#include "fd6_resource.h"
+#include "a6xx.xml.h"
+
/* indexed by cpp, including msaa 2x and 4x: */
static const struct {
unsigned pitchalign;
}
uint32_t
+fd6_fill_ubwc_buffer_sizes(struct fd_resource *rsc)
+{
+#define RGB_TILE_WIDTH 16
+#define RBG_TILE_WIDTH_ALIGNMENT 64
+#define RGB_TILE_HEIGHT 4
+#define RGB_TILE_HEIGHT_ALIGNMENT 16
+#define UBWC_PLANE_SIZE_ALIGNMENT 4096
+
+ struct pipe_resource *prsc = &rsc->base;
+ uint32_t width = prsc->width0;
+ uint32_t height = prsc->height0;
+
+ /* limit things to simple single level 2d for now: */
+ if ((prsc->depth0 != 1) || (prsc->array_size != 1) || (prsc->last_level != 0))
+ return 0;
+
+ uint32_t meta_stride =
+ ALIGN_POT(DIV_ROUND_UP(width, RGB_TILE_WIDTH), RBG_TILE_WIDTH_ALIGNMENT);
+ uint32_t meta_scanlines =
+ ALIGN_POT(DIV_ROUND_UP(height, RGB_TILE_HEIGHT), RGB_TILE_HEIGHT_ALIGNMENT);
+ uint32_t meta_plane =
+ ALIGN_POT(meta_stride * meta_scanlines, UBWC_PLANE_SIZE_ALIGNMENT);
+
+ rsc->offset = meta_plane;
+ rsc->ubwc_pitch = meta_stride;
+ rsc->ubwc_size = meta_plane >> 2;
+ rsc->tile_mode = TILE6_3;
+
+ return rsc->ubwc_size;
+}
+
+uint32_t
fd6_setup_slices(struct fd_resource *rsc)
{
uint32_t alignment;