkDevice                                    device,
+    const VkMemoryAllocateInfo*                 pAllocateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDeviceMemory*                             pMemory);
+
+VKAPI_ATTR void VKAPI_CALL vkFreeMemory(
+    VkDevice                                    device,
+    VkDeviceMemory                              memory,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkMapMemory(
+    VkDevice                                    device,
+    VkDeviceMemory                              memory,
+    VkDeviceSize                                offset,
+    VkDeviceSize                                size,
+    VkMemoryMapFlags                            flags,
+    void**                                      ppData);
+
+VKAPI_ATTR void VKAPI_CALL vkUnmapMemory(
+    VkDevice                                    device,
+    VkDeviceMemory                              memory);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkFlushMappedMemoryRanges(
+    VkDevice                                    device,
+    uint32_t                                    memoryRangeCount,
+    const VkMappedMemoryRange*                  pMemoryRanges);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkInvalidateMappedMemoryRanges(
+    VkDevice                                    device,
+    uint32_t                                    memoryRangeCount,
+    const VkMappedMemoryRange*                  pMemoryRanges);
+
+VKAPI_ATTR void VKAPI_CALL vkGetDeviceMemoryCommitment(
+    VkDevice                                    device,
+    VkDeviceMemory                              memory,
+    VkDeviceSize*                               pCommittedMemoryInBytes);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory(
+    VkDevice                                    device,
+    VkBuffer                                    buffer,
+    VkDeviceMemory                              memory,
+    VkDeviceSize                                memoryOffset);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory(
+    VkDevice                                    device,
+    VkImage                                     image,
+    VkDeviceMemory                              memory,
+    VkDeviceSize                                memoryOffset);
+
+VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements(
+    VkDevice                                    device,
+    VkBuffer                                    buffer,
+    VkMemoryRequirements*                       pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements(
+    VkDevice                                    device,
+    VkImage                                     image,
+    VkMemoryRequirements*                       pMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements(
+    VkDevice                                    device,
+    VkImage                                     image,
+    uint32_t*                                   pSparseMemoryRequirementCount,
+    VkSparseImageMemoryRequirements*            pSparseMemoryRequirements);
+
+VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties(
+    VkPhysicalDevice                            physicalDevice,
+    VkFormat                                    format,
+    VkImageType                                 type,
+    VkSampleCountFlagBits                       samples,
+    VkImageUsageFlags                           usage,
+    VkImageTiling                               tiling,
+    uint32_t*                                   pPropertyCount,
+    VkSparseImageFormatProperties*              pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueueBindSparse(
+    VkQueue                                     queue,
+    uint32_t                                    bindInfoCount,
+    const VkBindSparseInfo*                     pBindInfo,
+    VkFence                                     fence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateFence(
+    VkDevice                                    device,
+    const VkFenceCreateInfo*                    pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkFence*                                    pFence);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyFence(
+    VkDevice                                    device,
+    VkFence                                     fence,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetFences(
+    VkDevice                                    device,
+    uint32_t                                    fenceCount,
+    const VkFence*                              pFences);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceStatus(
+    VkDevice                                    device,
+    VkFence                                     fence);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkWaitForFences(
+    VkDevice                                    device,
+    uint32_t                                    fenceCount,
+    const VkFence*                              pFences,
+    VkBool32                                    waitAll,
+    uint64_t                                    timeout);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSemaphore(
+    VkDevice                                    device,
+    const VkSemaphoreCreateInfo*                pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSemaphore*                                pSemaphore);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroySemaphore(
+    VkDevice                                    device,
+    VkSemaphore                                 semaphore,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateEvent(
+    VkDevice                                    device,
+    const VkEventCreateInfo*                    pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkEvent*                                    pEvent);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyEvent(
+    VkDevice                                    device,
+    VkEvent                                     event,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetEventStatus(
+    VkDevice                                    device,
+    VkEvent                                     event);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkSetEvent(
+    VkDevice                                    device,
+    VkEvent                                     event);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetEvent(
+    VkDevice                                    device,
+    VkEvent                                     event);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateQueryPool(
+    VkDevice                                    device,
+    const VkQueryPoolCreateInfo*                pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkQueryPool*                                pQueryPool);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyQueryPool(
+    VkDevice                                    device,
+    VkQueryPool                                 queryPool,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetQueryPoolResults(
+    VkDevice                                    device,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    firstQuery,
+    uint32_t                                    queryCount,
+    size_t                                      dataSize,
+    void*                                       pData,
+    VkDeviceSize                                stride,
+    VkQueryResultFlags                          flags);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateBuffer(
+    VkDevice                                    device,
+    const VkBufferCreateInfo*                   pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkBuffer*                                   pBuffer);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyBuffer(
+    VkDevice                                    device,
+    VkBuffer                                    buffer,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateBufferView(
+    VkDevice                                    device,
+    const VkBufferViewCreateInfo*               pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkBufferView*                               pView);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyBufferView(
+    VkDevice                                    device,
+    VkBufferView                                bufferView,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateImage(
+    VkDevice                                    device,
+    const VkImageCreateInfo*                    pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkImage*                                    pImage);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyImage(
+    VkDevice                                    device,
+    VkImage                                     image,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkGetImageSubresourceLayout(
+    VkDevice                                    device,
+    VkImage                                     image,
+    const VkImageSubresource*                   pSubresource,
+    VkSubresourceLayout*                        pLayout);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateImageView(
+    VkDevice                                    device,
+    const VkImageViewCreateInfo*                pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkImageView*                                pView);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyImageView(
+    VkDevice                                    device,
+    VkImageView                                 imageView,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateShaderModule(
+    VkDevice                                    device,
+    const VkShaderModuleCreateInfo*             pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkShaderModule*                             pShaderModule);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyShaderModule(
+    VkDevice                                    device,
+    VkShaderModule                              shaderModule,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineCache(
+    VkDevice                                    device,
+    const VkPipelineCacheCreateInfo*            pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkPipelineCache*                            pPipelineCache);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineCache(
+    VkDevice                                    device,
+    VkPipelineCache                             pipelineCache,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelineCacheData(
+    VkDevice                                    device,
+    VkPipelineCache                             pipelineCache,
+    size_t*                                     pDataSize,
+    void*                                       pData);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkMergePipelineCaches(
+    VkDevice                                    device,
+    VkPipelineCache                             dstCache,
+    uint32_t                                    srcCacheCount,
+    const VkPipelineCache*                      pSrcCaches);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateGraphicsPipelines(
+    VkDevice                                    device,
+    VkPipelineCache                             pipelineCache,
+    uint32_t                                    createInfoCount,
+    const VkGraphicsPipelineCreateInfo*         pCreateInfos,
+    const VkAllocationCallbacks*                pAllocator,
+    VkPipeline*                                 pPipelines);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateComputePipelines(
+    VkDevice                                    device,
+    VkPipelineCache                             pipelineCache,
+    uint32_t                                    createInfoCount,
+    const VkComputePipelineCreateInfo*          pCreateInfos,
+    const VkAllocationCallbacks*                pAllocator,
+    VkPipeline*                                 pPipelines);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyPipeline(
+    VkDevice                                    device,
+    VkPipeline                                  pipeline,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineLayout(
+    VkDevice                                    device,
+    const VkPipelineLayoutCreateInfo*           pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkPipelineLayout*                           pPipelineLayout);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineLayout(
+    VkDevice                                    device,
+    VkPipelineLayout                            pipelineLayout,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSampler(
+    VkDevice                                    device,
+    const VkSamplerCreateInfo*                  pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSampler*                                  pSampler);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroySampler(
+    VkDevice                                    device,
+    VkSampler                                   sampler,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorSetLayout(
+    VkDevice                                    device,
+    const VkDescriptorSetLayoutCreateInfo*      pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDescriptorSetLayout*                      pSetLayout);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorSetLayout(
+    VkDevice                                    device,
+    VkDescriptorSetLayout                       descriptorSetLayout,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorPool(
+    VkDevice                                    device,
+    const VkDescriptorPoolCreateInfo*           pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDescriptorPool*                           pDescriptorPool);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorPool(
+    VkDevice                                    device,
+    VkDescriptorPool                            descriptorPool,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetDescriptorPool(
+    VkDevice                                    device,
+    VkDescriptorPool                            descriptorPool,
+    VkDescriptorPoolResetFlags                  flags);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAllocateDescriptorSets(
+    VkDevice                                    device,
+    const VkDescriptorSetAllocateInfo*          pAllocateInfo,
+    VkDescriptorSet*                            pDescriptorSets);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkFreeDescriptorSets(
+    VkDevice                                    device,
+    VkDescriptorPool                            descriptorPool,
+    uint32_t                                    descriptorSetCount,
+    const VkDescriptorSet*                      pDescriptorSets);
+
+VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSets(
+    VkDevice                                    device,
+    uint32_t                                    descriptorWriteCount,
+    const VkWriteDescriptorSet*                 pDescriptorWrites,
+    uint32_t                                    descriptorCopyCount,
+    const VkCopyDescriptorSet*                  pDescriptorCopies);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateFramebuffer(
+    VkDevice                                    device,
+    const VkFramebufferCreateInfo*              pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkFramebuffer*                              pFramebuffer);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyFramebuffer(
+    VkDevice                                    device,
+    VkFramebuffer                               framebuffer,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass(
+    VkDevice                                    device,
+    const VkRenderPassCreateInfo*               pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkRenderPass*                               pRenderPass);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyRenderPass(
+    VkDevice                                    device,
+    VkRenderPass                                renderPass,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkGetRenderAreaGranularity(
+    VkDevice                                    device,
+    VkRenderPass                                renderPass,
+    VkExtent2D*                                 pGranularity);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateCommandPool(
+    VkDevice                                    device,
+    const VkCommandPoolCreateInfo*              pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkCommandPool*                              pCommandPool);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyCommandPool(
+    VkDevice                                    device,
+    VkCommandPool                               commandPool,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandPool(
+    VkDevice                                    device,
+    VkCommandPool                               commandPool,
+    VkCommandPoolResetFlags                     flags);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAllocateCommandBuffers(
+    VkDevice                                    device,
+    const VkCommandBufferAllocateInfo*          pAllocateInfo,
+    VkCommandBuffer*                            pCommandBuffers);
+
+VKAPI_ATTR void VKAPI_CALL vkFreeCommandBuffers(
+    VkDevice                                    device,
+    VkCommandPool                               commandPool,
+    uint32_t                                    commandBufferCount,
+    const VkCommandBuffer*                      pCommandBuffers);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkBeginCommandBuffer(
+    VkCommandBuffer                             commandBuffer,
+    const VkCommandBufferBeginInfo*             pBeginInfo);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkEndCommandBuffer(
+    VkCommandBuffer                             commandBuffer);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkCommandBufferResetFlags                   flags);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindPipeline(
+    VkCommandBuffer                             commandBuffer,
+    VkPipelineBindPoint                         pipelineBindPoint,
+    VkPipeline                                  pipeline);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetViewport(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstViewport,
+    uint32_t                                    viewportCount,
+    const VkViewport*                           pViewports);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetScissor(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstScissor,
+    uint32_t                                    scissorCount,
+    const VkRect2D*                             pScissors);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetLineWidth(
+    VkCommandBuffer                             commandBuffer,
+    float                                       lineWidth);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBias(
+    VkCommandBuffer                             commandBuffer,
+    float                                       depthBiasConstantFactor,
+    float                                       depthBiasClamp,
+    float                                       depthBiasSlopeFactor);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetBlendConstants(
+    VkCommandBuffer                             commandBuffer,
+    const float                                 blendConstants[4]);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBounds(
+    VkCommandBuffer                             commandBuffer,
+    float                                       minDepthBounds,
+    float                                       maxDepthBounds);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilCompareMask(
+    VkCommandBuffer                             commandBuffer,
+    VkStencilFaceFlags                          faceMask,
+    uint32_t                                    compareMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilWriteMask(
+    VkCommandBuffer                             commandBuffer,
+    VkStencilFaceFlags                          faceMask,
+    uint32_t                                    writeMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilReference(
+    VkCommandBuffer                             commandBuffer,
+    VkStencilFaceFlags                          faceMask,
+    uint32_t                                    reference);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindDescriptorSets(
+    VkCommandBuffer                             commandBuffer,
+    VkPipelineBindPoint                         pipelineBindPoint,
+    VkPipelineLayout                            layout,
+    uint32_t                                    firstSet,
+    uint32_t                                    descriptorSetCount,
+    const VkDescriptorSet*                      pDescriptorSets,
+    uint32_t                                    dynamicOffsetCount,
+    const uint32_t*                             pDynamicOffsets);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindIndexBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    VkIndexType                                 indexType);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBindVertexBuffers(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    firstBinding,
+    uint32_t                                    bindingCount,
+    const VkBuffer*                             pBuffers,
+    const VkDeviceSize*                         pOffsets);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDraw(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    vertexCount,
+    uint32_t                                    instanceCount,
+    uint32_t                                    firstVertex,
+    uint32_t                                    firstInstance);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexed(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    indexCount,
+    uint32_t                                    instanceCount,
+    uint32_t                                    firstIndex,
+    int32_t                                     vertexOffset,
+    uint32_t                                    firstInstance);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirect(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    uint32_t                                    drawCount,
+    uint32_t                                    stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirect(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset,
+    uint32_t                                    drawCount,
+    uint32_t                                    stride);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDispatch(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    x,
+    uint32_t                                    y,
+    uint32_t                                    z);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdDispatchIndirect(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    buffer,
+    VkDeviceSize                                offset);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    srcBuffer,
+    VkBuffer                                    dstBuffer,
+    uint32_t                                    regionCount,
+    const VkBufferCopy*                         pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyImage(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     srcImage,
+    VkImageLayout                               srcImageLayout,
+    VkImage                                     dstImage,
+    VkImageLayout                               dstImageLayout,
+    uint32_t                                    regionCount,
+    const VkImageCopy*                          pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBlitImage(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     srcImage,
+    VkImageLayout                               srcImageLayout,
+    VkImage                                     dstImage,
+    VkImageLayout                               dstImageLayout,
+    uint32_t                                    regionCount,
+    const VkImageBlit*                          pRegions,
+    VkFilter                                    filter);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyBufferToImage(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    srcBuffer,
+    VkImage                                     dstImage,
+    VkImageLayout                               dstImageLayout,
+    uint32_t                                    regionCount,
+    const VkBufferImageCopy*                    pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyImageToBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     srcImage,
+    VkImageLayout                               srcImageLayout,
+    VkBuffer                                    dstBuffer,
+    uint32_t                                    regionCount,
+    const VkBufferImageCopy*                    pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdUpdateBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    dstBuffer,
+    VkDeviceSize                                dstOffset,
+    VkDeviceSize                                dataSize,
+    const uint32_t*                             pData);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdFillBuffer(
+    VkCommandBuffer                             commandBuffer,
+    VkBuffer                                    dstBuffer,
+    VkDeviceSize                                dstOffset,
+    VkDeviceSize                                size,
+    uint32_t                                    data);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdClearColorImage(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     image,
+    VkImageLayout                               imageLayout,
+    const VkClearColorValue*                    pColor,
+    uint32_t                                    rangeCount,
+    const VkImageSubresourceRange*              pRanges);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdClearDepthStencilImage(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     image,
+    VkImageLayout                               imageLayout,
+    const VkClearDepthStencilValue*             pDepthStencil,
+    uint32_t                                    rangeCount,
+    const VkImageSubresourceRange*              pRanges);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdClearAttachments(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    attachmentCount,
+    const VkClearAttachment*                    pAttachments,
+    uint32_t                                    rectCount,
+    const VkClearRect*                          pRects);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdResolveImage(
+    VkCommandBuffer                             commandBuffer,
+    VkImage                                     srcImage,
+    VkImageLayout                               srcImageLayout,
+    VkImage                                     dstImage,
+    VkImageLayout                               dstImageLayout,
+    uint32_t                                    regionCount,
+    const VkImageResolve*                       pRegions);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdSetEvent(
+    VkCommandBuffer                             commandBuffer,
+    VkEvent                                     event,
+    VkPipelineStageFlags                        stageMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdResetEvent(
+    VkCommandBuffer                             commandBuffer,
+    VkEvent                                     event,
+    VkPipelineStageFlags                        stageMask);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdWaitEvents(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    eventCount,
+    const VkEvent*                              pEvents,
+    VkPipelineStageFlags                        srcStageMask,
+    VkPipelineStageFlags                        dstStageMask,
+    uint32_t                                    memoryBarrierCount,
+    const VkMemoryBarrier*                      pMemoryBarriers,
+    uint32_t                                    bufferMemoryBarrierCount,
+    const VkBufferMemoryBarrier*                pBufferMemoryBarriers,
+    uint32_t                                    imageMemoryBarrierCount,
+    const VkImageMemoryBarrier*                 pImageMemoryBarriers);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdPipelineBarrier(
+    VkCommandBuffer                             commandBuffer,
+    VkPipelineStageFlags                        srcStageMask,
+    VkPipelineStageFlags                        dstStageMask,
+    VkDependencyFlags                           dependencyFlags,
+    uint32_t                                    memoryBarrierCount,
+    const VkMemoryBarrier*                      pMemoryBarriers,
+    uint32_t                                    bufferMemoryBarrierCount,
+    const VkBufferMemoryBarrier*                pBufferMemoryBarriers,
+    uint32_t                                    imageMemoryBarrierCount,
+    const VkImageMemoryBarrier*                 pImageMemoryBarriers);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginQuery(
+    VkCommandBuffer                             commandBuffer,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    query,
+    VkQueryControlFlags                         flags);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndQuery(
+    VkCommandBuffer                             commandBuffer,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    query);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdResetQueryPool(
+    VkCommandBuffer                             commandBuffer,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    firstQuery,
+    uint32_t                                    queryCount);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdWriteTimestamp(
+    VkCommandBuffer                             commandBuffer,
+    VkPipelineStageFlagBits                     pipelineStage,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    query);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdCopyQueryPoolResults(
+    VkCommandBuffer                             commandBuffer,
+    VkQueryPool                                 queryPool,
+    uint32_t                                    firstQuery,
+    uint32_t                                    queryCount,
+    VkBuffer                                    dstBuffer,
+    VkDeviceSize                                dstOffset,
+    VkDeviceSize                                stride,
+    VkQueryResultFlags                          flags);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdPushConstants(
+    VkCommandBuffer                             commandBuffer,
+    VkPipelineLayout                            layout,
+    VkShaderStageFlags                          stageFlags,
+    uint32_t                                    offset,
+    uint32_t                                    size,
+    const void*                                 pValues);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass(
+    VkCommandBuffer                             commandBuffer,
+    const VkRenderPassBeginInfo*                pRenderPassBegin,
+    VkSubpassContents                           contents);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass(
+    VkCommandBuffer                             commandBuffer,
+    VkSubpassContents                           contents);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass(
+    VkCommandBuffer                             commandBuffer);
+
+VKAPI_ATTR void VKAPI_CALL vkCmdExecuteCommands(
+    VkCommandBuffer                             commandBuffer,
+    uint32_t                                    commandBufferCount,
+    const VkCommandBuffer*                      pCommandBuffers);
+#endif
+
+#define VK_KHR_surface 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
+
+#define VK_KHR_SURFACE_SPEC_VERSION       25
+#define VK_KHR_SURFACE_EXTENSION_NAME     "VK_KHR_surface"
+
+
+typedef enum VkColorSpaceKHR {
+    VK_COLORSPACE_SRGB_NONLINEAR_KHR = 0,
+    VK_COLORSPACE_BEGIN_RANGE = VK_COLORSPACE_SRGB_NONLINEAR_KHR,
+    VK_COLORSPACE_END_RANGE = VK_COLORSPACE_SRGB_NONLINEAR_KHR,
+    VK_COLORSPACE_RANGE_SIZE = (VK_COLORSPACE_SRGB_NONLINEAR_KHR - VK_COLORSPACE_SRGB_NONLINEAR_KHR + 1),
+    VK_COLORSPACE_MAX_ENUM = 0x7FFFFFFF
+} VkColorSpaceKHR;
+
+typedef enum VkPresentModeKHR {
+    VK_PRESENT_MODE_IMMEDIATE_KHR = 0,
+    VK_PRESENT_MODE_MAILBOX_KHR = 1,
+    VK_PRESENT_MODE_FIFO_KHR = 2,
+    VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3,
+    VK_PRESENT_MODE_BEGIN_RANGE = VK_PRESENT_MODE_IMMEDIATE_KHR,
+    VK_PRESENT_MODE_END_RANGE = VK_PRESENT_MODE_FIFO_RELAXED_KHR,
+    VK_PRESENT_MODE_RANGE_SIZE = (VK_PRESENT_MODE_FIFO_RELAXED_KHR - VK_PRESENT_MODE_IMMEDIATE_KHR + 1),
+    VK_PRESENT_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkPresentModeKHR;
+
+
+typedef enum VkSurfaceTransformFlagBitsKHR {
+    VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR = 0x00000001,
+    VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR = 0x00000002,
+    VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR = 0x00000004,
+    VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR = 0x00000008,
+    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR = 0x00000010,
+    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR = 0x00000020,
+    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR = 0x00000040,
+    VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR = 0x00000080,
+    VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 0x00000100,
+} VkSurfaceTransformFlagBitsKHR;
+typedef VkFlags VkSurfaceTransformFlagsKHR;
+
+typedef enum VkCompositeAlphaFlagBitsKHR {
+    VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
+    VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR = 0x00000002,
+    VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR = 0x00000004,
+    VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 0x00000008,
+} VkCompositeAlphaFlagBitsKHR;
+typedef VkFlags VkCompositeAlphaFlagsKHR;
+
+typedef struct VkSurfaceCapabilitiesKHR {
+    uint32_t                         minImageCount;
+    uint32_t                         maxImageCount;
+    VkExtent2D                       currentExtent;
+    VkExtent2D                       minImageExtent;
+    VkExtent2D                       maxImageExtent;
+    uint32_t                         maxImageArrayLayers;
+    VkSurfaceTransformFlagsKHR       supportedTransforms;
+    VkSurfaceTransformFlagBitsKHR    currentTransform;
+    VkCompositeAlphaFlagsKHR         supportedCompositeAlpha;
+    VkImageUsageFlags                supportedUsageFlags;
+} VkSurfaceCapabilitiesKHR;
+
+typedef struct VkSurfaceFormatKHR {
+    VkFormat           format;
+    VkColorSpaceKHR    colorSpace;
+} VkSurfaceFormatKHR;
+
+
+typedef void (VKAPI_PTR *PFN_vkDestroySurfaceKHR)(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32* pSupported);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR* pSurfaceCapabilities);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceFormatsKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pSurfaceFormatCount, VkSurfaceFormatKHR* pSurfaceFormats);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pPresentModeCount, VkPresentModeKHR* pPresentModes);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR void VKAPI_CALL vkDestroySurfaceKHR(
+    VkInstance                                  instance,
+    VkSurfaceKHR                                surface,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceSupportKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    queueFamilyIndex,
+    VkSurfaceKHR                                surface,
+    VkBool32*                                   pSupported);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilitiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkSurfaceKHR                                surface,
+    VkSurfaceCapabilitiesKHR*                   pSurfaceCapabilities);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceFormatsKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkSurfaceKHR                                surface,
+    uint32_t*                                   pSurfaceFormatCount,
+    VkSurfaceFormatKHR*                         pSurfaceFormats);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfacePresentModesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkSurfaceKHR                                surface,
+    uint32_t*                                   pPresentModeCount,
+    VkPresentModeKHR*                           pPresentModes);
+#endif
+
+#define VK_KHR_swapchain 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR)
+
+#define VK_KHR_SWAPCHAIN_SPEC_VERSION     67
+#define VK_KHR_SWAPCHAIN_EXTENSION_NAME   "VK_KHR_swapchain"
+
+typedef VkFlags VkSwapchainCreateFlagsKHR;
+
+typedef struct VkSwapchainCreateInfoKHR {
+    VkStructureType                  sType;
+    const void*                      pNext;
+    VkSwapchainCreateFlagsKHR        flags;
+    VkSurfaceKHR                     surface;
+    uint32_t                         minImageCount;
+    VkFormat                         imageFormat;
+    VkColorSpaceKHR                  imageColorSpace;
+    VkExtent2D                       imageExtent;
+    uint32_t                         imageArrayLayers;
+    VkImageUsageFlags                imageUsage;
+    VkSharingMode                    imageSharingMode;
+    uint32_t                         queueFamilyIndexCount;
+    const uint32_t*                  pQueueFamilyIndices;
+    VkSurfaceTransformFlagBitsKHR    preTransform;
+    VkCompositeAlphaFlagBitsKHR      compositeAlpha;
+    VkPresentModeKHR                 presentMode;
+    VkBool32                         clipped;
+    VkSwapchainKHR                   oldSwapchain;
+} VkSwapchainCreateInfoKHR;
+
+typedef struct VkPresentInfoKHR {
+    VkStructureType          sType;
+    const void*              pNext;
+    uint32_t                 waitSemaphoreCount;
+    const VkSemaphore*       pWaitSemaphores;
+    uint32_t                 swapchainCount;
+    const VkSwapchainKHR*    pSwapchains;
+    const uint32_t*          pImageIndices;
+    VkResult*                pResults;
+} VkPresentInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSwapchainKHR)(VkDevice device, const VkSwapchainCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchain);
+typedef void (VKAPI_PTR *PFN_vkDestroySwapchainKHR)(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks* pAllocator);
+typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainImagesKHR)(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pSwapchainImageCount, VkImage* pSwapchainImages);
+typedef VkResult (VKAPI_PTR *PFN_vkAcquireNextImageKHR)(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t* pImageIndex);
+typedef VkResult (VKAPI_PTR *PFN_vkQueuePresentKHR)(VkQueue queue, const VkPresentInfoKHR* pPresentInfo);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSwapchainKHR(
+    VkDevice                                    device,
+    const VkSwapchainCreateInfoKHR*             pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSwapchainKHR*                             pSwapchain);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroySwapchainKHR(
+    VkDevice                                    device,
+    VkSwapchainKHR                              swapchain,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainImagesKHR(
+    VkDevice                                    device,
+    VkSwapchainKHR                              swapchain,
+    uint32_t*                                   pSwapchainImageCount,
+    VkImage*                                    pSwapchainImages);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkAcquireNextImageKHR(
+    VkDevice                                    device,
+    VkSwapchainKHR                              swapchain,
+    uint64_t                                    timeout,
+    VkSemaphore                                 semaphore,
+    VkFence                                     fence,
+    uint32_t*                                   pImageIndex);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkQueuePresentKHR(
+    VkQueue                                     queue,
+    const VkPresentInfoKHR*                     pPresentInfo);
+#endif
+
+#define VK_KHR_display 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayKHR)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayModeKHR)
+
+#define VK_KHR_DISPLAY_SPEC_VERSION       21
+#define VK_KHR_DISPLAY_EXTENSION_NAME     "VK_KHR_display"
+
+
+typedef enum VkDisplayPlaneAlphaFlagBitsKHR {
+    VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR = 0x00000001,
+    VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR = 0x00000002,
+    VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR = 0x00000004,
+    VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR = 0x00000008,
+} VkDisplayPlaneAlphaFlagBitsKHR;
+typedef VkFlags VkDisplayModeCreateFlagsKHR;
+typedef VkFlags VkDisplayPlaneAlphaFlagsKHR;
+typedef VkFlags VkDisplaySurfaceCreateFlagsKHR;
+
+typedef struct VkDisplayPropertiesKHR {
+    VkDisplayKHR                  display;
+    const char*                   displayName;
+    VkExtent2D                    physicalDimensions;
+    VkExtent2D                    physicalResolution;
+    VkSurfaceTransformFlagsKHR    supportedTransforms;
+    VkBool32                      planeReorderPossible;
+    VkBool32                      persistentContent;
+} VkDisplayPropertiesKHR;
+
+typedef struct VkDisplayModeParametersKHR {
+    VkExtent2D    visibleRegion;
+    uint32_t      refreshRate;
+} VkDisplayModeParametersKHR;
+
+typedef struct VkDisplayModePropertiesKHR {
+    VkDisplayModeKHR              displayMode;
+    VkDisplayModeParametersKHR    parameters;
+} VkDisplayModePropertiesKHR;
+
+typedef struct VkDisplayModeCreateInfoKHR {
+    VkStructureType                sType;
+    const void*                    pNext;
+    VkDisplayModeCreateFlagsKHR    flags;
+    VkDisplayModeParametersKHR     parameters;
+} VkDisplayModeCreateInfoKHR;
+
+typedef struct VkDisplayPlaneCapabilitiesKHR {
+    VkDisplayPlaneAlphaFlagsKHR    supportedAlpha;
+    VkOffset2D                     minSrcPosition;
+    VkOffset2D                     maxSrcPosition;
+    VkExtent2D                     minSrcExtent;
+    VkExtent2D                     maxSrcExtent;
+    VkOffset2D                     minDstPosition;
+    VkOffset2D                     maxDstPosition;
+    VkExtent2D                     minDstExtent;
+    VkExtent2D                     maxDstExtent;
+} VkDisplayPlaneCapabilitiesKHR;
+
+typedef struct VkDisplayPlanePropertiesKHR {
+    VkDisplayKHR    currentDisplay;
+    uint32_t        currentStackIndex;
+} VkDisplayPlanePropertiesKHR;
+
+typedef struct VkDisplaySurfaceCreateInfoKHR {
+    VkStructureType                   sType;
+    const void*                       pNext;
+    VkDisplaySurfaceCreateFlagsKHR    flags;
+    VkDisplayModeKHR                  displayMode;
+    uint32_t                          planeIndex;
+    uint32_t                          planeStackIndex;
+    VkSurfaceTransformFlagBitsKHR     transform;
+    float                             globalAlpha;
+    VkDisplayPlaneAlphaFlagBitsKHR    alphaMode;
+    VkExtent2D                        imageExtent;
+} VkDisplaySurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPropertiesKHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPlanePropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlanePropertiesKHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneSupportedDisplaysKHR)(VkPhysicalDevice physicalDevice, uint32_t planeIndex, uint32_t* pDisplayCount, VkDisplayKHR* pDisplays);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayModePropertiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModePropertiesKHR* pProperties);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayModeKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, const VkDisplayModeCreateInfoKHR*pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDisplayModeKHR* pMode);
+typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayModeKHR mode, uint32_t planeIndex, VkDisplayPlaneCapabilitiesKHR* pCapabilities);
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayPlaneSurfaceKHR)(VkInstance instance, const VkDisplaySurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPropertiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pPropertyCount,
+    VkDisplayPropertiesKHR*                     pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPlanePropertiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t*                                   pPropertyCount,
+    VkDisplayPlanePropertiesKHR*                pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneSupportedDisplaysKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    planeIndex,
+    uint32_t*                                   pDisplayCount,
+    VkDisplayKHR*                               pDisplays);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayModePropertiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkDisplayKHR                                display,
+    uint32_t*                                   pPropertyCount,
+    VkDisplayModePropertiesKHR*                 pProperties);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayModeKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkDisplayKHR                                display,
+    const VkDisplayModeCreateInfoKHR*           pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDisplayModeKHR*                           pMode);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneCapabilitiesKHR(
+    VkPhysicalDevice                            physicalDevice,
+    VkDisplayModeKHR                            mode,
+    uint32_t                                    planeIndex,
+    VkDisplayPlaneCapabilitiesKHR*              pCapabilities);
+
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayPlaneSurfaceKHR(
+    VkInstance                                  instance,
+    const VkDisplaySurfaceCreateInfoKHR*        pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+#endif
+
+#define VK_KHR_display_swapchain 1
+#define VK_KHR_DISPLAY_SWAPCHAIN_SPEC_VERSION 9
+#define VK_KHR_DISPLAY_SWAPCHAIN_EXTENSION_NAME "VK_KHR_display_swapchain"
+
+typedef struct VkDisplayPresentInfoKHR {
+    VkStructureType    sType;
+    const void*        pNext;
+    VkRect2D           srcRect;
+    VkRect2D           dstRect;
+    VkBool32           persistent;
+} VkDisplayPresentInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateSharedSwapchainsKHR)(VkDevice device, uint32_t swapchainCount, const VkSwapchainCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchains);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateSharedSwapchainsKHR(
+    VkDevice                                    device,
+    uint32_t                                    swapchainCount,
+    const VkSwapchainCreateInfoKHR*             pCreateInfos,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSwapchainKHR*                             pSwapchains);
+#endif
+
+#ifdef VK_USE_PLATFORM_XLIB_KHR
+#define VK_KHR_xlib_surface 1
+#include <X11/Xlib.h>
+
+#define VK_KHR_XLIB_SURFACE_SPEC_VERSION  6
+#define VK_KHR_XLIB_SURFACE_EXTENSION_NAME "VK_KHR_xlib_surface"
+
+typedef VkFlags VkXlibSurfaceCreateFlagsKHR;
+
+typedef struct VkXlibSurfaceCreateInfoKHR {
+    VkStructureType                sType;
+    const void*                    pNext;
+    VkXlibSurfaceCreateFlagsKHR    flags;
+    Display*                       dpy;
+    Window                         window;
+} VkXlibSurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateXlibSurfaceKHR)(VkInstance instance, const VkXlibSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, Display* dpy, VisualID visualID);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateXlibSurfaceKHR(
+    VkInstance                                  instance,
+    const VkXlibSurfaceCreateInfoKHR*           pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXlibPresentationSupportKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    queueFamilyIndex,
+    Display*                                    dpy,
+    VisualID                                    visualID);
+#endif
+#endif /* VK_USE_PLATFORM_XLIB_KHR */
+
+#ifdef VK_USE_PLATFORM_XCB_KHR
+#define VK_KHR_xcb_surface 1
+#include <xcb/xcb.h>
+
+#define VK_KHR_XCB_SURFACE_SPEC_VERSION   6
+#define VK_KHR_XCB_SURFACE_EXTENSION_NAME "VK_KHR_xcb_surface"
+
+typedef VkFlags VkXcbSurfaceCreateFlagsKHR;
+
+typedef struct VkXcbSurfaceCreateInfoKHR {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkXcbSurfaceCreateFlagsKHR    flags;
+    xcb_connection_t*             connection;
+    xcb_window_t                  window;
+} VkXcbSurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateXcbSurfaceKHR)(VkInstance instance, const VkXcbSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, xcb_connection_t* connection, xcb_visualid_t visual_id);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateXcbSurfaceKHR(
+    VkInstance                                  instance,
+    const VkXcbSurfaceCreateInfoKHR*            pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXcbPresentationSupportKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    queueFamilyIndex,
+    xcb_connection_t*                           connection,
+    xcb_visualid_t                              visual_id);
+#endif
+#endif /* VK_USE_PLATFORM_XCB_KHR */
+
+#ifdef VK_USE_PLATFORM_WAYLAND_KHR
+#define VK_KHR_wayland_surface 1
+#include <wayland-client.h>
+
+#define VK_KHR_WAYLAND_SURFACE_SPEC_VERSION 5
+#define VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME "VK_KHR_wayland_surface"
+
+typedef VkFlags VkWaylandSurfaceCreateFlagsKHR;
+
+typedef struct VkWaylandSurfaceCreateInfoKHR {
+    VkStructureType                   sType;
+    const void*                       pNext;
+    VkWaylandSurfaceCreateFlagsKHR    flags;
+    struct wl_display*                display;
+    struct wl_surface*                surface;
+} VkWaylandSurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateWaylandSurfaceKHR)(VkInstance instance, const VkWaylandSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, struct wl_display* display);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateWaylandSurfaceKHR(
+    VkInstance                                  instance,
+    const VkWaylandSurfaceCreateInfoKHR*        pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWaylandPresentationSupportKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    queueFamilyIndex,
+    struct wl_display*                          display);
+#endif
+#endif /* VK_USE_PLATFORM_WAYLAND_KHR */
+
+#ifdef VK_USE_PLATFORM_MIR_KHR
+#define VK_KHR_mir_surface 1
+#include <mir_toolkit/client_types.h>
+
+#define VK_KHR_MIR_SURFACE_SPEC_VERSION   4
+#define VK_KHR_MIR_SURFACE_EXTENSION_NAME "VK_KHR_mir_surface"
+
+typedef VkFlags VkMirSurfaceCreateFlagsKHR;
+
+typedef struct VkMirSurfaceCreateInfoKHR {
+    VkStructureType               sType;
+    const void*                   pNext;
+    VkMirSurfaceCreateFlagsKHR    flags;
+    MirConnection*                connection;
+    MirSurface*                   mirSurface;
+} VkMirSurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateMirSurfaceKHR)(VkInstance instance, const VkMirSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, MirConnection* connection);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateMirSurfaceKHR(
+    VkInstance                                  instance,
+    const VkMirSurfaceCreateInfoKHR*            pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceMirPresentationSupportKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    queueFamilyIndex,
+    MirConnection*                              connection);
+#endif
+#endif /* VK_USE_PLATFORM_MIR_KHR */
+
+#ifdef VK_USE_PLATFORM_ANDROID_KHR
+#define VK_KHR_android_surface 1
+#include <android/native_window.h>
+
+#define VK_KHR_ANDROID_SURFACE_SPEC_VERSION 6
+#define VK_KHR_ANDROID_SURFACE_EXTENSION_NAME "VK_KHR_android_surface"
+
+typedef VkFlags VkAndroidSurfaceCreateFlagsKHR;
+
+typedef struct VkAndroidSurfaceCreateInfoKHR {
+    VkStructureType                   sType;
+    const void*                       pNext;
+    VkAndroidSurfaceCreateFlagsKHR    flags;
+    ANativeWindow*                    window;
+} VkAndroidSurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateAndroidSurfaceKHR)(VkInstance instance, const VkAndroidSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateAndroidSurfaceKHR(
+    VkInstance                                  instance,
+    const VkAndroidSurfaceCreateInfoKHR*        pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+#endif
+#endif /* VK_USE_PLATFORM_ANDROID_KHR */
+
+#ifdef VK_USE_PLATFORM_WIN32_KHR
+#define VK_KHR_win32_surface 1
+#include <windows.h>
+
+#define VK_KHR_WIN32_SURFACE_SPEC_VERSION 5
+#define VK_KHR_WIN32_SURFACE_EXTENSION_NAME "VK_KHR_win32_surface"
+
+typedef VkFlags VkWin32SurfaceCreateFlagsKHR;
+
+typedef struct VkWin32SurfaceCreateInfoKHR {
+    VkStructureType                 sType;
+    const void*                     pNext;
+    VkWin32SurfaceCreateFlagsKHR    flags;
+    HINSTANCE                       hinstance;
+    HWND                            hwnd;
+} VkWin32SurfaceCreateInfoKHR;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateWin32SurfaceKHR)(VkInstance instance, const VkWin32SurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
+typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateWin32SurfaceKHR(
+    VkInstance                                  instance,
+    const VkWin32SurfaceCreateInfoKHR*          pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkSurfaceKHR*                               pSurface);
+
+VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWin32PresentationSupportKHR(
+    VkPhysicalDevice                            physicalDevice,
+    uint32_t                                    queueFamilyIndex);
+#endif
+#endif /* VK_USE_PLATFORM_WIN32_KHR */
+
+#define VK_EXT_debug_report 1
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugReportCallbackEXT)
+
+#define VK_EXT_DEBUG_REPORT_SPEC_VERSION  1
+#define VK_EXT_DEBUG_REPORT_EXTENSION_NAME "VK_EXT_debug_report"
+
+
+typedef enum VkDebugReportObjectTypeEXT {
+    VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT = 0,
+    VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT = 1,
+    VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT = 2,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT = 3,
+    VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT = 4,
+    VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT = 5,
+    VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT = 6,
+    VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT = 7,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT = 8,
+    VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT = 9,
+    VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT = 10,
+    VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT = 11,
+    VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT = 12,
+    VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT = 13,
+    VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT = 14,
+    VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT = 15,
+    VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT = 16,
+    VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT = 17,
+    VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT = 18,
+    VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT = 19,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT = 20,
+    VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT = 21,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT = 22,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT = 23,
+    VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT = 24,
+    VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT = 25,
+    VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT = 26,
+    VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT = 27,
+    VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT = 28,
+} VkDebugReportObjectTypeEXT;
+
+typedef enum VkDebugReportErrorEXT {
+    VK_DEBUG_REPORT_ERROR_NONE_EXT = 0,
+    VK_DEBUG_REPORT_ERROR_CALLBACK_REF_EXT = 1,
+} VkDebugReportErrorEXT;
+
+
+typedef enum VkDebugReportFlagBitsEXT {
+    VK_DEBUG_REPORT_INFORMATION_BIT_EXT = 0x00000001,
+    VK_DEBUG_REPORT_WARNING_BIT_EXT = 0x00000002,
+    VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT = 0x00000004,
+    VK_DEBUG_REPORT_ERROR_BIT_EXT = 0x00000008,
+    VK_DEBUG_REPORT_DEBUG_BIT_EXT = 0x00000010,
+} VkDebugReportFlagBitsEXT;
+typedef VkFlags VkDebugReportFlagsEXT;
+
+typedef VkBool32 (VKAPI_PTR *PFN_vkDebugReportCallbackEXT)(
+    VkDebugReportFlagsEXT                       flags,
+    VkDebugReportObjectTypeEXT                  objectType,
+    uint64_t                                    object,
+    size_t                                      location,
+    int32_t                                     messageCode,
+    const char*                                 pLayerPrefix,
+    const char*                                 pMessage,
+    void*                                       pUserData);
+
+
+typedef struct VkDebugReportCallbackCreateInfoEXT {
+    VkStructureType                 sType;
+    const void*                     pNext;
+    VkDebugReportFlagsEXT           flags;
+    PFN_vkDebugReportCallbackEXT    pfnCallback;
+    void*                           pUserData;
+} VkDebugReportCallbackCreateInfoEXT;
+
+
+typedef VkResult (VKAPI_PTR *PFN_vkCreateDebugReportCallbackEXT)(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT* pCallback);
+typedef void (VKAPI_PTR *PFN_vkDestroyDebugReportCallbackEXT)(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks* pAllocator);
+typedef void (VKAPI_PTR *PFN_vkDebugReportMessageEXT)(VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage);
+
+#ifndef VK_NO_PROTOTYPES
+VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugReportCallbackEXT(
+    VkInstance                                  instance,
+    const VkDebugReportCallbackCreateInfoEXT*   pCreateInfo,
+    const VkAllocationCallbacks*                pAllocator,
+    VkDebugReportCallbackEXT*                   pCallback);
+
+VKAPI_ATTR void VKAPI_CALL vkDestroyDebugReportCallbackEXT(
+    VkInstance                                  instance,
+    VkDebugReportCallbackEXT                    callback,
+    const VkAllocationCallbacks*                pAllocator);
+
+VKAPI_ATTR void VKAPI_CALL vkDebugReportMessageEXT(
+    VkInstance                                  instance,
+    VkDebugReportFlagsEXT                       flags,
+    VkDebugReportObjectTypeEXT                  objectType,
+    uint64_t                                    object,
+    size_t                                      location,
+    int32_t                                     messageCode,
+    const char*                                 pLayerPrefix,
+    const char*                                 pMessage);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/tools/generate_vk_interface.sh b/tools/generate_vk_interface.sh
new file mode 100644 (file)
index 0000000..84eaee3
--- /dev/null
@@ -0,0 +1,34 @@
+# Copyright 2015 Google Inc. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+headerLoc=../third_party/vulkan/vulkan.h
+outFile=tempVkInterface
+
+if [ ! -e "$outFile" ] ; then
+    echo 'I AM HERE'
+    touch "$outFile"
+fi
+
+chmod 700 $outFile
+
+echo '// *******************************************' > $outFile
+echo '// Place these lines into GrVkInterface.cpp::validate' >> $outFile
+echo '// *******************************************' >> $outFile
+sed -n 's/^VKAPI_ATTR \(VkResult\|void\) VKAPI_CALL vk\([a-zA-Z]*\).*/NULL == fFunctions.f\2 ||/p' $headerLoc >> $outFile
+sed -i '1,/NULL/ s/^NULL/if (NULL/' $outFile
+sed -i '5,$ s/^/    /' $outFile
+sed -i '$ s/ ||/) {/' $outFile
+
+echo '' >> $outFile
+echo '// *******************************************' >> $outFile
+echo '// Place these lines into GrVkInterface.h' >> $outFile
+echo '// *******************************************' >> $outFile
+sed -n 's/^VKAPI_ATTR \(VkResult\|void\) VKAPI_CALL vk\([a-zA-Z]*\).*/VkPtr<PFN_vk\2> f\2;/p' $headerLoc >> $outFile
+
+echo '' >> $outFile
+echo '// *******************************************' >> $outFile
+echo '// Place these lines into GrVkInterface.cpp::GrVKCreateInterface' >> $outFile
+echo '// *******************************************' >> $outFile
+sed -n 's/^VKAPI_ATTR \(VkResult\|void\) VKAPI_CALL vk\([a-zA-Z]*\).*/GET_PROC(\2);/p' $headerLoc >> $outFile
+