glx: Untangle the prototypes around the GetProcAddress thunk
authorAdam Jackson <ajax@redhat.com>
Tue, 3 Dec 2013 20:01:44 +0000 (15:01 -0500)
committerKeith Packard <keithp@keithp.com>
Tue, 10 Dec 2013 16:03:50 +0000 (08:03 -0800)
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Reviewed-by: Jon TURNEY <jon.turney@dronecode.org.uk>
glx/glxext.c
glx/glxserver.h

index 601d08a..84ac43d 100644 (file)
@@ -544,10 +544,10 @@ __glXleaveServer(GLboolean rendering)
     glxServerLeaveCount++;
 }
 
-static void (*(*_get_proc_address)(const char *))(void);
+static glx_gpa_proc _get_proc_address;
 
 void
-__glXsetGetProcAddress(void (*(*get_proc_address) (const char *))(void))
+__glXsetGetProcAddress(glx_gpa_proc get_proc_address)
 {
     _get_proc_address = get_proc_address;
 }
index f862b63..7f36e5f 100644 (file)
@@ -117,7 +117,9 @@ void __glXleaveServer(GLboolean rendering);
 void glxSuspendClients(void);
 void glxResumeClients(void);
 
-void __glXsetGetProcAddress(void (*(*get_proc_address) (const char *)) (void));
+typedef void (*glx_func_ptr)(void);
+typedef glx_func_ptr (*glx_gpa_proc)(const char *);
+void __glXsetGetProcAddress(glx_gpa_proc get_proc_address);
 void *__glGetProcAddress(const char *);
 
 void