nir: set uses_wide_subgroup_intrinsics for all shader stages
authorMarek Olšák <marek.olsak@amd.com>
Thu, 6 Apr 2023 06:28:50 +0000 (02:28 -0400)
committerMarge Bot <emma+marge@anholt.net>
Wed, 19 Apr 2023 21:42:11 +0000 (21:42 +0000)
nir_opt_varyings will use it in VS, TES, GS.

Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21861>

src/compiler/nir/nir_gather_info.c

index 9fe6310..d170466 100644 (file)
@@ -831,9 +831,8 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader,
    case nir_intrinsic_write_invocation_amd:
       if (shader->info.stage == MESA_SHADER_FRAGMENT)
          shader->info.fs.needs_all_helper_invocations = true;
-      if (shader->info.stage == MESA_SHADER_COMPUTE ||
-          gl_shader_stage_is_mesh(shader->info.stage))
-         shader->info.uses_wide_subgroup_intrinsics = true;
+
+      shader->info.uses_wide_subgroup_intrinsics = true;
       break;
 
    case nir_intrinsic_end_primitive: