//ONEUI1.5(15Oct2019): Finger scroll is possible when ch > h and in loop case
// bezel scroll have to be supported to be in sync with
// finger scroll behaviour
- if (!loop_v && ch < h + elm_config_finger_size_get()) return;
+ if (!loop_v && ch < h) return;
else if (loop_v && (ch < h)) return;
//
if (clockwise)
{
Elm_Object_Item *last_item = elm_genlist_last_item_get(circle_obj->widget_object);
- if ((y + h + elm_config_finger_size_get()) >= ch && !loop_v)
+ if ((y + h) >= ch && !loop_v)
{
edje_object_signal_emit(elm_layout_edje_get(circle_obj->widget_object), SIGNAL_EDGE_BOTTOM_ROTARY_DETENTED, "elm");
return;
elm_scroller_child_size_get(circle_obj->widget_object, NULL, &ch);
elm_scroller_region_get(circle_obj->widget_object, NULL, &py, NULL, &vh);
- if (ch < vh + elm_config_finger_size_get())
+ if (ch < vh)
{
widget_data->bar_size_y = 0;
_eext_circle_object_item_color_set(widget_data->item, 0, 0, 0, 0);