Use DIV_ROUND_CLOSEST() instead of open-coding it. This documents intent
and makes it more clear what is going on for the casual reviewer.
Generated using the following the Coccinelle semantic patch.
// <smpl>
@@
expression x, y;
@@
-((x) + ((y) / 2)) / (y)
+DIV_ROUND_CLOSEST(x, y)
// </smpl>
Signed-off-by: Lars-Peter Clausen <lars@metafoo.de>
Link: https://lore.kernel.org/r/20201223172229.781-14-lars@metafoo.de
Signed-off-by: Takashi Iwai <tiwai@suse.de>
unsigned int div;
unsigned long flags;
- div = (rate * 65536 + SV_FULLRATE / 2) / SV_FULLRATE;
+ div = DIV_ROUND_CLOSEST(rate * 65536, SV_FULLRATE);
if (div > 65535)
div = 65535;
spin_lock_irqsave(&sonic->reg_lock, flags);