this otherwise pointlessly creates and binds shader variants that do nothing
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22365>
}
}
if (prog->shaders[MESA_SHADER_TESS_CTRL] && prog->shaders[MESA_SHADER_TESS_CTRL]->non_fs.is_generated &&
+ !zink_screen(ctx->base.screen)->info.dynamic_state2_feats.extendedDynamicState2PatchControlPoints &&
ctx->gfx_pipeline_state.shader_keys_optimal.key.tcs_bits != optimal_key->tcs_bits) {
assert(!prog->is_separable);
bool changed = update_gfx_shader_module_optimal(ctx, prog, MESA_SHADER_TESS_CTRL);
&ctx->gfx_pipeline_state.shader_keys.key[MESA_SHADER_TESS_CTRL].key.tcs;
if (tcs->patch_vertices == patch_vertices)
return false;
- ctx->dirty_gfx_stages |= BITFIELD_BIT(MESA_SHADER_TESS_CTRL);
+ if (!zink_screen(ctx->base.screen)->info.dynamic_state2_feats.extendedDynamicState2PatchControlPoints)
+ ctx->dirty_gfx_stages |= BITFIELD_BIT(MESA_SHADER_TESS_CTRL);
tcs->patch_vertices = patch_vertices;
return true;
}