'<(skia_src_path)/image/SkImage_Generator.cpp',
# '<(skia_src_path)/image/SkImage_Gpu.cpp',
'<(skia_src_path)/image/SkImage_Raster.cpp',
- '<(skia_src_path)/image/SkImageShader.cpp',
- '<(skia_src_path)/image/SkImageShader.h',
'<(skia_src_path)/image/SkSurface.cpp',
'<(skia_src_path)/image/SkSurface_Base.h',
# '<(skia_src_path)/image/SkSurface_Gpu.cpp',
#include "SkData.h"
#include "SkImageGenerator.h"
#include "SkImagePriv.h"
-#include "SkImageShader.h"
#include "SkImage_Base.h"
#include "SkNextID.h"
#include "SkPixelRef.h"
SkShader* SkImage::newShader(SkShader::TileMode tileX,
SkShader::TileMode tileY,
const SkMatrix* localMatrix) const {
- return SkImageShader::Create(this, tileX, tileY, localMatrix);
+ return as_IB(this)->onNewShader(tileX, tileY, localMatrix);
}
SkData* SkImage::encode(SkImageEncoder::Type type, int quality) const {
+++ /dev/null
-/*
- * Copyright 2015 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "SkBitmapProcShader.h"
-#include "SkBitmapProvider.h"
-#include "SkImage_Base.h"
-#include "SkImageShader.h"
-#include "SkReadBuffer.h"
-#include "SkWriteBuffer.h"
-
-SkImageShader::SkImageShader(const SkImage* img, TileMode tmx, TileMode tmy, const SkMatrix* matrix)
- : INHERITED(matrix)
- , fImage(SkRef(img))
- , fTileModeX(tmx)
- , fTileModeY(tmy)
-{}
-
-SkFlattenable* SkImageShader::CreateProc(SkReadBuffer& buffer) {
- const TileMode tx = (TileMode)buffer.readUInt();
- const TileMode ty = (TileMode)buffer.readUInt();
- SkMatrix matrix;
- buffer.readMatrix(&matrix);
- SkAutoTUnref<SkImage> img(buffer.readImage());
- if (!img) {
- return nullptr;
- }
- return new SkImageShader(img, tx, ty, &matrix);
-}
-
-void SkImageShader::flatten(SkWriteBuffer& buffer) const {
- buffer.writeUInt(fTileModeX);
- buffer.writeUInt(fTileModeY);
- buffer.writeMatrix(this->getLocalMatrix());
- buffer.writeImage(fImage);
-}
-
-bool SkImageShader::isOpaque() const {
- return fImage->isOpaque();
-}
-
-size_t SkImageShader::contextSize() const {
- return SkBitmapProcShader::ContextSize();
-}
-
-SkShader::Context* SkImageShader::onCreateContext(const ContextRec& rec, void* storage) const {
- return SkBitmapProcShader::MakeContext(*this, fTileModeX, fTileModeY,
- SkBitmapProvider(fImage), rec, storage);
-}
-
-SkShader* SkImageShader::Create(const SkImage* image, TileMode tx, TileMode ty,
- const SkMatrix* localMatrix) {
- if (!image) {
- return nullptr;
- }
- return new SkImageShader(image, tx, ty, localMatrix);
-}
-
-#ifndef SK_IGNORE_TO_STRING
-void SkImageShader::toString(SkString* str) const {
- const char* gTileModeName[SkShader::kTileModeCount] = {
- "clamp", "repeat", "mirror"
- };
-
- str->appendf("ImageShader: ((%s %s) ", gTileModeName[fTileModeX], gTileModeName[fTileModeY]);
- fImage->toString(str);
- this->INHERITED::toString(str);
- str->append(")");
-}
-#endif
-
-///////////////////////////////////////////////////////////////////////////////////////////////////
-
-#if SK_SUPPORT_GPU
-
-#include "GrTextureAccess.h"
-#include "SkGr.h"
-#include "effects/GrSimpleTextureEffect.h"
-#include "effects/GrBicubicEffect.h"
-#include "effects/GrSimpleTextureEffect.h"
-
-const GrFragmentProcessor* SkImageShader::asFragmentProcessor(GrContext* context,
- const SkMatrix& viewM,
- const SkMatrix* localMatrix,
- SkFilterQuality filterQuality,
- GrProcessorDataManager* mgr) const {
- SkMatrix matrix;
- matrix.setIDiv(fImage->width(), fImage->height());
-
- SkMatrix lmInverse;
- if (!this->getLocalMatrix().invert(&lmInverse)) {
- return nullptr;
- }
- if (localMatrix) {
- SkMatrix inv;
- if (!localMatrix->invert(&inv)) {
- return nullptr;
- }
- lmInverse.postConcat(inv);
- }
- matrix.preConcat(lmInverse);
-
- SkShader::TileMode tm[] = { fTileModeX, fTileModeY };
-
- // Must set wrap and filter on the sampler before requesting a texture. In two places below
- // we check the matrix scale factors to determine how to interpret the filter quality setting.
- // This completely ignores the complexity of the drawVertices case where explicit local coords
- // are provided by the caller.
- bool doBicubic;
- GrTextureParams::FilterMode textureFilterMode =
- GrSkFilterQualityToGrFilterMode(filterQuality, viewM, this->getLocalMatrix(), &doBicubic);
- GrTextureParams params(tm, textureFilterMode);
-
- SkImageUsageType usageType;
- if (kClamp_TileMode == fTileModeX && kClamp_TileMode == fTileModeY) {
- usageType = kUntiled_SkImageUsageType;
- } else if (GrTextureParams::kNone_FilterMode == textureFilterMode) {
- usageType = kTiled_Unfiltered_SkImageUsageType;
- } else {
- usageType = kTiled_Filtered_SkImageUsageType;
- }
-
- SkAutoTUnref<GrTexture> texture(as_IB(fImage)->asTextureRef(context, usageType));
- if (!texture) {
- return nullptr;
- }
-
- SkAutoTUnref<GrFragmentProcessor> inner;
- if (doBicubic) {
- inner.reset(GrBicubicEffect::Create(mgr, texture, matrix, tm));
- } else {
- inner.reset(GrSimpleTextureEffect::Create(mgr, texture, matrix, params));
- }
-
- if (GrPixelConfigIsAlphaOnly(texture->config())) {
- return SkRef(inner.get());
- }
- return GrFragmentProcessor::MulOutputByInputAlpha(inner);
-}
-
-#endif
+++ /dev/null
-/*
- * Copyright 2015 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef SkImageShader_DEFINED
-#define SkImageShader_DEFINED
-
-#include "SkImage.h"
-#include "SkShader.h"
-
-class SkImageShader : public SkShader {
-public:
- static SkShader* Create(const SkImage*, TileMode tx, TileMode ty, const SkMatrix* localMatrix);
-
- bool isOpaque() const override;
- size_t contextSize() const override;
-
- SK_TO_STRING_OVERRIDE()
- SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkImageShader)
-
-#if SK_SUPPORT_GPU
- const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& viewM,
- const SkMatrix*, SkFilterQuality,
- GrProcessorDataManager*) const override;
-#endif
-
-protected:
- void flatten(SkWriteBuffer&) const override;
- Context* onCreateContext(const ContextRec&, void* storage) const override;
-
- SkAutoTUnref<const SkImage> fImage;
- const TileMode fTileModeX;
- const TileMode fTileModeY;
-
-private:
- SkImageShader(const SkImage*, TileMode tx, TileMode ty, const SkMatrix* localMatrix);
-
- typedef SkShader INHERITED;
-};
-
-#endif
// Caller must call unref when they are done.
virtual GrTexture* asTextureRef(GrContext*, SkImageUsageType) const = 0;
- virtual SkImage* onNewSubset(const SkIRect&) const = 0;
+ virtual SkShader* onNewShader(SkShader::TileMode,
+ SkShader::TileMode,
+ const SkMatrix* localMatrix) const { return nullptr; }
+ virtual SkImage* onNewSubset(const SkIRect&) const = 0;
virtual SkData* onRefEncoded() const { return nullptr; }
virtual bool onAsLegacyBitmap(SkBitmap*, LegacyBitmapMode) const;
SkImage* onNewSubset(const SkIRect&) const override;
bool getROPixels(SkBitmap*) const override;
GrTexture* asTextureRef(GrContext*, SkImageUsageType) const override;
+
+ SkShader* onNewShader(SkShader::TileMode,
+ SkShader::TileMode,
+ const SkMatrix* localMatrix) const override;
+
bool onIsLazyGenerated() const override { return true; }
private:
///////////////////////////////////////////////////////////////////////////////
+SkShader* SkImage_Generator::onNewShader(SkShader::TileMode tileX, SkShader::TileMode tileY,
+ const SkMatrix* localMatrix) const {
+ // TODO: need a native Shader that takes Cacherator (or this image) so we can natively return
+ // textures as output from the shader.
+ SkBitmap bm;
+ if (this->getROPixels(&bm)) {
+ return SkShader::CreateBitmapShader(bm, tileX, tileY, localMatrix);
+ }
+ return nullptr;
+}
+
bool SkImage_Generator::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRB,
int srcX, int srcY) const {
SkBitmap bm;
#include "SkBitmapCache.h"
#include "SkImage_Gpu.h"
-#include "GrCaps.h"
#include "GrContext.h"
#include "GrDrawContext.h"
#include "effects/GrYUVtoRGBEffect.h"
}
}
+SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX, SkShader::TileMode tileY,
+ const SkMatrix* localMatrix) const {
+ SkBitmap bm;
+ GrWrapTextureInBitmap(fTexture, this->width(), this->height(), this->isOpaque(), &bm);
+ return SkShader::CreateBitmapShader(bm, tileX, tileY, localMatrix);
+}
+
bool SkImage_Gpu::getROPixels(SkBitmap* dst) const {
if (SkBitmapCache::Find(this->uniqueID(), dst)) {
SkASSERT(dst->getGenerationID() == this->uniqueID());
}
GrTexture* SkImage_Gpu::asTextureRef(GrContext* ctx, SkImageUsageType usage) const {
- const bool is_pow2 = SkIsPow2(this->width()) && SkIsPow2(this->height());
- const bool npot_tex_supported = ctx->caps()->npotTextureTileSupport();
- if (!is_pow2 && kUntiled_SkImageUsageType != usage && !npot_tex_supported) {
- // load as bitmap, since the GPU can support tiling a non-pow2 texture
- // related to skbug.com/4365
- SkBitmap bitmap;
- if (this->getROPixels(&bitmap)) {
- return GrRefCachedBitmapTexture(ctx, bitmap, usage);
- } else {
- return nullptr;
- }
- }
-
fTexture->ref();
return fTexture;
}
SkImage* onNewSubset(const SkIRect&) const override;
GrTexture* peekTexture() const override { return fTexture; }
+ SkShader* onNewShader(SkShader::TileMode,
+ SkShader::TileMode,
+ const SkMatrix* localMatrix) const override;
bool isOpaque() const override;
bool onReadPixels(const SkImageInfo&, void* dstPixels, size_t dstRowBytes,
int srcX, int srcY) const override;
SkPixelRef* getPixelRef() const { return fBitmap.pixelRef(); }
+ SkShader* onNewShader(SkShader::TileMode,
+ SkShader::TileMode,
+ const SkMatrix* localMatrix) const override;
+
bool isOpaque() const override;
bool onAsLegacyBitmap(SkBitmap*, LegacyBitmapMode) const override;
SkImage_Raster::~SkImage_Raster() {}
+SkShader* SkImage_Raster::onNewShader(SkShader::TileMode tileX, SkShader::TileMode tileY,
+ const SkMatrix* localMatrix) const {
+ return SkShader::CreateBitmapShader(fBitmap, tileX, tileY, localMatrix);
+}
+
bool SkImage_Raster::onReadPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes,
int srcX, int srcY) const {
SkBitmap shallowCopy(fBitmap);