Well, they were useful to me in debugging, so probably sooner or later
useful to someone else.
Signed-off-by: Rob Clark <rob@ti.com>
NULL,
EGL_WAYLAND_BUFFER_WL,
buffer, attribs);
- if (!es->images[i])
+ if (!es->images[i]) {
+ weston_log("failed to create img for plane %d\n", i);
continue;
+ }
es->num_images++;
glActiveTexture(GL_TEXTURE0 + i);
es->pitch = buffer->width;
} else {
- /* unhandled buffer type */
+ weston_log("unhandled buffer type!\n");
}
}