* elements to skip frames instead of generating all
* frames. (Since 1.6)
* @GST_SEEK_FLAG_SNAP_BEFORE: go to a location before the requested position,
- * if KEY_UNIT this means the keyframe at or before the
- * requested position the one at or before the seek target.
+ * if %GST_SEEK_FLAG_KEY_UNIT this means the keyframe at or before
+ * the requested position the one at or before the seek target.
* @GST_SEEK_FLAG_SNAP_AFTER: go to a location after the requested position,
- * if KEY_UNIT this means the keyframe at of after the
+ * if %GST_SEEK_FLAG_KEY_UNIT this means the keyframe at of after the
* requested position.
* @GST_SEEK_FLAG_SNAP_NEAREST: go to a position near the requested position,
- * if KEY_UNIT this means the keyframe closest to the
- * requested position, if both keyframes are at an equal
- * distance, behaves like SNAP_BEFORE.
+ * if %GST_SEEK_FLAG_KEY_UNIT this means the keyframe closest
+ * to the requested position, if both keyframes are at an equal
+ * distance, behaves like %GST_SEEK_FLAG_SNAP_BEFORE.
* @GST_SEEK_FLAG_TRICKMODE_KEY_UNITS: when doing fast forward or fast reverse
* playback, request that elements only decode keyframes
* and skip all other content, for formats that have
* playback, request that audio decoder elements skip
* decoding and output only gap events or silence. (Since 1.6)
* @GST_SEEK_FLAG_SKIP: Deprecated backward compatibility flag, replaced
- * by @GST_SEEK_FLAG_TRICKMODE
+ * by %GST_SEEK_FLAG_TRICKMODE
*
* Flags to be used with gst_element_seek() or gst_event_new_seek(). All flags
* can be used together.
*
* When performing a segment seek: after the playback of the segment completes,
* no EOS will be emitted by the element that performed the seek, but a
- * #GST_MESSAGE_SEGMENT_DONE message will be posted on the bus by the element.
+ * %GST_MESSAGE_SEGMENT_DONE message will be posted on the bus by the element.
* When this message is posted, it is possible to send a new seek event to
* continue playback. With this seek method it is possible to perform seamless
* looping or simple linear editing.
*
* When doing fast forward (rate > 1.0) or fast reverse (rate < -1.0) trickmode
- * playback, the @GST_SEEK_FLAG_TRICKMODE flag can be used to instruct decoders
+ * playback, the %GST_SEEK_FLAG_TRICKMODE flag can be used to instruct decoders
* and demuxers to adjust the playback rate by skipping frames. This can improve
* performance and decrease CPU usage because not all frames need to be decoded.
*
- * Beyond that, the @GST_SEEK_FLAG_TRICKMODE_KEY_UNITS flag can be used to
+ * Beyond that, the %GST_SEEK_FLAG_TRICKMODE_KEY_UNITS flag can be used to
* request that decoders skip all frames except key units, and
- * @GST_SEEK_FLAG_TRICKMODE_NO_AUDIO flags can be used to request that audio
+ * %GST_SEEK_FLAG_TRICKMODE_NO_AUDIO flags can be used to request that audio
* decoders do no decoding at all, and simple output silence.
*
- * The @GST_SEEK_FLAG_SNAP_BEFORE flag can be used to snap to the previous
- * relevant location, and the @GST_SEEK_FLAG_SNAP_AFTER flag can be used to
- * select the next relevant location. If KEY_UNIT is specified, the relevant
- * location is a keyframe. If both flags are specified, the nearest of these
- * locations will be selected. If none are specified, the implementation is
+ * The %GST_SEEK_FLAG_SNAP_BEFORE flag can be used to snap to the previous
+ * relevant location, and the %GST_SEEK_FLAG_SNAP_AFTER flag can be used to
+ * select the next relevant location. If %GST_SEEK_FLAG_KEY_UNIT is specified,
+ * the relevant location is a keyframe. If both flags are specified, the nearest
+ * of these locations will be selected. If none are specified, the implementation is
* free to select whichever it wants.
+ *
* The before and after here are in running time, so when playing backwards,
* the next location refers to the one that will played in next, and not the
* one that is located after in the actual source stream.