GrAssert(GR_USE_OFFSCREEN_AA);
- GrAssert(NULL == record->fOffscreen0.texture());
- GrAssert(NULL == record->fOffscreen1.texture());
+ GrAssert(NULL == record->fOffscreen.texture());
GrAssert(!boundRect.isEmpty());
int boundW = boundRect.width();
int tileX, int tileY,
OffscreenRecord* record) {
SK_TRACE_EVENT0("GrContext::doOffscreenAAPass2");
- GrAssert(NULL != record->fOffscreen0.texture());
+ GrAssert(NULL != record->fOffscreen.texture());
GrDrawTarget::AutoGeometryPush agp(target);
GrIRect tileRect;
tileRect.fLeft = boundRect.fLeft + tileX * record->fTileSizeX;