Dump D3D9 shaders as text, as done previously.
authorJosé Fonseca <jose.r.fonseca@gmail.com>
Thu, 28 Apr 2011 07:48:20 +0000 (08:48 +0100)
committerJosé Fonseca <jose.r.fonseca@gmail.com>
Thu, 28 Apr 2011 07:48:20 +0000 (08:48 +0100)
CMakeLists.txt
d3d9.py
d3d9imports.hpp
d3d9shader.hpp [new file with mode: 0644]

index fdf0f53..cd2c8f9 100755 (executable)
@@ -147,11 +147,8 @@ add_custom_command (
 )
 
 if (WIN32)
-    # Put wrappers in a separate directory
-    set (LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers)
-
     # d3d8.dll
-    #if (DirectX_D3D8_FOUND)
+    #if (DirectX_D3D8_INCLUDE_DIR)
     #    include_directories (${DirectX_D3D8_INCLUDE_DIR})
     #    add_custom_command (
     #        OUTPUT d3d8.cpp
@@ -160,10 +157,10 @@ if (WIN32)
     #    )
     #    add_library (d3d8 SHARED d3d8.def d3d8.cpp trace_write.cpp os_win32.cpp)
     #    set_target_properties (d3d8 PROPERTIES PREFIX "")
-    #endif (DirectX_D3D8_FOUND)
+    #endif (DirectX_D3D8_INCLUDE_DIR)
 
     # d3d9.dll
-    if (DirectX_D3DX9_FOUND)
+    if (DirectX_D3DX9_INCLUDE_DIR)
         include_directories (${DirectX_D3DX9_INCLUDE_DIR})
         add_custom_command (
             OUTPUT d3d9.cpp
@@ -171,11 +168,15 @@ if (WIN32)
             DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py d3dshader.py winapi.py stdapi.py
         )
         add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp)
-        set_target_properties (d3d9 PROPERTIES PREFIX "")
-    endif (DirectX_D3DX9_FOUND)
+        set_target_properties (d3d9
+            PROPERTIES PREFIX ""
+            RUNTIME_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers
+            LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers
+        )
+    endif (DirectX_D3DX9_INCLUDE_DIR)
 
     # d3d10.dll
-    #if (DirectX_D3D10_FOUND)
+    #if (DirectX_D3D10_INCLUDE_DIR)
     #    include_directories (${DirectX_D3D10_INCLUDE_DIR})
     #    add_custom_command (
     #        OUTPUT d3d10.cpp
@@ -184,7 +185,7 @@ if (WIN32)
     #    )
     #    add_library (d3d10 SHARED d3d10.def d3d10.cpp trace_write.cpp os_win32.cpp)
     #    set_target_properties (d3d10 PROPERTIES PREFIX "")
-    #endif (DirectX_D3D10_FOUND)
+    #endif (DirectX_D3D10_INCLUDE_DIR)
 
     # opengl32.dll
     add_custom_command (
@@ -192,12 +193,15 @@ if (WIN32)
         COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp
         DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glenum.py winapi.py stdapi.py
     )
-    add_library (opengl SHARED opengl32.def wgltrace.cpp trace_write.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
-    set_target_properties (opengl PROPERTIES
+    add_library (wgltrace SHARED opengl32.def wgltrace.cpp trace_write.cpp os_win32.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp)
+    set_target_properties (wgltrace PROPERTIES
         PREFIX ""
-        OUTPUT_NAME opengl32)
+        OUTPUT_NAME opengl32
+        RUNTIME_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers
+        LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/wrappers
+    )
     if (MINGW)
-        set_target_properties(opengl PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
+        set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def")
     endif (MINGW)
 
 else ()
diff --git a/d3d9.py b/d3d9.py
index 81d310a..6db9536 100644 (file)
--- a/d3d9.py
+++ b/d3d9.py
@@ -406,12 +406,18 @@ d3d9.add_functions([
 
 class D3D9Tracer(DllTracer):
 
-    pass
+    def dump_arg_instance(self, function, arg):
+        # Dump shaders as strings
+        if function.name in ('CreateVertexShader', 'CreatePixelShader') and arg.name == 'pFunction':
+            print '    DumpShader(%s);' % (arg.name)
+            return
 
+        DllTracer.dump_arg_instance(self, function, arg)
 
 
 if __name__ == '__main__':
     print '#include "d3d9imports.hpp"'
+    print '#include "d3d9shader.hpp"'
     print
     print '#include "trace_write.hpp"'
     print '#include "os.hpp"'
index a7cfcbf..e2e2015 100644 (file)
@@ -36,6 +36,7 @@
 #include "compat.h"
 
 #include <d3d9.h>
+#include <d3dx9.h>
 
 
 #ifndef D3DFMT_ATI1
diff --git a/d3d9shader.hpp b/d3d9shader.hpp
new file mode 100644 (file)
index 0000000..63883f2
--- /dev/null
@@ -0,0 +1,102 @@
+/**************************************************************************
+ *
+ * Copyright 2011 Jose Fonseca
+ * Copyright 2008-2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef _D3D9SHADER_HPP_
+#define _D3D9SHADER_HPP_
+
+
+#include <stdio.h>
+
+#include "d3d9imports.hpp"
+#include "trace_write.hpp"
+
+
+typedef HRESULT
+(WINAPI *PD3DXDISASSEMBLESHADER)(
+    CONST DWORD *pShader,
+    BOOL EnableColorCode,
+    LPCSTR pComments,
+    LPD3DXBUFFER *ppDisassembly
+);
+
+
+static void DumpShader(const DWORD *tokens)
+{
+    static BOOL firsttime = TRUE;
+    static HMODULE hD3DXModule = NULL;
+    static PD3DXDISASSEMBLESHADER pfnD3DXDisassembleShader = NULL;
+
+    if (firsttime) {
+        if (!hD3DXModule) {
+            unsigned release;
+            int version;
+            for (release = 0; release <= 1; ++release) {
+                /* Version 41 corresponds to Mar 2009 version of DirectX Runtime / SDK */
+                for (version = 41; version >= 0; --version) {
+                    char filename[256];
+                    _snprintf(filename, sizeof(filename),
+                              "d3dx9%s%s%u.dll", release ? "" : "d", version ? "_" : "", version);
+                    hD3DXModule = LoadLibraryA(filename);
+                    if (hD3DXModule)
+                        goto found;
+                }
+            }
+found:
+            ;
+        }
+
+        if (hD3DXModule) {
+            if (!pfnD3DXDisassembleShader) {
+                pfnD3DXDisassembleShader = (PD3DXDISASSEMBLESHADER)GetProcAddress(hD3DXModule, "D3DXDisassembleShader");
+            }
+        }
+
+        firsttime = FALSE;
+    }
+
+    if (pfnD3DXDisassembleShader) {
+        LPD3DXBUFFER pDisassembly = NULL;
+        HRESULT hr;
+
+        hr = pfnD3DXDisassembleShader( (DWORD *)tokens, FALSE, NULL, &pDisassembly);
+        if (hr == D3D_OK) {
+            Trace::LiteralString((const char *)pDisassembly->GetBufferPointer());
+        }
+
+        if (pDisassembly) {
+            pDisassembly->Release();
+        }
+
+        if (hr == D3D_OK) {
+            return;
+        }
+    }
+
+    Trace::LiteralOpaque(tokens);
+}
+
+
+#endif /* _D3D9SHADER_HPP_ */