return 0;
}
-int ttsd_player_resume(unsigned int uid)
-{
- SLOG(LOG_DEBUG, tts_tag(), "[Player] Resume player : uid(%u)", uid);
-
- if (false == g_player_init) {
- SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] Not Initialized");
- return TTSD_ERROR_OPERATION_FAILED;
- }
-
- if (0 > ttsd_data_is_client(uid)) {
- SLOG(LOG_ERROR, tts_tag(), "[Player ERROR] uid(%u) is not valid", uid);
- return -1;
- }
-
- SLOG(LOG_INFO, tts_tag(), "[Player] Resume to run thread");
- g_player_thread->requestPlay(uid);
-
- return 0;
-}
-
bool __stop_all_client_callback(int pid, unsigned int uid, app_tts_state_e state, void* user_data)
{
if (0 > ttsd_data_is_client(uid)) {
return TTSD_ERROR_OPERATION_FAILED;
}
- if (APP_STATE_PAUSED == state) {
- SLOG(LOG_DEBUG, tts_tag(), "[Server] uid(%u) is 'Pause' state : resume player", uid);
- ret = ttsd_player_resume(uid);
- } else {
- SLOG(LOG_DEBUG, tts_tag(), "[Server] Play player. uid(%u)", uid);
- ret = ttsd_player_play(uid);
- }
-
+ SLOG(LOG_DEBUG, tts_tag(), "[Server] Play player. uid(%u)", uid);
+ ret = ttsd_player_play(uid);
if (TTSD_ERROR_NONE != ret) {
SLOG(LOG_ERROR, tts_tag(), "[Server ERROR] Fail to play sound : uid(%u)", uid);
ttsd_data_set_client_state(uid, state);
return TTSD_ERROR_OPERATION_FAILED;
}
- if (APP_STATE_PAUSED == state) {
- SLOG(LOG_DEBUG, tts_tag(), "[Server] uid(%u) is 'Pause' state : resume player", uid);
- ret = ttsd_player_resume(uid);
- } else {
- SLOG(LOG_DEBUG, tts_tag(), "[Server] Play player. uid(%u)", uid);
- ret = ttsd_player_play(uid);
- }
-
+ SLOG(LOG_DEBUG, tts_tag(), "[Server] Play player. uid(%u)", uid);
+ ret = ttsd_player_play(uid);
if (TTSD_ERROR_NONE != ret) {
SLOG(LOG_ERROR, tts_tag(), "[Server ERROR] Fail to play sound : uid(%u)", uid);
ttsd_data_set_client_state(uid, state);