ZoneScopeInfo* sinfo,
Code::Flags flags,
Handle<Object> self_reference) {
+ // Allocate ByteArray before the Code object, so that we do not risk
+ // leaving uninitialized Code object (and breaking the heap).
+ Object* reloc_info = AllocateByteArray(desc.reloc_size, TENURED);
+ if (reloc_info->IsFailure()) return reloc_info;
+
// Compute size
int body_size = RoundUp(desc.instr_size, kObjectAlignment);
int sinfo_size = 0;
if (result->IsFailure()) return result;
- Object* reloc_info = AllocateByteArray(desc.reloc_size, TENURED);
- if (reloc_info->IsFailure()) return reloc_info;
-
// Initialize the object
HeapObject::cast(result)->set_map(code_map());
Code* code = Code::cast(result);
Object* Heap::CopyCode(Code* code, Vector<byte> reloc_info) {
+ // Allocate ByteArray before the Code object, so that we do not risk
+ // leaving uninitialized Code object (and breaking the heap).
+ Object* reloc_info_array = AllocateByteArray(reloc_info.length(), TENURED);
+ if (reloc_info_array->IsFailure()) return reloc_info_array;
+
int new_body_size = RoundUp(code->instruction_size(), kObjectAlignment);
int sinfo_size = code->sinfo_size();
if (result->IsFailure()) return result;
- Object* reloc_info_array = AllocateByteArray(reloc_info.length(), TENURED);
- if (reloc_info_array->IsFailure()) return reloc_info_array;
-
// Copy code object.
Address new_addr = reinterpret_cast<HeapObject*>(result)->address();