window[i] = sqrt(local_window[i] / sum);
}
-float ff_sine_128 [ 128];
-float ff_sine_256 [ 256];
-float ff_sine_512 [ 512];
-float ff_sine_1024[1024];
-float ff_sine_2048[2048];
+DECLARE_ALIGNED(16, float, ff_sine_128 [ 128]);
+DECLARE_ALIGNED(16, float, ff_sine_256 [ 256]);
+DECLARE_ALIGNED(16, float, ff_sine_512 [ 512]);
+DECLARE_ALIGNED(16, float, ff_sine_1024[1024]);
+DECLARE_ALIGNED(16, float, ff_sine_2048[2048]);
float *ff_sine_windows[5] = {
ff_sine_128, ff_sine_256, ff_sine_512, ff_sine_1024, ff_sine_2048,
};