}
mark_sampler_desc(var, info);
- if (nir_intrinsic_image_deref_store ||
- nir_intrinsic_image_deref_atomic_add ||
- nir_intrinsic_image_deref_atomic_min ||
- nir_intrinsic_image_deref_atomic_max ||
- nir_intrinsic_image_deref_atomic_and ||
- nir_intrinsic_image_deref_atomic_or ||
- nir_intrinsic_image_deref_atomic_xor ||
- nir_intrinsic_image_deref_atomic_exchange ||
- nir_intrinsic_image_deref_atomic_comp_swap) {
+ if (instr->intrinsic == nir_intrinsic_image_deref_store ||
+ instr->intrinsic == nir_intrinsic_image_deref_atomic_add ||
+ instr->intrinsic == nir_intrinsic_image_deref_atomic_min ||
+ instr->intrinsic == nir_intrinsic_image_deref_atomic_max ||
+ instr->intrinsic == nir_intrinsic_image_deref_atomic_and ||
+ instr->intrinsic == nir_intrinsic_image_deref_atomic_or ||
+ instr->intrinsic == nir_intrinsic_image_deref_atomic_xor ||
+ instr->intrinsic == nir_intrinsic_image_deref_atomic_exchange ||
+ instr->intrinsic == nir_intrinsic_image_deref_atomic_comp_swap) {
if (nir->info.stage == MESA_SHADER_FRAGMENT)
info->ps.writes_memory = true;
}