Remove unnecessary BindBuffers. These were needed when we used vertex arrays. Now...
authorbsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Mon, 25 Apr 2011 18:02:58 +0000 (18:02 +0000)
committerbsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Mon, 25 Apr 2011 18:02:58 +0000 (18:02 +0000)
git-svn-id: http://skia.googlecode.com/svn/trunk@1173 2bbb7eff-a529-9590-31e7-b0007b416f81

gpu/src/GrGpuGL.cpp

index b0ec2bc..0ea83a8 100644 (file)
@@ -530,9 +530,6 @@ void GrGpuGL::resetContext() {
     fHWGeometryState.fIndexBuffer = NULL;
     fHWGeometryState.fVertexBuffer = NULL;
     
-    GR_GL(BindBuffer(GR_GL_ARRAY_BUFFER, 0));
-    GR_GL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, 0));
-    
     fHWGeometryState.fArrayPtrsDirty = true;
 
     GR_GL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE));