* 8. Brian Paul, 15 Apr 2000
* Added GL_EXT_texture_cube_map, GL_NV_texgen_emboss, adding some
* missing tokens values.
+ * 9. Brian Paul, 4 May 2000
+ * Added a bunch of missing token values.
*/
-#define GL_GLEXT_VERSION_EXT 8
+#define GL_GLEXT_VERSION_EXT 9
/*
#ifndef GL_SGIS_pixel_texture
#define GL_SGIS_pixel_texture 1
-#define GL_PIXEL_TEXTURE_SGIS 0x1000 /*?*/
-#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x1001 /*?*/
-#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x1002 /*?*/
-#define GL_PIXEL_GROUP_COLOR_SGIS 0x1003 /*?*/
+#define GL_PIXEL_TEXTURE_SGIS 0x8353
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
GLAPI void APIENTRY glPixelTexGenParameterfSGIS(GLenum target, GLfloat value);
GLAPI void APIENTRY glPixelTexGenParameterfvSGIS(GLenum target, const GLfloat *value);
#ifndef GL_HP_image_transform
#define GL_HP_image_transform 1
-#define GL_IMAGE_SCALE_X_HP ?
-#define GL_IMAGE_SCALE_Y_HP ?
-#define GL_IMAGE_TRANSLATE_X_HP ?
-#define GL_IMAGE_TRANSLATE_Y_HP ?
-#define GL_IMAGE_ROTATE_ANGLE_HP ?
-#define GL_IMAGE_ROTATE_ORIGIN_X_HP ?
-#define GL_IMAGE_ROTATE_ORIGIN_Y_HP ?
-#define GL_IMAGE_MAG_FILTER_HP ?
-#define GL_IMAGE_MIN_FILTER_HP ?
-#define GL_IMAGE_CUBIC_WEIGHT_HP ?
-#define GL_CUBIC_HP ?
-#define GL_AVERAGE_HP ?
-#define GL_IMAGE_TRANSFORM_2D_HP ?
-#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP ?
-#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP ?
+#define GL_IMAGE_SCALE_X_HP 0x8155
+#define GL_IMAGE_SCALE_Y_HP 0x8156
+#define GL_IMAGE_TRANSLATE_X_HP 0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
+#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
+#define GL_IMAGE_MAG_FILTER_HP 0x815C
+#define GL_IMAGE_MIN_FILTER_HP 0x815D
+#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
+#define GL_CUBIC_HP 0x815F
+#define GL_AVERAGE_HP 0x8160
+#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
GLAPI void APIENTRY glImageTransformParameteriHP(GLenum target, GLenum pname, const GLint param);
GLAPI void APIENTRY glImageTransformParameterfHP(GLenum target, GLenum pname, const GLfloat param);
#ifndef GL_HP_convolution_border_modes
#define GL_HP_convolution_border_modes 1
-#define GL_IGNORE_BORDER_HP ?
-#define GL_CONSTANT_BORDER_HP ?
-#define GL_REPLICATE_BORDER_HP ?
-#define GL_CONVOLUTION_BORDER_COLOR_HP ?
+#define GL_IGNORE_BORDER_HP 0x8150
+#define GL_CONSTANT_BORDER_HP 0x8151
+#define GL_REPLICATE_BORDER_HP 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
#endif /* GL_HP_convolution_border_modes */
#ifndef GL_EXT_index_material
#define GL_EXT_index_material 1
-#define GL_INDEX_MATERIAL_EXT ?
-#define GL_INDEX_MATERIAL_PARAMETER_EXT ?
-#define GL_INDEX_MATERIAL_FACE_EXT ?
+#define GL_INDEX_MATERIAL_EXT 0x81B8
+#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
+#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
GLAPI void APIENTRY glIndexMaterialEXT(GLenum face, GLenum mode);
#ifndef GL_EXT_index_func
#define GL_EXT_index_func 1
-#define GL_INDEX_TEST_EXT ?
-#define GL_INDEX_TEST_FUNC_EXT ?
-#define GL_INDEX_TEST_REF_EXT ?
+#define GL_INDEX_TEST_EXT 0x81B5
+#define GL_INDEX_TEST_FUNC_EXT 0x81B6
+#define GL_INDEX_TEST_REF_EXT 0x81B7
GLAPI void APIENTRY glIndexFuncEXT(GLenum func, GLfloat ref);
#ifndef GL_EXT_index_array_formats
#define GL_EXT_index_array_formats 1
-#define GL_IUI_V2F_EXT ?
-#define GL_IUI_V3F_EXT ?
-#define GL_IUI_N3F_V2F_EXT ?
-#define GL_IUI_N3F_V3F_EXT ?
-#define GL_T2F_IUI_V2F_EXT ?
-#define GL_T2F_IUI_V3F_EXT ?
-#define GL_T2F_IUI_N3F_V2F_EXT ?
-#define GL_T2F_IUI_N3F_V3F_EXT ?
+#define GL_IUI_V2F_EXT 0x81AD
+#define GL_IUI_V3F_EXT 0x81AE
+#define GL_IUI_N3F_V2F_EXT 0x81AF
+#define GL_IUI_N3F_V3F_EXT 0x81B0
+#define GL_T2F_IUI_V2F_EXT 0x81B1
+#define GL_T2F_IUI_V3F_EXT 0x81B2
+#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
#endif /* GL_EXT_index_array_formats */
#ifndef GL_HP_texture_lighting
#define GL_HP_texture_lighting 1
-#define GL_TEXTURE_LIGHTING_MODE_HP ?
-#define GL_TEXTURE_POST_SPECULAR_HP ?
-#define GL_TEXTURE_PRE_SPECULAR_HP ?
+#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
+#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
#endif /* GL_HP_texture_lighting */
#ifndef GL_INTEL_parallel_arrays
#define GL_INTEL_parallel_arrays 1
-#define GL_PARALLEL_ARRAYS_INTEL ?
-#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL ?
-#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL ?
-#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL ?
-#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL ?
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
GLAPI void APIENTRY glVertexPointervINTEL(GLint size, GLenum type, const void ** pointer);
GLAPI void APIENTRY glNormalPointervINTEL(GLenum type, const void** pointer);
#endif /* GL_MESA_window_pos */
+/*
+ * 198. GL_EXT_texture_compression_s3tc
+ * 199. GL_IBM_cull_vertex
+ * 200. GL_IBM_multimode_draw_arrays
+ * 201. GL_IBM_vertex_array_lists
+ * 202. ?
+ * 203. ?
+ * 204. ?
+ * 205. ?
+ * 206. GL_3DFX_texture_compression_FXT1
+ * 207. GL_3DFX_multisample
+ * 208. GL_3DFX_tbuffer
+ * 209. WGL_EXT_multisample
+ * 210. GL_SGIX_vertex_preclip
+ * 212. GL_SGIX_resample
+ */
+
/*
* ARB 1. GL_ARB_multitexture
/*
- * ARB ?. GL_ARB_texture_compression
+ * ARB 7. GL_ARB_texture_cube_map
+ */
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+
+#endif /* GL_ARB_texture_cube_map */
+
+
+
+/*
+ * ARB 8. WGL_ARB_extensions_string
+ * ARB 9. WGL_ARB_pixel_format
+ * ARB 10. WGL_ARB_make_current_read
+ * ARB 11. WGL_ARB_pbuffer
+ */
+
+
+
+/*
+ * ARB 12. GL_ARB_texture_compression
*/
#ifndef GL_ARB_texture_compression
#define GL_ARB_texture_compression 1
/*
- * ?. GL_EXT_texture_cube_map
- */
-#ifndef GL_EXT_texture_cube_map
-#define GL_EXT_texture_cube_map 1
-
-#define GL_NORMAL_MAP_EXT 0x8511
-#define GL_REFLECTION_MAP_EXT 0x8512
-#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
-
-#endif /* GL_EXT_texture_cube_map */
-
-
-
-/*
* ? GL_NV_texgen_emboss
*/
/*
- * ??. GL_WIN_swap_hint
+ * ?. GL_WIN_swap_hint
*/
#ifndef GL_WIN_swap_hint
#define GL_WIN_swap_hint 1