drm/vc4: Release fence after signalling
authorStefan Schake <stschake@gmail.com>
Sat, 2 Dec 2017 17:40:39 +0000 (18:40 +0100)
committerGreg Kroah-Hartman <gregkh@linuxfoundation.org>
Sun, 25 Feb 2018 10:08:02 +0000 (11:08 +0100)
[ Upstream commit babc8110057cb9ca542c3c1666cbda4e8ccf9250 ]

We were never releasing the initial fence reference that is obtained
through dma_fence_init.

Link: https://github.com/anholt/linux/issues/122
Fixes: cdec4d361323 ("drm/vc4: Expose dma-buf fences for V3D rendering.")
Signed-off-by: Stefan Schake <stschake@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/1512236444-301-1-git-send-email-stschake@gmail.com
Signed-off-by: Sasha Levin <alexander.levin@verizon.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
drivers/gpu/drm/vc4/vc4_gem.c
drivers/gpu/drm/vc4/vc4_irq.c

index c50debb..d31b3d0 100644 (file)
@@ -829,8 +829,10 @@ vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
        /* If we got force-completed because of GPU reset rather than
         * through our IRQ handler, signal the fence now.
         */
-       if (exec->fence)
+       if (exec->fence) {
                dma_fence_signal(exec->fence);
+               dma_fence_put(exec->fence);
+       }
 
        if (exec->bo) {
                for (i = 0; i < exec->bo_count; i++)
index 521adde..3dd62d7 100644 (file)
@@ -139,6 +139,7 @@ vc4_irq_finish_render_job(struct drm_device *dev)
        list_move_tail(&exec->head, &vc4->job_done_list);
        if (exec->fence) {
                dma_fence_signal_locked(exec->fence);
+               dma_fence_put(exec->fence);
                exec->fence = NULL;
        }
        vc4_submit_next_render_job(dev);