lottieplayer: keep API coding convention. 97/188097/2
authorHermet Park <hermetpark@gmail.com>
Fri, 31 Aug 2018 08:27:49 +0000 (17:27 +0900)
committerSubhransu Mohanty <sub.mohanty@samsung.com>
Mon, 3 Sep 2018 06:25:27 +0000 (06:25 +0000)
Not use "get" prefix so far.

Change-Id: Iabc2852cd78d5ac4f4fa29f8b3b7195eafe1d804

example/lottieview.cpp
inc/lotplayer.h
src/lottie/lottieplayer.cpp

index 82eba733490cbd7bfeba85276726127a185d7729..4a1254ca3cdc5c1dbb92fb520ccb697748e0bc65 100644 (file)
@@ -238,8 +238,8 @@ void LottieView::render()
 void LottieView::setFilePath(const char *filePath)
 {
     mPlayer->setFilePath(filePath);
-    mFrameRate = mPlayer->getFrameRate();
-    mTotalFrame = mPlayer->getTotalFrame();
+    mFrameRate = mPlayer->frameRate();
+    mTotalFrame = mPlayer->totalFrame();
 }
 
 void LottieView::setSize(int w, int h)
index 144d74c02bec9dd6a8580221e9d46580066a14af..0aab90d82e5b7a9e73e33db07455fd9f8f7dc293 100644 (file)
@@ -24,9 +24,9 @@ public:
 
     float pos() const;
 
-    float getFrameRate() const;
+    float frameRate() const;
 
-    long getTotalFrame() const;
+    long totalFrame() const;
 
     const std::vector<LOTNode *> &renderList(float pos) const;
 
index 733d4647812030df4c064512293273170ed8845f..089e28a72164f08bbc42a0c101cd2a4f07426dbf 100644 (file)
@@ -19,8 +19,8 @@ public:
     VSize                         size() const;
     float                         playTime() const;
     float                         pos();
-    float                         getFrameRate() const;
-    long                          getTotalFrame() const;
+    float                         frameRate() const;
+    long                          totalFrame() const;
     const std::vector<LOTNode *> &renderList(float pos);
     bool                          render(float pos, const LOTBuffer &buffer, bool forceRender);
 
@@ -33,7 +33,7 @@ private:
     float                        mPos = 0.0;
 };
 
-float LOTPlayerPrivate::getFrameRate() const
+float LOTPlayerPrivate::frameRate() const
 {
    if (!mModel) {
         vWarning << "Model Data is not existed yet, please setFilePath() first.";
@@ -43,7 +43,7 @@ float LOTPlayerPrivate::getFrameRate() const
    return mModel->frameRate();
 }
 
-long LOTPlayerPrivate::getTotalFrame() const
+long LOTPlayerPrivate::totalFrame() const
 {
    if (!mModel) {
         vWarning << "Model Data is not existed yet, please setFilePath() first.";
@@ -278,17 +278,16 @@ float LOTPlayer::pos() const
     return d->pos();
 }
 
-float LOTPlayer::getFrameRate() const
+float LOTPlayer::frameRate() const
 {
-    return d->getFrameRate();
+    return d->frameRate();
 }
 
-long LOTPlayer::getTotalFrame() const
+long LOTPlayer::totalFrame() const
 {
-    return d->getTotalFrame();
+    return d->totalFrame();
 }
 
-
 const std::vector<LOTNode *> &LOTPlayer::renderList(float pos) const
 {
     return d->renderList(pos);