Copyright (C) Intel Corp. 2006. All Rights Reserved.
Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
develop this 3D driver.
-
+
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
-
+
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial
portions of the Software.
-
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
+
**********************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
-
+
#include "main/mtypes.h"
-#include "brw_wm.h"
+#include "brw_fs.h"
-#undef P /* prompted depth */
-#undef C /* computed */
-#undef N /* non-promoted? */
+#undef P /* prompted depth */
+#undef C /* computed */
+#undef N /* non-promoted? */
#define P 0
#define C 1
#define N 2
-const struct {
+static const struct {
GLuint mode:2;
GLuint sd_present:1;
GLuint sd_to_rt:1;
GLuint ds_present:1;
} wm_iz_table[IZ_BIT_MAX] =
{
- { P, 0, 0, 0, 0 },
- { P, 0, 0, 0, 0 },
- { P, 0, 0, 0, 0 },
- { P, 0, 0, 0, 0 },
- { P, 0, 0, 0, 0 },
- { N, 1, 1, 0, 0 },
- { N, 0, 1, 0, 0 },
- { N, 0, 1, 0, 0 },
- { P, 0, 0, 0, 0 },
- { P, 0, 0, 0, 0 },
- { C, 0, 1, 1, 0 },
- { C, 0, 1, 1, 0 },
- { P, 0, 0, 0, 0 },
- { N, 1, 1, 0, 0 },
- { C, 0, 1, 1, 0 },
- { C, 0, 1, 1, 0 },
- { P, 0, 0, 0, 0 },
- { P, 0, 0, 0, 0 },
- { P, 0, 0, 0, 0 },
- { P, 0, 0, 0, 0 },
- { P, 0, 0, 0, 0 },
- { N, 1, 1, 0, 0 },
- { N, 0, 1, 0, 0 },
- { N, 0, 1, 0, 0 },
- { P, 0, 0, 0, 0 },
- { P, 0, 0, 0, 0 },
- { C, 0, 1, 1, 0 },
- { C, 0, 1, 1, 0 },
- { P, 0, 0, 0, 0 },
- { N, 1, 1, 0, 0 },
- { C, 0, 1, 1, 0 },
- { C, 0, 1, 1, 0 },
- { P, 0, 0, 0, 0 },
- { P, 0, 0, 0, 0 },
- { P, 0, 0, 0, 0 },
- { P, 0, 0, 0, 0 },
- { P, 0, 0, 0, 0 },
- { N, 1, 1, 0, 1 },
- { N, 0, 1, 0, 1 },
- { N, 0, 1, 0, 1 },
- { P, 0, 0, 0, 0 },
- { P, 0, 0, 0, 0 },
- { C, 0, 1, 1, 1 },
- { C, 0, 1, 1, 1 },
- { P, 0, 0, 0, 0 },
- { N, 1, 1, 0, 1 },
- { C, 0, 1, 1, 1 },
- { C, 0, 1, 1, 1 },
- { P, 0, 0, 0, 0 },
- { C, 0, 0, 0, 1 },
- { P, 0, 0, 0, 0 },
- { C, 0, 1, 0, 1 },
- { P, 0, 0, 0, 0 },
- { C, 1, 1, 0, 1 },
- { C, 0, 1, 0, 1 },
- { C, 0, 1, 0, 1 },
- { P, 0, 0, 0, 0 },
- { C, 1, 1, 1, 1 },
- { C, 0, 1, 1, 1 },
- { C, 0, 1, 1, 1 },
- { P, 0, 0, 0, 0 },
- { C, 1, 1, 1, 1 },
- { C, 0, 1, 1, 1 },
- { C, 0, 1, 1, 1 }
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { N, 1, 1, 0, 0 },
+ { N, 0, 1, 0, 0 },
+ { N, 0, 1, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { P, 0, 0, 0, 0 },
+ { N, 1, 1, 0, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { N, 1, 1, 0, 0 },
+ { N, 0, 1, 0, 0 },
+ { N, 0, 1, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { P, 0, 0, 0, 0 },
+ { N, 1, 1, 0, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { N, 1, 1, 0, 1 },
+ { N, 0, 1, 0, 1 },
+ { N, 0, 1, 0, 1 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { P, 0, 0, 0, 0 },
+ { N, 1, 1, 0, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { P, 0, 0, 0, 0 },
+ { C, 0, 0, 0, 1 },
+ { P, 0, 0, 0, 0 },
+ { C, 0, 1, 0, 1 },
+ { P, 0, 0, 0, 0 },
+ { C, 1, 1, 0, 1 },
+ { C, 0, 1, 0, 1 },
+ { C, 0, 1, 0, 1 },
+ { P, 0, 0, 0, 0 },
+ { C, 1, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { P, 0, 0, 0, 0 },
+ { C, 1, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 1, 1, 1 }
};
/**
* \param line_aa AA_NEVER, AA_ALWAYS or AA_SOMETIMES
* \param lookup bitmask of IZ_* flags
*/
-void brw_wm_lookup_iz(struct intel_context *intel,
- struct brw_wm_compile *c)
+void fs_visitor::setup_payload_gen4()
{
GLuint reg = 2;
bool kill_stats_promoted_workaround = false;
int lookup = c->key.iz_lookup;
- bool uses_depth = (c->fp->program.Base.InputsRead &
- (1 << FRAG_ATTRIB_WPOS)) != 0;
+ bool uses_depth =
+ (c->fp->program.Base.InputsRead & (1 << FRAG_ATTRIB_WPOS)) != 0;
- assert (lookup < IZ_BIT_MAX);
+ assert(lookup < IZ_BIT_MAX);
/* Crazy workaround in the windowizer, which we need to track in
* our register allocation and render target writes. See the "If
if (wm_iz_table[lookup].ds_present || c->key.line_aa != AA_NEVER) {
c->aa_dest_stencil_reg = reg;
c->runtime_check_aads_emit = (!wm_iz_table[lookup].ds_present &&
- c->key.line_aa == AA_SOMETIMES);
+ c->key.line_aa == AA_SOMETIMES);
reg++;
}