This was using mixed tabs and spaces, let's fix that before we start
modifying the code.
Fixes:
42b5cfdbd26 ("gallivm/nir: fix vulkan vertex inputs")
Reviewed-by: default avatarDave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12440>
} else {
int max = -1;
nir_foreach_shader_in_variable(var, nir) {
- int slots = glsl_count_attribute_slots(var->type, false);
- int tmax = var->data.driver_location + slots - 1;
- if (tmax > max)
- max = tmax;
- info->file_max[TGSI_FILE_INPUT] = max;
+ int slots = glsl_count_attribute_slots(var->type, false);
+ int tmax = var->data.driver_location + slots - 1;
+ if (tmax > max)
+ max = tmax;
+ info->file_max[TGSI_FILE_INPUT] = max;
}
}