int c2,
int c3 )
{
- const int ei1 = tri->ei1 * 4;
- const int ei2 = tri->ei2 * 4;
- const int ei3 = tri->ei3 * 4;
-
const int eo1 = tri->eo1 * 4;
const int eo2 = tri->eo2 * 4;
const int eo3 = tri->eo3 * 4;
else {
int px = x + pos_table4[i][0];
int py = y + pos_table4[i][1];
- if (cx1 + ei1 > 0 &&
- cx2 + ei2 > 0 &&
- cx3 + ei3 > 0) {
- /* the block is completely inside the triangle */
- block_full_4(rast_task, tri, px, py);
- }
- else {
- /* the block is partially in/out of the triangle */
- do_block_4(rast_task, tri, px, py, cx1, cx2, cx3);
- }
+ /* Don't bother testing if the 4x4 block is entirely in/out of
+ * the triangle. It's a little faster to do it in the jit code.
+ */
+ do_block_4(rast_task, tri, px, py, cx1, cx2, cx3);
}
}
}