$(srcdir)/cogl-bitmap.h \
$(srcdir)/cogl-buffer.h \
$(srcdir)/cogl-color.h \
- $(srcdir)/cogl-debug.h \
$(srcdir)/cogl-fixed.h \
$(srcdir)/cogl-material.h \
$(srcdir)/cogl-vector.h \
$(NULL)
cogl_sources_c = \
+ $(srcdir)/cogl-debug.h \
$(srcdir)/winsys/cogl-winsys.h \
$(srcdir)/winsys/cogl-context-winsys.h \
$(srcdir)/winsys/cogl-context-winsys.c \
#endif
#include "cogl.h"
+#include "cogl-debug.h"
#include "cogl-internal.h"
#include "cogl-util.h"
#include "cogl-texture-private.h"
#endif
#include "cogl.h"
+#include "cogl-debug.h"
#include "cogl-internal.h"
#include "cogl-bitmap-private.h"
#include "cogl-buffer-private.h"
#endif
#include "cogl.h"
+#include "cogl-debug.h"
#include "cogl-internal.h"
#include "cogl-context.h"
#include "cogl-handle.h"
#endif
#include "cogl.h"
+#include "cogl-debug.h"
#include "cogl-internal.h"
#include "cogl-context.h"
#include "cogl-journal-private.h"
#include "config.h"
#endif
+#include "cogl-debug.h"
#include "cogl-material-private.h"
#ifdef COGL_MATERIAL_BACKEND_ARBFP
#include "cogl.h"
+#include "cogl-debug.h"
#include "cogl-material-opengl-private.h"
#include "cogl-material-private.h"
#include "cogl-context.h"
#endif
#include "cogl.h"
+#include "cogl-debug.h"
#include "cogl-internal.h"
#include "cogl-context.h"
#include "cogl-object.h"
#define USE_MESA_MATRIX_API
#include <cogl.h>
+#include "cogl-debug.h"
#include <cogl-matrix.h>
#include <cogl-matrix-private.h>
#ifdef USE_MESA_MATRIX_API
#endif
#include "cogl.h"
+#include "cogl-debug.h"
#include "cogl-internal.h"
#include "cogl-context.h"
#include "cogl-journal-private.h"
#endif
#include "cogl.h"
+#include "cogl-debug.h"
#include "cogl-internal.h"
#include "cogl-util.h"
#include "cogl-bitmap.h"
#include <cogl/cogl-object.h>
#include <cogl/cogl-bitmap.h>
#include <cogl/cogl-color.h>
-#include <cogl/cogl-debug.h>
#include <cogl/cogl-fixed.h>
#include <cogl/cogl-material.h>
#include <cogl/cogl-matrix.h>
#endif
#include "cogl.h"
+#include "cogl-debug.h"
#include "cogl-internal.h"
#include "cogl-util.h"
#include "cogl-texture-pixmap-x11.h"
#include <pango/pango-renderer.h>
#include <cairo.h>
+#include "cogl/cogl-debug.h"
#include "cogl-pango-private.h"
#include "cogl-pango-glyph-cache.h"
#include "cogl-pango-display-list.h"