st->can_bind_const_buffer_as_vertex =
screen->get_param(screen, PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX);
- /* Drivers still have to upload zero-stride vertex attribs manually
- * with the GL core profile, but they don't have to deal with any complex
- * user vertex buffer uploads.
+ /* st/mesa always uploads zero-stride vertex attribs, and other user
+ * vertex buffers are only possible with a compatibility profile.
+ * So tell the u_vbuf module that user VBOs are not possible with the Core
+ * profile, so that u_vbuf is bypassed completely if there is nothing else
+ * to do.
*/
unsigned vbuf_flags =
ctx->API == API_OPENGL_CORE ? U_VBUF_FLAG_NO_USER_VBOS : 0;