static const char SIGNAL_EXPANDED[] = "elm,state,expanded";
static const char SIGNAL_CONTRACTED[] = "elm,state,contracted";
static const char SIGNAL_FLIP_ENABLED[] = "elm,state,flip,enabled";
+static const char SIGNAL_FLIP_DISABLED[] = "elm,state,flip,disabled";
static const char SIGNAL_DECORATE_ENABLED[] = "elm,state,decorate,enabled";
static const char SIGNAL_DECORATE_DISABLED[] = "elm,state,decorate,disabled";
static const char SIGNAL_DECORATE_ENABLED_EFFECT[] = "elm,state,decorate,enabled,effect";
{
ELM_GENLIST_ITEM_CHECK_OR_RETURN(it);
+ Eina_Bool prev_flip = it->flipped;
+
flip = !!flip;
if (it->flipped == flip) return;
}
else
{
+ if (prev_flip != flip)
+ {
+ edje_object_signal_emit(VIEW(it), SIGNAL_FLIP_DISABLED, "elm");
+ if (GL_IT(it)->wsd->decorate_all_mode)
+ edje_object_signal_emit(it->deco_all_view, SIGNAL_FLIP_DISABLED,
+ "elm");
+ }
+
it->flipped = flip;
_item_cache_zero(GL_IT(it)->wsd);
elm_genlist_item_update(eo_it);