)
if (WIN32)
- # Put wrappers in a separate directory
- set (LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers)
-
# d3d8.dll
- #if (DirectX_D3D8_FOUND)
+ #if (DirectX_D3D8_INCLUDE_DIR)
# include_directories (${DirectX_D3D8_INCLUDE_DIR})
# add_custom_command (
# OUTPUT d3d8.cpp
# )
# add_library (d3d8 SHARED d3d8.def d3d8.cpp trace_write.cpp os_win32.cpp)
# set_target_properties (d3d8 PROPERTIES PREFIX "")
- #endif (DirectX_D3D8_FOUND)
+ #endif (DirectX_D3D8_INCLUDE_DIR)
# d3d9.dll
- if (DirectX_D3DX9_FOUND)
+ if (DirectX_D3DX9_INCLUDE_DIR)
include_directories (${DirectX_D3DX9_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d9.cpp
DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py
)
add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp)
- set_target_properties (d3d9 PROPERTIES PREFIX "")
- endif (DirectX_D3DX9_FOUND)
+ set_target_properties (d3d9
+ PROPERTIES PREFIX ""
+ RUNTIME_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers
+ )
+ endif (DirectX_D3DX9_INCLUDE_DIR)
# d3d10.dll
- #if (DirectX_D3D10_FOUND)
+ #if (DirectX_D3D10_INCLUDE_DIR)
# include_directories (${DirectX_D3D10_INCLUDE_DIR})
# add_custom_command (
# OUTPUT d3d10.cpp
# )
# add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_write.cpp os_win32.cpp)
# set_target_properties (d3d10 PROPERTIES PREFIX "")
- #endif (DirectX_D3D10_FOUND)
+ #endif (DirectX_D3D10_INCLUDE_DIR)
# opengl32.dll
add_custom_command (
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp
DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glenum.py winapi.py stdapi.py
)
- add_library (opengl SHARED opengl32.def wgltrace.cpp trace_write.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
- set_target_properties (opengl PROPERTIES
+ add_library (wgltrace SHARED opengl32.def wgltrace.cpp trace_write.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
+ set_target_properties (wgltrace PROPERTIES
PREFIX ""
- OUTPUT_NAME opengl32)
+ OUTPUT_NAME opengl32
+ RUNTIME_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers
+ )
if (MINGW)
- set_target_properties(opengl PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
+ set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
endif (MINGW)
else ()
class D3D9Tracer(DllTracer):
- pass
+ def dump_arg_instance(self, function, arg):
+ # Dump shaders as strings
+ if function.name in ('CreateVertexShader', 'CreatePixelShader') and arg.name == 'pFunction':
+ print ' DumpShader(%s);' % (arg.name)
+ return
+ DllTracer.dump_arg_instance(self, function, arg)
if __name__ == '__main__':
print '#include "d3d9imports.hpp"'
+ print '#include "d3d9shader.hpp"'
print
print '#include "trace_write.hpp"'
print '#include "os.hpp"'
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2011 Jose Fonseca
+ * Copyright 2008-2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef _D3D9SHADER_HPP_
+#define _D3D9SHADER_HPP_
+
+
+#include <stdio.h>
+
+#include "d3d9imports.hpp"
+#include "trace_write.hpp"
+
+
+typedef HRESULT
+(WINAPI *PD3DXDISASSEMBLESHADER)(
+ CONST DWORD *pShader,
+ BOOL EnableColorCode,
+ LPCSTR pComments,
+ LPD3DXBUFFER *ppDisassembly
+);
+
+
+static void DumpShader(const DWORD *tokens)
+{
+ static BOOL firsttime = TRUE;
+ static HMODULE hD3DXModule = NULL;
+ static PD3DXDISASSEMBLESHADER pfnD3DXDisassembleShader = NULL;
+
+ if (firsttime) {
+ if (!hD3DXModule) {
+ unsigned release;
+ int version;
+ for (release = 0; release <= 1; ++release) {
+ /* Version 41 corresponds to Mar 2009 version of DirectX Runtime / SDK */
+ for (version = 41; version >= 0; --version) {
+ char filename[256];
+ _snprintf(filename, sizeof(filename),
+ "d3dx9%s%s%u.dll", release ? "" : "d", version ? "_" : "", version);
+ hD3DXModule = LoadLibraryA(filename);
+ if (hD3DXModule)
+ goto found;
+ }
+ }
+found:
+ ;
+ }
+
+ if (hD3DXModule) {
+ if (!pfnD3DXDisassembleShader) {
+ pfnD3DXDisassembleShader = (PD3DXDISASSEMBLESHADER)GetProcAddress(hD3DXModule, "D3DXDisassembleShader");
+ }
+ }
+
+ firsttime = FALSE;
+ }
+
+ if (pfnD3DXDisassembleShader) {
+ LPD3DXBUFFER pDisassembly = NULL;
+ HRESULT hr;
+
+ hr = pfnD3DXDisassembleShader( (DWORD *)tokens, FALSE, NULL, &pDisassembly);
+ if (hr == D3D_OK) {
+ Trace::LiteralString((const char *)pDisassembly->GetBufferPointer());
+ }
+
+ if (pDisassembly) {
+ pDisassembly->Release();
+ }
+
+ if (hr == D3D_OK) {
+ return;
+ }
+ }
+
+ Trace::LiteralOpaque(tokens);
+}
+
+
+#endif /* _D3D9SHADER_HPP_ */