}
static bool
-etna_shader_update_vs_inputs(struct etna_context *ctx,
- struct compiled_shader_state *cs,
+etna_shader_update_vs_inputs(struct compiled_shader_state *cs,
const struct etna_shader_variant *vs,
const struct compiled_vertex_elements_state *ves)
{
num_vs_inputs = MAX2(ves->num_elements, vs->infile.num_reg);
if (num_vs_inputs != ves->num_elements) {
BUG("Number of elements %u does not match the number of VS inputs %zu",
- ctx->vertex_elements->num_elements, ctx->shader.vs->infile.num_reg);
+ ves->num_elements, vs->infile.num_reg);
return false;
}
bool
etna_shader_update_vertex(struct etna_context *ctx)
{
- return etna_shader_update_vs_inputs(ctx, &ctx->shader_state, ctx->shader.vs,
+ return etna_shader_update_vs_inputs(&ctx->shader_state, ctx->shader.vs,
ctx->vertex_elements);
}