#define EVAS_OBJECT_POINTER_MODE_NOGRAB EFL_INPUT_OBJECT_POINTER_MODE_NO_GRAB
#define EVAS_OBJECT_POINTER_MODE_NOGRAB_NO_REPEAT_UPDOWN EFL_INPUT_OBJECT_POINTER_MODE_NO_GRAB_NO_REPEAT_UPDOWN
+// FIXME: Move to Evas_Legacy.h
+/** Identifier of callbacks to be set for Evas canvases or Evas objects. */
+typedef enum
+{
+ EVAS_CALLBACK_MOUSE_IN = 0, /**< Mouse In Event */
+ EVAS_CALLBACK_MOUSE_OUT, /**< Mouse Out Event */
+ EVAS_CALLBACK_MOUSE_DOWN, /**< Mouse Button Down Event */
+ EVAS_CALLBACK_MOUSE_UP, /**< Mouse Button Up Event */
+ EVAS_CALLBACK_MOUSE_MOVE, /**< Mouse Move Event */
+ EVAS_CALLBACK_MOUSE_WHEEL, /**< Mouse Wheel Event */
+ EVAS_CALLBACK_MULTI_DOWN, /**< Multi-touch Down Event */
+ EVAS_CALLBACK_MULTI_UP, /**< Multi-touch Up Event */
+ EVAS_CALLBACK_MULTI_MOVE, /**< Multi-touch Move Event */
+ EVAS_CALLBACK_FREE, /**< Object Being Freed (Called after Del) */
+ EVAS_CALLBACK_KEY_DOWN, /**< Key Press Event */
+ EVAS_CALLBACK_KEY_UP, /**< Key Release Event */
+ EVAS_CALLBACK_FOCUS_IN, /**< Focus In Event */
+ EVAS_CALLBACK_FOCUS_OUT, /**< Focus Out Event */
+ EVAS_CALLBACK_SHOW, /**< Show Event */
+ EVAS_CALLBACK_HIDE, /**< Hide Event */
+ EVAS_CALLBACK_MOVE, /**< Move Event */
+ EVAS_CALLBACK_RESIZE, /**< Resize Event */
+ EVAS_CALLBACK_RESTACK, /**< Restack Event */
+ EVAS_CALLBACK_DEL, /**< Object Being Deleted (called before Free) */
+ EVAS_CALLBACK_HOLD, /**< Events go on/off hold */
+ EVAS_CALLBACK_CHANGED_SIZE_HINTS, /**< Size hints changed event */
+ EVAS_CALLBACK_IMAGE_PRELOADED, /**< Image has been preloaded */
+ EVAS_CALLBACK_CANVAS_FOCUS_IN, /**< Canvas got focus as a whole */
+ EVAS_CALLBACK_CANVAS_FOCUS_OUT, /**< Canvas lost focus as a whole */
+ EVAS_CALLBACK_RENDER_FLUSH_PRE, /**< Called after render update regions have
+ * been calculated, but only if update regions exist */
+ EVAS_CALLBACK_RENDER_FLUSH_POST, /**< Called after render update regions have
+ * been sent to the display server, but only
+ * if update regions existed for the most recent frame */
+ EVAS_CALLBACK_CANVAS_OBJECT_FOCUS_IN, /**< Canvas object got focus */
+ EVAS_CALLBACK_CANVAS_OBJECT_FOCUS_OUT, /**< Canvas object lost focus */
+ EVAS_CALLBACK_IMAGE_UNLOADED, /**< Image data has been unloaded (by some mechanism in Evas that throw out original image data) */
+ EVAS_CALLBACK_RENDER_PRE, /**< Called just before rendering starts on the canvas target. @since 1.2 */
+ EVAS_CALLBACK_RENDER_POST, /**< Called just after rendering stops on the canvas target. @since 1.2 */
+ EVAS_CALLBACK_IMAGE_RESIZE, /**< Image size is changed. @since 1.8 */
+ EVAS_CALLBACK_DEVICE_CHANGED, /**< Devices added, removed or changed on canvas. @since 1.8 */
+ EVAS_CALLBACK_AXIS_UPDATE, /**< Input device changed value on some axis. @since 1.13 */
+ EVAS_CALLBACK_CANVAS_VIEWPORT_RESIZE, /**< Canvas viewport resized. @since 1.15 */
+ EVAS_CALLBACK_LAST /**< Sentinel value to indicate last enum field during
+ * iteration */
+} Evas_Callback_Type;
+
+
struct _Evas_Engine_Info /** Generic engine information. Generic info is useless */
{
int magic; /**< Magic number */
cancel [[Touch point is cancelled]]
}
-enum Evas.Callback_Type
-{
- [[Identifier of callbacks to be set for Evas canvases or Evas objects.]]
- legacy: Evas_Callback;
-
- /** FIXME-doc
- * The following figure illustrates some Evas callbacks:
-
- * @image html evas-callbacks.png
- * @image rtf evas-callbacks.png
- * @image latex evas-callbacks.eps
- *
- * @see evas_object_event_callback_add()
- * @see evas_event_callback_add()
- */
-
- mouse_in, [[Mouse In Event]]
- mouse_out, [[Mouse Out Event]]
- mouse_down, [[Mouse Button Down Event]]
- mouse_up, [[Mouse Button Up Event]]
- mouse_move, [[Mouse Move Event]]
- mouse_wheel, [[Mouse Wheel Event]]
- multi_down, [[Multi-touch Down Event]]
- multi_up, [[Multi-touch Up Event]]
- multi_move, [[Multi-touch Move Event]]
- free, [[Object Being Freed (Called after Del)]]
- key_down, [[Key Press Event]]
- key_up, [[Key Release Event]]
- focus_in, [[Focus In Event]]
- focus_out, [[Focus Out Event]]
- show, [[Show Event]]
- hide, [[Hide Event]]
- move, [[Move Event]]
- resize, [[Resize Event]]
- restack, [[Restack Event]]
- del, [[Object Being Deleted (called before Free)]]
- hold, [[Events go on/off hold]]
- changed_size_hints, [[Size hints changed event]]
- image_preloaded, [[Image has been preloaded]]
-
- canvas_focus_in, [[Canvas got focus as a whole]]
- canvas_focus_out, [[Canvas lost focus as a whole]]
- render_flush_pre, [[Called after render update regions have been calculated, but only if update regions exist]]
- render_flush_post, [[Called after render update regions have been sent to the display server, but only if update regions existed for the most recent frame]]
- canvas_object_focus_in, [[Canvas object got focus]]
- canvas_object_focus_ouT, [[Canvas object lost focus]]
-
- image_unloaded, [[Image data has been unloaded (by some mechanism in Evas that throw out original image data)]]
-
- render_pre, [[Called just before rendering starts on the canvas target
-
- @since 1.2]]
- render_post, [[Called just after rendering stops on the canvas target
-
- @since 1.2]]
-
- image_resize, [[Image size is changed
-
- @since 1.8]]
- device_changed, [[Devices added, removed or changed on canvas
-
- @since 1.8]]
-
- axis_update, [[Input device changed value on some axis
-
- @since 1.13]]
-
- canvas_viewport_resize, [[Canvas viewport resized
-
- @since 1.15]]
- last [[Sentinel value to indicate last enum field during iteration]]
-}
-
enum Evas.Image.Orient
{
[[Possible orientation options for evas_object_image_orient_set().